Peggle 2

Last updated
Peggle 2
Peggle 2 icon.jpg
Digital cover art
Developer(s) PopCap Games
Publisher(s) Electronic Arts
Composer(s) Guy Whitmore
Series Peggle
Engine PopCap Games Framework
Platform(s)
ReleaseXbox One
December 9, 2013
Xbox 360
May 7, 2014
PlayStation 4
October 14, 2014
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Peggle 2 is a casual puzzle video game developed by PopCap Games and published by Electronic Arts. It is the official sequel to Peggle (2007), although a previous follow-up to the PC game was released in 2008. In production since 2012, Peggle 2 was announced during the E3 2013 press conference and also as a timed exclusive for the Xbox One. [1] Although the gameplay mechanics remain mostly the same, Peggle 2 features a different set of masters, with Bjorn Unicorn and Jimmy Lightning (DLC) the only returning members among a set of five other new ones. There are also new gameplay options, in-game features, and more. An Xbox 360 version of the game was released on May 7, 2014, as well as a PlayStation 4 version on October 14, 2014. Critically, Peggle 2 was praised for its new masters and the implementation of them; its vibrant visuals; soundtrack; and the addition of trial levels and challenges. However, it was also criticized for not having enough facets that made it truly different from its predecessors.

Contents

Gameplay

The goal of Peggle 2 is to clear all 25 orange pegs from the board with 10 balls to shoot from with a cannon at the top of the screen. 72 blue pegs, two green pegs and one purple peg which moves on each shot are randomly placed on the board. With the green peg, it enables the "masters" power on next shot or even on current shot. The game uses a multiplier feature which multiplies the players score by the number of pegs that the player hits. The more orange pegs are hit, the higher the multiplier (stylized as multiplizer in-game), the more points are earned. The multiplizer starts at "x1" and will go to "x2", "x3", "x5", and lastly "x10". Blue pegs are worth 10x the points of orange pegs, and purples are 50x the worth of orange pegs.

At the bottom of the board, a free ball bucket is provided and if the ball falls into the bucket, the player is given a free ball back. Players can also earn a free ball from getting a score of 25,000 (one free ball), 75,000 (two free balls), or 125,000 (three free balls) within one shot. Green pegs are worth the same as a blue peg in points. Once all 25 orange pegs are cleared, players will achieve "Extreme Fever", which gives the player five "Fever buckets" and give the player a score of either 10,000 (on the far left and right), 50,000 (between the 100,000 bucket and 50,000), or 100,000 (center of board). Pegs are worth x20 during Fever. If leftover balls are present on the "Balljector", the cannon will fire them and give the player an additional 10,000 points.

Trial Mode is a set of levels made to reach the trial goal. Such trial levels include getting above a certain score, below a certain score, style shot levels, clearing additional orange pegs on the board, and more. Gameplay for trial mode is about the same as normal game mode, but you must meet the trial requirements. In multiplayer mode, players can play online with other users or chose a local match. Online "peg parties" can go up to four players while local gameplay is two players. The host of the game can choose the board map, set the timer, the number of orange pegs, number of green pegs, and number of rounds. The goal is the same as normal game mode, but if a player fails to hit one orange peg in a shot, 25% of their total points are removed.

Development

Background

Created by PopCap Games out of studio director Sukhbir Sidhu's love for pachinko machines, [2] Peggle was first released on February 27, 2007, on PC. [3] While originally selling poorly, sales of the game skyrocketed following the inclusion of Peggle Extreme on the video game software The Orange Box (2007), [2] and it went on to garner 50 million downloads by 2009. [4] [5] Peggle was also critically acclaimed, [6] later had versions on other platforms such as Xbox Live Arcade and iOS that were also commercial hits, [7] [8] and was nominated for several Game Developers Choice Awards and Interactive Achievement Award. [9] [10]

More than a year later, PopCap released what was marketed as a follow-up to Peggle (2007), Peggle Nights (2008). While critically acclaimed [11] [12] and featuring new levels and additional mechanics, most of the gameplay and presentation remained the same, a fact that garnered mixed responses from critics [13] [14] [15] [16] and made a Gamezebo reviewer categorize it as "more like an expansion pack." [17] According to a Polygon feature about the making of Peggle 2, it was incredibly difficult to make a good Peggle sequel due to having to produce a new product while keeping the original's "secret sauce." [18]

PopCap started conceiving Peggle 2 in 2011, and it was planned to be produced and released for the Xbox One before the console was issued. [18] Several debates by PopCap staff about how Peggle 2 would be released delayed its production, including (if it was released as a freemium game) how the inclusion of microtransactions would alter the game's design, whether to release on all platforms in one day, and whether there should be differences between ports of the game. [19]

Art and design

Production of Peggle 2 began in the spring of 2012. [20] Microsoft partnered with Electronic Arts to develop Peggle 2 as a timed exclusive for the release of the Xbox One console. [21] For Peggle 2, lead artist Drew Robertson went for a "beautiful" look, a decision inspired by listening to some of the game's orchestral pieces that were completed before art production began. [18] He described the stylistic influences as a mixture of Disney films and campy science fiction flicks; the power-ups, in particular, were inspired by traits of the characters in this type of media, such as the Yeti's dancing being based on the dancing hippo from Fantasia (1940) and Luna's power-up being inspired by Lydia from Beetlejuice (1989). [18] The art team, although not working with any story, also went for a "sense of progression" and "sort of logic" with the look of each level. [18]

Only one Peggle master was taken from the original game, the unicorn Bjorn. For conceiving the other masters that had "soul" to them, Robertson took pictures of cryptids and other fantastical creatures and taped them on a studio room wall; using these, music and sounds from the audio team, a hidden backstory made up by Robertson about magical beings with powers that can release happiness to the world via pegs, the artists "dream[t]" new characters. [18] Luna was originally meant to be the fourth master, but after realizing her power-up had the most difficult learning curve, she was chosen as the last master. [18]

Sylvain Dubrofsky, a worker at Harmonix who admitted to Peggle being his favorite PopCap game, was hired as lead level designer for Peggle 2 in September 2012. With no experience making a Peggle map before, he studied levels of previous Peggle games for weeks before beginning the level designs. [18] As he described one major lesson in creating the levels, "You have to diagonally stagger the pegs if you want them to fall and keep bouncing. Big drains where the ball just falls and doesn't bounce back up are not fun." [18] Steve Notley, who worked on prior Peggle games, also helped Dubrofsky with the levels in Peggle 2. [18]

The designers kept in mind the mixture of skill and luck that defined Peggle's difficulty when creating additional mechanics, including the aiming feature and new power-ups. [18] The aimer was originally much longer than the final product, but it "made the game more of a skill-based game, because you could pick off pegs at the bottom and go right to the bucket," explained Dubrofsky. [18] One level had been finished for months but was poorly received in test plays, Dubrofsky reasoning that it was "too random," "difficult and not fun" explained Dubrofsky and lead producer Jared Neuss; near the end of production of Peggle 2, Dubrofsky suggested to add two bumpers to the map, which, according to Neuss, instantly made it the "most fun level in the entire game." [18] PopCap used the level to showcase Peggle 2 at PAX following this change. [18]

Audio

Peggle 2 (Original Game Soundtrack)
Soundtrack album by
EA Games Soundtrack
ReleasedApril 22, 2014
Recorded2012-2013
Genre
Length50:21
Label Electronic Arts Music
Producer
EA Games Soundtrack chronology
Titanfall
(2014)
Peggle 2 (Original Game Soundtrack)
(2014)
The Sims 4
(2014)

Composition and production of Peggle 2's score started at an early prototype in 2012 and lasted for two years. [18] The orchestra was recorded by the Northwest Symphony Orchestra, German production company Dynamedion and a Seattle-based children's choir; while the "fever" tracks were recorded in Germany, the other pieces were tracked at Studio X in Seattle, Washington. [18] Peggle 2's music is based on and uses remixes of classical orchestral music, such as "Morning Mood", "Ode to Joy", "William Tell Overture", "Dance of the Hours", "1812 Overture", "In the Hall of the Mountain King", "Hallelujah" and "The Barber of Seville" as well as "Flight of the Bumblebee". Each master has their own gameplay music, sound effects, and Fever songs. On Trial Mode, "remixes" of the masters theme are played and created by scntfc and Whitmore. A total of 18 songs are in the official soundtrack. [22] The Peggle franchise has won multiple awards for its music. [23]

Composer Guy Whitmore want to prove that it was possible to make an interactive orchestral score; to do this, the instruments were recorded separately playing different phrases. [18] In order for each of the orchestral stems and sound effects to match the gameplay in real time, the producers placed them in the engine Wwise for the programmers to determine which audio file would play at specific moments. [18] Unlike previous Peggle titles, Peggle 2 has different fever music for each master; the audio team made the fever tracks with the idea of them satisfying the user. As audio lead Jaclyn Shumate explained, "If you get the highest possible score, it'll reach that super satisfying pitch. You should just keep trying to get it and it'll feel really good. It's about controlling what the user is experiencing." [18]

Release

Peggle 2 was announced by PopCap co-founder John Vechey at E3 2013 and was considered one of the most humorous moments of the entire conference. After announcing Plants vs. Zombies: Garden Warfare , Vechey announced they had one last thing to show. He then yelled "Peggle 2!", leapt into the air, and immediately left the stage upon landing. Videos and remixes of the announcement, and the subsequent lack of applause, became hits on YouTube. [24] [25]

The game was set to release the same day as the Xbox One on November 22, 2013; however, the game was delayed to December 9, 2013. On May 7, 2014, Peggle 2 was released on the Xbox 360 platform, ending its time exclusive on the Xbox One. On August 30, 2014, PopCap Games announced on the official Peggle Twitter account that Peggle 2 would be released on the PlayStation 4. [26] Peggle 2 was released to PlayStation 4 on October 14, 2014.

Downloadable content and updates

Peggle 2 for Xbox One and PlayStation 4 feature downloadable content (DLC). The duel mode was added by PopCap via a free update. [27]

Released on April 22, 2014, the "Windy the Fairy Master Pack" adds a new master to Peggle 2. Windy the Fairy is a bird fairy whose magical powerup is Fairy Flock. The Fairy Flock power turns blue pegs into a purple peg, which is 50x worth more in score than the blue peg. Along with the master, ten new levels and trials, three new achievements, and 30 objectives are featured in the pack. [28] The "Jimmy Lightning Master Pack" was issued on June 24, 2014, and adds master Jimmy Lightning from the original Peggle. His multiball power now spawns two additional balls instead of one. Along with the master, ten new levels and trials, three new achievements, 30 objectives, and three unlockable costumes. [29]

Critical reception

In general, critics positively covered Peggle 2 but criticized its lack of significantly new aspects, [lower-alpha 1] with Game Informer journalist Andrew Reiner describing it as "more like a level pack than a true sequel". [37] In terms of gameplay, IGN critic Ryan Caffrey found it just as good as the previous Peggle games but was a bit dismayed with the levels not having as many "crazy gimmicks and wild themes". [42] In a favorable review, Game Revolution found Peggle 2 the wrong type of game for its console-launch price: "Replaying boards over and over again for the perfect score or binging through the entire campaign of puzzles in one sitting can leave you feeling numb to PopCap’s incessant celebration." [38] Eurogamer 's Christian Donlan and GameZone's Mike Splechta noted frame-rate issues, Splechta also panning the game's Kinect mode was criticized by for being "rather pointless". [36] [41]

The board challenges and trial levels were praised for their difficulty and adding replay value and variety to Peggle 2. [lower-alpha 2] Game Revolution stated it made the game "an excellent chaser for Xbox One’s more hardcore experiences", and Edge found the trial levels "a delightful change of pace: you know there’s a solution, that what it tells you to do is possible, and as such they require a lot more thought than the fire-and-forget nature of traditional Peggle". [34] The multiplayer mode was well-received but also faulted by reviewers for its sparsity, lagging issues, and (most commonly) not allowing local play. [lower-alpha 3] Caffrey disliked the removal of the two-player Duel mode of the previous games, [42] and Reiner criticized the multiplayer mode for occasionally dropping the player in the middle of online rounds where he's "forced to play the majority of the game in a losing position until a new one starts". [37] The automatic saving of clips of shots in the Xbox One was heavily criticized for overdriving the GameDVR system. [lower-alpha 4] Caffrey described the PlayStation 4 port as better than the Xbox One version for having less overscan issues and a manual clip-saving feature, where the automatic saving of clips in the Xbox One version overdrove the GameDVR system; in addition, he appreciated the game's use of the DualShock 4's light bar for being "very much in the spirit of Peggle's joyous attitude." [42]

The addition of presence and animation to the masters was praised by several critics. [lower-alpha 5] Mark Walton of GameSpot called their reactions "absolutely hilarious", [39] Destructoid 's Chris Carter "a really simple thing that made me smile constantly, and made each Master more endearing". [33] Caffrey cheerfully commented on the increased screen time and "extra personality" of the new masters, placing Jeffrey and Gnorman's power-ups as highlight; however, he was disappointed with the little number of playable masters and the rejection of characters from previous games. [42] Joystiq also criticized the little number of masters for not keeping the gameplay "fresh", arguing the higher amount of masters in prior Peggle games "meant that you were always adapting to new tricks and strategies, a feeling that only expanded further as you replayed old levels with new masters". [43] While Digital Spy considered the new power-ups "much more powerful and visually striking", [46] Donlan found them disheartening as "they don't make you rethink the game in", but claimed Berg to be an exception: "His animation is glorious [...] and with deep freeze you get a fleeting glimpse of the game Peggle 2 could have been if the designers had been a little more ambitious." [36] Jeffrey was called a favorite master by Carter for being a take on the film The Big Lebowski (1998). [33]

Walton, in addition to the gameplay, was also enthusiastic towards the presentation, including its music and "colorful and imaginative backdrops"; he noted that it was "brilliantly designed to stimulate the senses, and give you a real feeling of accomplishment, even for the smallest of tasks", which made Peggle 2 as "fun and as accessible as humanly possible." [39] Carter called the visuals "vibrant, crisp, and full of character", noting its varied and detailed backgrounds and calling the soundtrack "easily PopCap's best work by far". [33] Official Xbox Magazine UK was enthusiastic towards the audio, particularly its "twisted classical" fever themes of the master and the goat sounds of Jeff's levels. [44] Splechta also applauded the visuals and sound but found them "disappointing" for a next-generation console game, reasoning that they were more suitable in a mobile game. [41] Donlan made several nitpicks in commenting on the presentation; he found the "colourful cartoon fantasy" background artworks too simple in comparison to the strange "sort of rustic smokiness" that added "richness" to levels of its predecessors, was slightly turned off by levels of most masters not playing "Ode to Joy" during a fever, and claimed Bjorn looked like "a leering idiot." [36]

During the 17th Annual D.I.C.E. Awards, the Academy of Interactive Arts & Sciences nominated Peggle 2 for "Casual Game of the Year". [48]

Notes

Related Research Articles

<i>Zuma</i> (video game) Video game

Zuma is a 2003 tile-matching puzzle video game developed by Oberon Media and published by PopCap Games. It was released for a number of platforms, including PDAs, mobile phones, and the iPod.

<i>Peggle</i> 2007 puzzle video game

Peggle is a casual puzzle video game developed by PopCap Games. Initially released for Microsoft Windows and Mac OS X systems in 2007, it has since had versions released for Xbox Live Arcade, PlayStation Network, the Nintendo DS, Windows Mobile, iOS, Zeebo, and Android; the game has also been ported as a Java application, and an extended minigame incorporated into the massively multiplayer online game World of Warcraft. A sequel was released in September 2008, titled Peggle Nights. PopCap, a subsidiary of Electronic Arts, announced Peggle 2 at E3 2013.

<i>Halo 4</i> 2012 video game

Halo 4 is a 2012 first-person shooter video game developed by 343 Industries and published by Microsoft Studios for the Xbox 360 video game console. Halo 4's story follows a cybernetically enhanced human supersoldier, Master Chief, and his artificial intelligence construct Cortana, as they encounter unknown threats while exploring an ancient civilization's planet. The player assumes the role of Master Chief who battles against a new faction that splintered off from remnants of the Covenant, a former military alliance of alien races, as well as a new enemy: mechanical warriors of the Forerunner empire known as the Prometheans. The game features a new selection of weapons, enemies, and game modes not present in previous titles of the series.

<i>Street Fighter IV</i> 2008 video game

Street Fighter IV is a 2.5D fighting game published by Capcom, who also co-developed the game with Dimps. It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.

<i>N+</i> 2008 video game

N+ is the console and handheld version of the Adobe Flash game N, which was developed by Metanet Software. N+ for Xbox Live Arcade was developed by Slick Entertainment and published by Metanet Software. Unique versions of the game were also ported separately to the PlayStation Portable and Nintendo DS by developers SilverBirch Studios and Atari. Metanet Software licensed their N IP for this deal, provided single player level design for both versions, and consulted on the project.

<i>Peggle Nights</i> 2008 video game

Peggle Nights is a Windows, Mac OS X and Microsoft Xbox Live Arcade downloadable game from PopCap Games. Upon its release, PopCap marketed the game as a "follow-up" to Peggle, although an actual sequel to the 2007 PC Game was released in 2013. The gameplay between Peggle and Peggle Nights has remained largely unchanged, with each stage featuring a colorful 2D background filled with different colored "pegs". The objective in each level is to clear all of the orange pegs by hitting them with a ball shot from the top of the screen. New to this version are 60 new levels, 60 additional challenges, the introduction of the new Peggle Master Marina the Electric Squid, and the addition of an "Aced" score for each level.

<i>Castlevania: Harmony of Despair</i> 2010 video game

Castlevania: Harmony of Despair is a multiplayer-focused platform-adventure game in the Castlevania series, featuring an ensemble cast of characters from the 2-D Metroidvania era of games, developed and published by Konami for Xbox 360 in August 2010, and for PlayStation 3 in 2011.

<i>PopCap Arcade</i> 2007 video game

PopCap Arcade Vol. 1 and PopCap Arcade Vol. 2 are retail packages of four and three Xbox Live Arcade games from PopCap Games, released exclusive in North America. The disc works by inserting it into the console just like any other game. However, rather than directly launching any of the titles, it adds four items to the Xbox Live Arcade menu with a small disc icon next to each name.

<i>Bejeweled 3</i> 2011 puzzle video game

Bejeweled 3 is a tile-matching puzzle video game developed and published by PopCap Games. It is the fifth game in the Bejeweled series following Bejeweled Blitz and succeeds Bejeweled 2 as the latest mainline title in the Bejeweled series. It was released for PC and Mac on December 7, 2010, as part of the 10 Years of Bejeweled celebration, which celebrated the 10th anniversary of Bejeweled, and has been ported to several other consoles afterward.

<i>Plants vs. Zombies</i> (video game) 2009 tower defense video game

Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants, which fire projectiles at the zombies or otherwise detrimentally affect them. The player collects a currency called sun to buy plants. If a zombie happens to make it to the house on any lane, the player loses the level.

<i>Halo: Combat Evolved Anniversary</i> 2011 video game remaster

Halo: Combat Evolved Anniversary is a 2011 first-person shooter video game developed by 343 Industries, Saber Interactive, and Certain Affinity. It is a remake of Halo: Combat Evolved (2001), developed by Bungie. Publisher Microsoft announced Anniversary alongside Halo 4 at the 2011 Electronic Entertainment Expo. It was released in November 2011, the 10th anniversary of the original Halo, for the Xbox 360 console, and re-released as part of Halo: The Master Chief Collection for the Xbox One in November 2014. A Windows version was released in March 2020.

<i>Ultimate Marvel vs. Capcom 3</i> Crossover fighting video game

Ultimate Marvel vs. Capcom 3 is a crossover fighting game developed by Capcom in collaboration with Eighting. It is an updated version of Marvel vs. Capcom 3: Fate of Two Worlds. The game features characters from both Capcom's video game franchises and comic book series published by Marvel Comics. The game was released in November 2011 for the PlayStation 3 and Xbox 360, and was featured as a launch title for the PlayStation Vita in 2012. The game was later ported to PlayStation 4 in December 2016, and Windows and Xbox One in March 2017.

<i>Rayman Legends</i> 2013 video game

Rayman Legends is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014, with a Stadia version released in November 2021. A Nintendo Switch port, titled Rayman Legends Definitive Edition, was released in North America, Europe and Australia on September 12, 2017.

<i>Marvel Avengers: Battle for Earth</i> 2012 video game

Marvel Avengers: Battle for Earth is a video game developed by Ubisoft Quebec and published by Ubisoft for the Xbox 360 and the Wii U. The game is heavily based on the "Secret Invasion" storyline in Marvel comic books. The game was announced after the cancellation of the original The Avengers game based on the 2012 film of the same name, being developed by THQ. Battle for Earth was released in North America on October 30, 2012 for the Xbox 360, followed by the Wii U version on December 4. It was the first and currently only Marvel video game to be published by Ubisoft.

<i>Naruto Shippuden: Ultimate Ninja Storm 3</i> 2013 video game

Naruto Shippuden: Ultimate Ninja Storm 3, known in Japan as Naruto Shippūden: Narutimate Storm 3, the fourth installment of the Ultimate Ninja Storm series, is a fighting game developed by CyberConnect2 as part of the Naruto: Ultimate Ninja video-game series based on Masashi Kishimoto's Naruto manga. It was first released for PlayStation 3 and Xbox 360 by Namco Bandai Games in March 2013 in North America and in Europe, and in April 2013 in Japan.

<i>The Splatters</i> 2012 video game

The Splatters is a physics based puzzle video game for the Xbox 360's Xbox Live Arcade. It was developed by Israeli studio SpikySnail Games and published by Microsoft Studios. The Splatters was released on April 11, 2012. A PC port was released in 2013 titled Super Splatters. The Splatters was originally going to be called "Confetti Carnival", however the name was changed prior to release. The game received positive to mixed reviews from critics.

<i>Disney Infinity</i> (video game) 2013 toys-to-life sandbox video game

Disney Infinity is a 2013 toys-to-life action-adventure game published by Disney Interactive Studios. It was announced on January 15, 2013. The game used collectible figurines that were then synchronized with the game, unlocking characters from Disney and Pixar properties that interact and go on adventures. The game was released for Xbox 360, PlayStation 3, Wii, Wii U, and Nintendo 3DS in August 2013. A PC version of Toy Box was also released on November 14, 2013. The game had a budget approaching $100 million. A sequel, Disney Infinity 2.0, was released on September 23, 2014. The third edition, Disney Infinity 3.0, was released on August 30, 2015, and introduced support for the Apple TV. This game was also later released on Microsoft Windows in 2013.

<i>Plants vs. Zombies: Garden Warfare</i> 2014 third-person shooter video game

Plants vs. Zombies: Garden Warfare is a 2014 multiplayer third-person shooter and tower defense video game developed by PopCap Games and published by Electronic Arts. The third game in the Plants vs. Zombies franchise, the basic premise revolves around plants defending humankind from a zombie invasion. In the game, players assume control of either the Plants or the Zombies, as they fight in various cooperative and competitive multiplayer modes. Upon completing matches and finishing objectives, players earn coins to acquire stickers that unlock customization items and character variants.

<i>Dead or Alive 5 Ultimate</i> 2013 video game

Dead or Alive 5 Ultimate is a fighting game in the Dead or Alive series, developed by Team Ninja, and released by Tecmo Koei for the PlayStation 3 and Xbox 360 in September 2013. It was followed by an Arcade edition later in 2013. It is the first arcade game to be released by Koei Tecmo since Dead or Alive 2 Millenium in 2000.

<i>Peggle Blast</i> Puzzle video game

Peggle Blast is a casual puzzle video game developed by PopCap Games and published by Electronic Arts in the Peggle franchise. Released on December 2, 2014, to Android and iOS, it is the second game in the franchise released to mobile, the first being a port of Peggle. Blast was exclusively available on Google Play Store and App Store until its release to web browsers as Peggle Blast HD on March 31, 2020. Electronic Arts announced Blast in late 2014.

References

  1. Evans-Thirlwell, Edwin (2013-08-22). "Why is Peggle 2 an Xbox One exclusive? "There are a lot of unique features", says PopCap". Future plc. Archived from the original on 2014-01-04. Retrieved 2014-01-04.
  2. 1 2 "FEATURE: The Making of Peggle". Edge . November 27, 2007. Archived from the original on December 3, 2011. Retrieved May 29, 2009.
  3. "Peggle (TM) Deluxe Readme". Pop Cap Games. 2008-02-27. Archived from the original on 2010-05-11. Retrieved 2010-06-01.
  4. "PopCap Announces the Launch of Peggle(TM) Dual Shot for the Nintendo DS(R)". Market Watch. March 3, 2009. Retrieved May 29, 2009.
  5. Musgrove, Mike (May 2, 2009). "Peggle Finds A New Home". Washington Post . Archived from the original on November 8, 2012. Retrieved June 12, 2009.
  6. "Peggle (pc: 2007)". Metacritic . Archived from the original on April 13, 2012. Retrieved May 29, 2009.
  7. Langley, Ryan (April 14, 2009). "XBLA: The Road To NPD - Xbox Live Arcade Sales For March 2009". Gamer Bytes. Archived from the original on April 18, 2009. Retrieved June 12, 2009.
  8. Thompson, Amy (June 4, 2009). "Palm Pre Games Limited as Designers Wait for Access (Update3)". Bloomberg L.P. Retrieved June 12, 2009.
  9. "AIAS Annual Awards - 11th Annual Awards". Academy of Interactive Arts & Sciences. February 7, 2008. Archived from the original on March 3, 2009. Retrieved October 28, 2009.
  10. "8th Annual Game Developer Choice Awards - Nominees & Award Recipients". Game Developers Conference. February 20, 2008. Archived from the original on May 19, 2009. Retrieved October 28, 2009.
  11. "Peggle Nights for PC Reviews". Metacritic. Archived from the original on June 6, 2020. Retrieved February 9, 2020.
  12. "Peggle Nights for Xbox 360 Reviews". Metacritic. Archived from the original on November 20, 2019. Retrieved February 9, 2020.
  13. Cross, Thomas (January 28, 2010). "Peggle Nights". PopMatters . Archived from the original on October 27, 2020. Retrieved February 9, 2020.
  14. Scarpelli, Michael (May 7, 2009). "Peggle Nights". Inside Mac Games . Archived from the original on December 2, 2010. Retrieved February 9, 2020.
  15. Blyth, Joe (October 25, 2008). "Peggle Nights". Eurogamer . Archived from the original on January 17, 2022. Retrieved February 9, 2020.
  16. Onyett, Charles (September 25, 2008). "Peggle Nights Review". IGN . Archived from the original on April 30, 2019. Retrieved February 9, 2020.
  17. Saltzman, Marc (September 16, 2008). "Peggle Nights Review". Gamezebo . Archived from the original on January 3, 2014. Retrieved February 9, 2020.
  18. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Pitts, Russ (2013-12-11). "Making the secret symphony of Peggle 2". Polygon. Archived from the original on 2018-04-04. Retrieved 2018-04-04.
  19. Grubb, Jeff (April 6, 2012). "PAX East 2012: New business model changes development of PopCap Games (UPDATED)". VentureBeat . Archived from the original on November 4, 2016. Retrieved February 11, 2020.
  20. "Peggle 2". ANDREW ROBERTSON. Archived from the original on 2019-04-10. Retrieved 2019-04-10.
  21. "Peggle 2". PATTERN. Archived from the original on 2019-04-10. Retrieved 2019-04-10.
  22. "Peggle 2 (Original Game Soundtrack) - EA Games Soundtrack" . Retrieved 2018-04-04.
  23. Arts, Electronic (2014-12-01). "Inside the Music of Peggle Blast". Electronic Arts Inc. Archived from the original on 2018-04-04. Retrieved 2018-04-04.
  24. "Now This Is How You Announce A Peggle Sequel". 10 June 2013. Archived from the original on 24 October 2014. Retrieved 22 October 2014.
  25. "PEGGLE 2". YouTube . 10 June 2013. Archived from the original on 2 December 2014. Retrieved 27 December 2014.
  26. Peggle (2014-08-29). "It's official! We're excited to announce that Peggle 2 is coming to the PlayStation 4 on October 14th!pic.twitter.com/GFYAeNDNZX". @PeggleOfficial. Archived from the original on 2019-05-09. Retrieved 2019-04-10.
  27. Mahardy, Mark (December 10, 2013). "Peggle 2 Duel Mode in the Works". IGN . Archived from the original on February 23, 2020. Retrieved February 23, 2020.
  28. Evan (April 22, 2014). "Peggle 2 Gets Windy's Master Pack DLC". IGN. Archived from the original on February 23, 2020. Retrieved February 23, 2020.
  29. Farokhmanesh, Megan (June 24, 2014). "Peggle 2 adds 'wub wub' and a familiar master today for $1.99". Polygon . Archived from the original on February 23, 2020. Retrieved February 23, 2020.
  30. "Peggle 2 for Xbox One". GameRankings . CBS Interactive. Archived from the original on January 5, 2014. Retrieved January 4, 2014.
  31. "Peggle 2 for Xbox One". Metacritic . CBS Interactive. Archived from the original on January 22, 2014. Retrieved January 4, 2014.
  32. "Peggle 2". Metacritic . Archived from the original on 2015-09-01. Retrieved 2015-08-19.
  33. 1 2 3 4 5 6 7 Carter, Chris (December 9, 2013). "Review: Peggle 2". Destructoid . Archived from the original on January 12, 2014. Retrieved January 4, 2014.
  34. 1 2 3 4 "Peggle 2 Review". Edge . December 19, 2013. Archived from the original on December 22, 2013. Retrieved January 4, 2014.
  35. 1 2 3 4 L. Patterson, Eric (December 11, 2013). "EGM Review: Peggle 2". Electronic Gaming Monthly . Archived from the original on September 24, 2015. Retrieved January 4, 2014.
  36. 1 2 3 4 5 6 Donlan, Christian (December 9, 2013). "Peggle 2 review". Eurogamer . Archived from the original on January 6, 2014. Retrieved January 4, 2014.
  37. 1 2 3 4 5 Reiner, Andrew (December 10, 2013). "Peggle 2". Game Informer . Archived from the original on January 10, 2014. Retrieved January 4, 2014.
  38. 1 2 3 4 "Peggle 2 Review". Game Revolution . Archived from the original on August 18, 2014. Retrieved January 4, 2014.
  39. 1 2 3 4 Walton, Mark. "Peggle 2 Review". GameSpot . Archived from the original on January 3, 2014. Retrieved January 4, 2014.
  40. Cooper, Hollander (December 9, 2013). "Peggle 2 review". GamesRadar . Archived from the original on January 22, 2014. Retrieved January 4, 2014.
  41. 1 2 3 4 Splechta, Mike (December 11, 2013). "Peggle 2 Review: It's finally here!". GameZone. Archived from the original on January 17, 2014. Retrieved January 22, 2014.
  42. 1 2 3 4 5 6 7 8 9 McCaffrey, Ryan (December 9, 2013). "Peggle 2 Review". IGN . Archived from the original on January 4, 2014. Retrieved January 4, 2014.
  43. 1 2 3 4 Mitchell, Richard (December 9, 2013). "Peggle 2 review: Relapse". Joystiq . Archived from the original on December 16, 2013. Retrieved January 4, 2014.
  44. 1 2 3 Blyth, Jon (December 9, 2013). "Review: Peggle 2". Official Xbox Magazine UK . Archived from the original on December 11, 2013. Retrieved January 4, 2014.
  45. Gies, Arthur (December 9, 2013). "Peggle 2 review: more balls". Polygon. Archived from the original on December 26, 2013. Retrieved January 4, 2014.
  46. 1 2 3 Martin, Liam (December 9, 2013). "Peggle 2 review (Xbox One): Bright, bouncy and brilliant". Digital Spy. Archived from the original on December 14, 2013. Retrieved January 4, 2014.
  47. Peeples, Jeremy (12 December 2013). "Review: Peggle 2". Hardcore Gamer. Hardcore Gamer. Archived from the original on 15 January 2014. Retrieved 19 January 2014.
  48. "2014 Awards Category Details Casual Game of the Year". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 28 November 2023.