"},"parts":[{"template":{"target":{"wt":"efn","href":"./Template:Efn"},"params":{"1":{"wt":""}},"i":0}}]}"> [a] with Game Informer journalist Andrew Reiner describing it as "more like a level pack than a true sequel".[37] In terms of gameplay, IGN critic Ryan Caffrey found it just as good as the previous Peggle games but was a bit dismayed with the levels not having as many "crazy gimmicks and wild themes".[42] In a favorable review, Game Revolution found Peggle 2 the wrong type of game for its console-launch price: "Replaying boards over and over again for the perfect score or binging through the entire campaign of puzzles in one sitting can leave you feeling numb to PopCap’s incessant celebration."[38]Eurogamer's Christian Donlan and GameZone's Mike Splechta noted frame-rate issues, Splechta also panning the game's Kinect mode was criticized by for being "rather pointless".[36][41]
The board challenges and trial levels were praised for their difficulty and adding replay value and variety to Peggle 2.[b]Game Revolution stated it made the game "an excellent chaser for Xbox One’s more hardcore experiences", and Edge found the trial levels "a delightful change of pace: you know there’s a solution, that what it tells you to do is possible, and as such they require a lot more thought than the fire-and-forget nature of traditional Peggle".[34] The multiplayer mode was well-received but also faulted by reviewers for its sparsity, lagging issues, and (most commonly) not allowing local play.[c] Caffrey disliked the removal of the two-player Duel mode of the previous games,[42] and Reiner criticized the multiplayer mode for occasionally dropping the player in the middle of online rounds where he's "forced to play the majority of the game in a losing position until a new one starts".[37] The automatic saving of clips of shots in the Xbox One was heavily criticized for overdriving the GameDVR system.[d] Caffrey described the PlayStation 4 port as better than the Xbox One version for having less overscan issues and a manual clip-saving feature, where the automatic saving of clips in the Xbox One version overdrove the GameDVR system; in addition, he appreciated the game's use of the DualShock 4's light bar for being "very much in the spirit of Peggle's joyous attitude."[42]
The addition of presence and animation to the masters was praised by several critics.[e] Mark Walton of GameSpot called their reactions "absolutely hilarious",[39]Destructoid's Chris Carter "a really simple thing that made me smile constantly, and made each Master more endearing".[33] Caffrey cheerfully commented on the increased screen time and "extra personality" of the new masters, placing Jeffrey and Gnorman's power-ups as highlight; however, he was disappointed with the little number of playable masters and the rejection of characters from previous games.[42]Joystiq also criticized the little number of masters for not keeping the gameplay "fresh", arguing the higher amount of masters in prior Peggle games "meant that you were always adapting to new tricks and strategies, a feeling that only expanded further as you replayed old levels with new masters".[43] While Digital Spy considered the new power-ups "much more powerful and visually striking",[46] Donlan found them disheartening as "they don't make you rethink the game in", but claimed Berg to be an exception: "His animation is glorious [...] and with deep freeze you get a fleeting glimpse of the game Peggle 2 could have been if the designers had been a little more ambitious."[36] Jeffrey was called a favorite master by Carter for being a take on the film The Big Lebowski (1998).[33]
Walton, in addition to the gameplay, was also enthusiastic towards the presentation, including its music and "colorful and imaginative backdrops"; he noted that it was "brilliantly designed to stimulate the senses, and give you a real feeling of accomplishment, even for the smallest of tasks", which made Peggle 2 as "fun and as accessible as humanly possible."[39] Carter called the visuals "vibrant, crisp, and full of character", noting its varied and detailed backgrounds and calling the soundtrack "easily PopCap's best work by far".[33]Official Xbox Magazine UK was enthusiastic towards the audio, particularly its "twisted classical" fever themes of the master and the goat sounds of Jeff's levels.[44] Splechta also applauded the visuals and sound but found them "disappointing" for a next-generation console game, reasoning that they were more suitable in a mobile game.[41] Donlan made several nitpicks in commenting on the presentation; he found the "colourful cartoon fantasy" background artworks too simple in comparison to the strange "sort of rustic smokiness" that added "richness" to levels of its predecessors, was slightly turned off by levels of most masters not playing "Ode to Joy" during a fever, and claimed Bjorn looked like "a leering idiot."[36]
↑ Peeples, Jeremy (12 December 2013). "Review: Peggle 2". Hardcore Gamer. Hardcore Gamer. Archived from the original on 15 January 2014. Retrieved 19 January 2014.
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