Bejeweled 3

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Bejeweled 3
Bejeweled 3.png
Developer(s) PopCap Games
Publisher(s) PopCap Games
Designer(s) Jason Kapalka
Brian Fiete
Josh Langley
Jeremy Bilas
Composer(s) Peter Hajba, Alexander Brandon, Allister Brimble (Nintendo DS)
Series Bejeweled
Platform(s) Microsoft Windows
Mac OS X
PlayStation 3 [1]
Xbox 360
Nintendo DS
iOS (known as Bejeweled Classic)
Android (known as Bejeweled Classic)
Windows Phone 7.x (known as Bejeweled Live)
Windows Phone 8 (known as Bejeweled Live +)
Windows 8 (known as Bejeweled +)
Java ME
ReleaseDecember 7, 2010
Genre(s) Puzzle
Mode(s) Single-player

Bejeweled 3 is a tile-matching puzzle video game developed and published by PopCap Games. It is the fifth game in the Bejeweled series following Bejeweled Blitz and succeeds Bejeweled 2 as the latest mainline title in the Bejeweled series. It was released for PC and Mac on December 7, 2010, as part of the 10 Years of Bejeweled celebration, which celebrated the 10th anniversary of Bejeweled , and has been ported to several other consoles afterward.

Contents

Bejeweled 3 introduces several new elements to the mainline series, with some features from previous spin-off titles such as Bejeweled Twist and Bejeweled Blitz being integrated into the game, such as being able to match while other gems are falling, the replay feature, new special gems, an achievement and ranking system, and more.

Gameplay

The main gameplay of Bejeweled 3 like previous installments in the series involves swapping two adjacent gems to form a line of three or more gems of the same color. When this occurs, the gems disappear, and new randomly generated gems fall from above, with gems above being affected by gravity, potentially creating a chain reaction. Unlike previous entries, the player can now swap other gems while other gems are still falling. If the player cannot find a match, they can use the Hint button to find a match. Unlike previous entries, there is no penalty for using the Hint button, although there is now a cooldown.

Gameplay of the game's Lightning Mode, featuring elements from Bejeweled Blitz. Bejeweled 3 Lightning Gameplay.jpg
Gameplay of the game's Lightning Mode, featuring elements from Bejeweled Blitz.

Matching four gems in a row creates a Flame Gem, which explodes and destroys the eight gems surrounding it when matched. Matching gems in an L, T, or + shape creates a Star Gem, similar to the Lightning Gem in Bejeweled Twist, which destroys all the gems in its row and column when matched. Matching five gems in a row creates a Hyper Cube, which detonates all gems of the color when swapped off the board. Like Bejeweled Blitz, it now activates when it is destroyed by a Special Gem while swapping it with another Hyper Cube destroys all the gems on the board. A match of six or more gems (which is only possible through a chain reaction) creates a Supernova Gem, which destroys all the gems on its row and column in a 3x3 area.

Game improvements include the Instant Replay feature from Bejeweled Twist, advanced animation transitions, animated backgrounds, and 3D acceleration. Bejeweled 3 features an achievement system known as Badges, of which are obtained after certain benchmarks. [2]

Bejeweled 3 features eight game modes, four of which are available from the start and four of which are unlocked after reaching certain objectives. Unlike Bejeweled 2, the difficulty of unlocking each game mode has been reduced drastically, and the objective for unlocking each game is now displayed directly on the menu. [3] The number of game modes present varies between platforms.

Development

Bejeweled 3's game trailer appeared on its YouTube channel in October 2010, [7] followed by its announcement by PopCap Games on November 1, regarding the game's development and release date. [3]

Jason Kapalka, co-founder and chief creative officer at PopCap and co-creator of Bejeweled, said: "The challenge in creating a new version of Bejeweled is to innovate and keep it fresh and exciting without losing touch with the gameplay that millions of people love. So we're very careful when we make changes to the core game, which is why it can take so long! [...] We've worked hard to make sure Bejeweled 3 retains the classic appeal of the earlier games while bringing a host of exciting new features to the table".

PopCap considered premiering the game's Zen Mode as a tool to help people quit smoking, where the player would be given hints during the gameplay on how to deal with their addiction. However, PopCap eventually decided to remove the feature because if the game discussed smoking, its ESRB rating would claim it contained "tobacco use". The references to smoking were replaced with a more general "bad habits" section. [6]

The mobile version of Bejeweled 3 and Bejeweled Classic was updated periodically between the original release of the game and 2018.

Release

Bejeweled 3 was originally released digitally on December 7, 2010, through the PopCap Games site and their exclusive partners. The game would later be ported to several platforms after release.

The Adobe Flash Player version features only the Classic game mode and is mostly based on the Bejeweled Blitz engine. [2] An HTML5 version of the game, simply titled Bejeweled, was released on December 13, 2011, for the Chrome Web Store and featured the Classic and Lightning (known as Speed) game modes. [8]

An enhanced re-release of the game was made available exclusively in mainland China on July 27, 2012, sharing the same title as the international release. The re-release featured two extra game modes based on the Time Bomb mini-quests in Quest, several gameplay tweaks, such as Blazing Speed activating earlier and the game is restricted to only 4:3, and advertisements. Many community members have commonly nicknamed this release Bejeweled 3 Plus to differentiate it from the original version.

Bejeweled 3 was released on October 19, 2011, for PlayStation 3, Xbox 360, and Nintendo DS. The Xbox 360 retail version also includes Bejeweled Blitz LIVE , and the PlayStation 3 retail version also includes Zuma and Feeding Frenzy 2 . The game was released for Windows Phone 8 as an Xbox Live title, but with the name Bejeweled Live + and as a timed Nokia exclusive (Nokia Lumia phones only) on February 18, 2013. [9] A Windows 8 version, under the title Bejeweled Live was released on the Windows Store, featuring the Classic, Butterflies, and Diamond Mine modes.

PopCap released the game also for iOS with the title Bejeweled on December 7, 2011, then for Android on December 19, 2014. It originally contained only three game modes: Classic, Zen, and Diamond Mine. However, future updates to the app added Butterflies, Lightning, Poker, and Ice Storm to the game. [10] In 2015, the app was renamed Bejeweled Classic, to differentiate it with the then-upcoming Bejeweled Stars . An iPad and Android tablet version of the game, Bejeweled Classic HD (originally Bejeweled HD) was released in 2012. Exclusive features to these versions include exclusive badges and Boosts that can help the player during gameplay. Boosts can be obtained by watching advertisements or can be purchased in the form of microtransactions.

The Xbox 360 version of Bejeweled 3 is playable on Xbox One and Xbox Series X/S through the Backwards Compatibility Program, and was one of the first games to be selected at launch. Bejeweled 3 is also included as a game on the EA Play subscription service. [11]

The PC version of the game was ported to select Chinese Android-based TVs by a now-defunct company Transmension Games, that earlier released complete ports of other PopCap games such as Bejeweled 2, Peggle, Zuma and Plants Vs. Zombies. This version supports gamepads and remote controls. It was unofficially localized to English and can be played with touch screen in Android ph.

Awards & Nominations

During the 14th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Bejeweled 3 for "Casual Game of the Year". [12]

Related Research Articles

<span class="mw-page-title-main">Puzzle video game</span> Video game genre

Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. Many puzzle games involve a real-time element and require quick thinking, such as Tetris (1985) and Lemmings (1991).

Collapse! is a series of tile-matching puzzle video games by GameHouse, a software company in Seattle, Washington. In 2007, Super Collapse! 3 became the first game to win the Game of the Year at the inaugural Zeebys. The series has been discontinued since 2015 due to RealNetworks shutting down its internal games studio.

<i>Bejeweled</i> (video game) 2000 match-three video game

Bejeweled is a 2000 match-three video game developed and published by PopCap Games. Bejeweled involves lining up three or more multi-colored gems to clear them from the game board, with chain reactions potentially following. The game was inspired by a similar browser game titled Colors Game discovered by the PopCap team in 2000, at the time consisting of John Vechey, Brian Fiete, and Jason Kapalka. Originally titled Diamond Mine and released in 2000 as a browser game on the team's official website, Bejeweled was later licensed to be hosted on MSN Gaming Zone under its current name. PopCap later released a retail version titled Bejeweled Deluxe. Bejeweled has since been ported to many platforms, particularly mobile platforms.

<span class="mw-page-title-main">PopCap Games</span> American video game developer

PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka.

<i>Zuma</i> (video game) Video game

Zuma is a 2003 tile-matching puzzle video game developed by Oberon Media and published by PopCap Games. It was released for a number of platforms, including PDAs, mobile phones, and the iPod.

<i>Bejeweled 2</i> 2004 puzzle video game

Bejeweled 2 is a tile-matching puzzle video game developed and published by PopCap Games. Released as a sequel to Bejeweled, Bejeweled 2 introduces new game mechanics, such as Special Gems and extra game modes, along with new visuals and sounds.

<i>AstroPop</i> 2004 video game

AstroPop is a real-time puzzle video game developed and published by PopCap Games. The Adobe Flash version can be played online for free at several different websites, or a deluxe version can be downloaded and unlocked for a fee. The game was available for Xbox and Xbox 360 through Xbox Live Arcade. AstroPop was ported over to the PlayStation 2 in 2007 alongside another PopCap game, Bejeweled 2 which was released as a two-game compilation pack as PopCap Hits! Volume 1. The game has also been ported to cell phones.

<i>Chuzzle</i> 2005 video game

Chuzzle is a tile-matching puzzle video game developed by American studio Raptisoft Games and published by PopCap Games. The game involves connecting three or more fuzzballs named Chuzzles.

<i>Balloon Pop</i> 2008 video game

Balloon Pop, known in Europe as Pop! and in Japan as Rainbow Pop (レインボーポップ), is a video game developed by Japanese studio Dreams and released for the Wii in North America on October 23, 2007. It is the first puzzle strategy game released for the Wii. The objective of the game is to pop balloons using the Wii Remote. There are various modes including Story Mode, Puzzle Mode, and VS CPU mode. Balloon Pop can support up to two players. The Nintendo DS version of the game was released on October 23, 2009.

<i>Cradle of Rome</i> 2008 video game

Cradle of Rome is the first in a series of tile-matching puzzle and strategy video games developed by German studio cerasus.media and published by D3 Publisher on November 18, 2008 for the Nintendo DS handheld game console. The Wii version was released on March 31, 2009. The game has been brought to Steam since 2007.

<i>Trism</i> 2008 video game

Trism is a puzzle game for the Apple iPhone developed by American developer Demiforce, notable for his work on the widely acclaimed Mother 3 fan translation. The game and developer made the news for being a rags to riches story. The game makes use of the iPhone's built in accelerometer, and involves the sliding of colored triangular tiles called "trisms" in order to make matches of three or more. As soon as a match is made, the tiles disappear and, depending on the direction in which the iPhone is tilted, the gaps left behind will be filled.

<i>Bejeweled Twist</i> 2008 puzzle video game

Bejeweled Twist is a tile-matching puzzle video game developed and published by PopCap Games. It is the third game overall and first spin-off game in the Bejeweled series, as well as being the first PopCap title to be released in high definition and feature widescreen support.

<i>Gyromancer</i> 2009 video game

Gyromancer is a puzzle and role-playing video game developed by PopCap Games in collaboration with Square Enix. The player moves through a map of an enchanted forest, battling monsters using their own summoned monsters through a puzzle-game battle based on PopCap's Bejeweled Twist. In these battles, the player rotates groups of four in a grid of gems to line up three or more jewels of the same color; when enough lines have been created damage is dealt to the enemy. Between battles, a story is told through a series of cutscenes, while the player and the summoned monsters gain experience and power using role-playing elements.

<i>Zumas Revenge!</i> 2009 video game

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<i>Puzzle Quest 2</i> 2010 video game

Puzzle Quest 2 is a video game developed by Infinite Interactive for the Nintendo DS, Xbox Live Arcade, iOS, Android, Windows Phone 7, and Microsoft Windows. It was released on June 22, 2010 by D3 Publisher. A version for the PlayStation Portable was in development, but was cancelled due to sound bugs. It is the sequel to Puzzle Quest: Challenge of the Warlords, and like its predecessor, it combines role-playing with strategy and puzzle elements. It uses a competitive, Bejeweled-style, "match three game" playfield to simulate combat and other activities common to role-playing games.

<i>Bejeweled Blitz</i> 2010 puzzle video game

Bejeweled Blitz is a puzzle video game, originally a Facebook application which was developed and published by PopCap Games; since 2011 Electronic Arts took over the publishing and distribution duty after EA acquired PopCap. It developed into a downloadable game, based on the then-in-development Bejeweled 3 engine, due to popularity of the differences from Bejeweled 2 and its new graphics. As with the Bejeweled series, Bejeweled Blitz is based on the Shariki game mechanic. It is the fourth game of the Bejeweled franchise and initially was available on iOS as part of the Bejeweled 2 iOS application, later on with the standalone iOS application. The game was then released on Android devices.

Bejeweled is a series of tile-matching puzzle video games created by PopCap Games. Bejeweled was released initially for browsers in 2001, followed by seven sequels: Bejeweled 2 (2004), Bejeweled Twist (2008), Bejeweled Blitz (2009), Bejeweled 3 (2010), Bejeweled LegendBejeweled Stars (2016), and Bejeweled Champions (2020) all by PopCap Games and its parent, Electronic Arts. More than 10 million copies of Bejeweled have been sold, and the game has been downloaded more than 350 million times. By February 2010, Bejeweled sales hit 50 million. The figure includes the original game, plus the Blitz and Twist versions. An arcade version was released in Q3 2013.

<span class="mw-page-title-main">Tile-matching video game</span> Type of puzzle video game

A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.

<i>Bejeweled Stars</i> 2015 video game

Bejeweled Stars is a tile match-3 game developed by PopCap Games and distributed by Electronic Arts. It is the third spin-off title in the Bejeweled series and the first to debut on smart devices. The game was soft-launched in Canada in December 2015, and was released worldwide on May 10, 2016.

References

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