Peggle Nights

Last updated
Peggle Nights
Peggle nights pc box art.jpg
North American PC box art
Developer(s) PopCap Games
Publisher(s) PopCap Games
Electronic Arts
Platform(s) Windows
Mac OS X
Xbox 360
PlayStation 3
(PlayStation Network)
iOS
Nintendo DS
ReleaseMicrosoft Windows
  • NA: September 16, 2008
  • Steam: October 15, 2008
Mac OS X
  • NA: March 1, 2009
Xbox 360
  • NA: November 18, 2009
PlayStation 3
  • NA: November 19, 2009
Nintendo DS
  • NA: March 3, 2009
Genre(s) Puzzle
Mode(s) Single-player, multiplayer

Peggle Nights is a Windows, Mac OS X and Microsoft Xbox Live Arcade [1] downloadable game from PopCap Games. Upon its release, PopCap marketed the game as a "follow-up" to Peggle , [2] although an actual sequel to the 2007 PC Game was released in 2013. The gameplay between Peggle and Peggle Nights has remained largely unchanged, with each stage featuring a colorful 2D background filled with different colored "pegs". The objective in each level is to clear all of the orange pegs by hitting them with a ball shot from the top of the screen. New to this version are 60 new levels, 60 additional challenges, the introduction of the new Peggle Master Marina the Electric Squid, and the addition of an "Aced" score for each level.

Contents

PopCap gave little pre-release build-up to Peggle Nights, with only a mention of the game by founder by Jason Kapalka in a January 2008 interview and PopCap publishing its press release on the day it was released. Critical reviews of Peggle Nights were favorable, most of the praises going towards the gameplay mechanics and presentation taken from the original Peggle; however, Peggle Nights' similarity to its predecessor, as well as its narrative dream element, garnered mixed responses.

Gameplay

One of the few major additions to Peggle Nights includes the character of Marina, a squid that can shoot lightning to strike a set of pegs. Peggle.jpg
One of the few major additions to Peggle Nights includes the character of Marina, a squid that can shoot lightning to strike a set of pegs.

Gameplay for Peggle Nights has remained similar to the original game, although additional types of style shots, such as off the wall, have been added. The primary gameplay addition to Peggle Nights is the new Peggle Master Marina.

Marina is the final Peggle master of Peggle Nights, and her power is a high risk, high reward shot. Lightning travels from the first peg touched to the center of the score bucket. The lighting eliminates all pegs in the path, including armored ones. Marina's power is best used late in the game when the score multiplier is highest. [3] Despite being one of the strongest Peggle masters, Marina was not playable in the DS release, and did not return for Peggle 2 - though Batrina in Peggle Blast has a similar power.

As its opening theme, the game uses the classical piece "Clair de lune", the third movement from the piano suite Suite bergamasque by Claude Debussy.

Release

Pre-release revelations of Peggle Nights were limited to an interview with PopCap founder Jason Kapalka published by Rock, Paper, Shotgun on January 30, 2008; he revealed it would be a "pretty straightforward 'sequel'" to Peggle, "with the primary points of appeal being dozens and dozens of new levels, one additional power-up/Peggle master, and some new kinds of challenges." He also revealed the dream aspect of the game. [4] PopCap's press release of the game was made public the day it was released, and IGN reported a Peggle sequel had been "much-anticipated." [5]

As of January 2010, three expansions have been released: a holiday theme, a spring theme and a pack with fan-art-based levels. [6] All three come with extra adventure levels and challenges. While these extra levels are on the PC and Mac versions of Peggle Nights, they have not been patched into the iOS version of Peggle. The Xbox Live Arcade version of Peggle received Nights content in the form of a downloadable expansion for the game on November 18, 2009. [1] [7] The iPhone version of Peggle received Nights content as an In-App Purchase on October 4, 2010. [8]

It is also unlockable in Peggle: Dual Shot for the Nintendo DS. However, in Peggle: Dual Shot, Marina is not unlockable.

Reception

Approbation towards aspects of the original Peggle were prominent in reviews of Peggle Nights, such as its "balanced" gameplay, level design, addictive nature, and vibrant presentation. [a] The fact of Peggle Nights being simply the same Peggle game with different levels and added features was praised by some reviewers and lukewarmly-thought-of by others. [b] PopMatters writer Thomas Cross was concerned that the lack of newness wouldn't help the Peggle series' chances of staying relevant, [24] while Gamezebo suggested gamers would be "downright disappointed" if they expected more. [21]

Michael Scarpelli of Inside Mac Games called Peggle Nights's levels "far more intricate than in the original Peggle. There are moving pieces and barriers abound and there are a far greater percentage of levels that will take a handful of tries to pass." [23] On the other hand, Joe Blyth of Eurogamer called the levels "a little disappointing," particularly criticizing the "inaccessible boxiness" of the Renfield stages. [14] However, he did praise the character of Marina and her stages. [14] The ace awards were also honored by reviewers, [14] including Scarpelli who reasoned they added replay value to Peggle Nights. [23]

The dream aspect of the game "makes for some great new background art, and some opportunities for quirky humor as well, according to Game Revolution ; [15] and the dreams were "sweet and unpredictable," in Blyth's opinion. [14] A couple of reviewers particularly spotlighted Tula's story for its emotional engagement, [14] Steve Hogarty of GamesRadar+ writing that "few games approach such subject matter, and fewer still with such gravitas." [16] Scarpelli praised the dream concept for giving a variety of backgrounds that added a "particular flair" to the peg placement. [23] However, Thomas found the story "meaningless" to the experience, [24] and Steve Hogarty of GamesRadar+ felt it hindered the gameplay's quality: "Pegs are sculpted more closely around background artwork, and the art itself threads narrative through the progression of levels." [16]

Notes

Related Research Articles

<i>Bejeweled</i> (video game) 2000 video game

Bejeweled is a 2000 match-three video game developed and published by PopCap Games. Bejeweled involves lining up three or more multi-colored gems to clear them from the game board, with chain reactions potentially following. The game was inspired by a similar browser game titled Colors Game discovered by the PopCap team in 2000, at the time consisting of John Vechey, Brian Fiete, and Jason Kapalka. Originally titled Diamond Mine and released in 2000 as a browser game on the team's official website, Bejeweled was later licensed to be hosted on MSN Gaming Zone under its current name. PopCap later released a retail version titled Bejeweled Deluxe. Bejeweled has since been ported to many platforms, particularly mobile platforms.

<i>Insaniquarium</i> 2001 puzzle video game

Insaniquarium is a 2001 virtual pets simulator video game, developed by Flying Bear Entertainment and published by PopCap Games and MumboJumbo. Before PopCap Games's involvement, the game was a web-based Java game released in 2001. The game was made downloadable by PopCap Games in 2004 and was ported to mobile devices in 2006 and 2008 by Glu Mobile and Astraware respectively. Insaniquarium has the player maintain a tank full of fish while protecting it from alien attacks.

<span class="mw-page-title-main">PopCap Games</span> American video game developer

PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka.

<i>Bonnies Bookstore</i> 2005 video game

Bonnie's Bookstore is a word-forming puzzle video game developed by New Crayon Games and published by PopCap Games. On each level, tiles containing one letters are arranged in a specific structure. As in the similar title Bookworm, players use adjacent letters to form valid words, with points being awarded based on the length of the word. In most cases, once a letter is used, it is removed from the board, with existing letters moving downwards and new letters filling in from the top.

<i>Peggle</i> 2007 puzzle video game

Peggle is a casual puzzle video game developed by PopCap Games. Initially released for Microsoft Windows and Mac OS X systems in 2007, it has since had versions released for Xbox Live Arcade, PlayStation Network, the Nintendo DS, Windows Mobile, iOS, Zeebo, and Android; the game has also been ported as a Java application, and an extended minigame incorporated into the massively multiplayer online game World of Warcraft. A sequel was released in September 2008, titled Peggle Nights. PopCap, a subsidiary of Electronic Arts, announced Peggle 2 at E3 2013.

<i>Neverwinter Nights 2: Mysteries of Westgate</i> 2009 video game

Neverwinter Nights 2: Mysteries of Westgate is an expansion pack for the role-playing video game Neverwinter Nights 2. It was developed by Ossian Studios and published by Atari Interactive on April 29, 2009. The player creates a character and controls it, along with a group of three pre-designed companions, journeying through the game world. The gameplay is very similar to that of the base game. Mysteries of Westgate also includes new monsters, music, and other tools, which can be used by players to create their own Neverwinter Nights 2 levels.

<i>Bejeweled Twist</i> 2008 puzzle video game

Bejeweled Twist is a tile-matching puzzle video game developed and published by PopCap Games. It is the third game overall and first spin-off game in the Bejeweled series, as well as being the first PopCap title to be released in high definition and feature widescreen support.

<i>Peggle: Dual Shot</i> 2009 video game

Peggle: Dual Shot is the fourth game in the Peggle series, developed by Q Entertainment and published by PopCap Games for Nintendo DS in March 2009. It is a compilation game including content from both Peggle (2007) and Peggle Nights (2008). This version of the game awards the player a star each time a purple bonus peg is hit, activating a new bonus minigame upon collecting five stars. The minigame requires that the player continually bounce a ball with pinball-like bumpers to collect diamonds and extra balls.

Bejeweled is a series of tile-matching puzzle video games created by PopCap Games. Bejeweled was released initially for browsers in 2000, followed by seven sequels: Bejeweled 2 (2004), Bejeweled Twist (2008), Bejeweled Blitz (2009), Bejeweled 3 (2010), Bejeweled LegendBejeweled Stars (2016), and Bejeweled Champions (2020) all by PopCap Games and its parent, Electronic Arts. More than 10 million copies of Bejeweled have been sold, and the game has been downloaded more than 350 million times. By February 2010, Bejeweled sales hit 50 million. The figure includes the original game, plus the Blitz and Twist versions. An arcade version was released in Q3 2013.

<i>Plants vs. Zombies</i> (video game) 2009 tower defense video game

Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants, which fire projectiles at the zombies or otherwise detrimentally affect them. The player collects a currency called sun to buy plants. If a zombie happens to make it to the house on any lane, the player loses the level.

<i>Peggle 2</i> 2013 video game

Peggle 2 is a casual puzzle video game developed by PopCap Games and published by Electronic Arts. It is the official sequel to Peggle (2007), although a previous follow-up to the PC game was released in 2008. In production since 2012, Peggle 2 was announced during the E3 2013 press conference and also as a timed exclusive for the Xbox One. Although the gameplay mechanics remain mostly the same, Peggle 2 features a different set of masters, with Bjorn Unicorn and Jimmy Lightning (DLC) the only returning members among a set of five other new ones. There are also new gameplay options, in-game features, and more. An Xbox 360 version of the game was released on May 7, 2014, as well as a PlayStation 4 version on October 14, 2014. Critically, Peggle 2 was praised for its new masters and the implementation of them; its vibrant visuals; soundtrack; and the addition of trial levels and challenges. However, it was also criticized for not having enough facets that made it truly different from its predecessors.

<i>Five Nights at Freddys</i> (video game) 2014 video game

Five Nights at Freddy's (FNaF) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. The player controls Mike Schmidt, a night security guard at a family pizzeria. Schmidt must complete his shifts while avoiding the homicidal animatronic characters that wander the restaurant at night. The player has access to security cameras to monitor the animatronics throughout the shift, and a set of steel doors that can lock out the characters. Using the cameras and doors consumes the player's limited electricity, and draining all of the power causes these tools to become inoperable. If the player fails to keep the animatronics out of the office, they will be jumpscared and experience a game over.

<i>Coin Drop!</i> 2011 video game

Coin Drop! is an iOS game developed by Full Fat and released on April 19, 2011.

<i>Five Nights at Freddys 2</i> 2014 video game

Five Nights at Freddy's 2 is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series. Set in a fictional pizzeria, the player takes on the role of night security guards Jeremy Fitzgerald and Fritz Smith, defending themselves from the restaurant's hostile animatronic mascots. The player cannot leave their office, but has access to a flashlight and security cameras throughout the restaurant to monitor animatronic activity. Wearing a mask that looks like one of the animatronics allows the player to avoid being detected in most cases, though some animatronics are repelled via other methods. If the player is detected, they will be jumpscared and experience a game over. As the game progresses, Atari-styled minigames and phone calls provide insight into the history of the restaurant.

<i>Five Nights at Freddys 4</i> 2015 video game

Five Nights at Freddy's 4 is a 2015 point-and-click survival horror video game made and published by Scott Cawthon. It is the fourth installment of the Five Nights at Freddy's series. The game takes place in the bedroom of a child, where the player must avoid attack by nightmarish animatronics that stalk them. Unlike previous games in the series, the player does not have access to a network of security cameras to monitor animatronic progression, and instead must rely on audio cues. In-between nights, the player is able to play Atari-styled minigames that tell the story of a young boy that is consistently tormented by his older brother.

<i>Five Nights at Freddys</i> Media franchise created by Scott Cawthon

Five Nights at Freddy's (FNaF) is a video game series and media franchise created by indie game developer Scott Cawthon. The franchise features ten main video games, several spin-off games, novels, and a film adaptation.

<i>Peggle Blast</i> 2014 video game

Peggle Blast is a casual puzzle video game developed by PopCap Games and published by Electronic Arts in the Peggle franchise. Released on December 2, 2014, to Android and iOS, it is the second game in the franchise released to mobile, the first being a port of Peggle. Blast was exclusively available on Google Play Store and App Store until its release to web browsers as Peggle Blast HD on March 31, 2020. Electronic Arts announced Blast in late 2014.

<span class="mw-page-title-main">Jason Kapalka</span> Canadian game developer

Jason Kapalka is a Canadian game developer and entrepreneur based in the Comox Valley and Vancouver, British Columbia. He is best known as one of the founders, along with John Vechey and Brian Fiete, of the video game studio PopCap Games, which was founded in 2000 and sold to Electronic Arts in 2011; PopCap was originally titled “Sexy Action Cool,” but the name was changed when it was found to be misleading to many players. Kapalka is listed at #82 on IGN's list of the top 100 game creators of all time.

<i>Peglin</i> 2022 video game

Peglin is a roguelike video game developed by Red Nexus Games and published by IndieArk and BlitWorks Games. It was released for PC on April 25th of 2022, on iOS and Android on April 11 of 2023, and Nintendo Switch on August 27th of 2024, once the full version became available.

References

  1. 1 2 Faylor, Chris (2009-08-26). "Peggle XBLA Getting 'Nights' Expansion". Shacknews. Archived from the original on 2012-06-12. Retrieved 2009-08-26.
  2. "PopCap Launches Peggle Nights for PC" (Press release). PopCap Games. 2008-09-16. Archived from the original on 2009-04-12. Retrieved 2008-09-21.
  3. Sketchie00 (2010-08-13), Let's Play Peggle Nights - Marina 11-1, archived from the original on 2019-01-18, retrieved 2017-10-17{{citation}}: CS1 maint: numeric names: authors list (link)
  4. Meer, Alec (January 30, 2008). "RPS Interview: PopCap on Casual, Peggle & Valve". Rock, Paper, Shotgun . Archived from the original on February 13, 2020. Retrieved February 10, 2020.
  5. "PopCap Launches Peggle Nights for PC". IGN . September 16, 2008. Archived from the original on April 23, 2019. Retrieved February 11, 2020.
  6. "Bonus Levels". PopCap Games. Archived from the original on 2012-07-10. Retrieved 2009-05-25.
  7. "Gamespy Article". Archived from the original on 2012-01-16. Retrieved 2013-02-04.
  8. "Peggle Nights comes to the iPhone as in-app purchase". Gamezebo. 2010-10-04. Archived from the original on 2011-07-20. Retrieved 2013-02-04.
  9. 1 2 3 4 "Peggle Nights for PC Reviews". Metacritic. Archived from the original on June 6, 2020. Retrieved February 9, 2020.
  10. "Peggle Nights for Xbox 360 Reviews". Metacritic. Archived from the original on November 20, 2019. Retrieved February 9, 2020.
  11. 1 2 Hayward, Andrew (September 30, 2008). "Peggle Nights Review for PC, 360". 1UP.com . Archived from the original on March 16, 2016. Retrieved February 9, 2020.
  12. Nicholson, Brad (March 9, 2009). "Destructoid review: Peggle Nights". Destructoid . Archived from the original on March 25, 2015. Retrieved February 9, 2020.
  13. Reed, Kristan (January 19, 2011). "Best of the Mac App Store". Eurogamer. Archived from the original on November 29, 2021. Retrieved February 9, 2020.
  14. 1 2 3 4 5 6 7 Blyth, Joe (October 25, 2008). "Peggle Nights". Eurogamer . Archived from the original on January 17, 2022. Retrieved February 9, 2020.
  15. 1 2 3 "Peggle Nights – PC Review". Game Revolution . September 17, 2008. Archived from the original on September 21, 2008. Retrieved February 9, 2020.
  16. 1 2 3 Hogarty, Steve (October 9, 2008). "Peggle Nights review". GamesRadar+ . Archived from the original on October 9, 2019. Retrieved February 9, 2020.
  17. 1 2 3 Onyett, Charles (September 25, 2008). "Peggle Nights Review". IGN . Archived from the original on April 30, 2019. Retrieved February 9, 2020.
  18. "Pegge Nights for Playstation 3 Reviews". Metacritic. Archived from the original on November 20, 2019. Retrieved February 9, 2020.
  19. Mastrapa, Gus (October 20, 2008). "Peggle Nights". The A.V. Club . Archived from the original on October 23, 2008. Retrieved February 9, 2020.
  20. 1 2 Kim, Albert (October 1, 2008). "Casual Games: 'Peggle Nights' and more". Entertainment Weekly . Archived from the original on April 26, 2014. Retrieved February 9, 2020.
  21. 1 2 Saltzman, Marc (September 16, 2008). "Peggle Nights Review". Gamezebo . Archived from the original on January 3, 2014. Retrieved February 9, 2020.
  22. 1 2 Peterson, Brian (November 25, 2009). "Peggle Nights". Gaming Age. Archived from the original on November 30, 2009. Retrieved February 9, 2020.
  23. 1 2 3 4 5 Scarpelli, Michael (May 7, 2009). "Peggle Nights". Inside Mac Games . Archived from the original on December 2, 2010. Retrieved February 9, 2020.
  24. 1 2 3 4 Cross, Thomas (January 28, 2010). "Peggle Nights". PopMatters . Archived from the original on October 27, 2020. Retrieved February 9, 2020.
  25. 1 2 Hill, Jason (October 2, 2008). "Review: Peggle Nights". The Sydney Morning Herald . Archived from the original on January 28, 2022. Retrieved February 9, 2020.
  26. Kohler, Chris (December 3, 2008). "Best of 2008: Top 5 PC Games". Wired. Archived from the original on January 23, 2022. Retrieved February 10, 2020.