Gyromancer

Last updated
Gyromancer
GyromancerCover.jpg
Developer(s) Square Enix
PopCap Games
Publisher(s) Square Enix
Director(s) Yuichi Murasawa
Producer(s) Yoshinori Kamei
Designer(s) Jason Kapalka
Artist(s) Yuki Matsuzawa
Writer(s) Kyoko Kitahara
Composer(s) Tsuyoshi Sekito
Platform(s) Microsoft Windows, Xbox 360
ReleaseNovember 18, 2009
Genre(s) Puzzle, role-playing
Mode(s) Single-player

Gyromancer [lower-alpha 1] is a puzzle and role-playing video game developed by PopCap Games in collaboration with Square Enix. The player moves through a map of an enchanted forest, battling monsters using their own summoned monsters through a puzzle-game battle based on PopCap's Bejeweled Twist . In these battles, the player rotates groups of four in a grid of gems to line up three or more jewels of the same color; when enough lines have been created damage is dealt to the enemy. Between battles, a story is told through a series of cutscenes, while the player and the summoned monsters gain experience and power using role-playing elements.

Contents

The initial idea for the game was inspired by Puzzle Quest: Challenge of the Warlords , a 2007 video game which members of both companies were playing at the time. The game was proposed to Square Enix half-jokingly by PopCap's chief creative officer Jason Kapalka during a meeting between the two companies in 2007, and was released on the Xbox Live Arcade and on the Steam platform for Windows PCs by Square Enix on November 18, 2009. Gyromancer received a generally positive reception from reviewers. Critics took issue with perceived limited graphics, some aspects of the music, and a weak and confusing plot. Despite these flaws, in general they found the game to be fun and addictive, and to have a great deal of replay value.

Gameplay

Example of gameplay during a battle; the player on the left is currently attacking the enemy on the right. Gyromancer Screenshot.jpg
Example of gameplay during a battle; the player on the left is currently attacking the enemy on the right.

Players assume the role of Rivel, an immortal summoner who ventures through the enchanted Aldemona Wood. He has been tasked to track down the rebel group Temperance, led by Quraist Kingsley, who have assassinated a member of the royal family. The forest at times magically seals itself, trapping visitors inside, and is rumored to hold a source of mystical power for which Quraist is searching. [1] [2] The game consists of twelve stages, which are large branching maps that allow the player to move from points represented by stars to adjacent points. Each stage contains its own objectives, from defeating beasts that block the player's way, to solving puzzles before time runs out. Additional stages are available for purchase as downloadable content. [3] There are multiple optional objectives per stage, in addition to a main goal. [2] Many areas of each stage are initially blocked off, and can only be entered by replaying the stage later in the game. [1]

While moving through the stages, the player encounters many monsters, and is forced to battle against them using one of their own monsters in a puzzle battle based on Bejeweled Twist . The creatures are "variations on fantasy archetypes" and include demons, giant spiders, giant frogs, and beasts inspired by Dungeons & Dragons . [1] The player can only bring three creatures into a stage out of all of the ones that they have, and selects one of the three when a battle begins. A grid of different colored gems is displayed, and the player can select blocks of four jewels and rotate them clockwise. If a line of three or more identical gems is formed, the gems disappear, allowing all of the jewels above the now-vacant spaces in the grid to fall down a row to replace them. New gems appear at the top of the screen to fill any holes in the grid. If new lines of gems are formed from this movement, the process repeats. Whenever lines are formed, a gauge is filled slightly for the player; when it is full a special gem appears on the board. When that gem is formed into a line, damage is done to the enemy. The enemy also has a gauge, which is filled every time the player performs a rotation, and damage is dealt directly to the player when it is filled. [3]

Later in the game, non-rotatable gems can be found, and the player is punished for rotations that do not lead to a match by having the enemy's gauge fill faster. The amount of damage that the player can take or deliver is dependent on the monster used in battle, and using a beast in battle earns experience points which can increase the power of that summon. Each monster has a corresponding color, and matching gems that are the same color as the player's chosen monster or the enemy makes the player's gauge fill faster or theirs slower. [3] Enemy monsters can change gems on the board to skulls, which cause damage to the player if they are not lined up within a certain number of moves. [1] After being defeated in a battle, enemy monsters are added to the list of creatures that the player chooses from when they start a stage. New monsters can also be found hidden in the stages, along with items that can be used during battles. [2]

Development

The game was first thought up in 2007 during a meeting between PopCap and Square Enix, which had published several of PopCap's games in Japan. Jason Kapalka, the co-founder and chief creative officer of PopCap, claims that he "half-jokingly" proposed a game collaboration between the two companies that would combine a role-playing game with Bejeweled-style gameplay, calling it “Final Fantasy Bejeweled”. [4] Kapalka was envisioning creating a similar game to Puzzle Quest: Challenge of the Warlords , a 2007 video game which members of the development staff of both companies were playing at the time. [5] The idea attracted the attention of Yuichi Murasawa, designer of Final Fantasy Tactics Advance , and the game began formal development. To differentiate the game from Puzzle Quest, the gameplay was based around Bejeweled Twist rather than Bejeweled, which Kopalka feels fit the art design of the game more. [4] Other candidates considered were Zuma and Peggle , but they were dropped as the developers felt that they did not fit in with the combat theme. [5] PopCap developed the early prototype for the game, then allowed Square Enix to complete the bulk of the work in designing and creating the game, especially in regards to the RPG aspects. [4] Square Enix and PopCap announced the game on September 24, 2009. [6] It was published by Square Enix on the Xbox Live Arcade and on the Steam platform for Windows PCs on November 18, 2009. [7] A downloadable pack of maps and a pack of items were made available for sale a week after launch on November 23, 2009, for both versions of the game. [8]

The game was directed by Murasawa and produced by Yoshinori Kamei. The story was written by Kyoko Kitahara, who had previously worked on Final Fantasy Tactics Advance with Murasawa, and the art direction was led by Yuki Matsuzawa. The soundtrack was created by Tsuyoshi Sekito. Matsuzawa was asked to make the art style that of a "dark fantasy" and to focus more on making the visuals realistic rather than fantasy-oriented, so that it would appeal more to players outside Japan. [5]

Reception

Gyromancer received a generally positive reception from reviewers. While many critics noted its similarity to Puzzle Quest, the gameplay was still described as being "fun and addictive" by Brett Todd of GameSpot , and similar praises were made by Daemon Hattfield of IGN and Eurogamer 's Oli Welsh. [1] [2] [3] Welsh claimed that it had a great deal of replay value, and praised the "surprisingly varied story missions". [3] Game Informer 's Matt Miller disagreed slightly, stating that while the game had some replay value, it was limited by the lack of depth to the RPG elements of the game. [11] Although the paintings of the monsters and game world were rated highly by critics, the art direction itself was criticized. Todd called the graphics "murky and grainy" and noted the lack of animation in the battles or cutscenes, in which two-dimensional pictures of the characters speaking "slide back and forth like cardboard cutouts" rather than perform realistic movements. [1] Welsh added that the stage maps were "crudely portrayed". [3] Hattfield did not share those concerns, but did note say that they felt that the portraits of monsters were reused for different monsters too often. [2] Miller disagreed completely with the other critics, saying that the game "looks great" and that "even the map screen between battles has a polished appearance". [11] A reviewer from GameTrailers also enjoyed the aesthetic of the game, saying that despite the "still images" and "simple effects", the game made an "effort to look and sound the part" of a deeper game, which they felt would increase the player's enjoyment. [12]

The plot was similarly criticized, with Welsh calling it "endearing, largely unpronounceable rubbish", while Hattfield termed it "not Gyromancer's strong point" and "a bit hard to follow". [2] [3] Miller dismissed it as "generic" and "lackluster", while the GameTrailers reviewer said that it was "somewhat thrown together". All the reviews, however, noted that the plot was largely irrelevant to the game next to the gameplay elements. [11] [12] Todd criticized the tutorial system as very inadequate, as well as the "beyond cheesy" music, a criticism that Hattfield left only to the "Japanese videogame metal during boss battles", rather than the rest of Sekito's "rousing orchestral tunes". [1] [2] Overall, however, the reviewers felt that Gyromancer was a fun, casual game. [1] [2]

Notes

  1. Japanese: ジャイロマンサー, Hepburn: Jairomansā

Related Research Articles

<i>Final Fantasy Chronicles</i> Video game compilation released in 2001

Final Fantasy Chronicles is a compilation of Square's role-playing video games Final Fantasy IV (1991) and Chrono Trigger (1995), released for the North American Sony PlayStation on July 2, 2001. TOSE ported both titles from the Super Nintendo Entertainment System; each had been previously released as individual Japanese PlayStation ports in 1997 and 1999. Several bonus features were added to each game, such as art galleries, bestiaries, and cutscenes—including computer-generated imagery full motion video used at the beginning of Final Fantasy IV and anime scenes used throughout Chrono Trigger.

<i>Bejeweled</i> (video game) 2001 puzzle video game

Bejeweled is a tile-matching puzzle video game by PopCap Games, developed initially for browsers in 2001. The first game developed by PopCap under their current name, Bejeweled involves lining up three or more multi-colored gems to clear them from the game board, with chain reactions potentially following.

<span class="mw-page-title-main">PopCap Games</span> American video game developer

PopCap Games, Inc. is an American video game developer based in Seattle, and a subsidiary of Electronic Arts. The company was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka.

<i>Final Fantasy XIII</i> 2009 video game

Final Fantasy XIII is a 2009 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for Windows. Released in Japan in December 2009 and international in March 2010, it is the thirteenth title in the mainline Final Fantasy series. The game includes fast-paced combat, a new system for the series for determining which abilities are developed for the characters called "Crystarium", and a customizable "Paradigm" system to control which abilities are used by the characters. Final Fantasy XIII includes elements from the previous games in the series, such as summoned monsters, chocobos, and airships.

<i>Zuma</i> (video game) Video game

Zuma is a 2003 tile-matching puzzle video game developed by Oberon Media and published by PopCap Games. It was released for a number of platforms, including PDAs, mobile phones, and the iPod.

<i>Bejeweled 2</i> 2004 puzzle video game

Bejeweled 2 is a tile-matching puzzle video game developed and published by PopCap Games. Released as a sequel to Bejeweled, Bejeweled 2 introduces new game mechanics, such as Special Gems and extra game modes, along with new visuals and sounds.

<i>Final Fantasy XV</i> 2016 video game

Final Fantasy XV is a 2016 action role-playing game developed and published by Square Enix. The fifteenth main installment of the Final Fantasy series, it was released for the PlayStation 4 and Xbox One in November 2016, Windows in March 2018, and as a launch title for Stadia in November 2019. The game features an open world environment and action-based battle system, incorporating quick-switching weapons, elemental magic, and other features such as vehicle travel and camping. The base campaign was later expanded with downloadable content (DLC), adding further gameplay options such as additional playable characters and multiplayer.

<i>Bookworm Adventures</i> 2006 puzzle video game

Bookworm Adventures is a word-forming puzzle video game, the follow-up to Bookworm from PopCap Games. Released in November 2006, Bookworm Adventures combines the "create words from sets of letters" aspect of Bookworm with several elements of a role-playing video game. In the 2007 Interactive Achievement Awards, Bookworm Adventures won the "Downloadable Game of the Year". The game also won three Zeeby awards for Best Word & Trivia Game of 2006, Best Game Design of 2006 and Best Story/Narrative of 2006.

<i>Final Fantasy Tactics A2: Grimoire of the Rift</i> 2007 video game

Final Fantasy Tactics A2: Grimoire of the Rift is a tactical role-playing game developed and published by Square Enix for the Nintendo DS handheld game console. Releasing in 2007 in Japan and 2008 in the West, the game is a sequel to Final Fantasy Tactics Advance and forms part of the Ivalice Alliance, a group of games set in the titular fictional universe. The game features cameo appearances from central and supporting characters from Final Fantasy XII, a title set in Ivalice.

<i>The Last Remnant</i> 2008 video game

The Last Remnant is a role-playing video game developed and published by Square Enix. It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. A PlayStation 3 version was originally announced as well, but this version was cancelled. A remastered version titled The Last Remnant Remastered was released on PlayStation 4 in December 2018 and for Nintendo Switch in June 2019. The game follows a teenage warrior on a quest to end the war, in a fictional world divided into multiple city-states and inhabited by four different species. Their past includes a conflict over "Remnants", magical artifacts of varying forms. The game features a unique battle system in which the player commands multiple groups, or "unions", of characters rather than individual units.

<i>Crystal Defenders</i> Two tower defense video games by Square Enix

Crystal Defenders is a set of two tower defense video games developed and published by Square Enix. The games use the setting of Ivalice and design elements from Final Fantasy Tactics A2: Grimoire of the Rift, forming part of the wider Final Fantasy franchise. The games feature a selection of characters sporting Final Fantasy-based character classes, and play out tower defense scenarios against recurring series of monsters. The first game in the series is Crystal Guardians, which was released in three parts for Japanese mobile phones in 2008. It was adapted for iOS later that year as Square Enix's first game for the platform, and renamed Crystal Defenders. Under that name, the game was also released between 2009 and 2011 for Android, Xbox Live Arcade, WiiWare, and PlayStation 3 and PlayStation Portable via the PlayStation Store. It was re-released with graphical improvements for iOS as Crystal Defenders Plus in 2013. A sequel, Crystal Defenders: Vanguard Storm, was released for iOS in 2009.

<i>Bejeweled Twist</i> 2008 puzzle video game

Bejeweled Twist is a tile-matching puzzle video game developed and published by PopCap Games. It is the third game overall and first spin-off game in the Bejeweled series, as well as being the first PopCap title to be released in high definition and feature widescreen support.

<i>Puzzle Quest 2</i> 2010 video game

Puzzle Quest 2 is a video game developed by Infinite Interactive for the Nintendo DS, Xbox Live Arcade, iOS, Android, Windows Phone 7, and Microsoft Windows. It was released on June 22, 2010 by D3 Publisher. A version for the PlayStation Portable was in development, but was cancelled due to sound bugs. It is the sequel to Puzzle Quest: Challenge of the Warlords, and like its predecessor, it combines role-playing with strategy and puzzle elements. It uses a competitive, Bejeweled-style, "match three game" playfield to simulate combat and other activities common to role-playing games.

<i>Lufia: Curse of the Sinistrals</i> 2010 video game

Lufia: Curse of the Sinistrals, released as Estpolis: The Lands Cursed by the Gods (エストポリス) in Japan, is an action role-playing game video game co-developed by Neverland and Square Enix for the Nintendo DS. It is a remake of the 1995 Super Nintendo Entertainment System game Lufia II: Rise of the Sinistrals, also developed by Neverland. The character re-designs are by former Square Enix character designer, Yusuke Naora.

<i>Bejeweled Blitz</i> 2010 puzzle video game

Bejeweled Blitz is a puzzle video game, originally a Facebook application which was developed and published by PopCap Games; since 2011 Electronic Arts took over the publishing and distribution duty after EA acquired PopCap. It developed into a downloadable game, based on the then-in-development Bejeweled 3 engine, due to popularity of the differences from Bejeweled 2 and its new graphics. As with the Bejeweled series, Bejeweled Blitz is based on the Shariki game mechanic. It is the fourth game of the Bejeweled franchise and initially was available on iOS as part of the Bejeweled 2 iOS application, later on with the standalone iOS application. The game was then released on Android devices.

<i>Bejeweled 3</i> 2011 puzzle video game

View history

<i>Final Fantasy XIII-2</i> 2011 video game

Final Fantasy XIII-2 is a role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360. It was released in 2011 in Japan and 2012 in North America and PAL regions, and was ported to Windows in 2014. XIII-2 is a direct sequel to the 2009 role-playing game Final Fantasy XIII and part of the Fabula Nova Crystallis subseries. It includes modified features from the previous game, including fast-paced combat and a customizable "Paradigm" system to control which abilities are used by the characters, and adds a new system that allows monsters to be captured and used in battle. The game's plot features a heavy time travel element, allowing the player to jump between different times at the same location or different places at the same time. Lightning, the protagonist of the original game, has disappeared into an unknown world. Her younger sister Serah Farron and Noel Kreiss journey through time in an attempt to find her.

<i>Voice Fantasy</i> 2010 video game

Voice Fantasy was a 2010 action game developed and published by Square Enix and released for the Apple iOS platforms. The game centered on battles between the player's army and enemy monsters or computer-controlled players. The characters in the army were generated using the sounds of the player's own voice, and then engaged in side-scrolling combat with the enemy. The game was created in concert with Koto Laboratories, and was announced on Facebook one week prior to release. It was critically panned by reviewers, who praised for its novel concept but dismissed the title as a short-lived gimmick with very little gameplay or replayability. The game was delisted from the iOS App Store in May 2016.

<i>Final Fantasy Type-0 HD</i> 2015 video game

Final Fantasy Type-0 HD is an action role-playing game developed by Square Enix and HexaDrive, and published by Square Enix for PlayStation 4 and Xbox One, and later for Windows via Steam. It was released worldwide in March 2015, while the Steam port was released in August. Type-0 HD is a high-definition remaster of the Japan-exclusive PlayStation Portable game Final Fantasy Type-0, a spin-off from the main Final Fantasy series and part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos. The story focuses on Class Zero, a group of fourteen students from the Dominion of Rubrum who must fight the neighboring Militesi Empire when they launch an assault on the other Crystal States of Orience. In doing so, the group become entangled in both the efforts to push back and defeat the forces of Militesi, and the secret behind the war and the existence of the crystals.

Jason Kapalka is a Canadian game developer and entrepreneur based in the Comox Valley and Vancouver, British Columbia. He is best known as one of the founders, along with John Vechey and Brian Fiete, of the video game studio PopCap Games, which was founded in 2000 and sold to Electronic Arts in 2011; PopCap was originally titled “Sexy Action Cool,” but the name was changed when it was found to be misleading to many players. Kapalka is listed at #82 on IGN's list of the top 100 game creators of all time.

References

  1. 1 2 3 4 5 6 7 8 9 Todd, Brett (2009-11-25). "Gyromancer Review". GameSpot . Archived from the original on 2009-11-30. Retrieved 2010-02-24.
  2. 1 2 3 4 5 6 7 8 9 Hattfield, Daemon (2009-11-17). "Gyromancer Review". IGN . Archived from the original on 2012-07-09. Retrieved 2010-02-24.
  3. 1 2 3 4 5 6 7 8 Welsh, Oli (2009-11-19). "Gyromancer". Eurogamer . Archived from the original on 2012-10-01. Retrieved 2010-02-24.
  4. 1 2 3 Mastrapa, Gus (2009-09-28). "PopCap Collaboration With Square Enix Started as Joke". Wired . Archived from the original on 2012-11-04. Retrieved 2010-02-23.
  5. 1 2 3 Spencer (2009-11-12). "Gyromancer Development Started Over Casual Drinks". Siliconera. Archived from the original on 2012-10-06. Retrieved 2010-02-23.
  6. Quillen, Dustin (2009-09-24). "Square Enix and PopCap Announce Gyromancer". 1UP.com . Archived from the original on 2011-06-05. Retrieved 2009-09-24.
  7. "Highly Anticipated Puzzle RPG Gyromancer Now Available". IGN . 2009-11-19. Archived from the original on 2012-03-07. Retrieved 2010-02-26.
  8. "Gyromancer Downloadable Content Now Available For Xbox Live Arcade and Steam". IGN . 2009-11-23. Archived from the original on 2012-03-07. Retrieved 2010-02-26.
  9. "Gyromancer for PC Reviews". Metacritic . Retrieved 2020-04-30.
  10. "Gyromancer for Xbox 360 Reviews". Metacritic . Archived from the original on 2010-03-07. Retrieved 2020-04-30.
  11. 1 2 3 4 Miller, Matt (2009-11-24). "Gyromancer". Game Informer . Archived from the original on 2012-09-01. Retrieved 2010-02-24.
  12. 1 2 3 "Gyromancer". GameTrailers. Archived from the original on 2012-10-10. Retrieved 2010-02-26.