Original author(s) | Audiokinetic |
---|---|
Developer(s) | Audiokinetic |
Stable release | 2023.1 [1] |
Written in | C++ |
Platform | Android, iOS, Linux, Mac, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii, Nintendo 3DS, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One Xbox Series X/S |
Type | |
License | Proprietary |
Website | www |
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users [2] [3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine. [4]
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
Wwise supports the following platforms: [5]
Titles [6] [7] which have used Audiokinetic include:
Wwise is intended to be compatible with proprietary and commercial engines. [9]
One play has used Wwise and its Interactive Music capabilities for live performance:
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