World of Warplanes

Last updated
World of Warplanes
World of Warplanes cover art.png
Developer(s) Persha Studia
Publisher(s) Wargaming
Engine BigWorld
Platform(s) Microsoft Windows
Release
  • CIS: November 12, 2013
  • NA: November 13, 2013
  • EU: November 13, 2013
Genre(s) Action, MMO
Mode(s) Multiplayer

World of Warplanes (WoWp) is a free-to-play aerial combat massively multiplayer online (MMO) game developed by Persha Studia and published by Wargaming.net. The game was originally released in November 2013 in CIS countries, North America and Europe. It was relaunched as World of Warplanes 2.0 in October 2017 in the same countries, achieving significantly better reception.

Contents

Gameplay

World of Warplanes gameplay World of Warplanes screenshot.jpg
World of Warplanes gameplay

World of Warplanes (or "WoWp" for short) features over 300 aircraft, namely military and experimental aircraft from Germany, the Soviet Union, the United States, Japan, the United Kingdom, France, and China. [1] It allows players to choose from 5 main warplane classes: fighters, multirole fighters, heavy fighters, ground attack planes, and bombers. In addition to this, Premium aircraft are also available. Each nation's tech tree introduces squadrons of planes ranging from Tier I entry-level 1930s biplanes all the way up to Tier X late 1940s jet-powered aircraft. All warplanes can be unlocked and upgraded through a continued gameplay progression.

It is possible to upgrade your aircraft with various weapons, engines, equipment, and consumables. The game features 4,635 possible aircraft configurations, which along with customisation options, such as camouflage, allows the player to create planes that are uniquely configured with specific needs in mind, such as increased speed or ruggedness. Battles in World of Warplanes unfold at dozens of unique maps, most of which are based on real-world landscapes. Unlike similar games in the genre, World of Warplanes does not feature limited ammunition in-game, instead implementing a system where bombs and rockets have cool-downs before they can be reused, and overuse of guns results in overheating, limiting the rate of fire and accuracy of overheated guns.

Aircraft of each class in the same tier vary in flight characteristics and firepower across nations. For example, a Soviet or a Japanese fighter of the same tier will be more horizontally maneuverable than its German or American counterpart but would have limited vertical manoeuvrability and would be more fragile. WoWp features an aircraft comparison system to assist players in understanding the differences in capabilities between different aircraft. The official website has a History of Aviation section, where one can find additional information on specific planes. Available tech trees expand as development continues on WoWp. New nations and additional aircraft for each nation’s tech tree have been gradually introduced post-launch. [2]

Game modes

The basic game features mixed PvP/PvE combat sessions in two basic scenarios: Conquest and training battles. Training Mode is a sandbox environment for new players and teams, helping them test tactics, new planes, and practice shooting at static and flying targets. No experience or credits are earned in training mode.

In Conquest, the objective is to capture sectors via "capture points", which are earned through destroying enemy aircraft and bot defense aircraft and ground targets.

As of Update 2.0, respawning has been added into WoWp, thus further differentiating WoWp from other Wargaming titles, which often do not feature respawning. The primary game mode has been changed to 'Conquest', in which two teams of opposing players accumulate points by capturing territories on the game map, which can be accomplished by destroying enemy aircraft or ground fortifications within capture zones. Different capture zones have different effects on gameplay. For example, the 'Airfield' and the 'Military Base' zones both help to accumulate points towards a team's score, but differ in function. 'Airfield' zones provide an extra spawn point for players, reducing travel times for players occupying 'Airfield' zones. 'Military Base' zones also routinely bombard enemy zones with rockets, enabling faster capture of enemy zones. When a team has earned a noticeable point advantage, players would be warned of the 'squall line' event, wherein players can no longer respawn upon being shot down. The victor of the game is the team that has accumulated more points in the time limit of the game, or when all enemy players are permanently killed after the arrival of the 'squall line' gameplay event. [3]

Players are graded on their performance in battle via a personal score, which increases when players carry out activities specific to their aircraft type in battle. For example, fighters earn more personal points more effectively when engaging in maneuvering combat with other fighters and bombers earn personal points more effectively by destroying ground targets. A higher personal score generally reflects a greater skill on the part of the player, and higher-scoring players earn more in-game credits than their poorer-scoring teammates. Medals and awards are also provided to players who accomplish specific tasks in battle, such as shooting down a certain number of enemy aircraft in a sortie. Tokens are awarded to players who earn medals, and an in-game tracker maintains a record of the medals that a player has earned in-game. Earning medals determines the amount of experience earned.

Economic system

The economic system in World of Warplanes is similar to World of Tanks and other Wargaming titles. The game features four primary types of in-game currency: credits, experience, tokens [4] (since version 1.9.4 [5] ), and gold (other kind of tokens were a temporary in-game currency used instead of gold during open beta testing stage).

Development

Promotion at E3 2012 World of Warplanes @ E3 2012 (7164876589).jpg
Promotion at E3 2012

Wargaming's plan to develop a flight combat MMO action game was first conceived during the early stages of World of Tanks development. World of Warplanes was announced at E3 in 2011, [6] less than two months after the World of Tanks release in Europe and North America. [7] Development was assigned to Persha Studia, [8] the development center of Wargaming based in Kyiv, Ukraine. The game went from concept to a playable prototype in only two months. Early alpha testing began August 2011. [9]

Wargaming showcased the first public World of Warplanes trailer [10] at Gamescom in August 2011. [11] Wargaming first showed a closed demonstration of the alpha version to journalists at the IgroMir in October 2011. [12] American aircraft were the first planes to be added [13] to the World of Warplanes tech tree.

The demo at IgroMir 2012 Gamers at Igromir 2012 (8057071002).jpg
The demo at IgroMir 2012

World of Warplanes alpha test started recruiting test players on February 23, 2012. [14] World of Warplanes closed beta test began May 30, 2012. [15] The game received over two million applications within the first three months of testing. [16] World of Warplanes was selected as Europe’s "Most Wanted Online Game" at the European Games Awards in 2012. [17]

On April 4, 2013, the non-disclosure agreement was lifted for the beta test players, [18] allowing beta testers to share their thoughts, screenshots, and in-game videos. At that time, the game offered six battle arenas and over 80 aircraft models from USSR, the USA, Germany, and Japan. World of Warplanes’ open beta testing started on July 2, 2013. [19] [20]

On October 10, 2017, a video titled "World of Warplanes 2.0. New Game Mode" was released on World of Warplanes official YouTube channel, signalling the release of World of Warplanes 2.0. It features an updated and revamped version of the game, including a reworked gameplay system and an upgrade to the game's graphics.

With the World of Warplanes 2.0 release came a new publishing and marketing team. In 2018, they began working with British metal band Iron Maiden and their lead singer Bruce Dickinson. WoWp obtained a music license from Sanctuary Records for the iconic track "Aces High". WoWp remade the Aces High music video using the game's graphics engine and shared and promoted it on WoWp websites, Facebook groups and YouTube channels. [21] WoWp also made an exclusive Iron Maiden Spitfire plane which was available for free in game through Jun-Aug 2018 to synch with the band's Legacy of the Beast European tour. There was an Iron Maiden themed hangar and special events during the same time period. As well as being the singer for Iron Maiden, Bruce Dickinson is a pilot and military aviation history buff who regularly captains Iron Maiden's converted charter aeroplane, Ed Force One, during their world tours, and still runs an aircraft maintenance and pilot training company. Bruce agreed to be an ambassador for WoWp and made himself available to film a series of WoWp video diaries at Hendon RAF Museum. [22]

Reception

The original World of Warplanes received mixed to negative reviews and held a Metacritic score of 69 out of 100. [23]

In March 2016, Wargaming CEO Viktor Kislyi acknowledged in an interview that World of Warplanes had failed to meet expectations saying, "...we can't call that a success." [24] It was with this in mind that significant changes were made in the development team and the new 2.0 version made.

The release of World of Warplanes 2.0 received generally positive reviews, and received a score of 8 in a review on Gamereactor from Marco Vrolijk, with the implementation of the respawn mechanic (which had been absent in previous versions of World of Warplanes), the introduction of the 'Conquest' gamemode and the upgraded graphics being praised the most. However, Vrolijk noted that the game was not suited for simulator enthusiasts. [25] James Barber from military.com commented that WoWP 2.0 had “better graphics, bigger explosions" and was "a lot more fun to play". [26] Inside-Indie scored it at 88%. [27]

Related Research Articles

<span class="mw-page-title-main">McDonnell Douglas F-15 Eagle</span> Multirole and air superiority fighter family

The McDonnell Douglas F-15 Eagle is an American twin-engine, all-weather tactical fighter aircraft designed by McDonnell Douglas. Following reviews of proposals, the United States Air Force (USAF) selected McDonnell Douglas's design in 1969 to meet the service's need for a dedicated air superiority fighter. The Eagle first flew in July 1972, and entered service in 1976. It is among the most successful modern fighters, with over 100 victories and no losses in aerial combat, with the majority of the kills by the Israeli Air Force.

<i>Midway</i> (1964 game)

Midway is a board wargame published by Avalon Hill in 1964 that simulates the Battle of Midway during World War II.

<span class="mw-page-title-main">Fourth-generation fighter</span> Classification of fighter aircraft c. 1970–2000

The fourth-generation fighter is a class of jet fighters in service from around 1980 to the present, and represents design concepts of the 1970s. Fourth-generation designs are heavily influenced by lessons learned from the previous generation of combat aircraft. Third-generation fighters were often designed primarily as interceptors, being built around speed and air-to-air missiles. While exceptionally fast in a straight line, many third-generation fighters severely lacked in maneuverability, as doctrine held that traditional dogfighting would be impossible at supersonic speeds. In practice, air-to-air missiles of the time, despite being responsible for the vast majority of air-to-air victories, were relatively unreliable, and combat would quickly become subsonic and close-range. This would leave third-generation fighters vulnerable and ill-equipped, renewing an interest in manoeuvrability for the fourth generation of fighters. Meanwhile, the growing costs of military aircraft in general and the demonstrated success of aircraft such as the McDonnell Douglas F-4 Phantom II gave rise to the popularity of multirole combat aircraft in parallel with the advances marking the so-called fourth generation.

<i>F-19 Stealth Fighter</i> 1988 video game

F-19 Stealth Fighter is a combat flight simulator developed and released in 1988 and 1990 by MicroProse, featuring a fictional United States military aircraft. It is the 16-bit remake of the 8-bit game Project Stealth Fighter, which was released for the Commodore 64 in 1987. It was also ported to the NEC PC-9801 in Japan only, and the DOS version was re-released on Steam distribution platform in 2015.

<span class="mw-page-title-main">HESA Saeqeh</span> Iranian fighter aircraft

The HESA Saeqeh, alternatively spelt Sa'eqeh; Saegheh, or Saeqeh-80, is an Iranian-built single-seat jet fighter, derived from the American Northrop F-5. A joint product of the Islamic Republic of Iran Air Force and the Iranian Ministry of Defence, it is the second generation of the Iranian Azarakhsh fighter. Saeqeh aircraft were tested successfully in Iran 20 September 2007.

<i>DarkSpace</i> 2001 video game

DarkSpace is a massively multiplayer real-time strategy computer game developed by PaleStar. Released in December 2001, DarkSpace involves multiplayer spaceship combat between three player-controlled factions.

<i>Wings</i> (1990 video game) 1990 video game

Wings is a World War I video game developed and published by Cinemaware. It was released for the Amiga in 1990. The action sequences are similar in style to those of the 1927 silent film Wings.

<span class="mw-page-title-main">Fairchild Republic A-10 Thunderbolt II</span> American close air support attack aircraft

The Fairchild Republic A-10 Thunderbolt II is a single-seat, twin-turbofan, straight-wing, subsonic attack aircraft developed by Fairchild Republic for the United States Air Force (USAF). In service since 1976, it is named after the Republic P-47 Thunderbolt, but is commonly referred to as the "Warthog" or simply "Hog". The A-10 was designed to provide close air support (CAS) to friendly ground troops by attacking armored vehicles, tanks, and other enemy ground forces; it is the only production-built aircraft designed solely for CAS to have served with the U.S. Air Force. Its secondary mission is to direct other aircraft in attacks on ground targets, a role called forward air controller-airborne; aircraft used primarily in this role are designated OA-10.

<i>F-117A Nighthawk Stealth Fighter 2.0</i> 1991 video game

F-117A Nighthawk Stealth Fighter 2.0 is the 1991 remake of the 1988-1990 Cold War combat flight simulator video game F-19 Stealth Fighter by MicroProse, itself a remake of the 1987's Project Stealth Fighter. The original PC version was updated with a corrected aircraft model once the Lockheed F-117 Nighthawk was declassified and with 256-color VGA graphics instead of the original's 16-color EGA, among other changes.

<i>Down in Flames</i> (video game) 2005 video game

Down in Flames is a computer video game for Microsoft Windows, developed by American studio Dan Verssen Games and published by Battlefront.com in 2005. Closely based on a card-driven tabletop game of the same name, Down in Flames is a turn-based simulation of dogfights between World War II fighter planes. Some parts of the game also involve escorting and intercepting bombers.

Paul Michael Bevilaqua is an aeronautics engineer at Lockheed Martin in California. In 1990, he invented the lift fan for the Joint Strike Fighter F-35B along with fellow Skunk Works engineer, Paul Shumpert.

<i>World of Tanks</i> Massively multiplayer online game

World of Tanks (WoT) is an armoured warfare-themed multiplayer online game developed by Wargaming, featuring 20th century (1910s–1970s) era combat vehicles. It is built upon a freemium business model where the game is free-to-play, but participants also have the option of paying a fee for use of "premium" features. The focus is on player vs. player gameplay with each player controlling an armored vehicle, from the time of Pre-World War 2 to the Cold War-era.

<i>Interstellar Marines</i> 2013 video game

Interstellar Marines is a science fiction first-person shooter video game being developed by indie studio Zero Point Software. It was added to Steam Greenlight on September 3, 2012 and later released on Steam Early Access on July 2, 2013.

<i>World of Warships</i> 2015 multiplayer online battle video game

World of Warships is a naval warfare-themed free-to-play multiplayer online game developed and published by the Cypriot game company Wargaming. Players control warships of choice and can battle other random players on the server, play cooperative battles against bots, or participate in an advanced player versus environment (PvE) battle mode. For the most skilled players, two seasonal competitive modes are also available.

<span class="mw-page-title-main">Shenyang FC-31</span> Fifth-generation jet fighter under development by Shenyang Aircraft Corporation

The Shenyang FC-31Gyrfalcon, also known as the J-31 or J-35, is a Chinese prototype mid-sized twinjet 5th-generation fighter aircraft developed by Shenyang Aircraft Corporation (SAC). The official nickname published by SAC is "Gyrfalcon", though it has also been referred to as the "F-60" or "J-21 Snowy Owl" in some media reports, or "Falcon Hawk" by some military enthusiasts. J-XX nomenclatures in the Chinese military are reserved for programs launched and financed by the People's Liberation Army, while the FC-31 plane was developed independently as a private venture by the aircraft manufacturer.

<i>War Thunder</i> Vehicular combat multiplayer game

War Thunder is a free-to-play vehicular combat multiplayer video game developed and published by Gaijin Entertainment. Announced in 2011, it was first released in November 2012 as an open beta with a worldwide release in January 2013; it had its official release on December 21, 2016. It has a cross-platform format for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, Oculus, and Vive. A spinoff game called War Thunder Mobile was released in May 2023 for Android, with an iOS version released in August 2023.

Total War: Arena was a strategy game under development by Creative Assembly and published by Wargaming Alliance. It was the first free-to-play title in the Total War series. Total War: Arena focused on online multiplayer, mixing elements of real-time strategy and multiplayer online battle arena gameplay. The game featured 10-vs-10 battles with each player controlling 3 units, each containing up to 100 warriors.

Wargaming Group Limited is a global video game company headquartered in Nicosia, Cyprus. The group operates across more than 16 offices and development studios globally. Initially focused on turn-based strategy and real-time strategy games, Wargaming switched to developing free-to-play online action games in 2009, including the military-themed team-based game World of Tanks, and later World of Warships,World of Warships Legends, World of Warplanes, World of Tanks Blitz, and World of Warships Blitz.

<i>Enlisted</i> (video game) 2021 squad-based tactical shooter video game

Enlisted is a free squad-based multiplayer tactical first-person shooter developed by Darkflow Software and published by Gaijin Entertainment. The game is set during World War II and revolves around major battles fought across all fronts of the war. It was an Xbox Series X/S launch title and timed console exclusive. On March 2, 2021, the closed beta went live on PlayStation 5. On April 8, 2021, the game was released on PC as an open beta test.

References

  1. "World_of_Warplanes – Global Wiki" (in Russian). Archived from the original on 2014-10-24. Retrieved 2014-10-24.
  2. World of Warplanes F.A.Q Archived 2013-11-24 at the Wayback Machine .Worldofwarplanes.com. Retrieved 2013-11-06.
  3. "World of Warplanes 2.0 Conquest Mode -- Common Test Notes - World of Warplanes". Worldofwarplanes.com. Archived from the original on 30 March 2019. Retrieved 20 April 2019.
  4. WorldOfWarplanes.eu Portal Tokens in World of Warplanes Archived 2016-07-18 at the Wayback Machine Wargaming.net 2016-03-29, Retrieved 2016-07-08.
  5. WorldOfWarplanes.eu Portal Archived 2016-06-25 at the Wayback Machine Wargaming 2016-03-15, Retrieved 2016-07-08.
  6. Rich McCormick. E3 2011: Wargaming.net announces World of Warplanes Archived 2013-11-12 at the Wayback Machine . Pcgamer.com June 2011. Retrieved 2013-11-06.
  7. IGN Staff. World of Tanks Invades Europe and North America Archived 2013-08-29 at the Wayback Machine . Ign.com April 2011. Retrieved 2013-11-06.
  8. Will Freeman. Learning to fly: The story behind World of Warplanes Archived 2014-01-01 at the Wayback Machine . Develop-online.net November 2013. Retrieved 2013-11-06.
  9. World of Warplanes Full Game Archived 2016-03-13 at the Wayback Machine . Loadedpcgames.com Retrieved 2013-11-06.
  10. World of Warplanes: Gamescom 2011 Debut Trailer Archived 2015-09-06 at the Wayback Machine . Videogamer.com August 2011. Retrieved 2013-11-06.
  11. Jef Reahard. World of Warplanes debuting at Gamescom Archived 2019-06-03 at the Wayback Machine . Massively.joystiq.com July 2011. Retrieved 2013-11-06.
  12. Команда разработчиков World of Warplanes примет участие в Игромире 2011 Archived 2014-01-01 at the Wayback Machine . Worldwarplane.ru сентябрь 2013. Retrieved 2013-11-06.
  13. Russel. World of Warplanes unveils USA aircraft Archived 2013-10-16 at the Wayback Machine . Gamingnexus.com December 2011. Retrieved 2013-11-06.
  14. John Papadopoulos. World of Warplanes – Global Alpha Test Starts Tomorrow Archived 2015-09-23 at the Wayback Machine . Dsogaming.com February 2012. Retrieved 2013-11-06.
  15. Jef Reahard. World of Warplanes closed beta starts today Archived 2014-05-11 at the Wayback Machine . Massively.joystiq.com May 2012. Retrieved 2013-11-06.
  16. World of Warplanes Soars into Open Beta Archived 2013-10-17 at the Wayback Machine . Worldofwarplanes.com July 2013. Retrieved 2013-11-06.
  17. BigWorld-Powered World of Warplanes is Most Anticipated European Game Archived 2013-11-12 at the Wayback Machine . Blog.bigworldtech.com August 2012. Retrieved 2013-11-06.
  18. World of Warplanes NDA Removed Archived 2014-01-01 at the Wayback Machine . Worldofwarplanes.com April 2013. Retrieved 2013-11-06.
  19. Samit Sarkar. World of Warplanes open beta now available Archived 2013-11-21 at the Wayback Machine . Polygon.com July 2013. Retrieved 2013-11-06.
  20. Craig Pearson. Chocks Away: World Of Warplanes Beta Opens Archived 2013-11-11 at the Wayback Machine . Rockpapershotgun.com July 2013. Retrieved 2013-11-06.
  21. Wargaming Europe (2018-06-18), World of Warplanes | Aces High, archived from the original on 2022-06-11, retrieved 2019-02-12
  22. World of Warplanes (2018-08-06), Bruce Dickinson Warplane Diaries: Spitfire, archived from the original on 2020-12-09, retrieved 2019-02-12
  23. 1 2 "World of Warplanes for PC Reviews". Metacritic . CBS Interactive. Archived from the original on 2014-12-14. Retrieved 2014-10-03.
  24. "World of Tanks publisher Wargaming talks about accelerating change in the game business". VentureBeat. 21 March 2016. Archived from the original on 2016-10-10. Retrieved 2016-10-06.
  25. Vrolijk, Marco (November 12, 2017). "World of Warplanes 2.0". Gamereactor. Archived from the original on January 10, 2019. Retrieved January 9, 2019.
  26. Barber, James (November 4, 2017). "'World of Warplanes' Reimagined & Relaunched in Version 2.0". Archived from the original on March 30, 2019. Retrieved March 30, 2019.
  27. Indie, Inside (October 16, 2017). "REVIEW – WORLD OF WARPLANES 2.0". Archived from the original on March 30, 2019. Retrieved March 30, 2019.