Order of War

Last updated
Order of War.jpg
Developer(s) Wargaming
Publisher(s) Square Enix
Composer(s) Jeremy Soule [1]
Platform(s) Microsoft Windows
ReleaseSeptember 22, 2009 [2]
Genre(s) Strategy
Mode(s) Single player, Multiplayer

Order of War is a World War II Strategy video game developed by Wargaming and published by Square Enix. It was released on September 22, 2009. [3]

Contents

Story

In the summer of 1944, World War II entered its end-game when the Allies launched two major operations that would drive back German forces on both the Western and Eastern Fronts at once. Order of War contains two campaigns, one American and one German. Order of War allows players to lead American forces to victory in the west and also places players in command of the German forces charged with repelling the Red Army's offensive in the east. [4]

Gameplay

Order of War features detailed graphics and a historically accurate storyline. [5] The main focus of the game that sets it apart from other strategy offers is the sweeping scale of battlefield vistas featuring company level engagements. Players take command of multiple unit types, including ground troops, artillery, tanks and aircraft in strategic assaults based on key missions and operations from 1944. [6] Order of War is a Real Time Strategy (RTS) game without requiring the player to manage traditional base building or resource collection activities. Much like the Relic Entertainment's Warhammer 40,000: Dawn of War series or the subsequent Company of Heroes , Order of War rewards players with reinforcement points over time for capturing command points that are spread out across the map. However, utilization of these points is similar to World in Conflict and Blitzkrieg.

Features

Reception

The game has received a mixed reception with a Metacritic score of 69/100 based on 39 critical reviews. [8]

Expansion

Released on October 10, 2010, Order of War: Challenge was mostly a multi-player extension, only its specific tutorials worked in single-player mode. This additional content required continued access to special servers for continuous DRM validation and play. The expansion was moderately well reviewed with a Metacritic score around 70. Square Enix announced in September 2013 that it was shutting down the Challenge servers due to the low popularity of the game. After these servers were shut down, Challenge became unplayable (both in a legal and technical fashion) and was completely removed from Steam, including from the on-disk libraries of users that already had purchased licenses for it. While other games have been removed from Steam's distribution channel before, Challenge has the dubious distinction of being the first game to be removed not just from the Steam store, but also automatically wiped from the disks of its users, while most other games were merely delisted from the store. The fact that Challenge was removed from the Steam users' game libraries in addition to being unavailable to purchase has led to concerns about digital ownership and sometimes even Square Enix being criticized by its users for the practice. [9] [10] [11] [12]

Related Research Articles

Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.

Tactical role-playing games, also known as strategy role-playing games and in Japan as simulation RPGs, are a video game genre that combines core elements of role-playing video games with those of tactical strategy video games. The formats of tactical RPGs are much like traditional tabletop role-playing games and strategy games in appearance, pacing, and rule structure. Likewise, early tabletop role-playing games are descended from skirmish wargames such as Chainmail, which were primarily concerned with combat.

SecuROM is a CD/DVD copy protection and digital rights management (DRM) system developed by Sony DADC. It aims to prevent unauthorised copying and reverse engineering of software, primarily commercial computer games running on Windows. The method of disc protection in later versions is data position measurement, which may be used in conjunction with online activation DRM. SecuROM gained prominence in the late 2000s but generated controversy because of its requirement for frequent online authentication and strict key activation limits. A 2008 class-action lawsuit was filed against Electronic Arts for its use of SecuROM in the video game Spore. Opponents, including the Electronic Frontier Foundation, believe that fair-use rights are restricted by DRM applications such as SecuROM.

<i>Star Wars: Battlefront II</i> (2005 video game) 2005 action shooter video game

Star Wars: Battlefront II is a 2005 first-person shooter and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts, it is a sequel to 2004's Star Wars: Battlefront and the second game in the Star Wars: Battlefront series. The game was released in PAL regions on October 28, 2005, on the PlayStation 2, PlayStation Portable (PSP), Microsoft Windows, and Xbox platforms, and in North America on November 1 of the same year. It was released on the PlayStation Store on October 20, 2009, for download on the PSP. The PSP version was developed by Savage Entertainment.

<i>Warhawk</i> (2007 video game) 2007 video game

Warhawk was a multiplayer third-person shooter video game developed by Incognito Entertainment for the PlayStation 3. It was a remake of an aerial warfare game of the same name, which was an early title on the original PlayStation. Santa Monica Studio assisted on development. It was the first PlayStation 3 game to be available both for download on the PlayStation Network and for retail on Blu-ray Disc. For the United States, Blu-ray Disc and PlayStation Network versions were released on August 28, 2007. The PlayStation Network version was released in Europe, Australia and Japan on August 30, August 31 and October 4 respectively. The Blu-ray Disc version was released in Australia and Europe on September 20 and September 21, respectively, but was not released in Japan.

<i>The Last Remnant</i> 2008 video game

The Last Remnant is a role-playing video game developed and published by Square Enix. It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. A PlayStation 3 version was originally announced as well, but this version was cancelled. A remastered version titled The Last Remnant Remastered was released on PlayStation 4 in December 2018 and for Nintendo Switch in June 2019. The game follows a teenage warrior on a quest to end the war, in a fictional world divided into multiple city-states and inhabited by four different species. Their past includes a conflict over "Remnants", magical artifacts of varying forms. The game features a unique battle system in which the player commands multiple groups, or "unions", of characters rather than individual units.

<i>Command & Conquer: Red Alert 3</i> 2008 video game

Command & Conquer: Red Alert 3 is a real-time strategy video game developed by EA Los Angeles and published by Electronic Arts. It was released in October 2008 in the United States and Europe for Microsoft Windows. An Xbox 360 version was released on November 11. In addition, Command & Conquer: Red Alert 3 – Ultimate Edition, the PlayStation 3 version which contains additional material was released on March 23, 2009, along with the OS X version by TransGaming. The game is a continuation of the Red Alert games within the Command & Conquer series. Command & Conquer: Red Alert 3 – Uprising, a stand-alone expansion pack, was released for Microsoft Windows in March 2009. It was offered via digital distribution.

<i>Audiosurf</i> 2008 video game

Audiosurf is a puzzle rhythm game created by Invisible Handlebar, a company founded by Dylan Fitterer. Its track-style stages visually mimic the music the player chooses, while the player races across several lanes collecting colored blocks that appear in sync with the music. The game was released on February 15, 2008 over Steam, a few days after winning the Independent Games Festival 2008 Excellence in Audio Award, heavily influenced by the soundtrack composed by Pedro Macedo Camacho. The full version was for a long time only available for purchase through Steam, but was later released as a retail product in Europe, by Ascaron. Audiosurf was the first third-party game to use Valve's Steamworks technology. The Zune HD version was also released as Audiosurf: Tilt. The sequel, Audiosurf 2, was released to Steam Early Access in 2013 and was taken out of early access in 2015.

<i>Yosumin!</i> 2007 video game

Yosumin! (よすみん。) is a puzzle video game released as a flash game for the personal computer. Later, it was ported to the Nintendo DS console and the Xbox 360. The game involves players manipulating a grid of "yosumin", or tiles to make color matches and eliminate a certain number before time runs out. Developed and published in Japan by Square Enix, the game was created to and brought to other platforms in an effort to expand their game portfolio and attract more casual players. The game has received mixed reviews, with some noting its originality and addictive gameplay, and others noting the game's limited nature.

<i>Dragon Quest Wars</i> 2009 video game

Dragon Quest Wars is a 2009 turn-based strategy video game developed by Intelligent Systems and published by Square Enix for the Nintendo DSi via its DSiWare download service. It is part of the Dragon Quest series and supports up to three other players in multiplayer.

<i>Front Mission Evolved</i> 2010 video game

Front Mission Evolved is a third-person shooter video game developed by Double Helix Games and published by Square Enix. Unlike previous Front Mission titles which have a tactical role-playing game structure, players engage in combat in real time on 3D maps using giant robotic weapons of war known as "Wanzers." The game also features a single player story mode and several multiplayer combat modes with up to eight players.

<i>Command & Conquer 4: Tiberian Twilight</i> 2010 video game

Command & Conquer 4: Tiberian Twilight is a real-time strategy video game, part of the Command & Conquer franchise, released on March 16, 2010. It constitutes a final chapter in the Tiberium saga. The game was originally intended to be an Asian market online-only version of Command & Conquer 3. It was released for download via online gaming distribution service Steam on March 19, 2010. Command & Conquer 4 also uses EA's own servers for online play, rather than GameSpy Servers which EA has relied on for previous Command & Conquer games. A closed beta of the game was released by EA to contest winners on November 21, 2009. The game received mixed reviews from critics.

<i>Mount & Blade: Warband</i> 2010 standalone video game expansion pack

Mount & Blade: Warband is the standalone expansion pack to the strategy action role-playing video game Mount & Blade. Announced in January 2009, the game was developed by the Turkish company TaleWorlds Entertainment and was published by Paradox Interactive on March 30, 2010. The game is available as a direct download from the TaleWorlds website, through the Steam digital distribution software, as a DRM-free version from GOG.com, or as a DVD with required online activation. The macOS and Linux versions were released on July 10, 2014, through Steam.

<span class="mw-page-title-main">Ubisoft Connect</span> Video game service by Ubisoft

Ubisoft Connect is a digital distribution, digital rights management, multiplayer and communications service developed by Massive Entertainment to provide an experience similar to the achievements/trophies offered by various other game companies. The service is provided across various platforms. Ubisoft Connect is used exclusively by first-party Ubisoft Entertainment games, and although some third-party ones are sold through the Ubisoft store, they do not use the Ubisoft Connect platform.

<i>Supreme Commander</i> (video game) 2007 video game

Supreme Commander is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation, and also the Spring remake. First announced in the August 2005 edition of PC Gamer magazine, the game was released in Europe on February 16, 2007, and in North America on February 20.

<i>Dungeon Defenders</i> 2010 video game

Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.

Always-on DRM or always-online DRM is a form of DRM that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication. The technique is meant to prevent copyright infringement of software. Like other DRM methods, always-on DRM has proven controversial, mainly because it has failed to stop pirates from illegally using the product, while causing severe inconvenience to people who bought the product legally due to the single point of failure it inherently introduces.

<i>NBA 2K14</i> 2013 basketball video game

NBA 2K14 is a 2013 basketball video game developed by Visual Concepts and published by 2K. The fifteenth installment in the series, it was released on October 1, 2013, for Microsoft Windows, PlayStation 3, and Xbox 360, and the PlayStation 4 and the Xbox One versions were released on the consoles' respective launch dates. LeBron James of the Miami Heat became the cover athlete, and also served as the music curator for the game. 2K Sports also released the DLC pack that as a bonus for pre-ordering the game, they would receive 10,000 VC, bonus content for "Path to Greatness" mode, adding James in the Blacktop mode and a signature skill for MyCareer mode. On August 14, 2013, 2K Sports announced that Crew Mode would return to this year's installment of NBA 2K. NBA 2K14 is the successor to NBA 2K13 and was succeeded by NBA 2K15 in the NBA 2K series.

References

  1. Park, Andrew (May 18, 2009). "Order of War Impressions - First Look". GameSpot. Retrieved 2009-05-21.
  2. "Order of War Set to Invade North America in September". IGN. September 2, 2009. Archived from the original on September 7, 2009. Retrieved 2009-09-03.
  3. Order of War Set to Invade North America in September IGN. September 2, 2009
  4. Order of War on worthplaying.com
  5. Order of War description on gamerankings
  6. Order of War Press Release on wargamer 22 April 2009.
  7. Order of War features on gaming.hexus.net
  8. 1 2 "Order of War for PC Reviews". Metacritic . Retrieved 2011-08-26.
  9. Erik Kane (2013-12-30). "Steam Removes Game 'Order Of War: Challenge' From User Libraries". Forbes . Retrieved 2014-02-08.
  10. James Plafke (2013-12-31). "Valve pulls a game from Steam library for the first time, even if you bought it". Geek.com. Archived from the original on 2014-01-22. Retrieved 2014-02-08.
  11. William Usher (2013-12-31). "Order Of War's Always-On DRM Fiasco Shows How Dangerous DRM Is". Gaming Blend . Retrieved 2014-02-08.
  12. Ryan Parreno (2014-01-01). "Order Of War: Challenge Is First Game Steam Removes From User Libraries". Gameranx . Retrieved 2014-02-08.