Resogun

Last updated

Resogun
Resogun logo.jpg
Developer(s) Housemarque
Climax Studios (PS3, Vita) [1]
Publisher(s) Sony Computer Entertainment
Producer(s) Ian Pickles [2]
Programmer(s) Harry Krueger
Composer(s) Ari Pulkkinen [3]
Platform(s) PlayStation 4
PlayStation 3
PlayStation Vita
ReleasePlayStation 4
  • NA: 15 November 2013
  • PAL: 29 November 2013
PlayStation 3 & PS Vita
  • EU: 17 December 2014
  • NA: 23 December 2014
Genre(s) Shoot 'em up
Mode(s) Single-player, multiplayer (PS4)

Resogun is a 2013 shoot 'em up video game developed by Housemarque and published by Sony Computer Entertainment for the PlayStation 4. Ports for PlayStation 3 and PlayStation Vita developed by Climax Studios were released the following year. It draws heavily from the games Defender and Datastorm , and is considered the spiritual successor to Housemarque's previous shoot 'em up games Super Stardust HD and Super Stardust Delta .

Contents

In the game, the player battles enemies and rescues trapped humans in a cylindrical, voxel-based world. The game was well received by video game journalists, who lauded its graphical prowess, fast-paced gameplay, and soundtrack. The game was criticized for its short length and lack of tutorials or explanations for several gameplay elements. Resogun won several awards, and was nominated for Action Game of the Year at the 17th Annual D.I.C.E. Awards, and also appeared at the 2014 GDC Choice Awards.

Gameplay

In Resogun, the player battles enemies in a cylindrical, voxel-based world. Here, the player fights off enemies coming from both directions as they wait for the next human to be released. Resogun PlayStation 4 screenshot.png
In Resogun, the player battles enemies in a cylindrical, voxel-based world. Here, the player fights off enemies coming from both directions as they wait for the next human to be released.

In Resogun, the player battles phases of enemies on five distinct, cylindrical, voxel-based levels: Acis, Ceres, Decima, Febris, and Mefitis. Each level is separated into three phases and includes a unique boss enemy. Although the primary goal of each level is to eliminate all enemies, including the boss, humans can be saved in order to gain a bonus score towards the player's final score. In order to save a human, it must first be released from its chamber by killing a set of "keepers." Upon release, the player can pick up the human and bring it to one of two safety points.

Three ships (Nemesis, Ferox, and Phobos) are available for selection; each ship has different levels of agility, boost, and overdrive. In addition, various upgrades and powerups are available to the player throughout each level. Overdrive, once charged, produces a powerful beam of energy that is capable of taking out large quantities of enemies. Boost acts as a speed boost and allows the player to escape from enemies, as well as destroy enemies by colliding with them. The nova-bomb produces a large explosion that clears all enemies currently on the level. These are limited in quantity but can be obtained through pickups. Ship upgrades and extra lives can also be obtained through pickups, or by saving humans. You can also choose from a selection of custom made skins for your ship made by other people online.

Upon completion of each level, the player will receive a bonus score. The amount of bonus score depends on various factors, including the number of humans saved and the number of nova-bombs preserved, to name a few. In addition, the game features two game modes: Single Level and Arcade. In Single Level mode, the player selects one single level and attempts to complete that level for a single high score. In Arcade Mode, however, the player continues to the next level after the successful completion of each level. Difficulties include Rookie, Experienced, Veteran, Master, and Hero. [4]

Development and release

Resogun was developed by Housemarque, an independent game development studio from Finland known for its previous shoot 'em up games, and published by Sony Computer Entertainment. Resogun draws heavy inspiration from the games Defender and Datastorm , and acts as the spiritual successor to Housemarque's most recent Super Stardust games ( Super Stardust HD and Super Stardust Delta ), from which it directly borrows certain gameplay mechanics like the boost power-up. [5] Harry Krueger, the lead programmer of Resogun, expanded on the inspiration for the game in an interview with S2P Magazine, explaining that "on the one hand, you have the classic shoot-and-survive gameplay of shoot 'em ups ... but there was this extra layer of gameplay there with micromanaging and saving the humans." [6] Despite being a launch title, Resogun makes extensive use of the PlayStation 4's hardware, with each level being built by nearly 200 million voxels. [5] Housemarque CEO Ilari Kuittinen stated that "we wanted to create a world which can break down into tiny pieces, so voxels were one of the options to use." [6]

The game went through several stylistic changes through development, partly due to Housemarque's initial uncertainty of the graphical capabilities of the PlayStation 4. [7] In the end, the developers struggled more with "how 'retro' the game had to look", going through several stages (including a colorful style reminiscent of games like Minecraft and Parodius ) until they settled with the neon aesthetic of the game. [7] Certain render-heavy visual effects were cut, however, to avoid placing too many fast-moving objects on the screen and to prevent visual clutter. [8] Many Housemarque developers have remarked that the PlayStation 4 was easier to develop for than the PlayStation 3, which played a role in creating the GPU-intensive levels of Resogun. Tommaso De Benetti, community manager at Housemarque, explained that many PlayStation 3 features were initially poorly documented, and that "we [didn't] have to spend an afternoon reverse engineering basic features" during the development of Resogun. [7]

Resogun was released in North America on 15 November 2013, in Europe on 29 November 2013, and in Japan on 22 February 2014 exclusively for the PlayStation 4 as one of two free titles offered to PlayStation Plus members. [9] Resogun was completed mere days before its release in North America, due to last-minute tweaks and polishing by the developers. [7] Prior to its release, a demo version of the game was playable at the Sony PlayStation booth at Gamescom 2013 and at the Eurogamer Expo in London. [10] On 24 June 2014, the first Resogun DLC, Resogun: Heroes, was released, featuring a new game world, two new game modes, a new and improved leaderboard, and new trophies. [2] [11] The second DLC, Resogun: Defenders was released on 17 February 2015. The expansion includes 2 new modes, namely Protector mode and Commando mode. Several smaller DLC was also released, which includes additional skins for the ships and the humans. The official soundtrack was released on 9 June 2015. All the additional content is free for owners of the Season Pass.

Reception

Resogun received a generally positive response from critics upon release. Ben Kuchera, writing for The Penny Arcade Report , declared Resogun as "the best PlayStation 4 launch game". [19] At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream critics, the game received an average score of 84 based on 66 reviews. [12] Brian Albert of IGN gave Resogun a score of 9.0/10, praising the fast-paced, lagless gameplay, the energetic music, and the co-op experience, but insisted that several boss fights were not challenging enough. [17] Peter Brown of GameSpot also praised the music, as well as the use of voxels, explaining that the "accompanying beat of the techno-laden soundtrack and the constant trickle of voxels are mesmerizing." [14] Brad Shoemaker of Giant Bomb described Resogun as "a real audio-visual treat", also praising the graphics and sound. [16]

Edge magazine gave Resogun a score of 8/10, praising Housemarque's use of voxels: "despite the modest expectations players might have ... Housemarque never wants you to forget that Resogun is running on new tech." [20] Christian Donlan of Eurogamer praised Resogun's gameplay elements and challenge, such as the need for the player to be aware of their surroundings in order to do well. [21] Eric L. Patterson of EGM gave Resogun a score of 9.0/10, describing it as "another expertly produced retro-inspired shooter from Housemarque." [22]

McKinley Noble of GamesBeat gave Resogun a score of 65/100, praising it for its graphics and challenging gameplay, but criticizing it for its lack of clarity with regard to gameplay elements; in particular, the lack of any kind of tutorial level or "training wheels". [18] Noble expanded on this by explaining that "some players might get bewildered when trying to figure out their weapons and when to use them, and the audio cues aren’t obvious enough to be helpful." [18] Noble also criticized the game's lack of appeal to players who wanted to "blitz through tons of levels" and "unlock extra ships", stating that "you won’t find much content past what's offered upfront." [18] Kyle Hilliard of Game Informer gave Resogun a score of 8/10, criticizing the graphics as "doing little to showcase the next generation", as well as the sound, which he described as "forgettable-yet-appropriate". [23] Hilliard praised the game for its controls, however, as well as the accessible and fun nature of the gameplay. [23] The game won several awards, and was nominated for Action Game of the Year at the 17th Annual D.I.C.E. Awards, in addition to appearing at the 2014 GDC Choice Awards. [24]

Related Research Articles

<i>Ikaruga</i> 2001 shoot em up video game

Ikaruga is a shoot 'em up developed by Treasure. It is the spiritual sequel to Radiant Silvergun (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation using a specially designed fighter called the Ikaruga which can flip between two polarities, black and white. This polarity mechanism is the game's key feature and the foundation for its stage and enemy design. All enemies and bullets in the game are either black or white. Bullets which are the same color as the player are absorbed while the others will kill the player. The game features both single-player and cooperative modes.

<i>Zanac</i> 1986 video game

Zanac (ザナック) is a shoot 'em up video game developed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the System—a part-organic, part-mechanical entity bent on destroying mankind.

<i>Dangun Feveron</i> 1998 arcade game

Dangun Feveron is a 1998 vertical-scrolling shooter arcade game developed by Cave and published by Nihon System in Japan. Players control a fighter craft and must destroy waves of enemies throughout a series of scrolling stages that increase in difficulty. The game's scoring system is designed to encourage players to destroy as many enemies possible, as points are subtracted based on how many enemies leave the screen. It is known for its elaborate disco-inspired presentation, soundtrack, and sassy voiceovers.

<i>Radirgy</i> 2005 shoot em up video game

Radirgy is a shoot 'em up video game developed by MileStone Inc. and released for the Sega NAOMI arcade platform in 2005. The story follows schoolgirl Shizuru Kamigusa in an age filled with radio waves which she is allergic to. She must save her father, who is developing a remedy for her sickness, from terrorists who have taken control of his company. The game features bullet hell gameplay elements and a distinct cel shaded graphical style.

<i>Killzone: Liberation</i> 2006 video game

Killzone: Liberation is a 2006 third-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation Portable. It is a spin-off of the Killzone series and the follow-up to Killzone, taking place two months after the original game. Killzone: Liberation is the only installment in the series to be released on the PlayStation Portable, and the first of only two for Sony's handheld consoles, the second of which was Killzone: Mercenary for the PlayStation Vita in 2013. An emulated version of the game was released on 20 June 2023 for the PlayStation 4 and PlayStation 5.

<i>Under Defeat</i> 2005 video game

Under Defeat is a shoot 'em up video game developed by G.rev and released in Japanese arcades in 2005. The game takes place in an alternate reality during World War II, where players control German-speaking characters fighting against English-speaking characters. Their vehicles are patterned after those of real-life Allied and Axis powers. A port for the Dreamcast was released in 2006 and marketed as the last game for the system, although two more were released the following year. The game was commercially successful, but received average reviews from critics because of its traditional and derivative gameplay.

<i>Super Stardust HD</i> 2007 video game

Super Stardust HD is a downloadable multidirectional shooter released for the PlayStation 3 by Sony Interactive Entertainment, developed by the Finnish company Housemarque. In Asian regions, it is known as Star Strike HD. In 2015, a port for the PlayStation 4, called Super Stardust Ultra, was released. In 2016, Super Stardust Ultra VR, a PlayStation VR-compatible version that contains Super Stardust Ultra, was released for the PlayStation 4. It is also available as paid downloadable content for Super Stardust Ultra.

<i>Fast Striker</i> 2010 video game

Fast Striker is a video game developed and published by German developer NG:Dev.Team in 2010 for the Neo Geo MVS. The player flies a space fighter craft through vertically scrolling levels to shoot waves of enemies. The game was later ported to Dreamcast, iOS, Neo Geo AES, PlayStation 4 and PlayStation Vita.

<i>Tom Clancys Rainbow Six: Shadow Vanguard</i> 2011 video game

Tom Clancy's Rainbow Six: Shadow Vanguard is a 2011 first-person shooter video game developed and published by Gameloft for iOS, Xperia Play and Android devices. The game is a remake of the original Tom Clancy's Rainbow Six video game.

<i>Super Stardust Delta</i> 2012 video game

Super Stardust Delta is a twin-stick multidirectional shooter video game for the PlayStation Vita handheld console. It is part of the Stardust series of games developed by the Finnish company Housemarque.

<i>Akai Katana</i> 2010 video game

Akai Katana is a bullet hell shooter video game developed by Cave that was released on August 20, 2010 in arcades. A video game console port, Akai Katana Shin, was released on the Xbox 360 on May 26, 2011 in Japan. Rising Star Games released the game in North America and Europe on May 15, 2012.

<i>Killzone Shadow Fall</i> 2013 video game

Killzone Shadow Fall is a 2013 first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 4. It is the sixth and most recent installment of the Killzone series. Killzone Shadow Fall was released on 15 November 2013 as a launch title for the PlayStation 4 in North America and 29 November 2013 in Europe. Taking place 30 years after the events of Killzone 3, Shadow Fall follows a new set of characters, putting players in the role of Lucas Kellan, a "Shadow Marshal", who is investigating a rising threat in the continuing war between Vekta and the Helghast.

<i>Knack</i> (video game) 2013 video game

Knack is a beat 'em up platform game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 4. The game was released in North America, Europe, and Australia in November 2013, and in Japan in February 2014, where it was available as a bundle with the console.

<i>Alienation</i> (video game) Shooter video game

Alienation is an action role-playing shooter video game developed by Housemarque and published by Sony Interactive Entertainment for the PlayStation 4. It was released in April 2016 worldwide. The game is an isometric twin-stick shooter in which one to four players defend themselves against an alien invasion on Earth through increasingly-difficult levels. Players can choose one of three character classes, each with its own abilities. Players can upgrade their weapons with collectables, known as upgrade cores.

<i>Geometry Wars 3: Dimensions</i> 2014 video game

Geometry Wars 3: Dimensions is a 2014 multidirectional shooter video game developed by Lucid Games and published by Activision under the Sierra Entertainment brand name. The game was released on November 25, 2014 for Microsoft Windows, OS X, Linux, PlayStation 3 and PlayStation 4, day later for Xbox 360 and Xbox One and in the middle of 2015 for iOS and Android. As the sequel to Geometry Wars: Retro Evolved 2, Geometry Wars 3: Dimensions is the first game in the series to be released on Sony platforms. It is the sixth installment in the Geometry Wars series and the first one developed after the creator of the series Bizarre Creations was shut down by Activision.

<i>Primal Carnage: Extinction</i> 2015 video game

Primal Carnage: Extinction is an asymmetrical multiplayer game released for Microsoft Windows and PlayStation 4. It features human versus dinosaur combat. Players choose which team to play on, and each team has a set of characters divided into classes. The game is a sequel to the 2012 Windows game Primal Carnage, which was developed by Lukewarm Media. Like its predecessor, it features similar first-person shooter human gameplay and third-person dinosaur gameplay.

<i>Nex Machina</i> 2017 video game

Nex Machina is a 2017 shoot 'em up video game developed and published by Housemarque. The game was released for PlayStation 4 and Windows on 20 June 2017. It received positive reviews from critics.

<i>Returnal</i> 2021 video game

Returnal is a 2021 roguelike third-person shooter video game developed by Housemarque and published by Sony Interactive Entertainment for the PlayStation 5. A port to Windows developed by Climax Studios was released on 15 February 2023. It follows Selene Vassos, an astronaut who lands on the planet Atropos in search of the mysterious "White Shadow" signal and finds herself trapped in a time loop.

<i>ESP Ra.De.</i> 1998 video game

ESP Ra.De. is a 1998 vertical-scrolling bullet hell arcade game originally developed by Cave and co-published by Atlus and Nihon System in Japan. Set in the year 2018, players assume the role from one of the three ESPers to overthrow Lady Garra and her Yaska syndicate from taking over Tokyo.

<i>Ghost Blade</i> 2015 video game

Ghost Blade is a 2015 vertically scrolling shooter video game developed and originally published by German studio HUCAST Games as an independent commercial release for the Dreamcast. It was re-released between 2017 and 2018 by JoshProd. A high-definition version titled Ghost Blade HD was also released for PlayStation 4, Wii U, Xbox One, PC, and Nintendo Switch. Controlling one of three fighter crafts, the player fights to protect Mars against the corrupt artificial intelligence Shira. Its gameplay consist of five stages, with players gathering collectible items and defeating enemies to build combos and maintain a high-score, while avoiding collision with their projectiles and obstacles.

References

  1. "Resogun Blasting to PS3, PS Vita on 12/23". 5 December 2014.
  2. 1 2 "Resogun Heroes Out Today: New World, New Modes, New Trophies". PlayStation.Blog. 24 June 2014. Retrieved 5 September 2014.
  3. "Bio - Ari Pulkkinen - AriTunesAriTunes". Ari Pulkkinen. Archived from the original on 29 July 2014. Retrieved 5 September 2014.
  4. "The first Hero of RESOGUN". Housemarque Blog. Archived from the original on 17 May 2014. Retrieved 15 May 2014.
  5. 1 2 Andrew Stevens (3 September 2013). "Gathering More Details On Resogun Interview with Housemarque - Playstation I Love You - PS4 - News - Reviews - Videos". Archived from the original on 14 July 2014. Retrieved 10 July 2014.
  6. 1 2 S2P Magazine (9 November 2013). "Making of - Resogun - Pure shooter - PS4 - YouTube". YouTube . Retrieved 10 July 2014.{{cite web}}: CS1 maint: numeric names: authors list (link)
  7. 1 2 3 4 Gamers Sphere (24 March 2014). "Exclusive Interview With Housemarque Studios - Gamers Sphere" . Retrieved 10 July 2014.
  8. GearNuke (31 October 2013). "Resogun Developer Interview: GPU Compute, VITA Port, Lighting, Install Size and More - GearNuke" . Retrieved 10 July 2014.
  9. Steimer, Kristine (31 October 2013). "PlayStation Plus: November Preview". blog.us.playstation.com. Retrieved 31 October 2013.
  10. Stapleton, Dan (20 August 2013). "Gamescom: Sony Announces Resogun for PS4". IGN . Retrieved 31 October 2013.
  11. "RESOGUN PS4 Gameplay Demo! Adam Sessler and Anthony Carboni with the PS4 PS+ Launch Title".
  12. 1 2 "Resogun reviews". Metacritic . Retrieved 6 March 2014.
  13. "Resogun reviews". Metacritic . Retrieved 18 December 2014.
  14. 1 2 Peter Brown (13 November 2013). "Resogun Review". GameSpot . Retrieved 6 March 2014.
  15. Lucas Sullivan (14 November 2013). "Resogun review - GamesRadar". GamesRadar . Retrieved 9 July 2014.
  16. 1 2 Brad Shoemaker (14 November 2013). "Resogun Review - Giant Bomb". Giant Bomb . Retrieved 9 July 2014.
  17. 1 2 Brian Albert (13 November 2013). "Resogun Review". IGN . Retrieved 6 March 2014.
  18. 1 2 3 4 McKinley Noble (13 November 2013). "Resogun: Next-gen graphics push a pretty shoot-em-up that quickly runs out of bullets (review) - GamesBeat - Games - by mckinleynoble". GamesBeat. Retrieved 9 July 2014.
  19. Ben Kuchera (14 November 2013). "Resogun is the best PlayStation 4 launch game, and may also be the hardest to master". The Penny Arcade Report . Archived from the original on 11 December 2013. Retrieved 6 March 2014.
  20. Edge staff (28 November 2013). "Resogun review". Edge . Retrieved 6 March 2014.
  21. Christian Donlan (29 November 2013). "Resogun review". Eurogamer . Retrieved 6 March 2014.
  22. Eric L. Patterson (18 November 2013). "EGM Review: Resogun - EGMNOW". EGM . Retrieved 10 July 2014.
  23. 1 2 Kyle Hilliard (14 November 2013). "The Accessible Next-Gen Shooter - Resogun - PlayStation 4 - www.GameInformer.com". Game Informer . Archived from the original on 16 November 2013. Retrieved 10 July 2014.
  24. Luke Karmali (7 February 2014). "The Last of Us Wins Game of the Year at DICE Awards 2014". IGN . Retrieved 6 March 2014.