Super Stardust | |
---|---|
Developer(s) | Bloodhouse Housemarque (MS-DOS) |
Publisher(s) | Team17 GameTek (MS-DOS) |
Series | Stardust |
Platform(s) | Amiga, CD32, MS-DOS |
Release | Amiga 1994 CD32
1996 [1] |
Genre(s) | Multidirectional shooter |
Mode(s) | Single-player, multiplayer |
Super Stardust is multidirectional shooter developed by Bloodhouse and published by Team 17 for the Amiga (AGA) in 1994 and CD32 in 1995. [2] The game was ranked the 26th best game of all time by Amiga Power . [3]
The CD32 version featured CD-DA soundtracks composed by Nicklas Renqvist and Niko Nyman [4] (Slusnik Luna). The game was ported to PC under the name Super Stardust '96. Super Stardust is a sequel to Stardust . An enhanced remake, entitled Super Stardust HD , was released in 2007 for the PlayStation 3 and in 2008 for the PlayStation Portable and is available to download from the European and US PlayStation Store. The next sequel, Super Stardust Delta , was released for the PlayStation Vita.
A Next Generation reviewer gave it one out of five stars, chiefly criticizing its nature as an Asteroids clone, but gave positive remarks regarding its graphics, music, and the power-ups. [5]
Amiga Format rated the game 90%, praising its graphics and gameplay. [6]
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Stardust is a single screen multidirectional shooter video game for the Amiga, released by the Finnish company Bloodhouse in 1993. The game is an Asteroids clone with enhancements, such as power-ups, shields, a high-energy techno module soundtrack, vivid use of colors and the occasional tunnel section that revolves around a sphere. The game's graphics drew critical acclaim for the aforementioned tunnels and the liberal use of ray-tracing. The company has since merged with Terramarque to form Housemarque.
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