This article needs additional citations for verification .(September 2014) |
Native name | シリコンスタジオ株式会社 |
---|---|
Romanized name | Shirikonsutajio Kabushiki-gaisha |
Company type | Public (K.K.) |
TYO: 3907 | |
Industry | Computer graphics video games |
Founded | 2000 |
Headquarters | , |
Key people | Teruyasu Sekimoto (Honorary Chairman) Shinichiro Kajitani (President and CEO) |
Products | Enlgihten YEBIS 3D Dot Game Heroes Bravely Default Bravely Second: End Layer |
Number of employees | 192 (as of November 2023) [1] |
Website | siliconstudio.co.jp English |
Silicon Studio Corporation is a Japanese computer graphics technology company and HR services provider based in Tokyo. As a technology development company, Silicon Studio has produced several products in the 3D computer graphics field, including middleware software, such as a post-processing visual effects library YEBIS, real-time global illumination technology, such as Enlighten, and Mizuchi, a physically based rendering engine. As a video game developer, Silicon Studio has worked on many different titles for several gaming platforms, most notably, the action-adventure game 3D Dot Game Heroes on the PlayStation 3, the role-playing video games Bravely Default and Bravely Second: End Layer on the Nintendo 3DS, and Fantasica on the iOS and Android mobile platforms.
Silicon Studio was established in 2000. It was founded by Teruyasu Sekimoto, who was formerly the senior vice president of Silicon Graphics (SGI). [2] Specializing from the start in rendering technology, research and development methods, post-processing visual effects, game content development, and online game solutions, Silicon Studio created four main studios to achieve the highest productivity in these areas.[ citation needed ] The research team at Silicon Studio developed several techniques related to fields in visual effects shown at the Computer Entertainment Developers Conference, such as post effect processing and global illumination. While traditionally a provider of middleware solutions for Japanese game developers, Silicon Studio has grown as an international company with a greater focus on the visibility of their products abroad.[ citation needed ]
Silicon Studio has partnerships with a number of companies, including Allegorithmic from France, Audiokinetic from Canada, Stainless Games from the UK, Kunos Simulazioni and Milestone from Italy, Microsoft and Pixar from the USA, Papergames [3] from China, and a number of Japanese companies including Nintendo, [4] Bandai Namco, DeNA, Dimps, FromSoftware, Idea Factory, Koei Tecmo, Marvelous, Sega, and Sony Computer Entertainment. [5] Silicon Studio has also partnered with the following companies: Vivante, [6] OTOY, [7] Square Enix, and Matchlock.
In February 2015, Silicon Studio was listed on the Tokyo Stock Exchange Mothers market. [8]
Games developed by Silicon Studio:
Release date | Titles | Genre | Publisher(s) | Platform(s) |
---|---|---|---|---|
2007 | Operation Darkness (Special Thanks) | Tactical role-playing | Xbox 360 | |
2009 | Onore no Shinzuru Michi Wo Yuke | Action | PlayStation Portable | |
3D Dot Game Heroes | Action-adventure | PlayStation 3 | ||
2010 | Three Kingdoms Card Battle | Social role-playing | Silicon Studio [9] | Mobage |
2012 | Bravely Default | Role-playing | Nintendo 3DS | |
Fantasica | Tactical role-playing | Silicon Studio [9] | Mobage | |
Muramasa: Princess Commander | Social card game | |||
2014 | Monster Takt | Role-playing | Silicon Studio [9] | Android, iOS |
2014 | Age of Ishtaria | Action role-playing | ||
2015 | Grand Sphere | Role-playing | Silicon Studio | Android, iOS |
Muramasa: Princess Commander -Miyabi- | Role-playing card game | |||
2015 | Bravely Second: End Layer | Role-playing | Nintendo 3DS | |
2017 | Terra Battle 2 | Role-playing | Android, iOS, PC | |
Enlighten is middleware that processes global illumination in real time. In August 2017, Silicon Studio obtained the rights to the real-time global illumination product "Enlighten" from Geomerics. [10] It supports 3D lightmaps and real-time ray tracing to improve the simulation of light in complex environments. This technology enables performance optimization and workflow simplification across multiple platforms, from consoles to mobile devices. Enlighten is integrated into Unreal Engine and supports physically-based lighting, dynamic weather, and time-of-day effects. [11]
Titles that have used Enlighten include: [12]
As of September 2024, Enlighten supports 7 platforms. These platforms include: Windows, Xbox Series X|S, PlayStation 5, PlayStation 4, Nintendo Switch, iOS and Android.
Bishamon – Bishamon is a particle effect authoring tool and runtime library that works for many gaming platforms. It is developed by a partner company and is integrated with the Orochi3 game development engine. [13]
Motion Portrait – Motion Portrait is a technology tool that can automatically animate a portrait. It supports both regular camera photos or non-realistic character drawings. [14]
Development for YEBIS originally began some time around 2004. [15] Notable video games that utilize YEBIS include: [16]
Software that support YEBIS include:
As of October 2024, YEBIS supports 11 platforms. These platforms include: Windows, Linux, macOS, Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, PlayStation VR, Nintendo Switch, iOS and Android.
YEBIS 2
YEBIS 2 is a post-processing middleware solution that allows developers to create high-quality lens-simulation optical effects. [19]
In June 2013, Silicon Studio announced that their next post-processing middleware solution, YEBIS 2, would be available for game developers on the PlayStation 4 and Xbox One development network. At the E3 Expo 2013, Square Enix’s tech demo Agni’s Philosophy was shown using YEBIS 2 post-processing effects. [20]
In August 2013, the YEBIS 2 tech demo "Rigid Gems" was featured in Google’s official unveiling of the Nexus 7 mobile tablet. [21] [22] YEBIS has also been used for the Xbox One launch title, Fighter Within . [23] In May 2014, Silicon Studio announced that their YEBIS 2 middleware was being utilized in the MotoGP 14 video racing game, developed by Milestone for PlayStation 4. [24] YEBIS 2 is also utilized by Square Enix's Luminous Studio engine, and the action role-playing game Final Fantasy XV which runs on the Luminous Studio engine. [17] In 2014, Allegorithmic announced that it had integrated YEBIS 2 with software such as Substance Designer 4.3 and Substance Painter, [25] which are supported by The Foundry's Modo software. [18] OTOY has also been using YEBIS for their real-time path tracing engine on PC. [15]
In 2015, Geomerics announced that it has integrated YEBIS 3 with the Forge lighting tool for the Enlighten 3 software. [26]
OROCHI3 – Orochi3 is an all-in-one game development engine. It supports PlayStation 4, Xbox One, PlayStation 3, PlayStation Vita, Xbox 360 and PC. [27] It was used by Bandai Namco Entertainment's fighting game Rise of Incarnates .[ citation needed ] An earlier version of Orochi was also used by Square Enix's third-person shooter arcade game Gunslinger Stratos in 2012. [28]
Mizuchi
A new real-time graphics engine that debuted in 2014, compatible with the PC and PlayStation 4 platforms.[ citation needed ] It is called Mizuchi, with the full title, Mizuchi: The Cutting-Edge Real-Time Rendering Engine. It is intended to be used for various different applications, including video game development, films, architectural and automobile visualization, and academic research. [29]
In September 2014, a tech demo running on the engine, called "Museum", was revealed. It received a positive reception for the high visual quality of its real-time graphics. [30] [31] In December 2014, Silicon Studio announced the Mizuchi engine will be compatible with the PC at 60 frames per second and the PlayStation 4 at 30 frames per second.[ citation needed ]
Stride, formerly known as Xenko and before that as Paradox, is a game development framework and C# game engine with an asset pipeline and a cross-platform runtime supporting iOS, Android, Windows UWP, Linux, and PlayStation 4. It was made free and open-source software in October 2014. [32] Xenko beta version 1.8x was then released finally out of beta in February 2017. [33] In April 2020, engine was renamed to Stride. [34]
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term "software engine" used more widely in the software industry.
RenderWare is a video game engine developed by British game developer Criterion Software.
Havok is a middleware software suite developed by the Irish company Havok. Havok provides physics engine, navigation, and cloth simulation components that can be integrated into video game engines.
CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including Sniper: Ghost Warrior 2 and SNOW. Warhorse Studios uses a modified version of the engine for their medieval RPG Kingdom Come: Deliverance. Ubisoft maintains an in-house, heavily modified version of CryEngine from the original Far Cry called Dunia, which is used in their later iterations of the Far Cry series. The Dunia engine would in turn be further modified and used in games such as The Crew 2.
PhysX is an open-source realtime physics engine middleware SDK developed by Nvidia as part of the Nvidia GameWorks software suite.
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
Crystal Tools is a game engine created and used internally by the Japanese company Square Enix. It combines standard libraries for elements such as graphics, sound and artificial intelligence while providing game developers with various authoring tools. The target systems of Crystal Tools are the PlayStation 3, the Xbox 360, Microsoft Windows and the Wii. This was decided with the intention of making cross-platform production more feasible. The idea for the engine sprang from Square Enix's desire to have a unified game development environment in order to effectively share the technology and know-how of the company's individual teams.
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a variety of desktop, mobile, console, augmented reality, and virtual reality platforms. It is particularly popular for iOS and Android mobile game development, is considered easy to use for beginner developers, and is popular for indie game development.
Ubisoft Anvil is a game engine created by Ubisoft Montreal and used in the Assassin's Creed video game series as well as other Ubisoft games. The engine is used on Microsoft Windows, macOS, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation 5, PlayStation Vita, Wii U, Xbox 360, Xbox One, Xbox Series X/S and Stadia. Ubisoft Anvil is one of the primary game engines used by Ubisoft along with Disrupt, Dunia, and Snowdrop.
Telekinesys Research Limited (TR), doing business as Havok Group, is an Irish software company founded on 9 July 1998 by Hugh Reynolds and Steven Collins, based in Dublin, Ireland, and owned by Microsoft's Ireland Research subsidiary. They have partnerships with Activision, Electronic Arts, Nintendo, Xbox Game Studios, Sony Interactive Entertainment, Bethesda Softworks and Ubisoft.
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine. As a result, the vast majority of their internally developed video games for the PlayStation 3 and Xbox 360 platforms were created on it, including four new titles and three remastered ports of past titles in the Resident Evil series. The visuals of the first games built with the engine were well received, and MT Framework has also won a CEDEC award.
Umbra is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Windows, Linux, iOS, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, handheld consoles, and other platforms. In 2021, Amazon acquired Umbra.
PhyreEngine is a license-only free to use game engine from Sony Interactive Entertainment, compatible with PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Nintendo Switch, Microsoft Windows, Google Android and Apple iOS. PhyreEngine has been adopted by several game studios and has been used in over 200 published titles.
Engine Software is a Dutch video game developer, located in Doetinchem, Netherlands, which specialized in handheld video games and digital platforms until 2011. In the period after (2011-present) they have become more active and known for high-end ports and adaptations of games to modern consoles, mobile, PC and streaming services like Stadia and Luna. Some of the best known games they have worked on include Puzzle Quest for the Nintendo DS, Terraria for PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One and Wii U, Killer7 Remastered for PC, Ni No Kuni: Wrath of the White Witch for Nintendo Switch and No More Heroes / No More Heroes 2 for Nintendo Switch.
Geomerics was a software company based in Cambridge, UK, that specialised in creating lighting technology for the video game industry.
Panta Rhei is a video game engine developed by Capcom, for use with 8th generation consoles PlayStation 4, Xbox One; as a replacement for its previous MT Framework engine.
Autodesk Gameware is a discontinued middleware software suite developed by Autodesk. The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. On July 12, 2017, Autodesk removed Scaleform, Beast, HumanIK, and Navigation from their online store, and announced the ending of support for the products.
Luminous Engine, originally called Luminous Studio, is a multi-platform game engine developed and used internally by Square Enix and later on by Luminous Productions. The engine was developed for and targeted at eighth-generation hardware and DirectX 11-compatible platforms, such as Xbox One, the PlayStation 4, and versions of Microsoft Windows. It was conceived during the development of Final Fantasy XIII-2 to be compatible with next generation consoles that their existing platform, Crystal Tools, could not handle.
Stride is a free and open-source 2D and 3D cross-platform game engine originally developed by Silicon Studio. It can be used to create video games for PC, mobile devices and virtual reality.
Snowdrop is a proprietary game engine created by Massive Entertainment and Ubisoft for use on Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Stadia, and Luna. It was revealed at E3 2013 with Tom Clancy's The Division, the first game using the engine. Snowdrop is one of the primary game engines used by Ubisoft along with Disrupt, Dunia, and Ubisoft Anvil.