| Fighter Within | |
|---|---|
| | |
| Developer(s) | Daoka |
| Publisher(s) | Ubisoft |
| Composer(s) | Winifred Phillips |
| Platform(s) | Xbox One |
| Release | November 22, 2013 |
| Genre(s) | Fighting |
| Mode(s) | Single-player |
Fighter Within is a Kinect-based fighting game developed by Belgian studio Daoka and published by Ubisoft. It was released on November 22, 2013 as an exclusive launch title for the Xbox One and a sequel to Fighters Uncaged (2010). [1] [2]
Fighter Within is panned by critics, with many considering it to be one of the worst video games of all time. X-One Magazine referred to it as one of the worst games in general. [3]
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| Aggregator | Score |
|---|---|
| Metacritic | 23/100 [3] |
| Publication | Score |
|---|---|
| Destructoid | 3/10 [4] |
| Edge | 2/10 [5] |
| Electronic Gaming Monthly | 2.5/10 [6] |
| Eurogamer | 1/10 [7] |
| Game Informer | 1/10 [8] |
| GameRevolution | 2/10 [9] |
| GameSpot | 2/10 [10] |
| GamesRadar+ | |
| GameZone | 2.5/10 [12] |
| Hardcore Gamer | 1.5/5 [13] |
| IGN | 2.7/10 [14] |
| Official Xbox Magazine (US) | 2/10 [15] |
| Polygon | 2/10 [16] |
| The Digital Fix | 1/10 [17] |
| Digital Spy |
Fighter Within received "generally unfavorable reviews" according to the review aggregation website Metacritic. It became notable for its negative reception. [3] The Kinect controls were criticized, with several reviews suggesting problems were just as prevalent as the Kinect for Xbox 360. [14] [6] Game Informer said, "Fighter Within is garbage." [8] GameZone's Mike Splechta said, "Fighter Within really showcases the larger problem with Kinect only games: they just don't work." [12] IGN said that the game was only able to adequately detect basic punches, describing the game as a "disjointed", "haphazard mess" due to its unpredictable motion detection, and considered its storyline to be "laughably bad" and a "flimsy excuse" to "fight [against] a long stream of AI opponents who look just as dumb as they fight." [14] GameSpot described its gameplay as requiring players to "stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated." [10]
Digital Spy gave the game a score of one star out of five, saying, "Perhaps as a tech demo and nothing more, Fighter Within would have raised a smile, but as a full-priced, next-generation it really isn't worth the time or money." [18] Metro similarly gave it a score of two out of ten, calling it "A bad game and a very poor start for next generation Kinect games, even if there is still some small cause for optimism beneath the bland fighting action." [19] The Digital Fix gave it a score of one out of ten, saying, "Fighter Within on the Xbox 360 would be a disaster reduced to a footnote, ignored and left to wither. As a launch title for the new generation it's worse: a parasite, feeding off the goodwill and desperation of early-adopters. Avoid, avoid, avoid." [17]