Bravely Second: End Layer

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Bravely Second: End Layer
Developer(s) Silicon Studio
  • JP: Square Enix
  • WW: Nintendo
Director(s) Kensuke Nakahara
Producer(s) Tomoya Asano [1]
Artist(s) Akihiko Yoshida [1]
Writer(s) Tomoya Asano
Shinji Takahashi
Souki Tsukishima
Composer(s) Ryo
Platform(s) Nintendo 3DS
  • JP: April 23, 2015
  • EU: February 26, 2016 [2]
  • AU: February 27, 2016
  • NA: April 15, 2016 [3]
Genre(s) Role-playing
Mode(s) Single-player

Bravely Second: End Layer(Japanese:ブレイブリーセカンド エンドレイヤー, Hepburn:Bureiburī Sekando: Endo Reiyā) [4] is a Japanese role-playing video game developed by Silicon Studio and published by Square Enix for the Nintendo 3DS, and is the sequel to Bravely Default . It was released by Square Enix in Japan on April 23, 2015, and by Nintendo in North America, Europe, and Australia in 2016. [5] [6]

Japanese is an East Asian language spoken by about 128 million people, primarily in Japan, where it is the national language. It is a member of the Japonic language family, and its relation to other languages, such as Korean, is debated. Japanese has been grouped with language families such as Ainu, Austroasiatic, and the now-discredited Altaic, but none of these proposals has gained widespread acceptance.

Hepburn romanization is a system for the romanization of Japanese that uses the Latin alphabet to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet and by the Japanese for romanizing personal names, geographical locations, and other information such as train tables, road signs, and official communications with foreign countries. Largely based on English writing conventions, consonants closely correspond to the English pronunciation and vowels approximate the Italian pronunciation.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.



Bravely Second is a traditional role-playing video game with turn-based action, and reuses the battle system of its predecessor Bravely Default . [7] This allows players to build up "brave points" (BP), or the number of user turns per character at any given time. On any turn, characters can "default", to guard, and gain an additional BP, or "brave" multiple times, to use up BP and act multiple times on the same turn.

<i>Bravely Default</i> Video game for the Nintendo 3DS

Bravely Default, known in Japan as Bravely Default: Flying Fairy, is a role-playing video game developed by Silicon Studio for the Nintendo 3DS handheld video game console. Bravely Default was originally released in 2012, while an expanded edition titled For the Sequel released in 2013 in Japan, Europe and Australia, and in 2014 in North America. Square Enix published the game in Japan, while Nintendo handled publishing duties overseas. The gameplay uses a turn-based battle system and job system, in addition to incorporating options to combine job abilities and adjust battle speed and random encounter rates.

New to the game is a chain-battle feature where a player who defeats a random encounter may continue to battle enemies in succession for greater risk and reward. [8] Players can receive up to three times the amount of experience; and money. This also allows the player to level up each character's "Job Points" (JP). Each character has access to many different jobs, (up to a total of 30) by gaining that job's asterisk. [9] The asterisk is usually held by another character in gameworld with that class.

Bravely Default's sidequests have been revamped; players encounter two Eternian asterisk holders in an argument about an ethical dilemma, and the player must resolve the conflict with the reward being the loser's asterisk. [10]


Two and a half years after the events of Bravely Default, [11] [12] Agnès Oblige has been elected the Pope of the Crystal Orthodoxy. She and Grand Marshal Braev Lee of the Duchy of Eternia seek to end hostilities between their groups with a formal peace treaty in the city of Gathelatio. The ceremony is interrupted by Kaiser Oblivion, leader of the Glanz Empire, and his cryst-fairy companion Anne, who abduct Agnès and imprison her in their floating fortress, the Skyhold. Yew Geneolgia, leader of Agnès' Crystalguard protectors, awakens a week after the attack and sets out to rescue her with fellow Crystalguard leaders Janne Engarde and Nikolai Nikolanikov. However, Janne and Nikolai are revealed to be moles for the Empire. Later guided by Agnès through a crystal shard she dropped when she was kidnapped, Yew assembles three companions: Eternian Ducal Guard captain Edea Lee, the daughter of Braev who aided Agnès in their first adventure, [13] Magnolia Arch, a young Ba'al Buster from the moon who is the sole survivor of an attack on her village and possesses an hourglass capable of localized time manipulation, and Tiz Arrior, a former comrade of Agnès and Edea who has been comatose for the past two and a half years. The group is unable to prevent the Kaiser from escaping in the Skyhold.

With the guidance of both Agnès and a mysterious "man with a purple pen", the party pursues the Skyhold across the world. During their travels, the Kaiser obtains a compass of space and time. The party also learns about the Sword of the Brave, a cursed sword that took Yew's older half-brother Denys' right arm after he tried to claim it; he was disinherited and vanished soon after. At the Fire Temple in Eisenberg, following their encounter with the mysterious Kyubi, the group find the Fire Crystal has been overcharged and realize that the Kaiser is summoning the Holy Pillar. The group hurries to Florem to intercept the Empire at the Water Crystal, where the man with the purple pen reveals himself to be a Celestial Being named Altair who has possessed Tiz since his near-death at the Great Chasm two years prior. Meanwhile, the Kaiser forces Agnès to dispel the shield around the Water Crystal and overcharge it to summon the Holy Pillar. The party attacks the Skyhold and kills Janne and Nikolai, both revealed to oppose the Orthodoxy due to its past corruption. Their deaths buy time for the Kaiser to use the compass to travel back in time with Agnès, but Anne has already sabotaged the compass to send the two to the distant future as she uses the Holy Pillar's power to destroy the Moon. The party defeats Anne in battle, but the destruction of the Moon ceases the flow of time and places the world in a state that would eventually end in inevitable destruction.

The party uses Magnolia's hourglass to go back in time to the peace ceremony and stop the Kaiser from abducting Agnès, learning his true identity is Yew's missing brother Denys. Denys escapes with the aid of Janne and Nikolai, but the party utilizes their memories of the previous timeline to stop Denys' plans while convincing his subordinates not to throw their lives away. Yew eventually corners Denys in the Geneolgia crypts, learning his brother's intent to use the compass to travel back in time to kill their family's founder to negate the corrupt misdeeds caused by their bloodline. Yew defeats Denys, and Agnès and Braev convince him to own up to his mistakes and create a world of peace in the present. However, Anne forces a Vestling to manifest the Holy Pillar to destroy the moon once again before Denys destroys her brooch. Anne responds by awakening Diamante, the Ba'al that ravaged Magnolia's home and concealed itself as the Skyhold, to destroy the group. Denys sacrifices himself by using the compass to send himself and Diamante to the end of time.

The party awakens in Caldisla, which Kyubi had displaced prior, and confront Anne when she attempts to use Norende's Great Chasm to summon Ba'als directly to Luxendarc. She reveals she is the older sister of Tiz and Edea's old enemy Airy; she manipulated them into defeating Airy as the intrusion of her "god" Ouroboros would pose a threat to her master Providence, the so-called "god" of the Celestial Realm. Anne explains that Providence created the Ba'als using the memories of Altair's lover Vega. After killing Anne, the group enters the Celestial Realm and frees Vega from Providence's control. After Altair and Vega depart in peace, the group is attacked by Providence, who breaks the fourth wall and attempts to delete the player's save file. The party stops Providence and destroys him.

Fourth wall Concept in performing arts separating performers from the audience

The fourth wall is a performance convention in which an invisible, imagined wall separates actors from the audience. While the audience can see through this "wall", the convention assumes, the actors act as if they cannot. From the 16th century onwards, the rise of illusionism in staging practices, which culminated in the realism and naturalism of the theatre of the 19th century, led to the development of the fourth wall concept.

When the group returns to Luxendarc, Tiz is revealed to be dying again now that Altair's soul has left him. A mysterious Adventurer, who has provided aid to Tiz since Norende's destruction, appears and takes Magnolia's hourglass back in time to give to Tiz at the start of his original adventure. The Adventurer, revealing herself to be a colleague of Altair's named Deneb, returns and informs the group that the hourglass, now with two and a half years' worth of hopes and dreams, will be able to renew his life. Agnès, possessing the hourglass, delivers it to the party and revives Tiz. In the game's epilogue, Agnès retires from her duties as the pope and settles down in Norende with Tiz while Edea sets out as the new Grand Marshall to secure the peace between Eternia and the Orthodoxy. Magnolia decides to remain on Luxendarc with Yew, and the two confess their love for each other. In a post-credits scene, having interacted with the party under the guise of their world's Alternis Dim in their dealings with Kyubi and the Empire, Tiz and Edea's old companion Ringabel is revealed to have become an agent of an interdimensional police force called the Planeswardens. He gives the Planeswardens confirmation that the Sword of the Brave exists.


As early as December 2012, talks of a sequel to Bravely Default arose, with producer Tomoya Asano requesting feedback from fans to be used for a sequel to the game. [14] Talks of a sequel also arose again in June 2013, when game developer Yasumi Matsuno announced that character designer and lead artist Akihiko Yoshida was working on a Bravely Default sequel. [15] [16] In August 2013, Square Enix announced Bravely Default: For the Sequel, an updated version of the original that would implement new gameplay ideas developed for a sequel in the series. [17] [18] The name Bravely Second was trademarked as early as September 2013. [19] The game's name was officially announced as Bravely Second in a December 2013 issue of Jump magazine. [20] being named after a gameplay mechanic from Bravely Default: For the Sequel. [21] Upon announcement, the game's only announced platform is the Nintendo 3DS. [22] The game was approximately 30% complete around the time of its official announcement. [1]

In December 2013, it was revealed that Yoshida had left Square Enix. [15] Despite this, he states he still plans on continuing to work on the Bravely games, [15] and Bravely Second will still retain the same anime art style established in the first game. [20] albeit with characters having slightly more realistic proportions, being slightly less chibi. [1] Initial brainstorming led to ideas such as having Magnolia wear a space suit or bunny ears, but this was ultimately scrapped to pursue a more "adult look", something the developers felt was missing in the first title. [23] Asano also confirmed that the game will stay story driven as opposed to exploration driven, as with the first game. [24] In April 2014, producer Tomoya Asano announced in Famitsu's Rumour Column that the scenario for the game was completed. [25] In late July 2014, Famitsu magazine revealed that Revo would not be returning to compose the soundtrack for the game due to conflicting schedules, and that Ryo from the band Supercell would be taking his place. [26]

On December 10, 2014, a trial version of the game was released on the Japanese Nintendo eShop. [27] A demo was released ahead of the game's full release, by Nintendo E-Shop download only, and contained content not present in the final game. [28] The demo, released as Bravely Second: The Ballad of the Three Cavaliers, allowed players to sample ten classes, as well as ten or more hours of gameplay. Some items that were collected in the demo can transfer into the main game. [28]


Aggregate score
Metacritic 81/100 [29]
Review score
Famitsu 36 of 40 (9/9/9/9) [30]

Bravely Second received positive reviews. Praise went towards the gameplay following on from the original game, and criticism went mostly towards the story and lack of differentiation from its predecessor.

In their review, Famitsu gave the game the score 36 of 40, consisting of the sub-scores 9, 9, 9, and 9. [30] Siliconera detailed and translated a series of responses from Japanese players including praise for the "Consecutive Chance" feature and criticism for overuse of memes and modern linguistics drawing comparisons to Hyperdimension Neptunia . [31]

Janine Hawkins from Polygon criticized the lack of innovation from its predecessor but praised the world and the writing, saying "The world is beautifully realized, and the writing is enjoyable"; Hawkins summarized her review as "Bravely Second takes after its predecessor almost to a fault." [32]

Mike Mahardy from Gamespot said "One could argue it feels more like an exceptional expansion than a true sequel" citing how "the combat, despite its sleek design, doesn't make any major improvements on the well established formula." Criticizing the writing, he adds "But in the end, Bravely Second transcends the limitations that its poor writing and redundant storyline create." [33]


Bravely Second was the best selling video game in Japan during its debut week, with 100,047 copies sold and 53.6% of the initial shipment sold out. [34] This was a lower debut than that of the original Bravely Default; during its launch week, 141,529 copies were sold, which corresponded to 85.68% of its first shipment. [35] By April 2017, 700,000 copies had been sold worldwide. [36]

In North America, the game was the ninth best-selling game of its debut month of April 2016, a feat deemed particularly impressive by VentureBeat, which noted was rare for a physical release of a niche genre like a JRPG. [37] In the United Kingdom, the game debuted at #12 on the All-Formats chart and #9 on the individual format chart that ranks the releases of multi-platform games per console as opposed to title. During its debut week, it was the highest selling game on a Nintendo platform. [38] [39]

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