Octopath Traveler II | |
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Developer(s) | |
Publisher(s) | Square Enix |
Director(s) | Keisuke Miyauchi |
Producer(s) | Tomoya Asano Masashi Takahashi |
Artist(s) | Naoki Ikushima |
Writer(s) | Takashi Hino Kakunoshin Futsuzawa |
Composer(s) | Yasunori Nishiki |
Engine | Unreal Engine 4 |
Platform(s) | |
Release |
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Genre(s) | Role-playing |
Mode(s) | Single-player |
Octopath Traveler II is a role-playing video game developed by Square Enix and Acquire and published by Square Enix. It is a sequel to Octopath Traveler (2018), and the third entry in the series after the prequel mobile game Octopath Traveler: Champions of the Continent (2020), though it features a new cast of characters and setting separate from prior games. It was released worldwide in February 2023, for Nintendo Switch, PlayStation 4, PlayStation 5 and Windows; it is the first Octopath game released on PlayStation platforms. Xbox One and Xbox Series X/S versions were released in June 2024.
Octopath Traveler II received positive reviews from critics.
Similar to the first Octopath Traveler , the game plays as a traditional JRPG. [1] The player moves between eight separate characters, each with their own purpose for traversing the game world. [2] Once again, each character has their own "path action" - a particular means for the player to have the respective character interact with non-player characters in the game world, often with the goal of getting reward items or characters to fight in support of their cause. [1] New to the sequel is there being distinct "daytime" and nighttime" segments of gameplay, with path actions being different depending on the time of day. [3] [4] For example, the player can choose to make the character Hikari duel characters in the daytime, in hopes of learning new skills for battle, but at night, there is the separate option to instead spend in-game currency to bribe characters for information or items. [4]
The game retains the turn-based battle system of the first game as well, including the "break" and "boost" systems. [1] [5] Every enemy has a number of hidden "weakness" attributes related to being weak to particular weapons or elements. [5] Once discovered, an indicator is shown onscreen, and if it is exploited enough times, a "break" occurs, temporarily weakening the enemy. [5] Every turn, "boost points" are accumulated, which can be used for extra moves in future turns. [5] New to the battle system are "Latent Powers", special abilities unique to a given character which recharge when taking damage or breaking the enemy. [5]
The game retains the six weapons from the first game, sword, spear, dagger, axe, bow, and staff. It also retains the six magical elements, fire, ice, lightning, wind, light, and darkness. Depending on the jobs each character has, it will allow them to use certain weapons and elements. Like the first game, there are 8 standard jobs, which once again are hunter, apothecary, thief, scholar, merchant, dancer, cleric, and warrior. All characters can have an additional job aside from their default one and can gain their skills, except for a few that are unique to the default character. Unlike the last game though, players can have a maximum of three characters aside from the default one on the same job. To get a character another job, players must find each of the guilds first. Aside from the eight standard ones, there are four unique jobs as well, Armsmaster, Arcanist, Conjurer, and Inventor, which offer more unique skills than the standard ones, and require the player to complete unique quests to unlock. Unlike the standard jobs, players can only assign a special job to just one character.
When the player starts the game, they will have to choose one of the eight characters to start their journey. The chosen character will then become the protagonist of the story. Said character cannot be removed from the active party until their story is completed. The character will also take the lead role in events that do not specify a certain character.
Unlike the first game, all eight characters will play through their first chapter entirely on their own, and may be joined by the others on the following chapters. However, except for the protagonist, players can choose to skip the first chapter of the other seven travelers.
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While Octopath Traveler II retains the same structure of following eight separate character's stories throughout the game, it follows eight new characters in a new setting separate from the prior games. [6] It takes place in the world of Solistia, a setting that is more modern than the prior game's medieval setting and is presented more like something from the nineteenth or twentieth centuries. For instance, the steam engine is pioneered during the game's events. [2] [4] [7]
The game's main cast includes:
Each character has between four and five story chapters focused solely on themselves, and two "Crossed Paths" chapters, in which two travelers collaborate on a goal.
Once all eight travelers' stories have been completed, as well as the four "Crossed Paths" chapters, a new chapter is unlocked called "The Journey for the Dawn". While camping outside, the travelers each receive visions of the Sacred Flames of Solistia going out. They wake up to find that the world has been placed under eternal night. Using Alpates's mirror, they set out to restore the Sacred Flames.
Through visions provided by the Sacred Flames and a journal written by Ori, the travelers learn the truth regarding the Moonshade Order's plans and the circumstances surrounding their respective journeys. The Dark Hunter, whose real name is Petrichor, is revealed to have captured the animal companion Ochette did not choose and commissioned Harvey to conduct experiments on it, mutating it into a monster known as the Darkling. Trousseau received a tome from Claude containing humanity's past and went insane as a result. The leader of the Order is revealed to be Temenos's friend Mindt, whose real name is Arcanette. Arcanette orchestrated the archbishop's murder, manipulated Kaldena into attempting to harness dark power, and ordered a member of a theater troupe Agnea befriended to locate the Sacred Flames.
Ori is revealed to have overseen the travelers' separate journeys, relaying information to the other members of the Order. Kazan, whose real name is revealed to be Oboro and is Ori's brother, manipulated Mugen's rise and fall to gain access to a cursed weapon, with which he uses to sacrifice Mugen's former general to snuff out one of the Sacred Flames. To snuff out the other Sacred Flames, Petrichor uses the Darkling to sacrifice herself, Arcanette sacrifices the theater troupe member, and Ori attempts suicide but stops short of completing it; Partitio's actions had restored her faith in humanity.
Arcanette reveals her plans to revive Vide and bring about eternal night based on his teachings. The travelers confront and defeat Arcanette before chasing Oboro to an altar on an island, at which he sacrifices himself to restore Vide. The travelers defeat Vide and restore the dawn to Solistia.
The game was first announced during a Nintendo Direct broadcast on September 13, 2022, with first live gameplay footage being shown a few days later at the Tokyo Game Show. [8] Like the prior 2 entries in the series, Octopath Traveler and Octopath Traveler: Champions of the Continent , the game uses a graphical style dubbed as "HD-2D" - an approach that recreates the 2D pixel-based graphics style of the 16-bit era of video games, and portrays it in a high-definition, 3D diorama style. [9] [10] At the time of announcement, the game was already estimated to be approximately 90% complete. [11] The game was released on February 24, 2023, for the Nintendo Switch, PlayStation 4, PlayStation 5, and Windows platforms. [6] A limited edition of the game with figurines of all eight main characters and an art book was also offered. [4] A demo of the game was made available on Nintendo Switch, PlayStation and Steam prior its release. [12] [13] Xbox One and Xbox Series X/S versions were announced during Tokyo Game Show 2023. [14] The Xbox versions released on June 5, 2024; the June 5 release included a patch for all platforms that included various difficult superbosses to fight in the postgame after clearing the main story. [15]
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Aggregator | Score |
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Metacritic | (NS) 84/100 [16] (PC) 83/100 [17] (PS5) 86/100 [18] |
Publication | Score |
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Digital Trends | 4/5 [19] |
Famitsu | 36/40 [20] |
Game Informer | 8.5/10 [21] |
GameRevolution | 9/10 [22] |
Hardcore Gamer | 4/5 [23] |
IGN | 7/10 [24] |
Nintendo Life | 9/10 [25] |
Nintendo World Report | 7.5/10 [26] |
NME | 4/5 [27] |
Push Square | 9/10 [28] |
RPGFan | 91/100 [29] |
Shacknews | 8/10 [30] |
Octopath Traveler II received "generally favorable" reviews, according to review aggregator Metacritic. [16] [17] [18]
While enjoying the visuals, Polygon criticized the narrative of the main party, "When fighting, considering their strengths and weaknesses and using their abilities in concert during turn-based battles is crucial. But come to a main story scene, and everyone but the single person directly involved will suddenly disappear." [31]
Others were more positive, with RPGFan asserting that the game improves on its predecessor, "Octopath Traveler II takes everything good about the first game, turns it up to 11, adds a few quality-of-life updates, and is, in fact, the superior game overall." [32]
The Nintendo Switch version of Octopath Traveler II was the second bestselling retail game during its first week of release in Japan, with 53,995 physical copies being sold across the country. The PlayStation 5 version was the eighth bestselling retail game in Japan throughout the same week, with 14,422 physical copies being sold, while the PlayStation 4 version sold 7,269 physical copies in the country, making it the eleventh bestselling retail game of the week in the country. [33]
The game sold 1 million units by June 2023. [34]
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