Octopath Traveler 0 | |
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Developer(s) |
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Publisher(s) | Square Enix |
Producer(s) | Hiroto Suzuki [1] |
Composer(s) | Yasunori Nishiki [2] |
Platform(s) | |
Release | December 4, 2025 |
Genre(s) | Role-playing |
Octopath Traveler 0 [a] is an upcoming role-playing video game developed by Square Enix and DokiDoki Groove Works, [3] and also published by Square Enix. A prequel to Octopath Traveler, the game will launch for the Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on December 4, 2025. [4]
The game features over 30 recruitable party members and allows for the formation of parties of 8 characters. The combat of Octopath Traveler 0 retains the break and boost battle system and turn-based combat from the Bravely Default series and earlier Octopath Traveler games. [4] According to Square Enix's initial press release, Octopath Traveler 0 will incorporate gameplay and story elements from Octopath Traveler: Champions of the Continent , the 2020 prequel to Octopath Traveler. [5] Producer Hiroto Suzuki stated that the main story, without any of the optional content, takes about 100 hours to complete. [1]
Players create a custom protagonist whose hometown of Wishvale is destroyed in a fire. The story is described as a "journey of restoration" as players must rebuild Wishvale using the game's town-building and farming features. [6] [7] The number of buildings that can be placed in Wishvale depends on the hardware the game is played on; PC, Xbox Series X/S, and PlayStation 5 players are allowed to place 500 buildings, while those playing on the original Nintendo Switch are only be able to place 250 buildings. Nintendo Switch 2 and PlayStation 4 players are able to place 400 buildings. [8] Compared to previous games, Square Enix added additional narrative content, new character backstories, and full voice-over work. [5]
Octopath Traveler 0 features a town-building system that lets players build a home base by placing buildings, crop fields, flora, paths and other structures on a given grid. [9] [7] These structures can be improved through exploration and battle. Players can recruit up to 30 possible companions who will join their party either as playable fighters or settlers. [4] [7] In combat, party members are arranged into an offense-focused frontline and a defensive backline, each comprising four characters, between which players can swap during battle. [7] Outside of Wishvale, players will often trigger random encounters that force their party into battle. Players must manage their party composition, their resources, and exploit strengths and weaknesses of enemies to "break" them. [9]
Octopath Traveler 0 takes inspiration from Square Enix's previous free-to-play prequel Octopath Traveler: Champions of the Continent which was released for iOS and Android . It overhauled Champions of the Continent's story and removed its gacha and mobile game mechanics. [10] Because the mobile game featured only partial voice acting, the developers asked the Japanese cast to deliver more natural performances when reprising their roles. The color palette and character illustrations also adopt a more muted and realistic tone. The map for the continent of Orsterra was painted by Italian painter and cartographer Francesca Baerald, who had also contributed her work to previous titles in the series. [1] [11] In an interview with Famitsu in early September 2025, producer Hiroto Suzuki stated that development was in its final stages. He explained that the title's "0" reflects the team’s wish for the game to be accessible to newcomers as well as existing fans. [1]
Octopath Traveler 0 was first showcased during the Nintendo Direct: Partner Showcase on July 31, 2025, alongside The Adventures of Elliot: The Millennium Tales , another one of Square Enix's upcoming HD-2D titles. [12] The showcase stated that the game would be available to play on both the Nintendo Switch and Nintendo Switch 2 on December 4, 2025. Square Enix confirmed in a blog post that, alongside the Switch release, the game would also launch on PlayStation 4 and PlayStation 5, Windows, and Xbox Series X/S. [13] A demo of the game featuring a character recruitment quest, a dungeon, and a boss fight was available for play at Gamescom and PAX West in 2025. [7] [14] Pre-orders went live the same day. [15]
Ethan Gach of Kotaku praised the game’s music and described its HD-2D art style as "still pretty and effective nostalgia bait." [16] GameSpot's Steve Watts highlighted the expanded party size of eight characters and the "Stardew Lite appeal" of the base-building mechanics, and called the soundtrack “stellar,” particularly during combat sequences. [7] Jordan Rudek of Nintendo World Report expressed initial concern that the game would be a straightforward console port of the mobile title but relieved by its emphasis on exploration, progression, and reworked combat. [17] Writing for TheGamer , Sam Woods commended the game’s intricate, tactical combat while criticizing the length of battle encounters. He concluded that, while the game was not suited to his own preferences, it would likely appeal to fans of the series. [18]