Mob Enforcer | |
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Developer(s) | Touchdown Entertainment |
Publisher(s) | ValuSoft (PC) Kemco (Xbox) |
Engine | Lithtech Jupiter |
Platform(s) | Windows, Xbox |
Release | Windows 11 June 2004 [1] Xbox 23 February 2005 |
Genre(s) | First-person shooter |
Mode(s) | Single player, multiplayer |
Mob Enforcer is a 2004 Mafia-related PC game developed by Touchdown Entertainment, then the maintainers of the LithTech engine for Monolith Productions. It was released on the Xbox a year later with multiplayer capabilities under the title Chicago Enforcer. [2] Multiplayer on Xbox Live was available to players until April 2010. Chicago Enforcer is now playable online again on the replacement Xbox Live servers called Insignia. [3] [4]
GameZone had a mixed review for the PC version, finding it entertaining for the effective gameplay, non-linear approach and authentic 1920s recreation, but criticized the lack of creativity and unforgiving enemies, stating that "the game gets repetitive and frustrating." [5] The Xbox port, however, had a much more negative reception. GameSpot gave the game a 2.3 out of 10, finding it a repetitive and ugly game, with broken gameplay that featured "AI either overpowered or underpowered" and "underwhelming weapons". [6] IGN gave a 4.1, with the review reading that "Any fun that could be squeezed out of this poorly designed title is negated by long loading times and unbalanced game mechanics." [7] TeamXbox was more forgiving with a 5.1, feeling that "some situations created by the AI are interesting and do a nice job of reflecting the style of gunplay that would have taken place during the 1930s". [8]