Kevin Cloud | |
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![]() Cloud at QuakeCon 2019 | |
Occupation | Video game artist |
Years active | 1985–present |
Kevin Cloud is an American video game artist. He graduated from LSU-Shreveport in 1987 with a degree in political science. Cloud acquired his first full-time job as a computer artist at Softdisk in 1985. [1] He was hired by id Software on March 10, 1992 [2] to work as an assistant artist to lead artist Adrian Carmack, where he remained to work on popular computer games such as Wolfenstein 3D , Doom , and Quake , climbing the ranks of the company. Prior to his career at id, he was employed by Softdisk as an editorial director, [3] where several other id founders worked. During that time he also worked as an illustrator for Softdisk's Commodore 64 disk magazine Loadstar . Cloud was an artist and co-owner of id until the ZeniMax Media merger in 2009, where he now serves as a senior producer. [4]
All games Cloud has worked on were developed by id Software unless stated otherwise.
Year | Title | Credited for | Original system(s) | Notes |
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1992 | Wolfenstein 3D | Artist and Documentation | MS-DOS | |
1993 | Doom | Artist | MS-DOS | |
1994 | Doom II | Artist | MS-DOS | |
1996 | Quake | Artist | MS-DOS | |
1997 | Quake II | Artist and Project Director | Windows | |
1999 | Quake III Arena | Artist | Windows | |
2003 | Wolfenstein: Enemy Territory | Executive producer | Windows Macintosh Linux | Developed by Splash Damage |
2004 | Doom 3 | Artist | Windows | |
2007 | Enemy Territory: Quake Wars | Executive producer | Windows Linux Mac OS X PlayStation 3 Xbox 360 | Developed by Splash Damage |
2009 | Wolfenstein | Executive producer | Windows PlayStation 3 Xbox 360 | Developed by Raven Software |
2016 | Doom | SnapMap Lead Producer | Windows, PlayStation 4, Xbox One, Nintendo Switch | |
2020 | Doom Eternal | Additional development support | Windows, Stadia, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S |