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Hovertank One | |
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![]() Hovertank One title screen | |
Developer(s) | id Software |
Publisher(s) | Softdisk |
Director(s) | Tom Hall |
Designer(s) | Tom Hall |
Programmer(s) | John Carmack, John Romero |
Artist(s) | Adrian Carmack |
Engine | Prototype of Wolfenstein 3D engine |
Platform(s) | DOS |
Release | |
Genre(s) | Vehicular combat game, first-person shooter [3] |
Mode(s) | Single-player |
Hovertank One, [1] also known under a variety of other names (Hovertank or Hovertank 3D [4] [lower-alpha 1] ), is a vehicular combat game developed by id Software and published by Softdisk in April 1991.
Hovertank One is set during a nuclear war. In Hovertank One, the player controls Brick Sledge, a mercenary hired by an unknown organization (referred to by the game as the "UFA") to rescue people from cities under the threat of nuclear attack (largely political activists or scientists), both by the government and by large corporations. However, the cities are also full of mutated humans, strange creatures and enemy hovertanks.
The player must drive a hovertank through the levels and try to find the people Brick is supposed to rescue. There are many enemies in the levels, who are hunting down the people as well as the player. The player can keep track of both people and enemies in the radar box at the bottom of the screen. There is a timer that counts how long until the nuke is dropped. Once all the living people are collected a yellow teleporter appears somewhere in the level, and the player must find it to win. The player receives their fee, based on the number of people safely rescued, and how fast the operation was completed. All damage to the hovertank is repaired at the end of the level.
John Carmack's research in the game's engine took six weeks, two weeks longer than any id engine before it. The engine written for this game was expanded upon with texture mapping to make Catacomb 3-D , and then later still with raycasting for Wolfenstein 3D . Following the engine's completion, the id staff decided on the nuclear war theme and developed the game. Adrian Carmack enjoyed drawing the monsters and other ghoulish touches. [5] The credits are John Carmack and John Romero as programmers, Tom Hall as game designer and Adrian Carmack as video game artist.
The source code to the game, owned by Flat Rock Software, was released in June 2014 under GNU GPL-2.0-or-later in a manner similar those done by id and partners. [6]
Hovertank One is a landmark 3D game. Other 3D titles at the time, such as flight simulators and other games (such as Alpha Waves ) that had more detailed environments, were noticeably slower. [5] A similar engine was used by MIDI Maze for the Atari ST in 1987, as well as Wayout for the Apple II from 1982 and The Eidolon from 1985 for the Atari 8-bit.
Doom is a first-person shooter game developed and published by id Software. Released on December 10, 1993, for DOS, it is the first installment in the Doom franchise. The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons. The game begins on the moons of Mars and finishes in hell, with the player traversing each level to find its exit or defeat its final boss. It is an early example of 3D graphics in video games, and has enemies and objects as 2D images, a technique sometimes referred to as 2.5D graphics.
id Software LLC is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.
Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.
Commander Keen is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and 1991, while the 2001 Commander Keen was released for the Game Boy Color. The series follows the eponymous Commander Keen, the secret identity of the eight-year-old genius Billy Blaze, as he defends the Earth and the galaxy from alien threats with his homemade spaceship, rayguns, and pogo stick. The first three episodes were developed by Ideas from the Deep, the precursor to id, and published by Apogee Software as the shareware title Commander Keen in Invasion of the Vorticons; the "lost" episode 3.5 Commander Keen in Keen Dreams was developed by id and published as a retail title by Softdisk; episodes four and five were released by Apogee as the shareware Commander Keen in Goodbye, Galaxy; and the simultaneously developed episode six was published in retail by FormGen as Commander Keen in Aliens Ate My Babysitter. Ten years later, an homage and sequel to the series was developed by David A. Palmer Productions and published by Activision as Commander Keen. Another game was announced in 2019 as under development by ZeniMax Online Studios, but was not released.
John D. Carmack II is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games Commander Keen, Wolfenstein 3D, Doom, Quake, and their sequels. Carmack made innovations in 3D computer graphics, such as his Carmack's Reverse algorithm for shadow volumes.
Alfonso John Romero is an American director, designer, programmer and developer in the video game industry. He is a co-founder of id Software and designed their early games, including Wolfenstein 3D (1992), Doom (1993), Doom II (1994), Hexen (1995) and Quake (1996). His designs and development tools, along with programming techniques developed by id Software's lead programmer, John Carmack, popularized the first-person shooter (FPS) genre. Romero is also credited with coining the multiplayer term "deathmatch".
Catacomb 3-D is a first-person shooter video game, the third in the Catacomb series, the first of which to feature 3D computer graphics. It was developed by id Software and originally published by Softdisk under the Gamer's Edge label, released in November 1991. The player takes control of the high wizard Petton Everhail, descending into the catacombs of the Towne Cemetery to defeat the evil lich Nemesis and rescue his friend Grelminar.
Tom Hall is an American game designer best known for his work with id Software on titles such as Doom, Wolfenstein 3D and Commander Keen. He has also been the co-founder of Ion Storm, together with his friend and colleague John Romero. During his years in the company, Hall designed and produced Anachronox and was also actively involved in the development of Deus Ex.
Adrian Carmack is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack. The founders met while working at Softdisk's Gamer's Edge division and started id in 1991. Adrian Carmack's primary role at the company was as an artist, including work on Commander Keen, Wolfenstein 3D, Doom, Hexen: Beyond Heretic, Quake, Quake II and Quake III Arena. He is credited as the creator of Doom's grotesque, gory art style as well as the term "gibs". During the development of Doom, Adrian built clay models of the baron of hell, the Doomguy, and the cyberdemon before Gregor Punchatz was hired.
Softdisk was a software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines. It was affiliated and partly owned by paper magazine Softalk at founding, but survived its demise.
Doom, a first-person shooter game by id Software, was released in December 1993 and is considered one of the most significant and influential video games in history. Development began in November 1992, with programmers John Carmack and John Romero, artists Adrian Carmack and Kevin Cloud, and designer Tom Hall. Late in development, Hall was replaced by Sandy Petersen and programmer Dave Taylor joined. The music and sound effects were created by Bobby Prince.
Catacomb Abyss is a fantasy themed first-person shooter (FPS) game developed by Softdisk and released in November 1992 for DOS. It is the fourth entry in the Catacomb series of video games. Its predecessor, Catacomb 3-D, was developed by id Software as part of a contract with Softdisk. When the contract ended, Softdisk kept ownership of both the 3D engine as well as the intellectual property of Catacomb 3-D. The company formed a new, in-house team to develop three sequels, known as the Catacomb Adventure Series. This trilogy consists of Catacomb Abyss, Catacomb Armageddon and Catacomb Apocalypse. Softdisk published a shareware version of Catacomb Abyss, which could be freely distributed and played to encourage gamers to purchase the full trilogy.
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game Rage in 2011, the engines lacked official designation and as such were simply referred to as the Doom and Quake engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine.
Catacomb is a 2-D top-down third-person shooter developed and published by Softdisk. It was originally created for the Apple II, and later ported to the PC. It supports EGA and CGA graphics. Catacomb is programmed by John Carmack, who would later work on successful games such as Wolfenstein 3D and Doom. The fast action and the ability to strafe in Catacomb foreshadow Carmack's later work. The enemy movement code in Wolfenstein 3D is based on code from Catacomb.
Commander Keen is a side-scrolling platform video game developed by David A. Palmer Productions and published by Activision in June 2001 for the Game Boy Color. Part of the Commander Keen series, it was released ten years after the first seven episodes in 1990–91. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through three alien worlds to collect three plasma crystals to prevent the weapon they power, built by several enemies from previous games, from destroying the universe. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
Commander Keen in Aliens Ate My Babysitter is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the Commander Keen series, though it is numbered as the sixth, as Commander Keen in Keen Dreams is outside of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through an alien world to rescue his kidnapped babysitter. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
ScubaVenture: The Search for Pirate's Treasure is a 1993 action video game. The game was developed by Apogee on contract for Softdisk in 1991, and was marketed as a Softdisk game; Apogee developed the title on behalf of id Software, in order to let them focus on developing Wolfenstein 3D (1992).
Slordax: The Unknown Enemy is a vertically scrolling shooter for MS-DOS, published by the software company Softdisk in 1991. The game has 16-color graphics that scroll smoothly across the screen, which was technically impressive for a PC game at that time. Slordax was developed at Softdisk in September and October 1990 by programmers John Carmack and John Romero, game designer Tom Hall and artist Adrian Carmack. It was the first game that they developed as a team. Soon after they would leave Softdisk to form their own game company, called id Software.
Hovertank was the first fast-action, first-person shooter for the computer. Id had invented a genre.