MIDI Maze

Last updated
MIDI Maze
MIDI Maze.jpg
Cover art
Developer(s) Xanth Software F/X
Publisher(s) Hybrid Arts (ST)
Bullet-Proof Software (GB, SNES)
Riverhillsoft (PC, GG)
Platform(s) Atari ST, Game Boy, Game Gear, SNES, Super CD-ROM²
ReleaseAtari ST
Game Boy
  • NA: December 1991
SNES
  • NA: September 1992
Super CD-ROM²
  • JP: November 26, 1993
Game Gear
  • JP: December 17, 1993
Genre(s) First-person shooter
Maze
Mode(s) Multiplayer

MIDI Maze, also known as Faceball 2000, is a networked first-person shooter maze game for the Atari ST developed by Xanth Software F/X and released in 1987 by Hybrid Arts. The game takes place in a maze of untextured walls. The world animates smoothly as the player turns, much like the earlier Wayout , instead of only permitting 90 degree changes of direction. Using the MIDI ports on the Atari ST, the game is said to have introduced deathmatch combat to gaming in 1987. It also predated the LAN party concept by several years. The game found a wider audience when it was converted to Faceball 2000 on the Game Boy.

Contents

Gameplay

Atari ST gameplay ST Midi Maze.png
Atari ST gameplay

Up to 16 computers can be networked in a "MIDI Ring" by daisy chaining MIDI ports that are built into the Atari ST series.

The game area occupies only roughly a quarter of the screen and consists of a first-person view of a flat-shaded maze with a crosshair in the middle. All players are shown as Pac-Man-like smiley avatars in various colors. [1] [2] Bullets are represented as small spheres.

The game is started by a designated master machine, which sets rules, divides players into teams, and selects a maze. A number of mazes come with the game, and additional mazes can be constructed using a text-editor.

Development

The original MIDI Maze team at Xanth Software F/X consisted of James Yee as the business manager, Michael Park as the graphic and networking programmer, and George Miller writing the AI and drone logic.[ citation needed ]

Ports

A Game Boy version was developed by Xanth, and published in 1991 by Bullet-Proof Software, with the title Faceball 2000. [3] James Yee, owner of Xanth, had the idea of porting the 520ST application to the Game Boy. George Miller was hired to rewrite the AI-based drone logic, giving each drone a unique personality trait.[ citation needed ] This version allows two players with a Game Link Cable, or up to four players with the Four Player Adapter.

It is often rumored that the Game Boy version would allow up to 16 players by daisy-chaining Four Player Adapters, which is not the case. According to programmer Robert Champagne, the game does contain a 16-player mode; however, it requires a special connector that would be bundled with the game, to create a "chain" of Game Link Cables. As Nintendo did not allow them to do so, that connector was never released, so the 16-player mode cannot be enabled using Game Boy systems. [4] However, a method exists for players to daisy chain Game Boy Advance link cables, where each purple end connects to the hub of another cable and the gray ends connecting to a Game Boy Advance, to allow up to 15 players. [5]

A Super Nintendo version, also titled Faceball 2000, was released in 1992, supporting two players in split-screen mode. This version features completely different graphics and levels from the earlier Game Boy version. A variety of in-game music for this version was composed by George "The Fat Man" Sanger. [6]

A Game Gear version, also titled Faceball 2000, was released to the Japanese market by Riverhill Soft. [7] It is a colorized version of the monochrome Game Boy version, supporting two players with two handheld consoles connected by the Gear-to-Gear Cable.

A PC-Engine CD-ROM version, titled only Faceball (フェイスボール), was released in Japan by Riverhill Soft.[ citation needed ]

Unreleased ports

A port of MIDI Maze for Atari 8-bit computers was developed by Xanth, but cancelled circa 1989. A prototype was eventually found and the ROM was released. [8] [9]

According to Robert Champagne, other unreleased ports were worked on at Xanth, including IBM PC and NES. [10]

A port for Nintendo's Virtual Boy console, to be titled NikoChan Battle (ニコちゃんバトル) in Japan, was almost completed, but canceled as the system was discontinued in late 1995. [11] A prototype was found in 2013, and the ROM was subsequently released. [12] [13]

Reception

In 1994, Sandy Petersen reviewed the game for Dragon magazine, giving it 2 out of 5 stars. [18] Super Gamer magazine gave an overall review score of 82% writing: "Ultra successful on the little Game Boy, this 3-D maze shoot-'em-up has been totally uprated for the SNES." [19]

Entertainment Weekly picked Faceball 2000 as the #5 greatest game available in 1991, saying: "The Game Boy meets virtual reality (i.e., artificial, computer-enhanced, first-person perspective). In Faceball 2000, you assume the identity of a Holographically Assisted Physical Pattern Yielded for Active Computerized Embarkation — or HAPPYFACE — and hunt down your opponents. You can play alone or link up with as many as three additional players. More fun than real-life tag, and much more stimulating." [20] CNET Gamecenter called MIDI Maze one of the 10 most innovative computer games of all time. [21] In 2018, Den of Geek ranked the game 25th on their "25 Underrated Game Boy Games." [22]

Legacy

Personal Computer World said that in 1987, MIDI Maze introduced the concept of deathmatch combat, using the built-in MIDI ports of the Atari ST for networking. [23] The Gamer listed it as among ten games that revolutionized first-person shooters, [24] which was also noted by Nostalgia Nerd [25] and VG247. [26] Ask.Audio marveled at how it used the Atari ST's MIDI port for multiplayer gaming, [27] also noted by Paleotronic. [28] Nomad's Reviews listed it as among the original first-person shooters, [29] as did GamesRadar. [30]

MIDI-Maze II was later developed by Markus Fritze for Sigma-Soft and released as shareware.[ citation needed ]

iMaze is an open source clone of the game for Unix-like systems. [31]

See also

Related Research Articles

<i>Earthworm Jim</i> (video game) 1994 video game

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to a number of other video game consoles.

<i>Battlezone</i> (1980 video game) 1980 video game

Battlezone is a first-person shooter tank combat game released for arcades in November 1980 by Atari, Inc. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold.

<i>Hovertank One</i> 1991 video game

Hovertank One, also known under a variety of other names, is a vehicular combat game developed by id Software and published by Softdisk in April 1991.

A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system, on different computing systems via a local area network, or via a wide area network, most commonly the Internet. Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games.

<i>Ms. Pac-Man</i> 1982 video game

Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.

<i>Maze</i> (1973 video game) 1973 video game

Maze, also known as Maze War, is a 3D multiplayer first-person shooter maze game originally developed in 1973 and expanded in 1974. The first version was developed by high school students Steve Colley, Greg Thompson, and Howard Palmer for the Imlac PDS-1 minicomputer during a school work/study program at the NASA Ames Research Center. By the end of 1973 the game featured shooting elements and could be played on two computers connected together. After Thompson began school at the Massachusetts Institute of Technology (MIT), he brought the game to the school's computer science laboratory in February 1974, where he and Dave Lebling expanded it into an eight-player game using the school's Digital Equipment Corporation PDP-10 mainframe computer and PDS-1 terminals along with adding scoring, top-down map views, and a level editor. Other programmers at MIT improved this version of the game, which was also playable between people at different universities over the nascent ARPANET. Due to the popularity of the game, laboratory managers at MIT both played it while also trying to restrict its use due to the large amount of time students were spending on it. There are reports that the Defense Advanced Research Projects Agency (DARPA) at one point banned the game from the ARPANET due to its popularity.

<i>Wordtris</i> 1991 video game

Wordtris is a Tetris offshoot designed by Sergei Utkin, Vyacheslav Tsoy and Armen Sarkissian and published by Spectrum HoloByte in 1991 for MS-DOS compatible operating systems. A port to the Game Boy, by Realtime Associates, and Super Nintendo Entertainment System were released in 1992.

Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development.

<i>Super Off Road</i> 1989 racing video game

Ivan "Ironman" Stewart's Super Off Road is an arcade video game released in 1989 by Leland Corporation. The game was designed and managed by John Morgan who was also lead programmer, and endorsed by professional off-road racer Ivan Stewart. Virgin Games produced several home versions in 1990. In 1991, a home console version for the Nintendo Entertainment System was later released by Leland's Tradewest subsidiary, followed by versions for most major home formats including the Master System, Genesis, Super NES, Amiga, and MS-DOS. A port for the Atari Jaguar was announced but never released. Some of the ports removed Ivan Stewart's name from the title due to licensing issues and are known simply as Super Off Road.

<i>Shamus</i> (video game) 1982 video game

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

<i>Krustys Fun House</i> 1992 video game

Krusty's Fun House is a puzzle video game based on the animated sitcom The Simpsons.

<i>Tank</i> (video game) 1974 arcade game

Tank is an arcade game developed by Kee Games, a subsidiary of Atari, and released in November 1974. It was one of the few original titles not based on an existing Atari property developed by Kee Games, which was founded to sell clones of Atari games to distributors as a fake competitor prior to the merger of the two companies. In the game, two players drive tanks through a maze viewed from above while attempting to shoot each other and avoid mines, represented by X marks, in a central minefield. Each player controls their tank with a pair of joysticks, moving them forwards and back to drive, reverse, and steer, and firing shells with a button to attempt to destroy the other tank. The destruction of a tank from a mine or shell earns the opposing player a point, and tanks reappear after being destroyed. The winner is the player with more points when time runs out, with each game typically one or two minutes long.

<i>Waterworld</i> (video game) 1995 video game

Waterworld is a series of video games released for the Super Nintendo Entertainment System, Virtual Boy, MS-DOS, Microsoft Windows and Game Boy, based on the film of the same name, along with unpublished versions for the Mega Drive/Genesis, Sega Saturn, Atari Jaguar, 3DO and PlayStation. These games were produced by Ocean Software. The SNES and Game Boy games were released only in Europe in 1995 and the Virtual Boy game was released exclusively in North America in November 1995. It was released for PC in 1997. The game received widespread negative reviews and the version released for the Virtual Boy is generally considered to be the worst game of its 22 releases.

<i>Pac-Man</i> (Atari 2600 video game) Atari 2600 version of Pac-Man

Pac-Man is a 1982 maze video game developed and published by Atari, Inc. under official license by Namco, and an adaptation of the 1980 arcade game Pac-Man. The player controls the title character, who attempts to consume all of the wafers in a maze while avoiding four ghosts that pursue him. Eating flashing wafers at the corners of the screen causes the ghosts to temporarily turn blue and flee, allowing Pac-Man to eat them for bonus points. Once eaten, a ghost is reduced to a pair of eyes, which return to the center of the maze to be restored.

<i>Xybots</i> 1987 video game

Xybots is a 1987 third-person shooter arcade game by Atari Games. In Xybots, up to two players control "Major Rock Hardy" and "Captain Ace Gunn", who must travel through a 3D maze and fight against a series of robots known as the Xybots whose mission is to destroy all mankind. The game features a split screen display showing the gameplay on the bottom half of the screen and information on player status and the current level on the top half. Designed by Ed Logg, it was originally conceived as a sequel to his previous title, Gauntlet. The game was well received, with reviewers lauding the game's various features, particularly the cooperative multiplayer aspect. Despite this, it was met with limited financial success, which has been attributed to its unique control scheme that involves rotating the joystick to turn the player character.

<span class="mw-page-title-main">ROM cartridge</span> Replaceable device used for the distribution and storage of video games

A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments.

<span class="mw-page-title-main">First-person (video games)</span> Graphical perspective in video games

In video games, first-person is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character ; some games such as interactive fiction do not belong to either format.

<span class="mw-page-title-main">First-person shooter</span> Video game genre

A first-person shooter (FPS) is a video game centered on gun fighting and other weapon-based combat seen from a first-person perspective, with the player experiencing the action directly through the eyes of the main character. This genre shares multiple common traits with other shooter games, and in turn falls under the action games category. Since the genre's inception, advanced 3D and pseudo-3D graphics have proven fundamental to allow a reasonable level of immersion in the game world, and this type of game helped pushing technology progressively further, challenging hardware developers worldwide to introduce numerous innovations in the field of graphics processing units. Multiplayer gaming has been an integral part of the experience, and became even more prominent with the diffusion of internet connectivity in recent years.

<i>Capture the Flag</i> (video game) 1983 video game

Capture the Flag is a 3D first-person perspective, two player, video game, released for the Atari 8-bit computers and VIC-20 by Sirius Software in 1983. It was written by Paul Allen Edelstein as the follow-up to his 1982 game, Wayout, which has similar maze-based gameplay for one player. Along with its predecessor, Capture the Flag was among the first 3D maze games to offer the player full 360 degree movement, and one of the earliest multiplayer games from a first-person perspective within a 3D rendered environment.

References

  1. "25 years of Pac-Man". MeriStation. July 4, 2005. Archived from the original on 2011-09-29. Retrieved 2011-05-06. (Translation)
  2. "Gaming's Most Important Evolutions". GamesRadar. October 8, 2010. p. 5. Retrieved 2011-04-27.
  3. Schiffmann, William. "In your Face! New toy will wow Game Boy owners." Chicago Sun-Times. 1992-05-22. Retrieved 2012-10-21 via HighBeam Research URL.
  4. Komarechka, Don. "Interview with Robert Champagne". Faceball 2000 GB. Archived from the original on 2010-05-09. Retrieved 22 November 2020.
  5. "Faceball 2000 - The 3D First Person Shooter for the original Game Boy that supported 16 players!". Reddit. Retrieved 6 September 2022.
  6. City Zone - Faceball 2000 (SNES Music) By George Sanger , retrieved 2022-06-03
  7. Komarechka, Don. "Interview: EPO talks to Darren Stone about Faceball 2000 Archived 2010-01-08 at the Wayback Machine ." Electric Pickle Online. 2006-03-19. Retrieved 2012-10-21.
  8. Reichert, Matt. "MIDI Maze". AtariProtos.com. Retrieved 2007-11-27.
  9. "Atari 400 800 XL XE MIDI Maze : Scans, dump, download, screenshots, ads, videos, catalog, instructions, roms". Atari Mania. Retrieved 12 December 2020.
  10. Komarechka, Don. "Interview with Robert Champagne". Faceball 2000 GB. Archived from the original on 2010-05-09. Retrieved 22 November 2020.
  11. "NikoChan Battle for Virtual Boy". GameFAQs. Retrieved 22 November 2020.
  12. Suszek, Mike. "Lost Virtual Boy game NikoChan Battle found and being re-released". Engadget. Retrieved 22 November 2020.
  13. "Niko-Chan Battle (Prototype)". Hidden Palace. Retrieved 22 November 2020.
  14. "Faceball 2000 SNEA Review Score". Archived from the original on 2019-05-13.
  15. "Faceball 2000 Game Boy Review Score". Archived from the original on 2019-05-22.
  16. "Faceball 2000". Computer and Video Games . No. 138. May 1993. p. 95. Retrieved July 16, 2021.
  17. Paul, Michael (December 1992). "Faceball 2000". Video Games (in German). p. 55. Retrieved July 16, 2021.
  18. Petersen, Sandy (January 1994). "Eye of the Monitor". Dragon. No. 201. pp. 57–62.
  19. "Faceball 2000 SNES Review". Super Gamer (2). United Kingdom: Paragon Publishing: 122. May 1994. Retrieved March 13, 2021.
  20. Video Games Guide, Bob Strauss, November 22, 1991, EW.com
  21. Features - The Hall of Game Innovation, GAMECENTER.COM, ...Midi Maze...Hybrid Arts...Derivatives: Doom and its countless clones...
  22. Freiburg, Chris (2018-08-27). "25 Underrated Game Boy Games". Den of Geek. Retrieved 2022-01-09.
  23. Thomson, Iain (February 21, 2008). "Gaming Timeline". Personal Computer World . Archived from the original on June 29, 2014. Retrieved June 14, 2020.
  24. Wojnar, Jason (2019-07-26). "10 Games That Revolutionized First-Person Shooters" . Retrieved 2024-06-26.
  25. Leigh, Peter (2016-02-26). "FPS Shooter Evolution". Nostalgia Nerd . Retrieved 2024-06-26.
  26. Davison, Pete (2013-07-17). "Blast from the Past: The Dawn of the First-Person Shooter". VG247 . Retrieved 2024-06-30.
  27. Sethi, Rounik (2017-02-10). "This 1987 First Person Shooter Video Game Used MIDI For Multiplayer Mode". Ask.Audio. Retrieved 2024-06-26.
  28. "Kill a Happy Face: The Mayhem of MIDI Maze, the first FPS". Paleotronic. 2020-09-28. Retrieved 2024-06-26.
  29. Baker, Iain (2020-06-13). "Influential FPS Games #1: What was the First FPS?". Nomad's Reviews. Retrieved 2024-06-26.
  30. "A 43-year history of first-person shooters - from Maze War to Destiny 2". 2017-05-01. Retrieved 2024-06-26.
  31. Wilson, Hamish (2023-01-23). "Building a Retro Linux Gaming Computer - Part 26: Coming to You Live". GamingOnLinux. Retrieved 2023-02-20.