Wayout

Last updated
Wayout
Wayout Atari 8-bit Cover Art.jpg
Developer(s) Sirius Software
Publisher(s) Sirius Software
Designer(s) Paul Allen Edelstein [1]
Platform(s) Atari 8-bit, Apple II, Commodore 64
Release1982: Apple II, Atari 8-bit
1983: C64
Genre(s) Maze
Mode(s) Single-player

Wayout is a 3D first-person perspective video game programmed by Paul Allen Edelstein and published for the Atari 8-bit computers in 1982. It was released for the Apple II and Commodore 64 in 1983. Wayout is among the first maze games to offer full 360 degree 3D perspective and movement, and its graphics were considered state-of-the-art upon its release. [2] There were many pseudo-3D maze games at the time (such as 3D Monster Maze , Phantom Slayer , and 3-Demon), but they used a fixed perspective and limited the player to four orientations.

Contents

Capture the Flag was published as a follow-up in 1983. It allows two players to compete at once with a split-screen view and adds dynamic music.

Gameplay

The view from inside the maze 440478-wayout-atari-8-bit-screenshot-moving-along-the-walls.png
The view from inside the maze

The game can be played with either a joystick, paddles or the keyboard, allowing the player to move forward and turn left or right (but not backwards).

The player is trapped inside one of 26 mazes and must find the exit with the use of a compass and a map-making kit. The game automatically maps the areas that the player explores and records how many movement units the player uses up, saving the best scores to the game disk.

There is also a computer controlled opponent called the "Cleptangle" who appears as a spinning rectangular form which moves around the maze and will render the player's compass and mapmaker useless by 'stealing' them if it comes into contact with the player.

In addition, there is a 'wind' within each maze, which blows in a constant direction, and is visualised by the presence of 'Fireflies' (represented by single pixels, moving through the maze). The 'wind' can sometimes be too strong for the player to push against, but it can also help the player locate the exit of the maze.

In the lower portion of the screen is a top-down, 2D view, of the maze the player inhabits and draws itself as the player moves around, in a very similar way to the automap feature which became prevalent in many later first-person shooters such as Doom .

Reception

Creative Computing in 1983 described Wayout as "deliciously addictive"; reviewer Chris Vogeli admitted to being frustrated until he realised the exit could be anywhere on the map, and not just at the edge. [3] Antic 's David Duberman wrote, "The graphics that appear before you as you move through the maze are more life-like and dramatic than I have ever seen. The 3-D animation... makes this game the last word in alternate-reality simulation". [2] Softline stated that Wayout "features smooth-scrolling, truly three-dimensional mazes ... to torture your mind", and was "not recommended for vertigo sufferers". [4] In a review for ANALOG Computing , Brian Moriarty concluded, "Paul Edelstein deserves stardom for his masterful programming effort. When I'm showing off my ATARI to friends, I don't automatically reach for Star Raiders any more". [5]

Allen Doum of Computer Gaming World wrote that "Wayout has the best 'attract mode' I've ever seen. The program actually solves the INTRO maze, while demonstrating all game features except the reference points". [6] Electronic Fun with Computers & Games described Wayout as having "superb 3-D graphics", but criticised it for the lack of variety in the colors of each maze, which could lead the player to become "very disoriented". [7] Ahoy! 's reviewer stated that "Maze games generally leave me cold. To my surprise, I found Wayout a complete delight" and superior to Tunnel Runner and Escape from the Mindmaster . He concluded, "Maze game fans—pounce on this one". [8]

See also

Related Research Articles

<i>Kaboom!</i> (video game) 1981 action game

Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as the player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after it was released. The game was later ported by Paul Wilson for the Atari 5200 system.

<i>Star Raiders</i> 1980 video game

Star Raiders is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 400/800 computers, Star Raiders was later ported to the Atari 2600, Atari 5200, and Atari ST. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces called Zylons. Piloting and combat are shown in the 3D cockpit view, while a 2D galactic map shows the state of the Zylon invasion. Neubauer made the game in his spare time at Atari, inspired by contemporary media such as Battlestar Galactica and Star Wars, as well as the 1971 mainframe game Star Trek.

<i>Realm of Impossibility</i> 1983 video game

Realm of Impossibility is an action game created by Mike Edwards for Atari 8-bit computers and published by Electronic Arts in 1984. It was originally released in 1983 as Zombies by BRAM, a company formed by Edwards and a friend. BRAM previously developed and published Attack at EP-CYG-4.

<i>Shamus</i> (video game) 1982 video game

Shamus is a shooter with light action-adventure game elements written by Cathryn Mataga and published by Synapse Software. The original Atari 8-bit computer version was released on disk and tape in 1982. According to Synapse co-founder Ihor Wolosenko, Shamus made the company famous by giving it a reputation for quality. "Funeral March of a Marionette", the theme song from Alfred Hitchcock Presents, plays on the title screen.

<i>Caverns of Mars</i> 1981 video game

Caverns of Mars is a vertically scrolling shooter for Atari 8-bit computers. It was written by Greg Christensen, with some features later added by Richard Watts, and published by the Atari Program Exchange (APX) in 1981. Caverns of Mars became the best selling APX software of all-time and was moved into Atari, Inc.'s official product line, first on diskette, then on cartridge.

<i>Dung Beetles</i> (video game) 1982 video game

Dung Beetles is an Apple II maze video game written by Bob Bishop published in 1982 by Datasoft. The gameplay is similar to Pac-Man, but a portion of the maze around the player-controlled character is enlarged as if being viewed through a square magnifying glass.

<i>ANALOG Computing</i> Defunct Atari 8-bit computer magazine

ANALOG Computing was an American computer magazine devoted to Atari 8-bit computers. It was published from 1981 until 1989. In addition to reviews and tutorials, ANALOG printed multiple programs in each issue for users to type in. Almost every issue included a machine language video game—as opposed to Atari BASIC—which were uncommon in competing magazines. Such games were accompanied by the assembly language source code. ANALOG also sold commercial games, two books of type-in software, and access to a custom bulletin-board system. After the Atari ST was released, coverage of the new systems moved to an ST-Log section of the magazine before spinning off into a separate publication under the ST-Log name.

<i>Drol</i> 1983 video game

Drol is a video game published by Broderbund in 1983. It was written for the Apple II by Benny Aik Beng Ngo, then ported to the Commodore 64 and Atari 8-bit computers. Versions were released for the SG-1000 in 1985 and Amiga in 1991.

<i>Spys Demise</i> 1982 video game

Spy's Demise is an action game written by Alan Zeldin for the Apple II and published by Penguin Software in 1982. It was ported to the Atari 8-bit computers, Commodore 64, TI-99/4A, and Vector-06c. The game contains a puzzle which at the time of release could be solved for a Spy's Demise T-shirt. According to Antic magazine in June 1984, only four people had solved it. The game was followed by a 1983 sequel, The Spy Strikes Back.

<i>Astro Chase</i> 1982 video game

Astro Chase is a multidirectional shooter written by Fernando Herrera for Atari 8-bit computers. It was published by First Star Software in 1982 as the company's first game. Parker Brothers licensed it, releasing cartridge versions for the Atari 8-bit family and Atari 5200 console in 1983 and a Commodore 64 version in 1984. Exidy licensed it for arcade use with its Max-A-Flex cabinet.

<span class="mw-page-title-main">First-person (video games)</span> Graphical perspective in video games

In video games, first-person is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character ; some games such as interactive fiction do not belong to either format.

<i>Capture the Flag</i> (video game) 1983 video game

Capture the Flag is a 3D first-person perspective, two player, video game, released for the Atari 8-bit computers and VIC-20 by Sirius Software in 1983. It was written by Paul Allen Edelstein as the follow-up to his 1982 game, Wayout, which has similar maze-based gameplay for one player. Along with its predecessor, Capture the Flag was among the first 3D maze games to offer the player full 360 degree movement, and one of the earliest multiplayer games from a first-person perspective within a 3D rendered environment.

<i>Preppie!</i> (video game) 1982 video game

Preppie! is an action video game for Atari 8-bit computers published by Adventure International in 1982. It was programmed by Russ Wetmore of Star Systems Software, whose name is prominently displayed on the box cover. Leaning on the preppy trend of the early 1980s, the game follows prep schooler Wadsworth Overcash as he navigates the hazards of a country club to retrieve golf balls. Preppie! borrows heavily from Konami's Frogger, with lanes of traffic in the bottom half of the screen and a river crossing the top portion. Alligators are an element from both Frogger and preppy fashion; an open-mouthed gator is the icon of shirt brand Izod. Reviewers recognized the game as derivative, but called the music and visuals some of the best for Atari 8-bit computers.

Russ Wetmore is an American programmer and video game designer best known for writing commercial games and applications for Atari 8-bit computers in the early to mid 1980s. His Frogger-inspired Preppie! was published by Adventure International and praised by reviewers for the music and visuals. He also wrote the maze-game sequel, Preppie! II. Wetmore stopped writing games after the video game crash of 1983 and developed the integrated HomePak productivity suite for Batteries Included. He has remained in software development in director and architecture roles.

<i>Drelbs</i> 1983 video game

Drelbs is a maze video game written by Kelly Jones for Atari 8-bit computers and published by Synapse Software in 1983. An Apple II port by Jonathan Tifft was released the same year. A Commodore 64 version followed in 1984 implemented by Miriam Nathan and William Mandel. The objective is to move the walls of the maze to make boxes. Some reviewers found the overall collection of elements to be eccentric and unique.

<i>Hockey</i> (1981 video game) 1981 video game

Hockey is a ice hockey video game published by Gamma Software for Atari 8-bit computers in 1981. Gamma released the Atari 8-bit game Soccer the following year.

<i>Tax Dodge</i> (video game) 1982 video game

Tax Dodge is a maze video game for Atari 8-bit computers published by Island Graphics in 1982. It is the first game created by Free Fall Associates, a developer best known for Archon: The Light and the Dark.

<i>Operation Whirlwind</i> (video game) 1983 video game

Operation Whirlwind is a 1983 video game published by Broderbund Software for the Commodore 64 and Atari 8-bit computers.

<i>Dodge Racer</i> 1981 video game

Dodge Racer is a maze video game programmed by Rob Re for Atari 8-bit computers and published by Synapse Software in 1981. It is a clone of the 1979 arcade video game Head On, where the player drives around a rectangular track, divided into lanes, collecting dots and avoiding collisions. Dodge Racer was the second release from Synapse and the company's first game.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. 1 2 Duberman, David (February 1983). "WAYOUT". Antic. 1 (6): 83.
  3. Vogeli, Chris (February 1983). "WAYOUT". Creative Computing. Vol. 9, no. 2. p. 88.
  4. Shore, Howard A. (March 1983). "Wayout". Softline. pp. 36–37. Retrieved 28 July 2014.
  5. Moriarty, Brian (March 1983). "Software Review: Wayout". ANALOG Computing. No. 10. p. 18.
  6. Doum, Allen (May–Jun 1983). "The Atari Arena". Computer Gaming World. Vol. 1, no. 10. pp. 28–29.
  7. "Wayout". Electronic Fun. June 1983.
  8. Hallassey, Dan (March 1984). "Congo Bongo". Wayout. p. 60. Retrieved 27 June 2014.