Aerobiz

Last updated
Aerobiz
Aerobiz Coverart.png
North American Super NES cover art
Developer(s) Koei
Publisher(s) Koei
Composer(s) Taku Iwasaki
Series Koei Executive Series
Platform(s) FM Towns, NEC PC-9801, Super NES, Genesis, X68000
ReleaseSuper NES
  • JP: April 5, 1992
  • NA: February 1993
Genesis
X68000
  • JP: November 20, 1992
Genre(s) Business simulation
Mode(s) Single-player, multiplayer

Aerobiz [a] is a business simulation video game for the Super NES and Mega Drive/Genesis game consoles, released in 1992 by Koei. [2] It was also released for the FM Towns, PC-9801 and X68000 computer platforms in Japan.

Contents

As CEO of a budding international airline, the player has a limited amount of time to expand their business to become the industry leader against three other airlines (either AI-controlled or human opponents). The player has an amount of control over how their airline develops, such as the name, investments, what routes to fly, plane purchases, and other various aspects, while at the mercy of world events such as politics (for instance, choosing to run an airline out of Moscow will restrict the player to buying only Soviet planes, and will make negotiating with Western nations more difficult [3] ) and natural disasters. The player can also get the company involved in peripheral businesses such as hotels and shuttle services. [2] Once Perestroika is initiated, then the Cold War restrictions no longer apply in the game. [4]

The sequel Aerobiz Supersonic was released in August 1994 for the SNES and Mega Drive/Genesis. The player is presented with a wider variety of options in nearly everything. Another sequel known as Air Management '96 was released only in Japan for the Sega Saturn and PlayStation. [5]

Gameplay

Aerobiz features two timeframes to play the game through: 1963 to 1995, and 1983 to 2015. After selecting the timeframe, the players then choose a city for their airline's headquarters. This allows a certain amount of handicapping: some cities, such as New York, London, and Tokyo, start the player with many airplanes and a large amount of money; others, such as Lima, Nairobi, and Honolulu, start the player with only a couple of airplanes and a small amount of money. The players then select a difficulty level, which affects the number of passengers, world events (and the reactions of the passengers to those world events), and the win conditions. A charter system of independent airlines can have their shares bought or sold on the stock market; owning at least 51% of the company makes it eligible to be assimilated into the main airline. [6]

The gameplay is superficially straightforward: players negotiate for access slots at each airport, buy airplanes, then open routes and start business. After each player has made their desired moves, the game shows any world events that affect the players (for instance, a labor strike will delay shipments of aircraft from that company, while the Olympic Games will boost traffic worldwide, particularly to the host city). The game then shows the results of direct competition between airlines flying the same routes, then the quarterly results of sales, expenses, profits, and passengers flown. After the January–March quarter of every year, it also shows annual results. There are elements of enhancing airline service, such as improving the convenience of arrivals/departures, along with reductions in fare, improving the quality of service along with advertising campaigns. [7]

The game is won by the first player to achieve the win conditions: link all 22 cities and carry a certain number of passengers (between 2.5 million and 4.5 million, based on difficulty level), all while remaining profitable. If a player goes for four quarters with a negative balance, the company is declared bankrupt and offered reorganization. If the game goes for 32 years (128 turns) without any player meeting the win conditions, the game is called a loss.

Scenarios

Scenario 1
This scenario starts in 1963 with the intense competition for the airlines heating up with aircraft that can fly for longer distances without re-fueling. All airlines are desperately trying to cross the long Pacific Ocean in the quest for intercontinental superiority. [8]
Scenario 2
This scenario starts in 1983 with the supersonic airplane becoming the hottest topic in the airline industry. [9]

Reception

MegaTech magazine said the game had massive potential, and that "strategy buffs will cream over it". Super Gamer reviewed the SNES version and gave an overall score of 81% writing: "This puts you in charge of an airline, buying aircraft, routes, hotels, advertising, and even choosing whether to skimp on repairs!" [12]

Remake

A remake of this game was made for the Sony PlayStation, Sega Saturn, and Windows PC called Air Management '96 [b] . Graphics have been enhanced in this version, but it is only available in Japanese.

See also

Related Research Articles

In the history of video games, the fourth generation of video game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine. Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive and the Super Nintendo Entertainment System. Cartridge-based handheld game consoles became prominent during this time, such as the Nintendo Game Boy, Atari Lynx, Sega Game Gear and TurboExpress.

<i>Super Street Fighter II</i> 1993 video game

Super Street Fighter II: The New Challengers is a 1993 competitive fighting game produced by Capcom and originally released as an arcade game. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting (1992). It refines and balances the existing character roster from the previous versions, and introduces four new characters, including Cammy and Dee Jay. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

<i>Aerobiz Supersonic</i> 1993 business simulation game

Aerobiz Supersonic, known as Air Management II: Kōkū Ō wo Mezase in Japan, is a business simulation video game released for the Super Nintendo Entertainment System by Koei in North America in August 1994. It was later ported to the Genesis. It is a sequel to Koei's previous airline simulation game, Aerobiz.

<i>Fatal Fury 2</i> 1992 video game

Fatal Fury 2, known as Garō Densetsu 2: Aratanaru Tatakai in Japan, is a 1992 fighting video game developed by SNK as the sequel to Fatal Fury: King of Fighters (1991), and the second game in the Fatal Fury franchise. Originally released by SNK for the Neo Geo arcade and home platforms, it was later ported to several other home systems, including Super Nintendo and Sega Genesis by Takara. Its updated version, Fatal Fury Special, was released in 1993.

<span class="mw-page-title-main">Sega Genesis</span> Home video game console

The Sega Genesis, known as the Mega Drive outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tectoy in Brazil. In South Korea, it was distributed by Samsung Electronics as the Super Gam*Boy and later the Super Aladdin Boy.

<i>Bio-Hazard Battle</i> 1992 video game

Bio-Hazard Battle, released in Japan as Crying: Aseimei Sensou, is a 1992 scrolling shooter released for the Sega Mega Drive/Genesis and for the Sega Mega Play arcade platform. It was made available on the Wii's Virtual Console in February 2007. The game was also re-released on the Steam platform in October 2010. An unreleased X68000 version exists currently under ownership of M2 CEO Naoki Horii.

<i>Operation Europe: Path to Victory</i> 1993 video game

Operation Europe: Path to Victory, released in Japan as Europa Sensen (ヨーロッパ戦線), is a combat strategy video game for multiple platforms where one or two players can compete in World War II action. The MS-DOS version of the game was only released to North America.

<i>WWF Super WrestleMania</i> 1992 video game

WWF Super WrestleMania is a multiplatform wrestling video game based on the World Wrestling Federation (WWF), released in 1992 for the Super Nintendo Entertainment System and the Sega Genesis.

<i>Arcus Odyssey</i> 1991 video game

Arcus Odyssey is a 1991 action game developed by Wolf Team and released by Renovation Products for the Sega Genesis and X68000 and in 1993 for the Super Nintendo Entertainment System. The game features an isometric perspective and cooperative gameplay, as well hack and slash gameplay. It tells the story of four heroes trying to thwart the return of an evil sorceress.

<i>WWF Royal Rumble</i> (1993 video game) Professional wrestling game

WWF Royal Rumble is a professional wrestling video game released in 1993 for the Super NES and Sega Genesis. Like its predecessor, WWF Super WrestleMania, it is based on the World Wrestling Federation (WWF). It features a variety of match types, including the newly added Royal Rumble match. The game's roster consists of wrestlers who were top stars in the WWF at the time, and each version of the game has five exclusive playable characters.

<i>Granada</i> (video game) 1990 video game

Granada is a shooter video game developed and originally published by Wolf Team exclusively for the X68000 in Japan on 20 April 1990. The ninth title to be created and released by Wolf Team for the X68000 platform, the game is set on a futuristic Africa in 2016 where a war erupted over mining rights towards rare metals and has quickly escalated due to newly-introduced weapons called Maneuver Cepters, as players assume the role of mercenary Leon Todo piloting the titular Maneuver Cepter tank unit in an attempt to stop the conflict once and for all. Its gameplay mainly consists of action and shooting mixed with mission-based exploration using a main two-button configuration.

<i>Mr. Nutz</i> 1994 video game

Mr. Nutz (ミスターナッツ) is a 2D side-scrolling platform game published by Ocean Software. It was released for the Super Nintendo Entertainment System in late 1993 in Europe and in North America and Japan in 1994. In 1994, it was released for the Mega Drive as Ocean's first Sega game, and on the Game Boy. It was also released on the Sega Channel in 1995, the Game Boy Color in 1999, and remade for the Game Boy Advance in 2001.

<i>Super Troll Islands</i> 1994 video game

Super Troll Islands is a platform game based on the license of bright-haired toys known as Troll dolls. A Sega Genesis version was planned but never released.

<i>Super Air Diver</i> 1993 video game

Super Air Diver (スーパーエアダイバー), also known as Lock On in North America, is a jet fighter video game for the Super Nintendo Entertainment System. It is the follow-up to the Sega Mega Drive/Genesis-exclusive Air Diver.

<i>Bubsy 2</i> 1994 video game

Bubsy 2 is a platform video game, the sequel to Bubsy in Claws Encounters of the Furred Kind, and the second game in the Bubsy series. It was originally released by Accolade in 1994 for the Sega Genesis, Super NES, and Game Boy, and re-released for Windows through Steam on December 17, 2015.

<i>Micro Machines 2: Turbo Tournament</i> 1994 video game

Micro Machines 2: Turbo Tournament is a 1994 racing video game developed by Supersonic Software and published by Codemasters for the Sega Mega Drive. The sequel to Micro Machines, the game is themed around Galoob's Micro Machines toys, and players race around environments in miniature toy vehicles. Micro Machines 2: Turbo Tournament adds new vehicles and game modes, and the Mega Drive version was released on J-Cart, enabling up to eight players without a multitap.

<i>Fun n Games</i> 1993 video game

Fun 'n Games is a compilation video game developed by Leland Interactive Media and released for the Super NES and Mega Drive/Genesis platforms in 1993 and 1994. In 1995, an updated, redeveloped version of the game was released on the 3DO Interactive Multiplayer and MS-DOS by Williams Entertainment Inc. The North American Super NES version of the game is considered to be one of the more rare games released for the console.

<i>Disneys Aladdin</i> (Sega Genesis video game) 1993 video game

Aladdin is a 1993 platform game based on the 1992 film of the same name developed by Virgin Games. The game was released by Sega for the Sega Genesis on October 19, 1993, as one of several games based on the film, including another game that was released in the same month by Capcom for the Super NES.

<i>Time Trax</i> (video game) 1994 video game

Time Trax is a 1994 action-platform video game developed by Malibu Interactive and published by Malibu Games for the Super Nintendo Entertainment System. It is based on the television series of the same name, which aired from 1993 to 1994. The story follows police Captain Lambert as he tries to stop criminal fugitives from changing history and gaining control of the future, with aid from his supercomputer assistant. The player controls Lambert across eight levels, apprehending enemies using a stunner weapon capable of sending them back to the future. The player can also use martial arts to defeat enemies, or use a time ability to slow them down.

References

  1. "Software List (Released by Soft Licensees)". セガ 製品情報サイト (in Japanese). Sega. Retrieved May 15, 2023.
  2. 1 2 "Aerobiz Game Information". MobyGames. Retrieved 12 June 2011.
  3. Handbook pp.29
  4. Handbook pp.59
  5. "Air Management '96 Game Information". MobyGames. Retrieved 12 June 2011.
  6. Handbook pp.48-49
  7. Handbook pp.36-37, 40-47
  8. Handbook pp.12-13
  9. Handbook pp.14-15
  10. "Aerobiz SNES Review Score". Archived from the original on 2019-05-13.
  11. MegaTech rating, EMAP, issue 21
  12. "Aerobiz Review". Super Gamer (2). United Kingdom: Paragon Publishing: 122. May 1994. Retrieved March 25, 2021.

Notes

  1. Aerobiz (エアーマネジメント 大空に賭ける, lit. "Air Management: Ōzora ni Kakeru")
  2. Air Management '96 (エアーマネジメント'96)