Aerobiz Supersonic

Last updated • 6 min readFrom Wikipedia, The Free Encyclopedia

Aerobiz Supersonic
Aerobiz Supersonic box art.jpg
Developer(s) Koei
Publisher(s) Koei
Series Koei Executive Series
Platform(s) Super NES
Genesis
PC-98 (Japanese)
Windows (Japanese)
MS-DOS (Chinese, Korean)
ReleaseSuper NES
  • JP: April 2, 1993
  • NA: August 1994
Genesis
  • JP: February 18, 1994
  • NA: November 1994
Genre(s) Business simulation
Mode(s) Single-player, multiplayer

Aerobiz Supersonic, known as Air Management II: Kōkū Ō wo Mezase (エアーマネジメントII 航空王をめざせ) in Japan, is a business simulation video game released for the Super Nintendo Entertainment System by Koei in North America in August 1994. It was later ported to the Genesis. It is a sequel to Koei's previous airline simulation game, Aerobiz .

Contents

Gameplay

Screenshot of a game of Aerobiz Supersonic, taking place in 1957. Aerobiz Supersonic-20101226-172426.png
Screenshot of a game of Aerobiz Supersonic, taking place in 1957.

In the game, which is somewhat similar to its predecessor, the player is the CEO of a start-up international airline. The player competes with three other such companies (either AI-controlled or other players) for dominance in the worldwide travel industry. Such dominance is obtained by purchasing slots in various airports around the world, and flying routes to and from those slots. Once a route is created, the player has control of what type of planes fly the route, the price of airfare, and numerous other variables. The winning conditions for the player's airline are evaluated at the end of each year. These are to have a regional hub in every region, have the highest passenger total of all airlines during the given year in four to seven regions (depending on difficulty level), one of which must be the player's home region, and have a profit during the given year.

The game includes numerous historical events that can help or hinder airline performance. Four different eras of play are available for the player to choose. They include 1955–1975 (which depicts the dawn of jet airplanes), 1970–1990 (which depicts a period of instability, oil crises, and the end of the Cold War), 1985–2005 (which depicts the present day of economic prosperity and relative stable peace), and 2000–2020 (which depicts the replacement of jet planes with supersonic airplanes, the European Union extending to Russia, and countries trying to get airlines to fund alternative fuel research). This futuristic era was chosen by SG and Koei to be illustrated by San Francisco illustrator Marc Ericksen for the packaging art, showing two executives conferring over a holographic aircraft design in a futuristic airline terminal.

Airlines must be able to achieve the goals assigned to them within 20 years; only one airline can achieve this victory with no draws permitted. If none of the airlines can achieve the goal, then all airlines lose because stalemates are not permitted at the end of the game. Tiebreakers are also not permitted because games are not usually designed to be in ties at the end of the 20-year contest. In the rare instance that all airlines go bankrupt simultaneously, then all airlines would also lose.

Events

Historical events

The simulation includes numerous historical events, including:

Hypothetical events

The simulation also includes hypothetical events, including:

Major players in the game

Eastern Bloc

From the beginning of the game until 1986, the Eastern Bloc countries are stuck with tense relations with Western Europe, North America, and countries in the British Commonwealth. In particular, their worst-possible relationship with the United States, United Kingdom, and Japan means airlines located in the Eastern Bloc cannot buy from the big American planemakers of the time, Boeing, Lockheed, and McDonnell-Douglas. However, they have normal-excellent relations with African countries, Middle Eastern countries, countries in Central America, South America, and some Asian countries. Furthermore, relations with France are decent enough that Eastern Bloc companies can buy from countries based there like Airbus and Sud Aviation, though at a markup. Airplanes from Eastern Bloc countries are, in general, represented as undersized and inefficient gas-guzzlers that can only do medium-range flights as their longest routes, but their base cost is cheaper and they can perform certain specialty roles well.

After perestroika in 1986, airlines from these countries can purchase airplanes from the United States thanks to normalization of relations. These airplanes become even cheaper following the collapse of the Eastern Bloc in 1989-1991. In the game's hypothetical then-future scenario (2000-2020) Russia enters the EU in 2005, making Airbus prices cheaper. Ilyushin and Tupolev airplanes remain very cheap and become more efficient than earlier models.

Western Bloc

Western Europe

With normal-tense relations with Eastern European countries until around 1985, airlines that are headquartered in Western European countries must either purchase cheap airplanes from the "local" market or order slightly more expensive planes from the United States of America. After Perestroika, they can purchase from any plane manufacturing company. Joining the European Union in the mid-1990s makes airplanes cheaper or more expensive depending on relations with the United States prior to the founding of the EU.

North America

North America's situation in the game is identical to the situation found by Western European countries. The only difference is that planes from American companies are cheaper than planes from Western European countries. Since North America has a higher tourism rating than Europe until the 1990s, North America–based airlines can afford more airplanes and routes for a better risk-profit potential than European-based airlines.

People's Republic of China and other countries

Normalized relations with both the U.S. and the U.S.S.R. allows all planes to be purchased by airlines headquartered in the People's Republic of China regardless of the year. However, improving relations with either country will reduce the price of the airplanes - giving the player a choice of acquiring either inefficient Soviet-made planes or efficient American-made planes at bargain prices. Like the People's Republic of China, countries that are not strongly affiliated with either NATO or Warsaw Pact may purchase from any manufacturer as long as relations are not tense (red). Relations with the country must be at least normal (orange) in order to purchase airplanes from that country.

Reception

Electronic Gaming Monthly gave the Super NES version a 7.2 out of 10, deeming it a different type of game that is more geared towards to strategy. [3] They gave the later Genesis version a 6.6 out of 10 and opined that Koei managed to make a unique strategy game while also being entertaining. [4]

Next Generation gave the Genesis version of the game three stars out of five, and said that sim fans will be pleased with the level of detail in the game. [5]

VideoGames selected it as a runner-up for 1994's Best Strategy Game award, which was won by Equinox . [6]

Related Research Articles

<span class="mw-page-title-main">Trans World Airlines</span> Defunct airline of the United States (1930–2003)

Trans World Airlines (TWA) was a major airline in the United States that operated from 1930 until it was acquired by American Airlines in 2001. It was formed as Transcontinental & Western Air to operate a route from New York City to Los Angeles via St. Louis, Kansas City, and other stops, with Ford Trimotors. With American, United, and Eastern, it was one of the "Big Four" domestic airlines in the United States formed by the Spoils Conference of 1930.

<span class="mw-page-title-main">Koei</span> Japanese video game publisher, developer, and distributor founded in 1978

Koei Co., Ltd. was a Japanese video game publisher, developer, and distributor founded in 1978. The company is known for its historical simulation games based on the novel Romance of the Three Kingdoms, as well as simulation games based on pseudo-historical events.

Air Koryo is North Korea’s flag carrier and only commercial airline. It is state-owned and controlled by the North Korean air force. Headquartered in Sunan-guyŏk, Pyongyang, it operates domestic and international routes – on a regular schedule only to Beijing, Shenyang, and Vladivostok – from its hub at Pyongyang’s Sunan International Airport. It also operates flights on behalf of the North Korean government, with one of its aircraft serving as North Korean supreme leader Kim Jong Un's personal plane. Its fleet consists of Ilyushin and Tupolev aircraft from the Soviet Union and Russia, and Antonovs from Ukraine.

<i>Aerobiz</i> 1992 video game

Aerobiz is a business simulation video game for the Super NES and Mega Drive/Genesis game consoles, released in 1992 by Koei. It was also released for the FM Towns, PC-9801 and X68000 computer platforms in Japan.

A virtual airline (VA) is a dedicated hobby organization that uses flight simulation to model the operations of an airline. Virtual airlines generally have a presence on the Internet, similar to a real airline. Many hundreds of virtual airlines of significance are currently active, with tens of thousands of participants involved at any one time.

Uncharted Waters is a Japanese video game series produced by Koei under its "Rekoeition" brand.

<span class="mw-page-title-main">Azerbaijan Airlines</span> Flag carrier and largest airline of Azerbaijan

Azerbaijan Airlines, also known as AZAL, is the flag carrier and largest airline of the country of Azerbaijan. Based in Baku, adjacent to Heydar Aliyev International Airport, the carrier operates to destinations across Asia, the CIS, and Europe. Azerbaijan Airlines is a member of the International Air Transport Association.

A government simulation or political simulation is a game that attempts to simulate the government and politics of all or part of a nation. These games may include geopolitical situations, the creation of domestic political policies, or the simulation of political campaigns. They differ from the genre of classical wargames due to their discouragement or abstraction of military or action elements.

<i>Nobunagas Ambition</i> Video game series

Nobunaga's Ambition is a series of turn-based grand strategy role-playing simulation video games. The original game was one of the first in its genre, being released in March 1983 by the Japanese video game developer Koei. Nobunaga's Ambition takes place during the Sengoku period of feudal Japan. The player is tasked with achieving the ultimate goal of warlord Oda Nobunaga: the conquest and unification of Japan. Selecting Oda Nobunaga is optional, however, as the player is also able to choose from a variety of other regional daimyōs of the time.

<i>Naval Ops: Warship Gunner</i> 2003 video game

Naval Ops: Warship Gunner, released in Japan as Kurogane no Houkou 2: Warship Gunner is a vehicle simulation game released in 2003 for the PlayStation 2. It is an entry in the larger Kurogane no Houkou series, which also includes the games Naval Ops: Commander and Naval Ops: Warship Gunner 2.

<i>Airline Tycoon</i> 1998 business simulation game

Airline Tycoon is a business simulation game by Thomas Holz and Robert Kleinert, in which the player must successfully manage an airline. The original was developed by Spellbound Entertainment, and published by Infogrames Deutschland, but the succeeding versions were published by a variety of publishers.

<i>Air Bucks</i> 1992 business simulation game

Air Bucks is a business simulation game about running an airline. It involves purchasing landing rights for cities around the globe. In 1993 an enhanced version, Air Bucks v1.2, was released for the Amiga.

<i>Genghis Khan II: Clan of the Gray Wolf</i> 1992 video game

Genghis Khan II: Clan of the Gray Wolf, originally released as Aoki Ōkami to Shiroki Mejika: Genchou Hishi (蒼き狼と白き牝鹿・元朝秘史), is a 1992 video game developed by Koei. It is part of Koei's Historical Simulation Series of games, and is the sequel to Genghis Khan, though this is the third game in the series. Genghis Khan II was developed and published for MSX2, Nintendo Entertainment System, DOS, X68000, PC-9801, PC-8801, Mega Drive/Genesis, Super NES, Sega CD, PC Engine, and later PlayStation. The Super NES version was also made available on the Wii Virtual Console in North America on June 8, 2009 and in Japan on May 11, 2010.

<i>Combat Flight Simulator 3</i> 2002 video game

Combat Flight Simulator 3: Battle for Europe (CFS3), is the latest installment of combat flight simulators from Microsoft Game Studios, released on October 24, 2002 in North America and on November 15, 2002 in Europe for the Microsoft Windows.

An otomegame is a story-based romance video game targeted towards women with a female protagonist as the player character. Generally one of the goals, besides the main story goal, is to develop a romantic relationship between the female main player character and one of the usually male, secondary lead characters.

<span class="mw-page-title-main">Flight simulation video game</span> Video game genre

A flight simulation video game refers to the simulation of various aspects of flight or the flight environment for purposes other than flight training or aircraft development. A significant community of simulation enthusiasts is supported by several commercial software packages, as well as commercial and homebuilt hardware. Open-source software that is used by the aerospace industry like FlightGear, whose flight dynamics engine (JSBSim) is used in a 2015 NASA benchmark to judge new simulation code to space industry standards, is also available for private use. A popular type of flight simulators video games are combat flight simulators, which simulate combat air operations from the pilot and crew's point of view. Combat flight simulation titles are more numerous than civilian flight simulators due to variety of subject matter available and market demand.

<i>Pocket Planes</i> 2012 video game

Pocket Planes is a business simulation video game developed by NimbleBit for iOS. It was initially released on 14 June 2012. In October 2012, the game became available on the Mac App Store. An Android version, ported and published by Mobage, was released on 22 September 2012. The game was removed on 24 September 2015 from the Google Play Store, however was re-released 17 March 2022. The game is still available on iOS App Store in selected regions. An update to the iOS version is also planned and will see the game available again in all countries.

<i>Nobunagas Ambition</i> (video game) 1986 video game

Nobunaga's Ambition is a 1986 strategy game by Koei, focused in the Sengoku period of the history of Japan. A part of Koei's "Historical Simulation" line of titles, it was published on several platforms such as IBM PC compatibles, Amiga, the Nintendo Entertainment System, Super NES, and Mega-Drive. It is the second game in the Nobunaga's Ambition series and the first Nobunaga's Ambition title to be released in English. The player has the objective unifying Japan as Oda Nobunaga or as any of the other daimyos present in the game. Several revisions were made to the gameplay since the first game, as well as a 50-province mode which expanded the game's map to feature all of Japan.

<span class="mw-page-title-main">Boom Overture</span> Under development supersonic airliner

The Boom Overture is a proposed supersonic airliner under development by Boom Technology. Its design will be capable of traveling Mach 1.7, with 64–80 passengers depending on configuration, and 4,250 nmi of range. The Overture is planned to be introduced in 2029. The company claims that with 500 viable routes, there could be a market for up to 1,000 supersonic airliners with fares similar to business class. The aircraft is planned to have a delta wing configuration, but will be built with composite materials. Following a redesign revealed in 2022, it is intended to be powered by four dry (non-afterburning) 35,000 lbf (160 kN) turbofans.

Airplane Mode is a 2020 simulation video game developed by Hosni Auji and Bacronym and published by AMC Games. It was released on October 15, 2020, for Windows and macOS. In the game, players control a plane passenger as they go on a flight that lasts multiple hours in real time. The player can watch movies and perform other tasks such as eating in-flight meals and drawing as they wait out the duration of the flight. The game received mixed reviews from critics.

References

  1. Hypothetical flooding of Thailand at flood.firetree.net
  2. Hypothetical flooding of Vancouver, Canada at flood.firetree.net
  3. "Review Crew: Aerobiz Supersonic". Electronic Gaming Monthly . No. 59. Sendai Publishing. June 1994. p. 33.
  4. "Review Crew: Aerobiz Supersonic". Electronic Gaming Monthly . No. 66. Sendai Publishing. January 1995. p. 40.
  5. "Finals". Next Generation . No. 7. Imagine Media. July 1995. p. 77.
  6. "VideoGames Best of '94". VideoGames - The Ultimate Gaming Magazine . No. 74 (March 1995). February 1995. pp. 44–7.