Lethal Enforcers

Last updated
Lethal Enforcers
Lethal Enforcers.png
Arcade flyer
Developer(s) Konami
Publisher(s) Konami
Director(s) Yoshiaki Hatano
Designer(s) Yoshiaki Hatano
Programmer(s) Yoshiaki Hatano
Hiroshi Matsuura
H. Ueno
Artist(s) Steve Johnson
Jun Narita
D. Marshall
K. Hale
Composer(s) Kenichiro Fukui
SeriesLethal Enforcers
Platform(s) Arcade, Super NES, Genesis, Sega CD, PlayStation (as Lethal Enforcers I & II)
Release
September 1992
  • Arcade
    • NA: September 1992 [1]
    • JP: October 8, 1992
    • PAL: October 14, 1992
    Genesis
    • NA: July 2, 1993
    • PAL: 1993
    • JP: December 10, 1993
    Sega CD
    • NA: November 1993
    • PAL: 1993
    • JP: October 29, 1993
    Super NES
    • NA: January 1994
    • PAL: 1994
    • JP: March 11, 1994
    PlayStation
    • PAL: November 1997
    • JP: November 20, 1997
Genre(s) Light gun shooter
Mode(s) Single-player, multiplayer

Lethal Enforcers [lower-alpha 1] is a 1992 light gun shooter released as an arcade video game by Konami. The graphics consist entirely of digitized photographs and digitized sprites. Home versions were released for the Super NES, Genesis and Sega CD during the following year and include a revolver-shaped light gun known as The Justifier.

Contents

The game was a critical and commercial success, becoming one of the top five highest-grossing dedicated arcade games of 1993 in the United States. However, it caused controversy as it allowed players to shoot photorealistic representations of enemies.

Lethal Enforcers was followed by Lethal Enforcers II: Gun Fighters . Both games would later be released in the two-in-one compilation Lethal Enforcers I & II (Lethal Enforcers Deluxe Pack in Japan) for the PlayStation. Years later, Konami released the Police 911 series as a Japan-themed sequel to the original plot. This was also followed by the arcade game Seigi No Hero, which was localized and renamed as Lethal Enforcers 3 for Western audiences.

Plot

The player assumes control of a Chicago Police Department (CPD) officer named Don Marshall in Chicago, Illinois, who is at a donut shop for a break. While sipping the last drop of coffee, he gets a call from his dispatcher. They realize that a major crime organization has invaded town, and they need his help on the double. He is one of the two survivors of the elite group of officers. The rest have ended up in the hospital or killed. Once the call ended, he decided to check out the bank. From that point on, he is going to experience the toughest job that he would have during his years in the police force. He has been assigned and agrees to help stop a growing crime wave that puts the city's security in serious jeopardy, along with a helper (a second player can join in).

Gameplay

The game is viewed from a first-person perspective. Initially armed with a standard-issue .38 service revolver, the player can acquire upgraded weapons during the course of play: a .357 Magnum, a semi-automatic pistol, a combat shotgun, an assault rifle, a submachine gun, or a grenade launcher. The submachine gun and grenade launcher can only be used once while other weapons can be reloaded like the service revolver. Losing a life reverts the player's weapon to the revolver. The game ends when all lives are lost, unless the player chooses to continue. Along the way, extra lives can be earned per 2,000 points scored. There are bonus points (10 each) for destroying certain targets. 8 points per enemy shot.

Lethal Enforcers has six stages (including the Training Stage): "The Bank Robbery", "Chinatown (on SNES, Downtown) Assault", "The Hijacking", "The Drug Dealers (on SNES, Gunrunners)", and "Chemical Plant Sabotage". During each stage, the player must shoot the armed robbers without harming any civilians or fellow policemen. One shot is enough to kill most enemies. At the end of each stage, a boss must be killed in order to complete the stage. A dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode").

Enemies always wear sunglasses, ski masks or gas masks, while fellow police officers and civilians are always barefaced. The boss character sometimes will have his face exposed; this battle is fought where there are no civilians present.

There are different ranks that the player can attain based on performance. The ranks are Patrolman, Detective, Sergeant, Lieutenant, Captain, and Commander. When the game begins, the player's rank is Patrolman, and after each stage the player is promoted, provided they have not killed any civilians. Killing civilians will cause the player to either be demoted or stay the same rank, although the ranks do not go below Patrolman.

Ports

The Konami Justifier came packaged with home ports. Konami-Justifiers-Genesis-Light-Gun.jpg
The Konami Justifier came packaged with home ports.

Home versions were released for the Super NES, Sega Genesis and Sega CD. The home versions make use of the Konami Justifier, a revolver-shaped light gun which came packaged with the game. A standard controller can be also used in lieu of the light gun in these versions. A second-player Justifier light gun, pink in color, was available only by mail order from Konami. The CD version features higher quality CD-DA music, sampled from the arcade original. The game is also featured alongside Lethal Enforcers II in the two-in-one compilation titled Lethal Enforcers I & II (Lethal Enforcers Deluxe Pack in Japan), developed by Konami Chicago and released for the PlayStation in 1997. A Sega Saturn version of the compilation was also announced [2] [3] but cancelled.

The Super NES version features traditional Nintendo censorship; no blood is shown when a player or criminal dies. Instead, the screen will flash light green or light blue to indicate that a player lost a life. Also, "Chinatown Assault" (which is basically a gang fight) is renamed "Downtown Assault" and "Drug Dealer" is renamed "Gunrunners".

Regional differences

The Japanese arcade version of Lethal Enforcers contain several differences from the US and European arcade versions. These differences include the "how to reload" animation (the US and European versions show a woman shooting outside of the cabinet's screen to reload in-game, while the Japanese version shows the default revolver and how to reload it), and an additional enemy taunt, "Die, pigs!", which was removed from the US and European versions.

Reception

In the United States, RePlay listed the game as the third top-grossing upright arcade game in November 1992, [16] and then as the top-grossing upright arcade game from December 1992 [17] to January 1993, [18] before becoming one of the top five highest-grossing dedicated arcade games of 1993 in the United States. [19] [20] In Japan, Game Machine listed Lethal Enforcers on their January 1, 1993 issue as being the top-grossing upright/cockpit arcade unit of the month. [21] It was later the top-selling Sega CD game in the United States in November 1993. [22] [23]

GamePro gave rave reviews for the Sega CD, [24] Genesis [25] and SNES versions; for the SNES version, they cited the accuracy of the Konami Justifier, the realistic graphics, and the "appropriately hyper music". [26] Electronic Gaming Monthly scored the SNES version 24 out of 40 (6 out of 10 average). Though they noted that the port was technically impressive, they felt the brutal violence was toned down to the point where the spirit of the game was lost. [11]

The Lethal Enforcers I & II compilation received mediocre reviews, with critics saying that while the conversion is arcade perfect, the gameplay is simplistic and the graphics are highly static compared to contemporaries like Time Crisis (1995). [27] [28] Electronic Gaming Monthly gave the compilation a 4.875 out of 10, with Dan Hsu commenting that, while the Lethal Enforcers games were very good, they were both too aged to stand up against other 1997 releases and not classic enough to make a credible retro compilation. [27]

Mega placed the game at number 35 in their Top 50 Mega Drive Games of All Time and number 6 in their Top 10 Mega CD Games of All Time. [29] Screen Rant listed it as the ninth best light gun shooter of all time. [30] In 1995, Total! ranked the game 58th on its Top 100 SNES Games. [31] In 1995, Flux magazine listed the arcade version 43rd on their "Top 100 Video Games". [32]

Controversy

Lethal Enforcers gained controversy for its use of photorealistic imagery and was one of the video games part of the 1993 United States Senate hearings on video games, led by senators Joe Lieberman and Herb Kohl. Lieberman, during C-SPAN's coverage of the hearings, showed Nintendo and Sega the Konami Justifier that was bundled with the game and that it looked too much like a real revolver. At the time, it was pulled from toy stores, such as Toys "R" Us. Along with Night Trap and Mortal Kombat , which were also part of the hearings, the Genesis version was one of the first video games to be rated MA-17 by Sega's Videogame Rating Council. [33]

Legacy

Lethal Enforcers popularized the use of digitized sprites and backgrounds in light gun shooters. Its release coincided with the release of another popular game using digitized sprites around the same time, Mortal Kombat (1992). [30] Lethal Enforcers subsequently became the yardstick by which later light gun shooters were compared to up until the mid-1990s. [34] [35] Digitized sprites also became the most popular graphical representation for light gun shooters up until the mid-1990s, with the arrival of Sega AM2's Virtua Cop (1994) which replaced them with 3D polygon graphics. [36] [37]

A level in Konami's shooter Jikkyō Oshaberi Parodius is modeled after Lethal Enforcers and has the player character avoiding moving crosshairs. Both the blue and pink Konami Justifiers appear at the bottom of the screen during the stage.

The We Are Scientists album Brain Thrust Mastery contains a song entitled "Lethal Enforcer" in reference to the game. The album contains many video game related titles such as "Altered Beast", "Ghouls" (from "Ghouls 'n Ghosts") and "Gauntlet". [38]

In the "St Hospitals" episode of Peep Show , Mark plays Lethal Enforcers in an arcade while Sophie is in labour.

Notes

  1. Japanese: リーサルエンフォーサーズ, Hepburn: Rīsaru Enfōsāzu

Related Research Articles

<i>Earthworm Jim</i> (video game) 1994 video game

Earthworm Jim is a 1994 run and gun platform game developed by Shiny Entertainment, featuring an earthworm named Jim, who wears a robotic suit and battles the forces of evil. The game was released for the Sega Genesis and Super Nintendo Entertainment System, before being subsequently ported to a number of other video game consoles.

<i>NBA Jam</i> (1993 video game) 1993 video game

NBA Jam is a basketball video game developed and published by Midway for arcades in 1993. It is the first entry in the NBA Jam series. The project leader for this game was Mark Turmell.

<i>Virtua Cop</i> 1994 video game

Virtua Cop is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.

<i>Super Street Fighter II</i> 1993 video game

Super Street Fighter II: The New Challengers is a competitive fighting game produced by Capcom and originally released as an arcade game in 1993. It is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. It refines and balances the existing character roster from the previous versions, and introduces four new characters. It is the first game on Capcom's CP System II hardware, with more sophisticated graphics and audio over the original CP System hardware used in previous versions of Street Fighter II.

<i>Batman Returns</i> (video games) 1992 video game

Batman Returns is the name of several video games for various platforms based on the 1992 film of the same name.

<i>Revolution X</i> 1994 video game

Revolution X is a shooting gallery video game developed by Midway and released in arcades in 1994. The gameplay is similar to Midway's earlier Terminator 2: Judgment Day, but is themed around the band Aerosmith. The oppressive New Order Nation regime and their leader Helga have abducted Aerosmith, and players use a mounted gun to control onscreen crosshairs and shoot enemies. The members of Aerosmith are hidden throughout the game's international locales and must be found in order to receive the game's true ending.

<i>Sunset Riders</i> 1991 video game

Sunset Riders is a side-scrolling run and gun video game developed and released by Konami as an arcade video game in 1991. It is set in the American Old West, where the player takes control of a bounty hunter who is seeking the rewards offered for various criminals.

<i>Gunstar Heroes</i> 1993 video game

Gunstar Heroes is a run and gun video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released for the Sega Genesis in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across each stage. There are four weapons in the game which can be combined with one another to create different shot types.

<i>Corpse Killer</i> 1994 video game

Corpse Killer is a horror-themed rail shooter developed and published by Digital Pictures for the Sega CD, Sega CD 32X, 3DO, Sega Saturn, Windows 95 and Macintosh computers. An interactive variation on the zombie film genre, it utilizes live-action full motion video in a format similar to other games developed by Digital Pictures. Reviews for the game were mixed, generally criticizing the repetitive gameplay and low video quality, though many reviewers enjoyed the campy nature of the cutscenes. Corpse Killer was the first CD game released for the Sega 32X. It was later remastered for Steam, PlayStation 4 and Nintendo Switch.

<i>Fatal Fury 2</i> 1992 video game

Fatal Fury 2, known as Garō Densetsu 2: Aratanaru Tatakai in Japan, is a 1992 fighting video game released by SNK for the Neo Geo arcade and home platforms, and later ported to several other home systems. It is the sequel to Fatal Fury: King of Fighters (1991) and the second game in the Fatal Fury franchise. Its updated version, Fatal Fury Special, was released in 1993.

<span class="mw-page-title-main">Menacer</span> Video game accessory

The Menacer is a light gun peripheral released by Sega in 1992 for its Sega Genesis and Sega CD video game consoles. It was created in response to Nintendo's Super Scope and as Sega's successor to the Master System Light Phaser. The gun is built from three detachable parts, and communicates with the television via an infrared sensor. The Menacer was announced at the May 1992 Consumer Electronics Show in Chicago and was released later that year. The gun was bundled with a pack-in six-game cartridge of mostly shooting gallery games. Sega also released a Menacer bundle with Terminator 2: The Arcade Game.

<i>Who Shot Johnny Rock?</i> 1991 video game

Who Shot Johnny Rock? is a live-action full-motion video laserdisc video game produced by American Laser Games and released for the arcades in 1991, and then for the DOS, Sega CD, 3DO and CD-i platforms around 1994. As part of a series of similar-styled games released by the company, Who Shot Johnny Rock? introduces a different setting than most of the others, while maintaining almost identical gameplay. The game was re-released by Digital Leisure around 2003 with updated video and sound, in addition to several bonus options.

<i>Lethal Enforcers II: Gun Fighters</i> 1994 video game

Lethal Enforcers II: Gun Fighters, known in Japan as Lethal Enforcers 2: The Western, is a 1994 light gun shooter arcade game and a prequel to the original Lethal Enforcers. In contrast with the first game's modern law enforcement theme, Lethal Enforcers II takes place in the American Old West.

<i>The Adventures of Batman & Robin</i> (video game) 1994 video game

The Adventures of Batman & Robin is a series of video game adaptations released between 1994 and 1995 featuring the DC Comics characters Batman and Robin based on Batman: The Animated Series. The games were released for numerous platforms, with the Genesis, Game Gear, and Sega CD versions published by Sega while the Super NES version was published by Konami.

<span class="mw-page-title-main">Konami Justifier</span>

The Justifier is a light gun peripheral released by Konami for numerous home console games. Konami released versions of the gun for the Mega Drive/Genesis, Super NES, and PlayStation consoles. The original gun was similar in appearance to a Colt Python. The guns were originally designed for use with the home versions of Konami's Lethal Enforcers games, although they are compatible with other titles as well.

<i>Crypt Killer</i> 1995 video game

Crypt Killer is a 1995 arcade video game produced by Konami. It was also released in 1996 for the Sega Saturn and Sony PlayStation home consoles, and in Japan for Microsoft Windows. The Saturn version makes use of the Saturn's various light guns, while the PlayStation version is compatible with the Naki Lunar Gun and the Konami Justifier. The game's scenery and characters are all 3D polygon models, while most of the enemies and their projectiles are 2D sprites.

<i>Samurai Shodown</i> (1993 video game) 1993 video game

Samurai Shodown, known in Japan as Samurai Spirits, is a fighting game developed and published by SNK for the Neo Geo arcade and home platform. Released in 1993, it is the first installment in the Samurai Shodown series. In contrast to other fighting games at the time, which were set in modern times and focused primarily on hand-to-hand combat, Samurai Shodown is set in feudal-era Japan and was SNK's first arcade fighting game to focus primarily on weapon-based combat.

<i>Mortal Kombat</i> (1992 video game) 1992 fighting game

Mortal Kombat is a 1992 fighting game developed and published by Midway. It is the first entry in the Mortal Kombat series and was subsequently released by Acclaim Entertainment for nearly every home platform at that time. The game focuses on several characters of various intentions who enter a martial arts tournament with worldly consequences. It introduced many key aspects of the Mortal Kombat series, including the unique five-button control scheme and gory finishing moves called Fatalities.

<span class="mw-page-title-main">1993 United States Senate hearings on video games</span> USA video game industry lawmaking

On December 7, 1993, and March 5, 1994, members of the combined United States Senate Committees on Governmental Affairs and the Judiciary held congressional hearings with several spokespersons for companies in the video game industry including Nintendo and Sega, involving violence in video games and the perceived impacts on children. The hearing was a result of concerns raised by members of the public on the 1993 releases of Night Trap, Mortal Kombat and later Doom which was released after the first hearing. Besides general concerns related to violence in video games, the situation had been inflamed by a moral panic over gun violence, as well as the state of the industry and an intense rivalry between Sega and Nintendo.

References

  1. Akagi, Masumi (13 October 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 122. ISBN   978-4990251215.
  2. Leadbetter, Richard (February 1997). "1997 Starts with a Bang!". Sega Saturn Magazine . No. 16. Emap International Limited. p. 18.
  3. "Coming Soon". Electronic Gaming Monthly . No. 94. Ziff Davis. May 1997. p. 29.
  4. "Lethal Enforcers (SNES) Review". Archived from the original on 16 November 2014.
  5. "Lethal Enforcers (Arcade) Review". Archived from the original on 15 November 2014.
  6. "Lethal Enforcers I & II Review". Archived from the original on 15 November 2014.
  7. Computer and Video Games , issue 144 (November 1993)
  8. Computer and Video Games, issue 146 (January 1994), page 72
  9. "Sega CD". Electronic Gaming Monthly. No. 1999 Video Game Buyer's Guide. Ziff Davis. p. 141.
  10. "Genesis". Electronic Gaming Monthly. No. 1998 Video Game Buyer's Guide. Ziff Davis. p. 86.
  11. 1 2 "Review Crew: Lethal Enforcers". Electronic Gaming Monthly . No. 57. Sendai Publishing. April 1994. p. 40.
  12. GamesMaster, issue 11 (November 1993), pages 44-46, published 21 October 1993
  13. Electronic Games, volume 2, issue 3 (December 1993), page 120
  14. Kunkel, Bill (November 1993). "CD GALLERY". Electronic Games. p. 118.
  15. Mega, issue 15 (December 1993), pages 38-40, published 18 November 1993
  16. "The Player's Choice - Top Games Now in Operation, Based on Earnings-Opinion Poll of Operators: Best Upright Videos". RePlay. Vol. 18, no. 2. RePlay Publishing, Inc. November 1992. p. 4.
  17. "RePlay: The Players' Choice". RePlay. Vol. 18, no. 3. December 1992. p. 13.
  18. "RePlay: The Players' Choice". RePlay. Vol. 18, no. 4. January 1993. p. 4.
  19. "The AMOA Awards". RePlay. Vol. 19, no. 2. November 1993. p. 87.
  20. "AMOA Award Nominees: Game Awards". RePlay. Vol. 19, no. 1. October 1993. p. 59.
  21. "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 441. Amusement Press, Inc. 1 January 1993. p. 35.
  22. "EGM Top Ten". Electronic Gaming Monthly . No. 54. January 1994. p. 58.
  23. "Top Video Games: As of November 22, 1993". Electronic Games . Vol. 2, no. 5 (February 1994). January 20, 1994. p. 24.
  24. "Sega CD ProReview: Lethal Enforcers". GamePro . No. 62. IDG. November 1993. pp. 74–75.
  25. "Genesis ProReview: Lethal Enforcers". GamePro . No. 63. IDG. December 1993. p. 68.
  26. "ProReview: Lethal Enforcers". GamePro . No. 68. IDG. May 1994. p. 72.
  27. 1 2 "Review Crew: Lethal Enforcers 1 & 2". Electronic Gaming Monthly . No. 97. Ziff Davis. August 1997. p. 51.
  28. "PlayStation ProReview: Lethal Enforcers I & II". GamePro . No. 107. IDG. August 1997. p. 72.
  29. Mega magazine issue 26, page 74, Maverick Magazines, November 1994
  30. 1 2 Draven, Derek (18 March 2021). "The 10 Best Light Gun Video Games Ever Created, Ranked". Screen Rant . Retrieved 24 April 2021.
  31. "Top 100 SNES Games". Total! (43): 46. July 1995. Retrieved February 28, 2022.
  32. "Top 100 Video Games". Flux. Harris Publications (4): 30. April 1995.
  33. Redburn, Tom (December 17, 1993). "Toys 'R' Us Stops Selling a Violent Video Game". New York Times. Retrieved June 18, 2012.
  34. Perry, Dave; Nick; Nick R; Adrian (November 1994). "Reviews: Virtua Cop". Games World . No. 7 (January 1995). Paragon Publishing. p. 21.
  35. "Finals". Next Generation . No. 1 (January 1995). Imagine Media. 8 December 1994. p. 105.
  36. "Stunning". Next Generation . Vol. 2, no. 14. Imagine Media. February 1996. p. 162.
  37. "Game Players - Awards - Best Game Gear Game". Game Players . No. 79. Signal Research. Christmas 1995. pp. 15–41 (36).
  38. "LAist Interview: We Are Scientists". Archived from the original on 2008-05-15.