Time Crisis | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco EU: SCEE (PS1) |
Producer(s) | Toru Iwatani Kazunori Sawano Takashi Sano |
Designer(s) | Hirofuki Kami Takashi Satsukawa |
Composer(s) | Kazuhiro Nakamura |
Series | Time Crisis |
Platform(s) | Arcade, PlayStation, PlayStation 2 |
Release | Arcade
|
Genre(s) | Light gun shooter, rail shooter |
Mode(s) | Single-player |
Arcade system | Namco Super System 22 [5] |
Time Crisis is a light gun shooter arcade game, developed and released by Namco in 1995, and the first title to be released in the series of the same name. The game differentiated itself from other light gun shooters of the time by incorporating a pedal that controls when the player character takes cover to reload and avoid enemy fire. Players have a limited amount of time to clear each section by defeating enemies. The game's story focuses on Richard Miller, a secret agent, who is sent to rescue a kidnapped woman from a ruthless tyrant seeking to reclaim control of their former country from a new regime.
A port of the game for the PlayStation was released in 1997, as part of a bundle coinciding with the launch of the Guncon light gun controller, [6] and featured an add-on pack of additional stages that are set after the main story. Both the arcade original and the console version were well-received by critics, in particular the gameplay mechanics. The game proved a commercial success and spawned a sequel, Time Crisis II , in 1998, and a PlayStation-exclusive spin-off title, Time Crisis: Project Titan , in 2001.
Time Crisis is a three-dimensional first-person rail shooter similar to Virtua Cop , in that the player holds a light gun and fires at on-screen enemies. However, it differs from such video games by use of its cover system - a gameplay mechanic in which players can duck behind cover to avoid enemy fire and reload their weapons. In the arcade version, a foot pedal is used to toggle between ducking and attacking positions; [7] in console conversions, a button command replicates the foot pedal's functions. [8] The PlayStation version also allows players to use the pedal from a racing wheel peripheral, [9] [10] or even by pressing a button on a controller plugged into port 2 by hand; some players fashioned home-made pedals that, when stepped on, pressed down a button on the second controller on the floor instead.
The game consists of three stages, each consisting of three areas and a boss battle. Each area consist of a series of firearms battles, in which players must defeat a set group of enemies in order to advance to the next battle. [7] Each area features a one minute time limit to begin with, which counts down during battles and transitions between each, and is only extended by clearing a current battle; defeating certain optional enemies also gives a few extra seconds.[ citation needed ] To avoid running down the clock, the player must take risks, shooting enemies rapidly and hiding only when necessary. [11] Each playthrough sees the player given a set number of lives, in which one is deducted when the player is hit by an enemy, or fails to avoid being hit by a hazard in the current battle, with the game being over when the player runs out of lives or time.
The arcade cabinet's light gun (introduced in Point Blank) utilizes a special memory chip to synchronize areas of the screen's image as the player rotates the gun around. The light gun also features a blowback function which simulates real-life gun recoil, this feature isn't retained in the PlayStation port. [8] The PlayStation port can be played either with the GunCon light gun peripheral or by using a controller to aim a cursor around the screen. The port features an exclusive Special mode, in which the player's performance, such as how quickly they can clear an area, affects the path they take through the game, resulting in multiple possibilities and endings. [11] [12]
In 1995, the V.S.S.E., an international protection agency, helps Sercian opposition leader William MacPherson engineer a coup that overthrows a century-old authoritarian regime. MacPherson is elected as the Sercian republic's first president. Sherudo Garo, the last survivor of the regime, plots to restore the old order, launching a series of attacks and assassinations that destabilize the nation. As the finishing touch, Sherudo has President MacPherson's daughter Rachel abducted and imprisoned in his family's castle on a remote island, demanding vital military secrets in exchange for her life. A desperate MacPherson contacts the V.S.S.E., who in turn dispatches veteran agent Richard Miller, the "One Man Army", to infiltrate the castle and rescue Rachel.
Richard reaches the island and rams his explosives-rigged boat into the castle's exterior to create an entrance. Sherudo hears the resulting boom, but his head of security, Wild Dog, assures him that Richard will not last long against his highly trained mercenaries. Meanwhile, Richard confronts Wild Dog's troops in the submarine hangar and makes his way to the main courtyard against heavy resistance, eventually reaching Rachel's location. She warns him of a setup before being whisked away. Richard is confronted by Sherudo's chief assassin Moz and his unit. He defeats them and interrogates Moz, who reveals that Rachel has been transferred to the clock tower. There, Richard is attacked by Sherudo, a trained knife thrower, and guns him down, only to find Rachel held at gunpoint by Wild Dog. Angered by Sherudo's death, Wild Dog reveals his intentions to blow up the castle with Richard inside and escape with Rachel. Pursuing them to the castle's helipad, Richard arrives just as Rachel manages to break free, leading Wild Dog to shoot her. A furious Richard engages Wild Dog in a fast-and-loose gun battle across the rooftop, during which Dog accidentally sets off his detonator, apparently killing himself in a fiery explosion. Richard collects the wounded Rachel and escapes in Wild Dog's chopper just as the rest of the castle goes up in flames.
The PlayStation version features a special mission known as the "Kantaris Deal", which takes place several weeks after the main story's events. Richard is alerted by V.S.S.E. to the presence of an illegal arms factory posing as a Sercian hotel, with ties to Wild Dog's organization. He is assigned to infiltrate the factory and eliminate its owner, Kantaris. Upon clearing the lobby, Richard has three different paths to his target. The first takes him through the ballroom/casino, where he eliminates Kantaris' boomerang-flinging assassin, Web Spinner. He then pursues her to the swimming pool just as she attempts to escape by air. After shooting down an escort gunship, Richard damages the engines of Kantaris' ship just as it takes off, causing it to crash and explode. Should Richard fail to stop Web Spinner in time, he will instead be taken to the arms factory; and should Richard fail to pursue Kantaris in time, he will instead be taken to Kantaris' office in the lounge. The second path, which can only be accessed if there are less than 22 seconds left on the clock, instead goes through the shopping mall and down into a garbage disposal. There, Richard uses a claw arm to punch a hole in the wall, allowing him to access the underground arms factory. From there, he makes his way to Kantaris' office in the lounge and defeats her personal security droid, which then malfunctions and rolls out the window, taking her with it. Should Richard fail his pursuit in the arms factory, he will instead be redirected to the parking lot. The third path can be made available if Richard does not activate the claw in time. Instead of entering the factory, he goes directly through the parking lot. After defeating a spider-legged battle tank, Richard disables Kantaris' car, forcing it to crash. If in any of these scenarios Richard fails to take action soon enough, Kantaris escapes and the mission is aborted (canonically, the spin-off game Time Crisis: Project Titan takes place after the mission's failure). [13]
Though both the arcade and PlayStation versions were developed internally at Namco, none of the arcade development team had any direct involvement with the PlayStation version. [9] Since the PlayStation's CPU speed is much lower than that of the System 22 arcade hardware, the team reduced demands on the PlayStation CPU by cutting the game's frame rate in half, reducing the number of polygons used, emulating the real-time lighting by coloring the polygons one-by-one, and delaying the appearance of enemies so that only a certain number of enemies could appear on-screen at any time. [9]
The development team took photos of hotels and factories in the Tokyo area as reference for the PlayStation mode's hotel design. [9] To make the large areas in the hotel work on the hardware, the team left the portions of these areas not visible to the player unrendered. [9] Three planned sequences - an outdoor restaurant, a missile room explosion, and a boat race - were left out because the team eventually realized that creating them was not practical, at least not within the time they had to complete the PlayStation version. [9] New music was recorded for the Special Mission mode by Tatsuro Tani and Tomoko Tat2, using a "synthesized orchestra" of 50 individually synthesized instruments. [9]
This section needs expansion. You can help by adding to it. (November 2014) |
A soundtrack Time Crisis Arcade Soundtrack was released in 1997. [14] Another soundtrack Time Crisis 3D Sound Ensemble was released later. [15] It contains audio dramas that depict events during and before the first game, such as Miller's battle against Sherudo from the game.
Aggregator | Score |
---|---|
GameRankings | 86% (PS) [16] |
Publication | Score |
---|---|
AllGame | (ARC) [17] (PS) [18] |
Computer and Video Games | 3/5 (ARC) [19] 5/5 (PS) [9] |
Edge | 8/10 (PS) [20] |
Electronic Gaming Monthly | 7.75/10 (PS) [21] |
Game Informer | 8.25/10 (PS) [22] |
GameRevolution | B+ (PS) [23] |
GameSpot | 8.4/10 (PS) [24] |
Hyper | 91% (PS) [25] |
IGN | 8/10 (PS) [26] |
Next Generation | (ARC) [27] (PS) [28] |
Play | 90% (PS) [29] |
The Japanese arcade magazine Game Machine listed Time Crisis as being the most-successful arcade game of the month in April 1996. [30]
Next Generation hailed the game as being superior even to competitor Sega's Virtua Cop 2 , primarily due to the unique foot pedal maneuver. The reviewer remarked that "By creating this innovative maneuvering technique, in addition to time-based, predetermined path running, providing Story or Attack mode and challenging end-level bosses, Time Crisis thrusts the light-gun genre into a brand-new territory - and develops a whole new way of looking at, and playing, the classic light-gun game." [27]
The PlayStation version received "favorable" reviews according to the review aggregation website GameRankings. [16] Critics applauded the close conversion of the arcade game, [9] [21] [24] [26] and said the special PlayStation mode greatly extended the game's lifespan, and was even superior to the original arcade campaign. [9] [21] [24] [26] [28] And though GamePro questioned the accuracy of the bundled GunCon peripheral, reporting that "there are times when dead-on shots seem to miss", [31] the overwhelming majority of critics deemed it the best light gun yet released for the PlayStation. [9] [21] [24] [26] [28]
A number of critics found that despite the innovative ducking mechanic, the game is too simplistic, in particular that it lacks any powerups [21] [26] [28] [31] or innocent bystanders that the player must avoid shooting. [26] [28] The lack of a multiplayer mode was also criticized, since this was a standard feature in light gun shooters. [26] [28] The British Computer and Video Games complained at the slowness of the PAL conversion, with reviewer Tom Guise saying that though he otherwise preferred Time Crisis over Virtua Cop, when it came to the games' respective British home releases he favored the fully PAL-optimized Virtua Cop. [9] However, these criticisms had little impact on overall recommendations; Guise concluded that "these factors cannot stop this game from being a High Five" [9] and Next Generation stated that "when compared to other light-gun shooters for home systems, Time Crisis is as good as it gets." [28]
There was some disagreement over which of the PlayStation version's three methods of emulating the arcade version's foot pedal was best. GameSpot praised the reload button on the GunCon for forcing the player to use a more realistic two-handed grip, [24] while Computer and Video Games and Electronic Gaming Monthly both said stepping on the standard joypad's buttons offers the best combination of accuracy and similarity to the foot pedal. [9] [21]
Electronic Gaming Monthly named the PlayStation version "Light Gun Game of the Year" at their 1997 Editors' Choice Awards, noting that the game won the unanimous vote of the editors. While they added that this was not as much of an accomplishment as it normally would be, due to the weakness of that year's competition for the category, they also said the win was well-earned by Time Crisis's graphics, sound effects, and additional modes of play. [32]
Area 51 is a light gun arcade game released by Time Warner Interactive in 1995. It takes its name from the military facility. The plot of the game involves the player taking part in a Strategic Tactical Advanced Alien Response (STAAR) military incursion to prevent aliens, known as the Kronn, and alien-created zombies from taking over the Area 51 military facility.
Virtua Cop is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in 1995 and Windows in 1996. The Saturn version included support for both the Virtua Gun and Saturn mouse, as well as a new "Training Mode" which consists of a randomly generated shooting gallery.
Tekken 2 (鉄拳2) is a 1995 fighting game developed and published by Namco. The second entry in the Tekken series, it was released for arcades in August 1995, and was ported to the PlayStation in 1996. The home console version introduced new, now-staple game modes to the series, as well as full-motion video endings for every character. It was re-released as a playable game within Tekken 5 on PlayStation 2 (PS2) in 2005, digitally on PlayStation Network for PS3 and PSP in 2007, and on PlayStation Plus for PS4 and PS5 in 2023.
Time Crisis II is a 1997 light gun arcade video game developed and published by Namco. It is the second instalment in the Time Crisis series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of an industry mogul's plan for world dominance.
Virtua Cop 2 is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with Virtua Cop in Virtua Cop: Elite Edition for PlayStation 2 in 2002.
Crisis Zone is a spin-off of the Time Crisis arcade shooters, released in 1999 in the arcades.
Virtua Cop 3 is the third and final game installment from Sega's Virtua Cop light gun shooter franchise, and released exclusively for video arcades in 2003. The game is available in standard and deluxe cabinet formats and runs on Sega Chihiro arcade hardware. A port for the Xbox was planned, but later cancelled.
Lethal Enforcers is a 1992 light gun shooter released as an arcade video game by Konami. The graphics consist entirely of digitized photographs and digitized sprites. Home versions were released for the Super NES, Genesis and Sega CD during the following year and include a revolver-shaped light gun known as The Justifier.
Point Blank, known as Gun Bullet, or Gunvari in Japan, is a series of light gun shooter games developed by Namco for the arcade, PlayStation and Nintendo DS; the trilogy was first released in arcade in 1994 and was later ported onto the PlayStation. Point Blank DS was released in 2006 for the Nintendo DS featuring 40 challenges from the original series.
Time Crisis is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a major threat by a hostile organisation, which has ranged from criminals, terrorists and hostile military outfits, and mostly take place within fictional locations across the world. The arcade series differed from other light gun shooters of its time by incorporating unique mechanics, including the ability to duck into cover to dodge attacks and reload the player's weapon, and forcing players to complete battles in each level within an allotted amount of time.
Ninja Assault is an arcade game developed and released by Namco and Sega in 2000. Two years later it was also published as a PlayStation 2 exclusive title with GunCon 2 compatibility.
Time Crisis 4 is a rail shooter and the fourth installment in the main series. It was released as an arcade game in 2006, and was ported with the GunCon 3 light gun peripheral for PlayStation 3 in 2007. It features a new first-person shooter mode. It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller, without the first-person shooter mode.
RayStorm is a 1996 vertically scrolling shooter arcade video game developed and published by Taito. It has been ported to several consoles, including the PlayStation, Sega Saturn, and Xbox 360. Players control a starship, the R-Gray, in its mission to destroy the Secilia Federation before it destroys Earth.
Time Crisis: Project Titan is a 2001 light-gun shooter video game developed by Namco and Flying Tiger Entertainment and published by Namco for the PlayStation. It is a spin-off of Namco's Time Crisis series, serving as a direct sequel to the PlayStation port of the original Time Crisis.
Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.
The GunCon, known as the G-Con in Europe, is a family of gun peripherals designed by Namco for the PlayStation consoles. The original controllers used traditional light gun technology, while newer controllers use LED tracking technology.
Crypt Killer is a 1995 arcade video game produced by Konami. It was also released in 1997 for the Sega Saturn and Sony PlayStation home consoles, and in Japan for Microsoft Windows. The Saturn version makes use of the Saturn's various light guns, while the PlayStation version is compatible with the Naki Lunar Gun and the Konami Justifier. The game's scenery and characters are all 3D polygon models, while most of the enemies and their projectiles are 2D sprites.
Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.
Razing Storm is an archived light gun rail shooter arcade game developed and published by Namco Bandai Games for the System 357 board. It is the second spin-off of the Time Crisis series published by Namco after Crisis Zone.
Time Crisis (PS, 19/11) £59.99
Not content to only bring out one new controller, Time Crisis will be coming out with a new gun to be able to handle all the additional requirements that the arcade counterpart had.