Time Crisis 4

Last updated
Time Crisis 4
Time Crisis 4 cover art.jpg
European PlayStation 3 cover art
Developer(s) Nex Entertainment
Publisher(s)
Director(s) Takashi Satsukawa
Producer(s) Hajime Nakatani
Designer(s) Hajime Nakatani
Takashi Satsukawa
Writer(s) Katsuyuki Sugano
Composer(s) Takeshi Miura
Series Time Crisis
Platform(s) Arcade, PlayStation 3
ReleaseArcade
  • JP: June 20, 2006 [1]
  • WW: 2006
PlayStation 3
  • NA: November 20, 2007
  • JP: December 20, 2007
  • EU: April 18, 2008 [2]
  • AU: April 24, 2008 [3]
Razing Storm
  • NA: October 19, 2010 [4]
  • JP: October 21, 2010 [5]
Genre(s) Light gun shooter
Mode(s) Single-player, multiplayer
Arcade system Namco System Super 256

Time Crisis 4 is a rail shooter and the fourth installment in the main series. It was released as an arcade game in 2006, and was ported with the GunCon 3 light gun peripheral for PlayStation 3 in 2007. It features a new first-person shooter mode. [6] It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller, without the first-person shooter mode.

Contents

Plot

The game opens in California in 2006, where intelligence officials from the United States Armed Forces and V.S.S.E. organization learn about a top secret weapon targeted for terrorists' smuggling and their plot. William Rush infiltrates a pier to gather information, and learns that the enemy acquired insect-like weapons, Terror Bites. Informed by Elizabeth Conway about the airport incident, Rush accompanies VSSE agents, Giorgio Bruno and Evan Bernard. They defeat Marcus Black at the city. They discover United States Army dog tags on each soldiers. The terrorist faction is then revealed to be the Biological Weapons Special Operations Unit (AKA the Hamlin Battalion). Rush then gathers more intel about the Hamlin Battalion and defeat Frank Mathers in a nearby dam. He discovers that the occupation of the dam was a diversion for the main unit to make their next move in stealing the Terror Bites. Rush, Giorgio and Evan fly to Wyoming's secluded bio-weapons research facility, but are too late to stop the supply of Terror Bites from being stolen. After defeating Jack Mathers, they soon learn that the Hamlin Battalion is attacking Buckley Air Force Base in Aurora, Colorado, prompting the men to depart for the base. As they arrive, a number of unmanned combat aerial vehicles (UCAVs) depart the base without warning. Rush leads the Colorado National Guard toward an entrance, while Giorgio and Evan try to take care of the UCAVs. They also encounter V.S.S.E.'s old enemy Wild Dog in the base who, in addition to his standard hand gun, Gatling gun and RPG, is now armed with a grappling hook and tractor beam device. After a long battle, Giorgio and Evan defeat him, ending with Wild Dog detonating himself once again. Meanwhile, Rush defeats Wild Fang (Wild Dog's younger partner from the previous game), sending him into the path of a UCAV as it lifts off. It is revealed that the Terror Bites' creator, Colonel Gregory Barrows hijacked the nuclear-armed UCAVs to destroy the United States in retaliation for the poor treatment he received from the military. After Giorgio and Evan defeat Barrows near the control center, Rush and his unit form a human pyramid to lift Giorgio and Evan into it to stop the missiles, where the agents press a big red button on the control computers to self-destruct all nuclear missiles the UCAVs have launched. [7]

Development

The game was first shown at E3 2006 prior to its recent final revision arcade release. One major change is the addition of the multi-screen or multi-hiding system, introduced in Time Crisis: Project Titan . Unlike the game, which players went on the offensive, players are placed on the defensive. In Project Titan, players can hide and shoot arrows to switch screens. Screen switching has been refined to allow the player to merely point the gun outside the screen to move around. The game utilizes a new light gun control with infrared emitters. Prior to this, all Namco light gun games used gun controllers relying on cathode ray timing. Because the light guns with cathode ray timing utilized memory chip-to-lens pointing, the arcade cabinet designers had to ensure the infrared-emitting light gun controllers would provide the same accuracy as their cathode ray timing-based gun provided in the past. This delayed the game's release given past accuracy issues with IR light guns. The player can choose to customize gun calibration, and turn the blowback on or off with a pre-game code explained in the cabinet. The game, like its predecessors is available either in a 29" standard twin cabinet or a 52" deluxe twin. It includes the multiple weapon system introduced in Time Crisis 3, with the pistol, machine gun, shotgun and grenade launcher, [8] and also features new vehicle sections with similar gameplay mechanics to the Sega Arcade/Nintendo Wii shooters Gunblade NY and LA Machineguns. On several occasions, the player equips a machine gun with infinite ammo or a sniper rifle used to shoot the tires on a marauding truck. Several other functions exclusive to the game includes a scene where the player can escape from quicksand, several scenes where a certain position must be defended, with the penalty of one life if the position is lost. On multiple occasions, Rush appears onscreen, whether caught in a trap or attacking an enemy as a diversion, and care must be taken to avoid shooting him. It featured a voice navigation system that guides players through different situations. It can be set to speak Japanese or English. Prior to the game, it was voiced exclusively in English.

The game was released for PlayStation 3 bundled with the GunCon 3 light gun peripheral. [9] This edition features 480p (4:3) and 720p (16:9 widescreen) support and a specially-programmed first-person shooter mode, where players engage combat similar to a typical FPS game, but with manual gun pointing, aiming and firing in addition to arcade mode. [10] [11] The GunCon 3 is fully compatible with both standard and high-definition televisions. [12] Players control William Rush, Giorgio Bruno or Evan Bernard for each levels throughout the game with arcade footages. [7] [13] Much like its predecessors, it featured the Crisis Missions that has some backstories, starring star of Time Crisis characters from previous installments. The game was re-released for PlayStation 3 as part of Time Crisis: Razing Storm , released in October 2010, with support for PlayStation Move controllers.

Reception

The game received mixed reviews, with an average GameRankings score of 60.70%, [14] and a Metacritic score of 60 out of 100. [15] GameSpot gave the game a 5.5 out of 10, [8] while Jeff Haynes of IGN gave it an 8 out of 10, concluding that it is "a fun game for any shooting fan looking to blast away with their PS3". [6] Matt Miller of Game Informer , however, was more critical of the game, giving it a score of 4.25 out of 10, [19] criticizing its first-person shooter mode, "ludicrous plot", and shooting mechanic. [19] GamePro rated Time Crisis 4 a positive score of 4 out of 5, saying the games plays just like the arcade, but replayability is an issue. [20] X-Play also gave the game a score of 4 out of 5. [26]

One of the main key areas was the GunCon 3 controller included with the game. Chris Remo of Shacknews wrote that it uses "two analog sticks for full movement and camera control, with pointer-based aiming on top" and that once "you get accustomed to it, this control actually works just fine, and feels like it could be the basis for its own game". [11] According to Miller, however, the controller "feels cheap", with analog sticks that are "chintzy and hard to use"; referring to the left-hand subgrip which forces the main shooting handgrip to be held with the right hand, Miller claims that the GunCon 3 "hardly accommodates left-handed players". [19] Ryan Davis of GameSpot expressed that the complexity of the control scheme seems to contradict the pick-up-and-play mentality of the light gun genre. [8]

Related Research Articles

<i>Time Crisis</i> (video game) 1995 video game

Time Crisis is a light gun shooter arcade game, developed and released by Namco in 1995, and the first title to be released in the series of the same name. The game differentiated itself from other light gun shooters of the time by incorporating a pedal that controls when the player character takes cover to reload and avoid enemy fire. Players have a limited amount of time to clear each section by defeating enemies. The game's story focuses on Richard Miller, a secret agent, who is sent to rescue a kidnapped woman from a ruthless tyrant seeking to reclaim control of their former country from a new regime.

Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment. The franchise also includes film and print adaptations.

<span class="mw-page-title-main">Namco</span> Japanese video game developer and publisher

Namco Limited was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

<i>Time Crisis II</i> 1997 video game

Time Crisis II is a 1997 light gun arcade video game developed and published by Namco. It is the second installment in the Time Crisis series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of a industry mogul's plan for world dominance.

<i>Time Crisis 3</i> 2002 video game

Time Crisis 3 is a rail shooter, released for the arcade in 2002 (JP) and 2003 (NA), the third instalment of the Time Crisis series. Like its predecessor, Time Crisis II, it allows for two players to cooperate in a link play environment and has the Time Crisis signature pedal system for hiding and advancing and the first in the series to change or select weapons. It was later ported to the PlayStation 2.

<i>Mr. Driller</i> Video game series

Mr. Driller is a puzzle video game franchise created by Yasuhito Nagaoka and Hideo Yoshizawa for Namco. The eponymous first game was released in 1999 for arcades and several home consoles, such as the PlayStation. Gameplay in the series consists of controlling Susumu Hori, the titular Mr. Driller, or one of his friends and destroying colorful formations of blocks to make it to the bottom of a well. In order to survive, players need to collect air capsules to replenish their depleting oxygen and avoid being crushed by falling blocks.

<i>Tekken 6</i> 2007 fighting video game

Tekken 6 is a fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh overall installment in the Tekken franchise. It was released in arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board. A year later, the game received an update, subtitled Bloodline Rebellion. Both versions also saw a limited release in North America. A home version based on the update was released for the PlayStation 3 and Xbox 360 on October 27, 2009. This was the first time a main installment was produced for another console. It was ported for the PlayStation Portable on November 24, 2009. The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. This was the first Tekken game with Harada as producer. He replaced the longtime producer Hajime Nakatani from the first game, where Harada started out as the voice actor for Marshall Law and Yoshimitsu, and a part of the original development team.

Point Blank, known as Gun Bullet, or Gunvari in Japan, is a series of light gun shooter games developed by Namco for the arcade, PlayStation and Nintendo DS; the trilogy was first released in arcade in 1994 and was later ported onto the PlayStation. Point Blank DS was released in 2006 for the Nintendo DS featuring 40 challenges from the original series.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Time Crisis</i> Video game series

Time Crisis is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a major threat by a hostile organisation, which has ranged from criminals, terrorists and hostile military outfits, and mostly take place within fictional locations across the world. The arcade series differed from other light gun shooters of its time by incorporating unique mechanics, including the ability to duck into cover to dodge attacks and reload the player's weapon, and forcing players to complete battles in each level within an allotted amount of time.

<i>Time Crisis: Project Titan</i> 2001 video game

Time Crisis: Project Titan is a light gun shoot 'em up video game for developed by Flying Tiger Entertainment and published by Namco for the PlayStation in 2001. It is a spin-off of Namco's Time Crisis series, serving as a direct sequel to the PlayStation port of the original Time Crisis.

<span class="mw-page-title-main">GunCon</span> Family of gun peripherals

The GunCon, known as the G-Con in Europe, is a family of gun peripherals designed by Namco for the PlayStation consoles. The original controllers used traditional light gun technology, while newer controllers use LED tracking technology.

<i>Beautiful Katamari</i> 2007 puzzle-action video game published by Namco Bandai Games

Beautiful Katamari, released in Japan as Beautiful Katamari Damacy, is a video game by Namco Bandai Games for the Xbox 360. Beautiful Katamari is the fourth game in the Katamari series of games following Katamari Damacy, We Love Katamari, and Me & My Katamari.

Light-gun shooter, also called light-gun game or simply gun game, is a shooter video game genre in which the primary design element is to simulate a shooting gallery by having the player aiming and discharging a gun-shaped controller at a screen. Light-gun shooters revolve around the protagonist shooting virtual targets, either antagonists or inanimate objects, and generally feature action or horror themes and some may employ a humorous, parodic treatment of these conventions. These games typically feature "on-rails" movement, which gives the player control only over aiming; the protagonist's other movements are determined by the game. Games featuring this device are sometimes termed "rail shooters", though this term is also applied to games of other genres in which "on-rails" movement is a feature. Some, particularly later, games give the player greater control over movement and in still others the protagonist does not move at all. On home computer conversions of light-gun shooters, mouse has been often an optional or non-optional replacement for a light gun.

<i>Razing Storm</i> 2009 video game

Razing Storm is an archived light gun rail shooter arcade game developed and published by Namco Bandai Games for the System 357 board. It is the second spin-off of the Time Crisis series published by Namco after Crisis Zone.

<i>Time Crisis: Razing Storm</i> 2010 video game

Time Crisis: Razing Storm, known in Japan as Big 3 Gun Shooting, is a compilation of light gun rail shooter video games by Namco for the PlayStation 3. Featuring full compatibility with both the GunCon 3 light gun and the PlayStation Move motion control system, the compilation consists of ports of various arcade games. Developed by Nex Entertainment and published by Namco Bandai Games, the compilation was released in 2010 in North America on October 19, and in Japan on October 21, which is the launch date of the PlayStation Move in Japan. It was released as part of a bundle with the PlayStation Move, PlayStation Eye and the Shooting attachment for the PlayStation Move in Japan and other Asian countries.

<i>Resident Evil Survivor 2 – Code: Veronica</i> 2001 video game

Resident Evil Survivor 2 – Code: Veronica is a light gun shooter video game developed and published by Capcom as part of the Resident Evil series. The arcade version was developed in conjunction with Namco for the arcade machines. The game was released for Sega NAOMI and PlayStation 2. It was released on the PlayStation 2 on November 8, 2001 in Japan and in Europe on March 22, 2002. Whilst the Playstation 2 release is a light gun shooter, the NAOMI arcade release features no lightgun technology whatsoever, instead deferring control of each player entirely to a three-axis joystick in the shape of a gun. The game is the second instalment in the Gun Survivor series and the sequel to Resident Evil Survivor. The game is adapted from Resident Evil – Code: Veronica and features enemies and characters from that game, and enemies from Resident Evil 2 and 3. It was followed by Dino Stalker which is a spin-off of Dino Crisis, and has no ties to Resident Evil.

<i>Ghoul Panic</i> 1999 video game

Ghoul Panic is a 1999 light gun shooter arcade game developed by Raizing and published by Namco. A version for the PlayStation was released in 2000. Players used lightguns to complete a series of minigames, done by firing at on-screen targets. In these minigames there is an objective that must be fulfilled before the time runs out to progress such as shooting a certain amount of enemies or protecting small, yellow cats from projectiles. It ran on the Namco System 12 arcade hardware.

References

  1. "Namco Bandai Holdings Inc. Financial Summary" (PDF). Bandai Namco . June 30, 2006. Retrieved April 1, 2024. ...Time Crisis 4, also had a strong start in both Japan and abroad since its launch in June 2006.
  2. Purchese, Robert (2008-03-26). "Killzone 2 coming in September News // PS3 /// Eurogamer". Eurogamer.net. Retrieved 2013-12-12.
  3. "Games Release Schedule". Sony Computer Entertainment Australia. 2008-02-29. Archived from the original on 2008-04-03.
  4. "Time Crisis Razing Storm Release Information for PlayStation 3". GameFAQs . Retrieved September 12, 2010.
  5. "PlayStation Move 対応「BIG 3 GUN SHOOTING」 10 月21 日(木) 発売" [Big 3 Gun Shooting for PlayStation Move: October 21 (Thursday) release](PDF) (in Japanese). Tokyo, Japan: Bandai Namco Games. 6 July 2010. p. 2. Retrieved 2010-07-14.
  6. 1 2 3 Haynes, Jeff (November 19, 2007). "Time Crisis 4 Review". IGN . Retrieved 2014-02-20.
  7. 1 2 "More reloaded Time Crisis 4 screenshots". Quick Jump Gaming Network. Caputo Media. Retrieved 2013-12-12.
  8. 1 2 3 4 Davis, Ryan (November 21, 2007). "Time Crisis 4 Review". GameSpot . Retrieved February 20, 2014.
  9. Antoine Morcos. "Time Crisis 4 sur PlayStation 3". Jeuxfrance.com. June 13, 2007.
  10. 1 2 "Time Crisis 4: Review". GameTrailers. December 19, 2007. Retrieved 2014-02-20.
  11. 1 2 Remo, Chris, Time Crisis 4 Review Archived 2008-12-07 at the Wayback Machine , Shack News, Nov 21st 2007, Accessed Mar 29, 2008
  12. Brown, Christopher. "Time Crisis 4". AllGame. Archived from the original on November 14, 2014. Retrieved September 26, 2023.
  13. "Time Crisis 4: Hands-On with FPS Mode". GameSpot. 2007-09-14. Retrieved 2013-12-12.
  14. 1 2 "Time Crisis 4 for PlayStation 3". GameRankings . Retrieved 2011-05-07.
  15. 1 2 "Time Crisis 4 Critic Reviews for PlayStation 3". Metacritic . Retrieved 2014-02-20.
  16. "Time Crisis 4". Edge . January 2008. p. 87.
  17. "Time Crisis 4". Electronic Gaming Monthly . No. 193. January 2008.
  18. Reed, Kristan (April 14, 2008). "Time Crisis 4 Review". Eurogamer . Retrieved February 20, 2014.
  19. 1 2 3 4 Miller, Matt (January 2008). "Time Crisis 4: It's A Crisis Alright". Game Informer . No. 177. Minneapolis, Minnesota. p. 90. ISSN   1067-6392. OCLC   27315596. Archived from the original on 2007-11-22. Retrieved 2007-11-21.
  20. 1 2 Kim, Tae (10 October 2007). "Review: Time Crisis 4". GamePro . Archived from the original on 2007-12-20. Retrieved 2008-01-11.
  21. Damiano, Greg (January 8, 2008). "Time Crisis 4 Review". Game Revolution . Retrieved February 20, 2014.
  22. Lynch, Casey (November 20, 2007). "GameSpy: Time Crisis 4". GameSpy . Retrieved February 20, 2014.
  23. Bedigian, Louis (November 25, 2007). "Time Crisis 4 with Guncon - PS3 - Review". GameZone. Archived from the original on October 4, 2008. Retrieved February 20, 2014.
  24. Kolan, Patrick (April 22, 2008). "Time Crisis 4 AU Review". IGN. Retrieved February 20, 2014.
  25. Dun, Teresa (January 2008). "Review: Time Crisis 4". PlayStation: The Official Magazine . No. 2. Future US. p. 85.
  26. D'Aprile, Jason (January 29, 2008). "Time Crisis 4". X-Play. Archived from the original on November 22, 2008. Retrieved February 20, 2014.