Time Crisis II

Last updated
Time Crisis II
Time Crisis II Coverart.png
North American cover art
Developer(s) Namco
Publisher(s) Namco
Director(s) Takashi Satsukawa
Producer(s) Takashi Sano
Composer(s) Kaz Nakamura
Platform(s) Arcade, PlayStation 2
ReleaseArcade
  • JP: December 13, 1997 [1]
  • NA: February 1998
PlayStation 2
  • NA: October 2, 2001 [2]
  • JP: October 4, 2001
  • PAL: October 19, 2001
Genre(s) Rail shooter
Mode(s) Single-player, multiplayer
Arcade system Namco System 23, Super Namco System 23

Time Crisis II is a 1997 light gun arcade video game developed and published by Namco. It is the second installment in the Time Crisis series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of a industry mogul's plan for world dominance.

Contents

The game was ported to the PlayStation 2 in October 2001, as part of a bundle to coincide with the launch of the GunCon 2 controller (G-Con 2 in Europe), with enhanced graphics. Ports for the original PlayStation and Dreamcast were cancelled during development. [3] The game received mostly favorable reviews for the arcade and console versions. A sequel to the game, Time Crisis 3 , was released in 2002.

Gameplay

The game's arcade machines Time crisis 2 cabinets.jpg
The game's arcade machines

The game utilizes the foot pedal system, just like Time Crisis , allowing players to hide from enemy fire. [4] The "crisis flash" system alerts players when the enemy's attack would cause a direct hit, a feature not present in its predecessor, Time Crisis. When pressing down on the pedal, the player comes out of hiding and can shoot enemies. Releasing the pedal puts the player behind cover to avoid bullets and reload the weapon, though the player cannot shoot while hiding. Certain sections of the game give players a machine gun with unlimited ammo.

The player loses a life if hit by a critical bullet or an obstacle, and the game ends when the player loses all lives. Players also lose a life if the time limit (which is replenished after each area is cleared) drops to zero, unlike the first game, where running out of time results in a game over. Players can continue from their current position, as opposed to the PlayStation version of Time Crisis, which requires players to restart from the beginning of a section.

This was the first Time Crisis game to enable two people to play simultaneously, [4] allowing each player to cover the other. In single player, the computer controls the other character. The arcade version used connecting cabinets to allow another player to join. The PlayStation 2 version features split-screen and System Link functionality, which requires two televisions, two consoles, two copies of the game, and an iLink cable. Points are deducted for shooting the other player, though neither player will lose lives as a result. The same system is utilized for events in Time Crisis 3 and Time Crisis 4 .

Plot

In 1997, NeoDyne Industries announces it plan to launch a series of 64 satellites, codenamed the "StarLine Network", that will help to unify the world's communication networks. However, V.S.S.E. agent Christy Ryan discovers that the company's CEO, Ernesto Diaz, plans to launch an experimental nuclear satellite into space and sell it to the highest bidder, and is using StarLine as a front. Escaping to a safehouse with a suitcase of incriminating data, she quickly finds herself tracked down and captured by NeoDyne mercenaries, led by Jakov Kinisky, moments before V.S.S.E. agents Keith Martin and Robert Baxter arrive to collect her. While Christy is taken to Diaz, Kinisky flees with the suitcase, forcing the agents to pursue him. After killing him during a boat chase, the pair retrieve the case and learn that the experimental satellite is being transported by train.

Locating the train, Keith and Robert board and attempt to destroy it, but are thwarted by NeoDyne forces led by Buff Bryant, who manages to extract the satellite by helicopter but dies battling the agents. Surviving the subsequent derailment, the agents hijack a mercenary helicopter and make their way to NeoDyne's remote oceanic spaceport, encountering further resistance led by Wild Dog - a former crimeboss thought killed in a previous V.S.S.E. operation. Both agents are forced into a firefight with Dog, who keeps them at bay with a prosthetic minigun and additional assistance from Diaz, but is defeated. He commits suicide by explosives, leaving the agents to focus on the satellite.

After rescuing Christy, Keith and Robert focus on Diaz, who initiates the launch sequence before activating the defense system of a prototype satellite to engage them. With precious few seconds on the clock, Keith and Robert destroy the prototype and shoot Diaz at the chest, sending him falling to his death. Without him to finish the sequence, the rocket malfunctions and explodes. Christy fishes out Keith and Robert from the waters before the trio are extracted by the V.S.S.E. just as the rest of the base goes up in flames.

PlayStation 2 port

The PlayStation 2 version of the game featured enhanced graphics and additional cutscenes. It was packaged with the GunCon 2 lightgun peripheral, although it was also compatible with the GunCon 45. When completed enough times, the player could unlock alternative weapons, such as a machine gun or shotgun, and had the option of wielding two lightguns at a time (with combinations of both GunCon 2 and original GunCon possible). There is also a Crisis Mission mode, in which the players have to complete and perform various tasks, including a simulated gun duel against Richard Miller, the lead protagonist of the first Time Crisis game. Extras also included a clay pigeon shooting mode (including a port of Namco's Shoot Away II light gun clay shooting arcade game), and a virtual port of the mechanical arcade game, Quick & Crash.

Reception

In Japan, Game Machine listed Time Crisis II on their June 15, 1998 issue as being the second most-successful dedicated arcade game of the week. [23] It went on to be the sixth Japanese highest-grossing arcade game of 1999 and 2001 respectively. [24] [25]

The game was met with positive reviews upon release. Edge gave the arcade version the award for 1998 Coin-Op of the Year, above Sega Rally 2 and Get Bass . Edge described Time Crisis II's "separate-screen" two-player mode as "one of the most convincing forms of cooperative play ever seen in the arcade". [26] AllGame gave it a score of four-and-a-half stars out of five. [27]

Next Generation reviewed the arcade version and commented: "Not as big a milestone as the first, but definitely a superb game from Namco". [19] They were less enthusiastic about the PlayStation 2 conversion, saying that while it was "great for what it is", wasn't as good as other lightgun shooters. [20]

Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 81 out of 100 ("Favorable") for the PlayStation 2 version, based on reviews from 21 professional critics. [5] In Japan, Famitsu scoring Time Crisis II with GunCon 2 bundle a score of 32 out of 40. [11] the PlayStation 2 version of Time Crisis II was a nominee for The Electric Playground 's 2001 Blister Awards for "Best Console Shooter Game", but lost to Halo: Combat Evolved . [28]

Related Research Articles

<i>Time Crisis</i> (video game) 1995 video game

Time Crisis is a light gun shooter arcade game, developed and released by Namco in 1995, and the first title to be released in the series of the same name. The game differentiated itself from other light gun shooters of the time by incorporating a pedal that controls when the player character takes cover to reload and avoid enemy fire. Players have a limited amount of time to clear each section by defeating enemies. The game's story focuses on Richard Miller, a secret agent, who is sent to rescue a kidnapped woman from a ruthless tyrant seeking to reclaim control of their former country from a new regime.

<span class="mw-page-title-main">Light gun</span> Video game pointing device

A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.

<i>Time Crisis 3</i> 2002 video game

Time Crisis 3 is a rail shooter, released for the arcade in 2002 (JP) and 2003 (NA), the third instalment of the Time Crisis series. Like its predecessor, Time Crisis II, it allows for two players to cooperate in a link play environment and has the Time Crisis signature pedal system for hiding and advancing and the first in the series to change or select weapons. It was later ported to the PlayStation 2.

<i>Hyper Dyne Side Arms</i> 1986 video game

Hyper Dyne Side Arms (サイドアーム) is a horizontally scrolling shooter developed and released by Capcom as an arcade video game in 1986. The player takes control of a flying mecha fighter who must battle an alien army. Side Arms uses a two-directional attacking system similar to Capcom's previous shoot-'em-up Section Z.

<i>Crisis Zone</i> 1999 video game

Crisis Zone is a spin-off of the Time Crisis arcade shooters, released on 29 March 1999 in the arcades.

Point Blank, known as Gun Bullet, or Gunvari in Japan, is a series of light gun shooter games developed by Namco for the arcade, PlayStation and Nintendo DS; the trilogy was first released in arcade in 1994 and was later ported onto the PlayStation. Point Blank DS was released in 2006 for the Nintendo DS featuring 40 challenges from the original series.

<i>Resident Evil Survivor</i> 2000 video game

Resident Evil Survivor is a light gun shooter video game developed by Tose and published by Capcom. It was released on the PlayStation in Japan on January 27, 2000, in Europe on March 31, 2000, and in North America on August 30, 2000. It is a spin-off of the Resident Evil video game series. It is also the first first-person perspective Resident Evil game predating Resident Evil 7: Biohazard by seventeen years. A Microsoft Windows version was released only in China and Taiwan on September 7, 2002.

<i>WinBack</i> 1999 video game

WinBack is a third-person shooter video game developed by Omega Force and published for the Nintendo 64 in 1999, and the PlayStation 2 in 2000. The story follows secret agent Jean-Luc Cougar infiltrating a laser satellite's command center. Gameplay revolves around its innovative cover system, in which the player takes cover behind corners and then ducks out to shoot.

<i>Terminator 2: Judgment Day</i> (arcade game) 1991 video game

Terminator 2: Judgment Day or T2 is a light gun shooter based on the film of the same name, produced by Midway Manufacturing Company as an arcade video game in 1991. Developed in tandem with the movie, several actors from the film reprise their roles for the game and are featured as part of the game's photorealistic digitized graphics. The game's plot largely follows that of the film, casting up to two players as the T-800 "terminator" cyborg from the film, sent back in time to protect John Connor from assassination by the T-1000 terminator. A success in arcades, home conversions of the game were released by Acclaim Entertainment for various platforms under the title of T2: The Arcade Game to avoid confusion with the numerous tie-in games also based on the movie.

<i>Time Crisis</i> Video game series

Time Crisis is a first-person on-rails light gun shooter series of arcade video games by Namco, introduced in 1995. It is focused on the exploits of a fictional international intelligence agency who assigns its best agents to deal with a major threat by a hostile organisation, which has ranged from criminals, terrorists and hostile military outfits, and mostly take place within fictional locations across the world. The arcade series differed from other light gun shooters of its time by incorporating unique mechanics, including the ability to duck into cover to dodge attacks and reload the player's weapon, and forcing players to complete battles in each level within an allotted amount of time.

<i>Ninja Assault</i> 2000 video game

Ninja Assault is an arcade game developed and released by Namco and Sega in 2000. Two years later it was also published as a PlayStation 2 exclusive title with GunCon 2 compatibility.

<i>Time Crisis 4</i> 2006 video game

Time Crisis 4 is a rail shooter and the fourth installment in the main series. It was released as an arcade game in 2006, and was ported with the GunCon 3 light gun peripheral for PlayStation 3 in 2007. It features a new first-person shooter mode. It was later re-released as part of Time Crisis: Razing Storm with support for the PlayStation Move controller, the without first-person shooter mode.

<i>Time Crisis: Project Titan</i> 2001 video game

Time Crisis: Project Titan is a light gun shoot 'em up video game for developed by Flying Tiger Entertainment and published by Namco for the PlayStation in 2001. It is a spin-off of Namco's Time Crisis series, serving as a direct sequel to the PlayStation port of the original Time Crisis.

<span class="mw-page-title-main">Konami Justifier</span>

The Justifier is a light gun peripheral released by Konami for numerous home console games. Konami released versions of the gun for the Mega Drive/Genesis, Super NES, and PlayStation consoles. The original gun was similar in appearance to a Colt Python. The guns were originally designed for use with the home versions of Konami's Lethal Enforcers games, although they are compatible with other titles as well.

<span class="mw-page-title-main">GunCon</span> Family of gun peripherals

The GunCon, known as the G-Con in Europe, is a family of gun peripherals designed by Namco for the PlayStation consoles. The original controllers used traditional light gun technology, while newer controllers use LED tracking technology.

<i>Time Crisis: Razing Storm</i> 2010 video game

Time Crisis: Razing Storm, known in Japan as Big 3 Gun Shooting, is a compilation of light gun rail shooter video games by Namco for the PlayStation 3. Featuring full compatibility with both the GunCon 3 light gun and the PlayStation Move motion control system, the compilation consists of ports of various arcade games. Developed by Nex Entertainment and published by Namco Bandai Games, the compilation was released in 2010 in North America on October 19, and in Japan on October 21, which is the launch date of the PlayStation Move in Japan. It was released as part of a bundle with the PlayStation Move, PlayStation Eye and the Shooting attachment for the PlayStation Move in Japan and other Asian countries.

<i>Resident Evil Survivor 2 – Code: Veronica</i> 2001 video game

Resident Evil Survivor 2 – Code: Veronica is a light gun shooter video game developed and published by Capcom as part of the Resident Evil series. The arcade version was developed in conjunction with Namco for the arcade machines. The game was released for Sega NAOMI and PlayStation 2. It was released on the PlayStation 2 on November 8, 2001 in Japan and in Europe on March 22, 2002. Whilst the Playstation 2 release is a light gun shooter, the NAOMI arcade release features no lightgun technology whatsoever, instead deferring control of each player entirely to a three-axis joystick in the shape of a gun. The game is the second instalment in the Gun Survivor series and the sequel to Resident Evil Survivor. The game is adapted from Resident Evil – Code: Veronica and features enemies and characters from that game, and enemies from Resident Evil 2 and 3. It was followed by Dino Stalker which is a spin-off of Dino Crisis, and has no ties to Resident Evil.

<i>Shoot Away</i> 1977 video game

Shoot Away is a 1977 electro-mechanical (EM) light gun shooter arcade game developed and published by Namco. Players use the shotgun-shaped light guns to fire at clay pigeons, represented as flying white dots on a projector screen. There are two that must be shot down in each round, and players only get two bullets to hit them. Bonus points are awarded for shooting the pigeons as soon as they appear, or by destroying both of them with a single bullet. The game was a critical and commercial success, maintaining a presence in arcades into the 1980s.

<i>Ghoul Panic</i> 1999 video game

Ghoul Panic is a 1999 light gun shooter arcade game developed by Raizing and published by Namco. A version for the PlayStation was released in 2000. Players used lightguns to complete a series of minigames, done by firing at on-screen targets. In these minigames there is an objective that must be fulfilled before the time runs out to progress such as shooting a certain amount of enemies or protecting small, yellow cats from projectiles. It ran on the Namco System 12 arcade hardware.

References

  1. "Time crisis 2 (Registration Number PA0001076183)". United States Copyright Office . Retrieved 13 January 2022.
  2. I. G. N. Staff (2001-10-02). "New PlayStation 2 Releases". IGN. Retrieved 2023-12-02.
  3. "Time Crisis II (Dreamcast)". IGN.
  4. 1 2 "Time Crisis 2: An Interactive Two-Player Gun Game". Electronic Gaming Monthly . No. 105. Ziff Davis. April 1998. p. 72.
  5. 1 2 "Time Crisis II Critic Reviews for PlayStation 2". Metacritic . Retrieved 19 February 2014.
  6. Frankle, Gavin. "Time Crisis II (PS2) - Review". AllGame. Archived from the original on 14 November 2014. Retrieved 29 December 2016.
  7. Mike. "Time Crisis 2". Computer and Video Games . No. 240. pp. 108–109. Retrieved 30 June 2021.
  8. Edge staff (December 2001). "Time Crisis II (PS2)". Edge . No. 104.
  9. EGM Staff (October 2001). "Time Crisis II (PS2)". Electronic Gaming Monthly . No. 148. p. 146.
  10. Bramwell, Tom (13 November 2001). "Time Crisis II Review". Eurogamer . Retrieved 19 February 2014.
  11. 1 2 "プレイステーション2 - タイムクライシス2 +ガンコン2(同梱版)". Famitsu . Vol. 915. 30 June 2006. p. 66.
  12. Leeper, Justin (October 2001). "Time Crisis 2". Game Informer . No. 102. Archived from the original on 8 February 2005. Retrieved 19 February 2014.
  13. Air Hendrix (2 October 2001). "Time Crisis 2 Review for PS2 on GamePro.com". GamePro . Archived from the original on 7 February 2005. Retrieved 19 February 2014.
  14. G-Wok (October 2001). "Time Crisis II Review (PS2)". Game Revolution . Retrieved 19 February 2014.
  15. Davis, Ryan (4 October 2001). "Time Crisis II Review". GameSpot . Retrieved 19 February 2014.
  16. Thornton, Benjamin (10 October 2001). "Time Crisis II". PlanetPS2. Archived from the original on 4 August 2004. Retrieved 19 February 2014.
  17. The Badger (27 November 2001). "Time Crisis 2 with Guncon Review - PlayStation 2". GameZone. Archived from the original on 22 March 2009. Retrieved 19 February 2014.
  18. Perry, Douglass C. (2 October 2001). "Time Crisis II". IGN . Retrieved 19 February 2014.
  19. 1 2 "Finals". Next Generation . No. 43. Imagine Media. July 1998. p. 120.
  20. 1 2 Lundrigan, Jeff (October 2001). "Finals". Next Generation . Vol. 4, no. 10. Imagine Media. p. 77.
  21. "Time Crisis II". Official U.S. PlayStation Magazine . October 2001. p. 134.
  22. Boyce, Ryan (4 September 2001). "Time Crisis 2". Maxim . Archived from the original on 7 March 2014. Retrieved 14 November 2014.
  23. "Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)". Game Machine (in Japanese). No. 566. Amusement Press, Inc. 15 June 1998. p. 21.
  24. Akagi, Masumi, ed. (1 February 2000). "Sega's CG Videos Top Game Charts" (PDF). Game Machine . No. 603. Amusement Press, Inc. p. 18.
  25. Akagi, Masumi, ed. (15 January 2002). ""Tekken TT", "DOC 2000" Top Game Charts" (PDF). Game Machine . No. 650. Amusement Press, Inc. p. 18.
  26. "File:Edge UK 067.pdf - Retro CDN". retrocdn.net.
  27. Weiss, Brett Alan. "Time Crisis II (ARC) - Review". AllGame. Archived from the original on 14 November 2014. Retrieved 29 December 2016.
  28. Staff (January 25, 2002). "Blister Awards 2001". The Electric Playground . Archived from the original on July 13, 2003.