Shoot Away | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) |
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Series | Shoot Away |
Platform(s) | Arcade, Mobile |
Release | |
Genre(s) | Light gun shooter, skeet shooting |
Shoot Away [lower-alpha 1] is a 1977 electro-mechanical (EM) light gun shooter arcade game developed and published by Namco. Players use the shotgun-shaped light guns to fire at clay pigeons, represented as flying white dots on a projector screen. There are two that must be shot down in each round, and players only get two bullets to hit them. Bonus points are awarded for shooting the pigeons as soon as they appear, or by destroying both of them with a single bullet. The game was a critical and commercial success, maintaining a presence in arcades into the 1980s.
Shoot Away is a lightgun shooter arcade game that simulates the sport of skeet shooting. [1] [2] It uses a projector system that projects monochrome images against a panoramic backdrop, designed to resemble a forest clearing. [3] Using the attached lightguns, players have two attempts to shoot at both white targets — representing clay pigeons — that arch across the screen. [4] Both players' scores are shown on an LCD display attached to the gun holsters. [2] There are two difficulty options, "Regular" and "Pro". [5]
Development of Shoot Away was done by Sho Osugi, an engineer for Namco that worked on many of the company's driving games for arcades. [6] He was assisted by Kazunori Sawano, best known for his work on Namco's first major hit Galaxian . [7] Shoot Away was one of Namco's first products exported outside Japan, helping establish intercontinental connections with other manufacturers. [8]
Shoot Away was one of Namco's first major arcade hits, and performed considerably well in the United States. Satish Bhutani, the co-founder of Namco America, had difficulty in satisfying the growing demand for the game. Shoot Away remained a popular title in arcades well after its original release, with machines still being sold as late as 1986. [9]
In Japan, Shoot Away was the third highest-earning EM arcade game of 1977, and the sixth highest overall arcade game that year. [10] The following year, it was the second highest-earning EM arcade game of 1978 (below Namco's F-1 ), and the eighth highest overall arcade game. [11] It was later one of the highest-earning EM arcade games of 1980 and Namco's fifth highest arcade game that year (below Pac-Man , Galaxian , Rally-X and Pitch In). [12]
Cash Box was enamored with the game's sense of realism, particularly its rifle-shaped lightguns and illuminated projector backdrop. They wrote that it provides "a very appealing atmosphere for the player". [5] Electronic Fun with Computer & Games shared their admiration for its large, vibrant projector screen. [13] In a 1991 retrospective article on electro-mechanical arcade games, CU Amiga writer Julian Rignall ranked Shoot Away as one of the "real interactive games". [14]
In 1978, Namco released a single-player version of Shoot Away named Clay Champ. It was designed to be smaller and more compact for arcades and other street locations, [3] and used mirror effects combined with projection systems. Allied Leisure released the game in North America in June 1979. [15] In the same year, Allied released a video version titled Clay Shoot. Namco released CosmoSwat in 1984, which was a reskin of Shoot Away that featured a science fiction-motif and a video display on the gun holster stand.
The arcade game appears in the 1984 film, The Karate Kid , where Ali Mills and her friends play the game at an arcade. [16] [ better source needed ]
A 1992 sequel, Shoot Away II, was published in Japan, featuring additional difficulties and new fiber optic lightguns. [17] A version that featured rapid-fire lightguns was also produced. Shoot Away II is included as a minigame in Time Crisis II (2001) [18] and Point Blank DS (2006). Namco released a version of Shoot Away for Japanese cellular phones in 2002 through the i-Mode network. [19] A third sequel, Shoot Away Pro, was developed by Bandai Namco Amusement and released in March 2018. [20]
Pole Position is a racing arcade video game released by Namco in 1982. It was licensed to Atari, Inc. for US manufacture and distribution. Pole Position is considered one of the most important titles from the golden age of arcade video games. It was an evolution of Namco's earlier arcade racing electro-mechanical games, notably F-1 (1976), whose designer Sho Osugi worked on Pole Position.
Namco Limited was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
Time Crisis II is a 1997 light gun arcade video game developed and published by Namco. It is the second installment in the Time Crisis series. The game incorporates the same mechanics of its predecessor, with some minor changes, but with the addition of co-operative two-player gaming. The game's story focuses on the efforts of two secret agents, Keith Martin and Robert Baxter, as they attempt to thwart the efforts of a industry mogul's plan for world dominance.
Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.
Whac-A-Mole is an arcade game. It was created in 1975 by the amusements manufacturer TOGO in Japan, where it was originally known as Mogura Taiji or Mogura Tataki.
The following article is a broad timeline of arcade video games.
Bosconian is a scrolling multidirectional shooter arcade video game developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots simultaneously both the front and back.
Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
Gaplus is a 1984 fixed shooter arcade game developed and released by Namco. It is the third game in the Galaxian series, serving as a direct sequel to Galaga (1981). In North America, a modification kit was later released to change the name to Galaga 3, possibly to reflect its position in the series. It was the only game other than Phozon to run on the Namco Phozon hardware. A contemporary home port for the Commodore 64 was released in 1988. A "demastered" version of the game was included in Namco Museum Archives Vol. 2 as a bonus title.
Galaxian3: Project Dragoon is a 3D rail shooter video game developed and published by Namco. It was originally a theme park attraction designed for the International Garden and Greenery Exposition in Japan, and was later released as an arcade game in 1992. The game involves players controlling a starship named the Dragoon in its mission to destroy Cannon Seed, a superweapon set to destroy what is left of the human race.
Dragon Spirit is a 1987 vertical-scrolling shooter arcade game developed and published by Namco. In North America, it was distributed by Atari Games. Controlling the dragon Amur, the player must complete each of the game's nine areas to rescue the princess Alicia from the demon Zawell. Similar to Namco's own Xevious, Amur has a projectile weapon for destroying air-based enemies and a bomb for destroying ground enemies. It ran on the Namco System 1 arcade board.
Cosmo Gang the Video is a 1992 fixed shooter arcade game developed and published by Namco. A home conversion for the Super Famicom was released the same year. Controlling the Hyper Beat starship, the player is tasked with ridding the galaxy of the Cosmo Gang, a race of aliens that cause mischief across Earth. Gameplay involves shooting enemies and avoiding projectiles. Power-up items can be collected to grant the player additional abilities. It ran on the Namco System 2 arcade board.
Steel Gunner is a 1990 first-person shooter arcade game developed and published by Namco. Players take control of Garcia and Cliff, a duo of police officers that are part of the Neo Arc police force, as they must use their powerful Gargoyle mecha suits to destroy the STURM terrorist organization, who have taken captive scientists Dr. Ryan and Dr. Ellis to create a world-ending superweapon. Gameplay revolves around using a crosshair to shoot down enemies and avoid harming civilians. It runs on the Namco System 2 Plus arcade hardware.
The Laser Clay Shooting System (レーザークレー射撃システム) is a light gun shooting simulation game created by Nintendo in 1973. The game consisted of an overhead projector which displayed moving targets behind a background; players would fire at the targets with a rifle, in which a mechanism of reflections would determine whether or not the "laser shot" from the rifle hit the target.
F-1 is a 1976 electro-mechanical arcade racing game developed and published by Nakamura Manufacturing Company (Namco), and distributed in North America by Atari, Inc. The player uses a steering wheel to control a Formula One racer, which must avoid collision with other vehicles. The game uses a miniature diorama with small, plastic cars to represent the player's car and opponents on a physical, rotating track, while also featuring a projector system and lighting tricks to create the illusion of racing.
Electro-mechanical games are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun games using light-sensitive sensors on targets to register hits, while others were simulation games such as driving games, combat flight simulators and sports games. EM games were popular in amusement arcades from the late 1940s up until the 1970s, serving as alternatives to pinball machines, which had been stigmatized as games of chance during that period. EM games lost popularity in the 1970s, as arcade video games had emerged to replace them in addition to newer pinball machines designed as games of skill.
Sweet Licks, known as Okashi Daisakusen in Japan and Choco-Kid in Europe, is a 1981 coin-operated redemption mole-buster arcade game developed and published by Namco. Players use a foam-covered mallet to whack the eight "Pyokotan" cake monsters that emerge from the colored holes placed on the machine. Points are awarded for hitting them, and the speed of the game increases until the time limit runs out. Hitting 40 Pyokotan will increase the timer by 15 seconds.