Romancing SaGa

Last updated
Romancing SaGa
Super Famicom box art
Developer(s) Square
Square Enix PDD 2 (PS2) [1]
Publisher(s) Square
Square Enix (PS2)
Director(s) Akitoshi Kawazu
Designer(s) Akitoshi Kawazu
Yoshinori Kitase (field map design)
Artist(s) Tomomi Kobayashi (character design)
Tetsuya Takahashi (field graphics)
Writer(s) Akitoshi Kawazu
Composer(s) Kenji Ito
Series SaGa
ReleaseSuper Famicom
  • JP: January 28, 1992
WonderSwan Color
  • JP: December 20, 2001 [2]
PlayStation 2
Mobile phones
  • JP: July 9, 2009 (EZweb)
Genre(s) Role-playing, open world
Mode(s) Single-player

Romancing SaGa(ロマンシング サ・ガ,Romanshingu Sa・Ga) is a role-playing video game originally developed and published by Square as the fourth game of their SaGa series. The game was designed by Akitoshi Kawazu who had served as head developer for the previous SaGa titles, with fellow series veteran Kenji Ito providing the game's soundtrack. Set in the fictional world of Mardias, Romancing SaGa allows players to assume the role of one of eight main characters who must journey across the world to prevent the resurrection of an evil god named Saruin who was sealed away a millennium previous.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Square Co., Ltd. was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix in 2003 to form Square Enix. The company also used SquareSoft as a brand name to refer to their games, and the term is occasionally used to refer to the company itself. In addition, "Square Soft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc".

Akitoshi Kawazu Japanese video game producer and designer

Akitoshi Kawazu is a Japanese game producer and game designer. He is best known for his work on Final Fantasy and SaGa franchise of role-playing video games. He was the majority shareholder for The Game Designers Studio, a shell corporation founded in June 1999 by Square and re-purposed in 2002 to exploit a loophole with the company's exclusivity deal to develop for Sony Computer Entertainment's PlayStation consoles.


Initially made available in January 1992 for the Super Famicom, the game was later ported to the WonderSwan Color handheld system in December 2002, with both releases being exclusive to Japanese players. An enhanced remake of the title for the PlayStation 2 called Romancing SaGa: Minstrel Song(ロマンシング サガ -ミンストレルソング-,Romanshingu Sa Ga -Minsutoreru Songu-) was released in April 2005 in Japan, and in English for the first time in North America the following October simply under the title Romancing SaGa. In 2009, the original Super Famicom version was ported to mobile phones in Japan.

Super Nintendo Entertainment System home video game console developed by Nintendo

The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.

Video game remake video game based on a game produced earlier

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game for newer hardware and contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game.

PlayStation 2 sixth-generation and second home video game console developed by Sony Interactive Entertainment

The PlayStation 2 is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, and in Europe and Australia in November 2000, and is the successor to the PlayStation, as well as the second video game console in the PlayStation brand. As a sixth-generation console, the PS2 competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's Xbox.

The Super Famicom version has been released on the Wii, Wii U and New 3DS Virtual Consoles in Japan. The PlayStation 2 version was released as a PS2 Classic for PlayStation 3 in Japan.

Wii Home video game console produced by Nintendo in 2006

The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competed with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2016, the Wii led its generation over the PlayStation 3 and Xbox 360 in worldwide sales, with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States.

Wii U home video game console released by Nintendo in 2012

The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in November 2012, it was the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

Virtual Console, also abbreviated as VC, is a line of downloadable video games for Nintendo's Wii and Wii U home gaming consoles and the Nintendo 3DS portable gaming console.

The original Super Famicom version sold over a million copies worldwide and was voted by readers of Japanese Famitsu magazine as the 53rd greatest game of all time in a 2006 poll. Conversely, the PlayStation 2 remake received largely mixed to average reviews in North America due to the game's high difficulty, steep learning curve, and questionable character designs.

<i>Famitsu</i> periodical literature

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Gzbrain, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsū publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011 the company began releasing the digital version of the magazine exclusively on BookWalker weekly.


A battle scene from the Super Famicom version Rsaga1.png
A battle scene from the Super Famicom version

Romancing SaGa is a traditional role-playing video game set in a fantasy world where players must navigate their characters through towns, dungeons, and other environments while taking part in the game's story by interacting with non-player characters. At the start of the game, the player is given the option of assuming the role of one of eight main characters, each with their own strengths, weaknesses, and starting points throughout the game's world. In addition, the player must select the profession of the character's parents from a list of eight choices each, which go towards determining their strengths. As a staple of the SaGa series, both gameplay and story are largely open-ended, giving the player the ability to play through scenarios in a number of different orders, with some areas and portions of the narrative only becoming available once they have spoken to specific characters or performed certain tasks. By completing story objectives and meeting new characters, the player is brought closer to the game's end, leading to the final confrontation where they must use all of their acquired skills to succeed.

Fantasy Genre of literature, film, television and other artforms

Fantasy is a genre of speculative fiction set in a fictional universe, often inspired by real world myth and folklore. Its roots are in oral traditions, which then became literature and drama. From the twentieth century it has expanded further into various media, including film, television, graphic novels, manga and video games.

While traveling through dangerous environments, the player's party can do battle with enemy monsters which roam around the screen and will enter combat when touched. Using a turn-based approach to combat, battle scenes are played out by having the player input commands for each individual party member at the start of each round, with the selected actions taking place in accordance with a character's "speed" statistic. A player may choose to attack an enemy, use a special weapon skill, cast a magic spell, defend themselves, or flee from battle entirely. Parties can consist of up to five characters that the player will recruit automatically as part of the story, or after they have completed certain story scenarios. As characters take part in more battle, they will randomly learn new weapon skills by attacking normally, as well as randomly gain increased statistics at the end of every few battles, thereby becoming stronger. All characters may become equipped with up to two different kinds of weapons, as well as become outfitted in protective gear that increases their defense against attacks.

A turn-based strategy (TBS) game is a strategy game where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously.

PlayStation 2 version

While the core gameplay of the PlayStation 2 version of Romancing SaGa remains the same as the original, the game is now presented using full three-dimensional graphics instead of two dimensional environments and character sprites. The eight original characters return, they may now assume the role of 38 different classes themselves, which give access to differing statistics and special abilities. In addition, the current weapons held by a character now determine which of their randomly increased stats will have a greater chance of increasing after battle. Combat has been expanded to include a new "Spell Synthesis" system, where specific magics can be fused together to create a modified version of a spell with greater power, or even create a new spell altogether. Additional story scenarios and areas have been added for the remake, including a new script and expanded narrative with new content. Characters were re-designed as well, this time by Yusuke Naora (who had previously worked on Unlimited SaGa) instead of Tomomi Kobayashi who was responsible for the character design of the original Super Famicom game.


The playable characters of the game (PlayStation 2 version) as illustrated by Yusuke Naora Romancing SaGa PS2 characters.jpg
The playable characters of the game (PlayStation 2 version) as illustrated by Yusuke Naora

Romancing SaGa is set in the fictional world of Mardias, which was created by the God Marda. Long ago, war raged between three wicked gods, Death, Saruin, and Schirach, and the lord of all gods, Elore. At the end of that long conflict, Death and Schirach were stripped of their powers, and Saruin was imprisoned through the might of the ten Fatestones and the hero Mirsa's ultimate sacrifice. A millennium had passed, and the Fatestones were scattered throughout Mardias. All this time the powers of evil festered, bent on releasing Saruin from his prison.


All eight main characters grew up in different places, have different backgrounds, and are journeying for different reasons. While playing one of these characters, the player might run into some of the other seven as they adventure across Mardias and learn more about their stories. Beside the eight main characters, there are a number of recruitable characters, ranging from anonymous soldiers to major players in the game's plot and sub-plots. Such characters are mostly found in pubs, although a few can join the player during specific quests. The eight characters include:


WonderSwan Color port

In September 2000, Square announced it had begun development on an enhanced version of Romancing SaGa for the Bandai WonderSwan Color handheld system. [5] According to the company, some of the original Super Famicom version's planned material was unable to be added during its original release due to memory restrictions, and that the new hardware would allow for a more "complete" version of the game. [6] The newly added material includes an additional story scenario, as well as a side-quest that allows the player to gather all ten "Destiny Stone" items where previously only a few were accessible. [6] While gameplay and audio are identical to the original release, the game's graphics were enhanced to accommodate the system's larger color palette. [5] The game was later released in Japan on December 20, 2001. [2]

PlayStation 2 version

Screenshot from the PlayStation 2 remake Rsaga1-2.jpg
Screenshot from the PlayStation 2 remake

In a September 2004 issue of Japanese magazine Weekly Shōnen Jump , it was announced that Square, now Square Enix, would produce a full remake of Romancing SaGa for the PlayStation 2 that would take full advantage of the system and bring the game into the new console generation. [7] During a panel at the 2004 Tokyo Game Show, Kawazu described the purpose of the remake as "a functional compilation of the whole SaGa series" that would combine elements from previous SaGa titles into one definitive game, including the "Sketch Motion" art style of Unlimited Saga and the ability to learn to skills in mid-battle first introduced in Romancing SaGa 2 . [8] The game, titled Romancing SaGa -Ministrel Song- in Japan, features new, fully three-dimensional graphics, additional story elements, and a completely arranged soundtrack by original composer Kenji Ito, now joined by Tsuyoshi Sekito and Kenichiro Fukui. [9] [10] Square Enix hired singer-songwriter Masayoshi Yamazaki to perform the game's theme song "Minuet", which was also released as a single in April 2005 in Japan by Universal Music. [11] Voice acting is an additional new feature to the PlayStation 2 version, with spoken dialogue occurring during battles or certain story sequences. [12] As a pre-order bonus for customers who reserved the game in Japan, Romancing SaGa was included with a compilation soundtrack featuring battle themes from previous SaGa titles called Kenji Ito × SaGa Battle Music Collection +. [13]

During the 2005 Electronic Entertainment Expo in Los Angeles, Square Enix announced that the game would be released in English for the first time under its original title as part of the company's effort to promote more dynamic content from their major franchises. [14] A playable demo was made available at the same event featuring an early version of the English release, as well as the company solidifying the title's release the following October. [15] The North American version features English voice work in place of the original Japanese, though the actors were officially uncredited. [16]


Aggregate scores
GameRankings PS2: 63% (30 reviews) [17]
Metacritic PS2: 58 / 100 (23 reviews) [18]
Review scores
PublicationScore PS2: C+ [19]
Famitsu SFC: 31 / 40 [20]
PS2: 32 / 40 [21]
Game Informer PS2: 5 / 10 [22]
GamePro PS2: 3 / 5 [23]
GameSpot PS2: 6 / 10 [24]
IGN PS2: 6.5 / 10 [16]
PSM PS2: 5 / 10 [25]
Computer Games Magazine PS2: Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg [17]
Dengeki PlayStation PS2: 87.5 / 100
eToychestPS2: 90 / 100 [17]
GameShark PS2: B- [17]
JIVE MagazinePS2: Star full.svgStar full.svgStar full.svgStar half.svgStar empty.svg [17]
RPGamerPS2: 3.5 / 5 [17]
RPGFanPS2: 87% [17]
Hyper PlayStationPS2: 8.5 / 10
Famitsu All Time Top 100 (53rd) [26]

Super Famicom version

The Super Famicom version of Romancing SaGa was a commercial success in Japan, selling over 1.3 million copies worldwide since its release in 1992, as of 2004. [27] Famitsu magazine's panel of four reviewers gave it an overall score of 31 out of 40. [20] In March 2006, readers of Famitsu voted it the 53rd best video game of all time as part of the magazine's "All Time Top 100" poll. [26]

PlayStation 2 version

The PlayStation 2 remake sold in excess of 450,000 copies during 2005 in Japan, [28] and was the top-selling game in that country between the weeks of May 2 and May 26, 2005. [29] [30] The game sold enough copies to qualify for Sony's Ultimate Hits label, and was re-released in May 2006 at a budget price. [31] Minstrel's Song was well received in Japan. It was given a score of 32 out of 40 by Famitsu Weekly magazine. [21] Dengeki PlayStation awarded the game an average score of 87.5 out of 100, based on four review scores, one of which was 95 out of 100 while the other three were 85 out of 100.

Romancing SaGa's English release was met with a mild response from critics, who gave the game a mostly mixed reception. The game maintains a 63% average score from aggregate review website GameRankings, [17] and an average of 58 out of 100 from Metacritic. [18] Among the more average English reviews, Game Informer reviewer panned the game's "outdated" and "abominable" graphics and shallow gameplay, calling it "barely even a game" and the "saddest Cinderella story of the year ... [I] haven't felt this sorry for a game in a long time." [22] GamePro echoed their sentiment, calling the graphics only "moderately pretty" but praising the game's overall art style. [23] The magazine would ultimately declare it "a convoluted and cumbersome RPG that can barely sustain the weight of its bloated and poorly developed story." [23] IGN felt that the game would be enjoyable for fans of the series who were used to the games' open-ended direction and "countless hours of gameplay", but other players may lose interest due to lack of a unifying story or character development. [16] GameSpot additionally felt that there was "no persistent story to keep you playing" coupled with "odd character designs" and a "convoluted battle system" that may alienate players who were not used to it. [24] Despite problems with the title's gameplay and presentation, the website would find the game's music to be "excellent" and "the best part of Romancing SaGa." [24] felt that the game would lack appeal to a casual role-playing gamer, but would "please those gamers who want a very long game" and favored exploration and freedom over a tightly-defined story. [19]

Among the more positive English reviews, RPGFan praised the game's open-ended gameplay, recommending it to players who are either "sick of Final Fantasy and its many clones" or are "willing to try something new, interesting, and well-executed," concluding the review by giving "Romancing SaGa a well-deserved 87%, and I will stand by this score even as other reviewers bash this game and throw it to the curb." RPGamer also praised the open-ended gameplay, but noted that it "will not appeal to everyone," noting that gamers "who are able to look past the series' history and give the game a chance may be rewarded with a uniquely engrossing adventure with a style all its own and replay value that is unlimited." Among print publications, Hyper PlayStation magazine gave the game a score of 8.5 out of 10 and JIVE Magazine gave it 3.5 out of 5.


An Ultimania guide was published in Japan for the PlayStation 2 version of the game. It includes A Bard's Tale, a 31-page novella written by Benny Matsuyama.

Related Research Articles

<i>Final Fantasy II</i> 1988 video game

Final Fantasy II is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the Final Fantasy series. The game has received numerous enhanced remakes for the WonderSwan Color, the PlayStation, the Game Boy Advance, the PlayStation Portable, and multiple mobile and smartphone types. As neither this game nor Final Fantasy III were initially released outside Japan, Final Fantasy IV was originally released in North America as Final Fantasy II, so as not to confuse players. The most recent releases of the game are enhanced versions for iOS and Android, which were released worldwide in 2010 and 2012, respectively.

<i>Final Fantasy VI</i> 1994 video game

Final Fantasy VI, also known as Final Fantasy III from its marketing for initial North American release in 1994, is a role-playing video game developed and published by Japanese company Square for the Super Nintendo Entertainment System. Final Fantasy VI, being the sixth game in the series proper, was the first to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Ito. Yoshitaka Amano, long-time collaborator to the Final Fantasy series, returned as the character designer and contributed widely to visual concept design, while series-regular, composer Nobuo Uematsu, wrote the game's score, which has been released on several soundtrack albums. Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story follows an expanding cast that includes fourteen permanent playable characters. The drama includes and extends past depicting a rebellion against an evil military dictatorship, pursuit of a magical arms-race, use of chemical weapons in warfare, depiction of violent, apocalyptic confrontations with Divinities, several personal redemption arcs, teenage pregnancy, and the continuous renewal of hope and life itself.

<i>Final Fantasy V</i> video game

Final Fantasy V is a medieval-fantasy role-playing video game developed and published by Square in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom. It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game. It was released for the PlayStation Network on April 6, 2011, in Japan. An enhanced port of the game, with new high-resolution graphics and a touch-based interface, was released for iPhone and iPad on March 28, 2013, and for Android on September 25, 2013.

<i>Final Fantasy III</i> video game

Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the Final Fantasy series, it was released in 1990. It is the first numbered Final Fantasy game to feature the job-change system. The story revolves around four orphaned youths drawn to a crystal of light. The crystal grants them some of its power, and instructs them to go forth and restore balance to the world. Not knowing what to make of the crystal's pronouncements, but nonetheless recognizing the importance of its words, the four inform their adoptive families of their mission and set out to explore and bring back balance to the world.

<i>SaGa</i> Wikipedia disambiguation page

SaGa (サガ) is a series of science fiction open world role-playing video games formerly developed by Square, and is currently owned by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu. It has since continued across multiple platforms, from the Super Nintendo Entertainment System to the PlayStation 2. The series is notable for its emphasis on open world exploration, non-linear branching plots, and occasionally unconventional gameplay. This distinguished the series from most of Square's titles. There are currently ten games in the SaGa series, along with several ports and enhanced remakes.

<i>Final Fantasy Crystal Chronicles</i> 2003 video game

Final Fantasy Crystal Chronicles is an action role-playing game developed by The Game Designers Studio and published for the GameCube by Nintendo in 2003 in Japan; and 2004 in North America, Europe and Australia. A remastered version for Nintendo Switch, PlayStation 4, Android, and iOS will be released in 2019. A spin-off of the Final Fantasy series, Crystal Chronicles was the first title released for a Nintendo console since Final Fantasy VI in 1994.

<i>Tactics Ogre: Let Us Cling Together</i> 1995 RPG video game

Tactics Ogre: Let Us Cling Together is a Japanese tactical role-playing game created by Quest. The game was released in 1995 on the Super Famicom in Japan as a sequel to Ogre Battle: The March of the Black Queen. Let Us Cling Together is the second entry released in the Ogre Battle franchise, featuring many dramatically different gameplay elements from its predecessor. While The March of the Black Queen has the player managing an army of squads free-roaming in semi-real time over larger areas of land, Tactics Ogre features turn-based battles and offers more control over individual characters. The game was re-released on the Sega Saturn in 1996 and the PlayStation in 1997. An enhanced port of the game developed by the original development team was released for the PlayStation Portable in February 2011. In some regions, notably Japan, the port was retitled as Tactics Ogre: Wheel of Fate.

<i>Dragon Quest II</i> role-playing video game

Dragon Quest II: Luminaries of the Legendary Line, titled Dragon Warrior II when initially localized to North America, is a role-playing video game (RPG) developed by Chunsoft and published by Enix in 1987 for the Family Computer as a part of the Dragon Quest series. Enix's U.S. subsidiary published the American version, Dragon Warrior II, for the Nintendo Entertainment System in 1990. Dragon Quest II is set one hundred years after the events of the first game.

<i>Star Ocean</i> (video game) 1996 video game

Star Ocean is an action role-playing video game developed by tri-Ace and published by Enix for the Super Famicom. The first game in the Star Ocean series, it was released only in Japan in July 1996, and was the first game developed by tri-Ace, consisting of staff that had previously left Wolf Team due to being unhappy with the development process for Tales of Phantasia with Namco in 1995. The game required a special compression chip in its cartridge to compress and store all of the game's data due to possessing graphics that pushed the limits of the aging Super Famicom. Additionally, the game had voice acting for the game's intro and voice clips that played during the game's battle gameplay, a rarity for games on the system.

<i>Dragon Quest III</i> role-playing video game

Dragon Quest III: The Seeds of Salvation, titled Dragon Warrior III when initially localized to North America, is a role-playing video game developed by Chunsoft and published by Enix. It is the third installment in the Dragon Quest series and was first released for the Family Computer (Famicom) in Japan and later for the Nintendo Entertainment System (NES) in North America. The game saw an enhanced remake for the Super Famicom in 1996 and the Game Boy Color in 2001, and a port to mobile phones and the Wii in 2009 and 2011. A version of the game for Android and iOS was released in Japan on September 25, 2014, and worldwide as Dragon Quest III: The Seeds of Salvation on December 4, 2014. It was the first time the game was given an official English subtitle.

<i>Unlimited Saga</i> 2002 video game

Unlimited Saga is a role-playing video game developed and published by Square for the PlayStation 2 as the ninth game in their SaGa series. It was released in December 2002 in Japan and June 2003 in North America by Square. In Europe, it was released on October 2003 by Atari. The game was designed by series veteran Akitoshi Kawazu who is given a byline on the cover of the game's packaging, with music composed by Masashi Hamauzu who had previously provided the soundtrack for the game's predecessor, SaGa Frontier 2. A special limited collector's edition was made available exclusively in Japan and was released alongside the regular edition.

<i>SaGa Frontier 2</i> 1999 video game

SaGa Frontier 2 is a role-playing video game developed by Square for the PlayStation. It is the eighth original game in their SaGa series. Initially released in Japan in April 1999, an English version was made available in North America in January 2000 by Square Electronic Arts and in PAL regions the following March by Square. Development for the title was headed by series creator Akitoshi Kawazu, with music by Masashi Hamauzu. The game features an art style unique to the series at the time it was released, utilizing hand-painted watercolor backdrops and characters to give the game a storybook feel. Like other SaGa games, gameplay is largely non-linear, giving the player multiple paths to follow in order to complete the game.

<i>SaGa Frontier</i> 1997 video game

SaGa Frontier is a role-playing video game developed by Square for the PlayStation and released in Japan on July 11, 1997. The game was later published by Sony Computer Entertainment (SCEA) in North America on March 25, 1998. It is the seventh game in the SaGa series, the first to be released on the PlayStation, and the first to be released under the SaGa brand outside Japan.

<i>Final Fantasy Legend II</i> video game

Final Fantasy Legend II, originally released in Japan as Sa・Ga2: Hihō Densetsu, is a role-playing video game developed by Square Co. for the Game Boy handheld console as the second game of their SaGa series. Initially released in December 1990 for Japanese audiences, the game was translated and released in North America in November 1991 by Square America Co, and again in 1998 by Sunsoft. Like its predecessor, the English version was re-branded as a Final Fantasy title due to the series' popularity in the Western territories. The game's development was headed by lead designer Akitoshi Kawazu, who had worked on the previous title, with a music staff consisting of Kenji Ito and Nobuo Uematsu. In 2009, an enhanced remake of the game was announced for the Nintendo DS titled SaGa 2 Hihō Densetsu: Goddess of Destiny, featuring three-dimensional graphics, new story elements, and an arranged soundtrack.

<i>Final Fantasy Legend III</i> 1991 Game Boy game

Final Fantasy Legend III is a role-playing video game developed and published by Square Co. for the Game Boy handheld system as the third game of their SaGa series. Initially released for Japanese audiences in December 1991, the game was made available in North America nearly two years later in August 1993. While the title retains many similarities to its predecessors in terms of style and gameplay, the game's development was headed by series newcomer Chihiro Fujioka, who also served as composer alongside Ryuji Sasai. The North American version of the game saw a re-release alongside the two other Final Fantasy Legend titles in July 1998 courtesy of Sunsoft. In 2010, an enhanced remake of the game was announced for the Nintendo DS titled SaGa 3 Jikū no Hasha: Shadow or Light, featuring three-dimensional graphics, new story elements, and an arranged soundtrack.

Hanjuku Hero is a Japan-exclusive series of real-time strategy video games. It is directed by Takashi Tokita and published by Square Enix. The series contains four main titles and a spinoff game. The main titles are Hanjuku Hero (1988), Hanjuku Hero: Aa, Sekaiyo Hanjukunare...! (1992), Hanjuku Hero Tai 3D (2003), and Hanjuku Hero 4: 7-Jin no Hanjuku Hero (2005). The spinoff is a Nintendo DS game called Egg Monster Hero (2005), which is a role-playing game with an emphasis on touch-based gameplay. The series is known for its humor and is centered on Lord Almamoon, the protagonist who must save his country from danger in each game.

SaGa is a series of science fiction role-playing video games produced by Square, now Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu. It has since continued across multiple platforms, from the Super Nintendo Entertainment System to the PlayStation 2, and like the Final Fantasy series, the story in each SaGa game is independent of its counterparts. The music of the SaGa series consists of musical scores and arranged albums from various composers. Some of these composers have created soundtracks and pieces for other Square Enix franchises including the Final Fantasy series and Mana series. The SaGa series is divided up between the original series, released as the Final Fantasy Legend series in North America, the Romancing SaGa series, the SaGa Frontier series, and Unlimited SaGa.

<i>Emperors SaGa</i> video game

Emperors SaGa is a downloadable social game in the SaGa series from Square Enix. The game was released on the GREE platform on September 18, 2012. In Emperors SaGa, players take the role of the emperor of a nation, and guide the country as its ruler.

<i>Imperial SaGa</i>

Imperial SaGa is a role-playing browser game developed by Think & Feel for web browsers. The eleventh installment in the SaGa series, the game was published by Square Enix in 2015. Designed as part of the series' 25th anniversary celebrations, it was developed with the supervision of series creator Akitoshi Kawazu.

<i>SaGa: Scarlet Grace</i> video game

SaGa: Scarlet Grace is a role-playing video game co-developed by Square Enix and Studio Reel. The twelfth entry in the SaGa series and celebrating the series' 25th anniversary, the game was published by Square Enix in 2016 for the PlayStation Vita. An expanded port subtitled Ambitions was released in 2018 for Nintendo Switch, PlayStation 4, Microsoft Windows, Android and iOS. A Western localization is in production.


  1. 船津稔 (September 24, 2004). "スクウェア・エニックス、「BUSINESS CONFERENCE」開催 - ニンテンドーDS「エッグモンスターHERO」など多数の新作を怒濤の発表". Game Watch. Archived from the original on September 29, 2010. Retrieved 2010-01-31.
  2. 1 2 Witham, Joseph (November 23, 2001). "Romancing SaGa WonderSwan Color Release Date Set". Archived from the original on June 21, 2009. Retrieved 2009-03-30.
  3. Niizumi, Hirohiko (February 7, 2005). "Romancing SaGa: Minstrel Song dated for Japan". GameSpot. Archived from the original on November 4, 2012. Retrieved 2009-03-30.
  4. Adams, David (October 13, 2005). "Romancing SaGa Ventures into Stores". IGN. Archived from the original on November 4, 2012. Retrieved 2009-03-30.
  5. 1 2 "First Look: Romancing SaGa for the WSC". GameSpot. 2000-09-08. Retrieved 2008-12-13.
  6. 1 2 Witham, Joseph (November 5, 2001). "Romancing SaGa WonderSwan Color Details". RPGamer. Archived from the original on February 5, 2009. Retrieved 2008-12-13.
  7. Stone, Courtney (2004-09-17). "Square Enix Announces Romancing SaGa Remake". RPGamer. Archived from the original on 2009-06-21. Retrieved 2009-03-25.
  8. Hindman, Heath (2004-10-07). "Much Singing of Minstrel Song Details". RPGamer. Archived from the original on 2008-07-24. Retrieved 2009-03-25.
  9. Ezaki, Kahori & McCawley, James (2005). "Kenji Ito and SQUARE-ENIX talk to CocoeBiz - Inside ~Romancing Saga -Mistrel Song- ~Special (Part 1)". Archived from the original on 2013-03-27. Retrieved 2009-04-18.
  10. Strange, Derek (2005-08-21). "RPGFan Soundtrack - Romancing SaGa -Minstrel Song- OST". RPGFan. Archived from the original on 2009-04-08. Retrieved 2009-03-25.
  11. Gann, Patrick (2005-04-13). "RPGFan Soundtracks - Minuet". RPGFan. Archived from the original on 2009-06-06. Retrieved 2009-03-25.
  12. Niizuki, Hirohito (2005-04-07). "Romancing SaGa: Minstrel Song dated for Japan". GameSpot . Retrieved 2008-12-13.
  13. Gann, Patrick (2005-04-13). "RPGFan Soundtracks - Kenji Ito × SaGa Battle Music Collection +". RPGFan. Archived from the original on 2005-11-23. Retrieved 2005-08-21.
  14. Hindman, Heath (2005-04-25). "Square Enix Lifts E3 Curtain, People Say, "Ooo"". RPGamer. Archived from the original on 2005-08-31. Retrieved 2005-08-21.
  15. Onyett, Charles (2005-05-18). "E3 2005: Romancing SaGa". IGN. Archived from the original on 2012-11-04. Retrieved 2005-08-21.
  16. 1 2 3 Sullivan, Meghan (2005-06-25). "IGN: Romancing SaGa Review". IGN. Archived from the original on 2012-09-05. Retrieved 2009-03-25.
  17. 1 2 3 4 5 6 7 8 "Romancing SaGa Reviews". GameRankings. 2005. Archived from the original on 2009-03-02. Retrieved 2009-02-01.
  18. 1 2 "Romancing SaGa (ps2:2005): Reviews". Metacritic. 2005. Archived from the original on 2012-11-04. Retrieved 2009-02-01.
  19. 1 2 Pinckard, Jane (2005-10-11). "Romancing SaGa: Ministrel Song Review from". Archived from the original on 2011-06-04. Retrieved 2009-03-25.
  20. 1 2 "ロマンシング サ・ガ". Archived from the original on 2016-03-17.
  21. 1 2 "2005's Famitsu Scores Archive". Famitsu Scores Archive. Archived from the original on 2009-02-05. Retrieved 2008-12-13.
  22. 1 2 Juba, Joe (November 2005). "Romancing SaGa Ministrel Song Review". Game Informer (195). Archived from the original on June 21, 2009.
  23. 1 2 3 The Watcher (November 2005). "Romancing SaGa Review". GamePro (196): 146. Archived from the original on 2011-06-07.
  24. 1 2 3 Mueller, Greg (2005-10-10). "Romancing SaGa for PlayStation 2 Review". GameSpot . Retrieved 2009-03-25.
  25. Frost, Steven (January 2006). "Romancing SaGa Review". PSM (111): 72.
  26. 1 2 "Japan Votes on All Time Top 100". Edge Online. 2006-03-03. Archived from the original on 2008-07-23. Retrieved 2008-12-20.
  27. "Company Data: February 2, 2004-February 4, 2004" (PDF). Square Enix Japan. Archived (PDF) from the original on November 9, 2013. Retrieved 2008-12-13.
  28. "The Magic Box - 2005 Top 100 Best Selling Japanese Console Games". Archived from the original on 2009-01-20. Retrieved 2008-12-13.
  29. Jackson, Jordan (May 2, 2005). "Golden Week". RPGamer. Archived from the original on February 5, 2009. Retrieved 2008-12-13.
  30. Jackson, Jordan (May 26, 2005). "Neko". RPGamer. Archived from the original on February 5, 2009. Retrieved 2008-12-13.
  31. "The Magic Box: International Videogame News". March 6, 2006. Archived from the original on June 5, 2008. Retrieved 2008-12-17.