Romancing SaGa

Last updated
Romancing SaGa
RomancingSaGaSFBox.jpg
Super Famicom box art
Developer(s) Square
Square Enix PDD 2 (PS2) [1]
Publisher(s) Square
Square Enix (PS2)
Director(s) Akitoshi Kawazu
Designer(s) Akitoshi Kawazu
Yoshinori Kitase (field map design)
Artist(s) Tomomi Kobayashi (character design)
Tetsuya Takahashi (field graphics)
Writer(s) Akitoshi Kawazu
Composer(s) Kenji Ito
Series SaGa
Platform(s)
ReleaseSuper Famicom
  • JP: January 28, 1992
WonderSwan Color
  • JP: December 20, 2001 [2]
PlayStation 2
Mobile phones
  • JP: July 9, 2009 (EZweb)
Genre(s) Role-playing, open world
Mode(s) Single-player

Romancing SaGa(ロマンシング サ・ガ,Romanshingu Sa・Ga) is a role-playing video game originally developed and published by Square as the fourth game of their SaGa series. The game was designed by Akitoshi Kawazu who had served as head developer for the previous SaGa titles, with fellow series veteran Kenji Ito providing the game's soundtrack. Set in the fictional world of Mardias, Romancing SaGa allows players to assume the role of one of eight main characters who must journey across the world to prevent the resurrection of an evil god named Saruin who was sealed away a millennium previous.

A role-playing video game is a video game genre where the player controls the actions of a character immersed in some well-defined world. Many role-playing video games have origins in tabletop role-playing games and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replayability and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences.

Square Co., Ltd. was a Japanese video game company founded in September 1986 by Masafumi Miyamoto. It merged with Enix in 2003 to form Square Enix. The company also used SquareSoft as a brand name to refer to their games, and the term is occasionally used to refer to the company itself. In addition, "Square Soft, Inc" was the name of the company's American arm before the merger, after which it was renamed to "Square Enix, Inc".

Akitoshi Kawazu Japanese video game producer and designer

Akitoshi Kawazu is a Japanese game producer and game designer. He is best known for his work on Final Fantasy and SaGa franchise of role-playing video games. He was the majority shareholder for The Game Designers Studio, a shell corporation founded in June 1999 by Square and re-purposed in 2002 to exploit a loophole with the company's exclusivity deal to develop for Sony Computer Entertainment's PlayStation consoles.

Contents

Initially made available in January 1992 for the Super Famicom, the game was later ported to the WonderSwan Color handheld system in December 2002, with both releases being exclusive to Japanese players. An enhanced remake of the title for the PlayStation 2 called Romancing SaGa: Minstrel Song(ロマンシング サガ -ミンストレルソング-,Romanshingu Sa Ga -Minsutoreru Songu-) was released in April 2005 in Japan, and in English for the first time in North America the following October simply under the title Romancing SaGa. In 2009, the original Super Famicom version was ported to mobile phones in Japan.

Super Nintendo Entertainment System home video game console developed by Nintendo

The Super Nintendo Entertainment System (SNES), also known as the Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC). In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.

Video game remake video game based on a game produced earlier

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game for newer hardware and contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game.

PlayStation 2 sixth-generation and second home video game console developed by Sony Interactive Entertainment

The PlayStation 2 is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, and in Europe and Australia in November 2000, and is the successor to the PlayStation, as well as the second video game console in the PlayStation brand. As a sixth-generation console, the PS2 competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's Xbox.

The Super Famicom version has been released on the Wii, Wii U and New 3DS Virtual Consoles in Japan. The PlayStation 2 version was released as a PS2 Classic for PlayStation 3 in Japan.

Wii Home video game console produced by Nintendo in 2006

The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competed with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others. As of the first quarter of 2016, the Wii led its generation over the PlayStation 3 and Xbox 360 in worldwide sales, with more than 101 million units sold; in December 2009, the console broke the sales record for a single month in the United States.

Wii U home video game console released by Nintendo in 2012

The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in November 2012, it was the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4.

Virtual Console, also abbreviated as VC, is a line of downloadable video games for Nintendo's Wii and Wii U home gaming consoles and the Nintendo 3DS portable gaming console.

The original Super Famicom version sold over a million copies worldwide and was voted by readers of Japanese Famitsu magazine as the 53rd greatest game of all time in a 2006 poll. Conversely, the PlayStation 2 remake received largely mixed to average reviews in North America due to the game's high difficulty, steep learning curve, and questionable character designs.

<i>Famitsu</i> periodical literature

Famitsu, formerly Famicom Tsūshin, is a line of Japanese video game magazines published by Gzbrain, a subsidiary of Kadokawa. Famitsu is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. Shūkan Famitsū, the original Famitsū publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011 the company began releasing the digital version of the magazine exclusively on BookWalker weekly.

Gameplay

A battle scene from the Super Famicom version Rsaga1.png
A battle scene from the Super Famicom version

Romancing SaGa is a traditional role-playing video game set in a fantasy world where players must navigate their characters through towns, dungeons, and other environments while taking part in the game's story by interacting with non-player characters. At the start of the game, the player is given the option of assuming the role of one of eight main characters, each with their own strengths, weaknesses, and starting points throughout the game's world. In addition, the player must select the profession of the character's parents from a list of eight choices each, which go towards determining their strengths. As a staple of the SaGa series, both gameplay and story are largely open-ended, giving the player the ability to play through scenarios in a number of different orders, with some areas and portions of the narrative only becoming available once they have spoken to specific characters or performed certain tasks. By completing story objectives and meeting new characters, the player is brought closer to the game's end, leading to the final confrontation where they must use all of their acquired skills to succeed.

Fantasy Genre of literature, film, television and other artforms

Fantasy is a genre of speculative fiction set in a fictional universe, often inspired by real world myth and folklore. Its roots are in oral traditions, which then became literature and drama. From the twentieth century it has expanded further into various media, including film, television, graphic novels, manga and video games.

While traveling through dangerous environments, the player's party can do battle with enemy monsters which roam around the screen and will enter combat when touched. Using a turn-based approach to combat, battle scenes are played out by having the player input commands for each individual party member at the start of each round, with the selected actions taking place in accordance with a character's "speed" statistic. A player may choose to attack an enemy, use a special weapon skill, cast a magic spell, defend themselves, or flee from battle entirely. Parties can consist of up to five characters that the player will recruit automatically as part of the story, or after they have completed certain story scenarios. As characters take part in more battle, they will randomly learn new weapon skills by attacking normally, as well as randomly gain increased statistics at the end of every few battles, thereby becoming stronger. All characters may become equipped with up to two different kinds of weapons, as well as become outfitted in protective gear that increases their defense against attacks.

A turn-based strategy (TBS) game is a strategy game where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously.

PlayStation 2 version

While the core gameplay of the PlayStation 2 version of Romancing SaGa remains the same as the original, the game is now presented using full three-dimensional graphics instead of two dimensional environments and character sprites. The eight original characters return, they may now assume the role of 38 different classes themselves, which give access to differing statistics and special abilities. In addition, the current weapons held by a character now determine which of their randomly increased stats will have a greater chance of increasing after battle. Combat has been expanded to include a new "Spell Synthesis" system, where specific magics can be fused together to create a modified version of a spell with greater power, or even create a new spell altogether. Additional story scenarios and areas have been added for the remake, including a new script and expanded narrative with new content. Characters were re-designed as well, this time by Yusuke Naora (who had previously worked on Unlimited SaGa) instead of Tomomi Kobayashi who was responsible for the character design of the original Super Famicom game.

Plot

The playable characters of the game (PlayStation 2 version) as illustrated by Yusuke Naora Romancing SaGa PS2 characters.jpg
The playable characters of the game (PlayStation 2 version) as illustrated by Yusuke Naora

Romancing SaGa is set in the fictional world of Mardias, which was created by the God Marda. Long ago, war raged between three wicked gods, Death, Saruin, and Schirach, and the lord of all gods, Elore. At the end of that long conflict, Death and Schirach were stripped of their powers, and Saruin was imprisoned through the might of the ten Fatestones and the hero Mirsa's ultimate sacrifice. A millennium had passed, and the Fatestones were scattered throughout Mardias. All this time the powers of evil festered, bent on releasing Saruin from his prison.

Characters

All eight main characters grew up in different places, have different backgrounds, and are journeying for different reasons. While playing one of these characters, the player might run into some of the other seven as they adventure across Mardias and learn more about their stories. Beside the eight main characters, there are a number of recruitable characters, ranging from anonymous soldiers to major players in the game's plot and sub-plots. Such characters are mostly found in pubs, although a few can join the player during specific quests. The eight characters include:

Development

WonderSwan Color port

In September 2000, Square announced it had begun development on an enhanced version of Romancing SaGa for the Bandai WonderSwan Color handheld system. [5] According to the company, some of the original Super Famicom version's planned material was unable to be added during its original release due to memory restrictions, and that the new hardware would allow for a more "complete" version of the game. [6] The newly added material includes an additional story scenario, as well as a side-quest that allows the player to gather all ten "Destiny Stone" items where previously only a few were accessible. [6] While gameplay and audio are identical to the original release, the game's graphics were enhanced to accommodate the system's larger color palette. [5] The game was later released in Japan on December 20, 2001. [2]

PlayStation 2 version

Screenshot from the PlayStation 2 remake Rsaga1-2.jpg
Screenshot from the PlayStation 2 remake

In a September 2004 issue of Japanese magazine Weekly Shōnen Jump , it was announced that Square, now Square Enix, would produce a full remake of Romancing SaGa for the PlayStation 2 that would take full advantage of the system and bring the game into the new console generation. [7] During a panel at the 2004 Tokyo Game Show, Kawazu described the purpose of the remake as "a functional compilation of the whole SaGa series" that would combine elements from previous SaGa titles into one definitive game, including the "Sketch Motion" art style of Unlimited Saga and the ability to learn to skills in mid-battle first introduced in Romancing SaGa 2 . [8] The game, titled Romancing SaGa -Ministrel Song- in Japan, features new, fully three-dimensional graphics, additional story elements, and a completely arranged soundtrack by original composer Kenji Ito, now joined by Tsuyoshi Sekito and Kenichiro Fukui. [9] [10] Square Enix hired singer-songwriter Masayoshi Yamazaki to perform the game's theme song "Minuet", which was also released as a single in April 2005 in Japan by Universal Music. [11] Voice acting is an additional new feature to the PlayStation 2 version, with spoken dialogue occurring during battles or certain story sequences. [12] As a pre-order bonus for customers who reserved the game in Japan, Romancing SaGa was included with a compilation soundtrack featuring battle themes from previous SaGa titles called Kenji Ito × SaGa Battle Music Collection +. [13]

During the 2005 Electronic Entertainment Expo in Los Angeles, Square Enix announced that the game would be released in English for the first time under its original title as part of the company's effort to promote more dynamic content from their major franchises. [14] A playable demo was made available at the same event featuring an early version of the English release, as well as the company solidifying the title's release the following October. [15] The North American version features English voice work in place of the original Japanese, though the actors were officially uncredited. [16]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings PS2: 63% (30 reviews) [17]
Metacritic PS2: 58 / 100 (23 reviews) [18]
Review scores
PublicationScore
1UP.com PS2: C+ [19]
Famitsu SFC: 31 / 40 [20]
PS2: 32 / 40 [21]
Game Informer PS2: 5 / 10 [22]
GamePro PS2: 3 / 5 [23]
GameSpot PS2: 6 / 10 [24]
IGN PS2: 6.5 / 10 [16]
PSM PS2: 5 / 10 [25]
Computer Games Magazine PS2: Star full.svgStar full.svgStar full.svgStar full.svgStar empty.svg [17]
Dengeki PlayStation PS2: 87.5 / 100
eToychestPS2: 90 / 100 [17]
GameShark PS2: B- [17]
JIVE MagazinePS2: Star full.svgStar full.svgStar full.svgStar half.svgStar empty.svg [17]
RPGamerPS2: 3.5 / 5 [17]
RPGFanPS2: 87% [17]
Hyper PlayStationPS2: 8.5 / 10
Award
PublicationAward
Famitsu All Time Top 100 (53rd) [26]

Super Famicom version

The Super Famicom version of Romancing SaGa was a commercial success in Japan, selling over 1.3 million copies worldwide since its release in 1992, as of 2004. [27] Famitsu magazine's panel of four reviewers gave it an overall score of 31 out of 40. [20] In March 2006, readers of Famitsu voted it the 53rd best video game of all time as part of the magazine's "All Time Top 100" poll. [26]

PlayStation 2 version

The PlayStation 2 remake sold in excess of 450,000 copies during 2005 in Japan, [28] and was the top-selling game in that country between the weeks of May 2 and May 26, 2005. [29] [30] The game sold enough copies to qualify for Sony's Ultimate Hits label, and was re-released in May 2006 at a budget price. [31] Minstrel's Song was well received in Japan. It was given a score of 32 out of 40 by Famitsu Weekly magazine. [21] Dengeki PlayStation awarded the game an average score of 87.5 out of 100, based on four review scores, one of which was 95 out of 100 while the other three were 85 out of 100.

Romancing SaGa's English release was met with a mild response from critics, who gave the game a mostly mixed reception. The game maintains a 63% average score from aggregate review website GameRankings, [17] and an average of 58 out of 100 from Metacritic. [18] Among the more average English reviews, Game Informer reviewer panned the game's "outdated" and "abominable" graphics and shallow gameplay, calling it "barely even a game" and the "saddest Cinderella story of the year ... [I] haven't felt this sorry for a game in a long time." [22] GamePro echoed their sentiment, calling the graphics only "moderately pretty" but praising the game's overall art style. [23] The magazine would ultimately declare it "a convoluted and cumbersome RPG that can barely sustain the weight of its bloated and poorly developed story." [23] IGN felt that the game would be enjoyable for fans of the series who were used to the games' open-ended direction and "countless hours of gameplay", but other players may lose interest due to lack of a unifying story or character development. [16] GameSpot additionally felt that there was "no persistent story to keep you playing" coupled with "odd character designs" and a "convoluted battle system" that may alienate players who were not used to it. [24] Despite problems with the title's gameplay and presentation, the website would find the game's music to be "excellent" and "the best part of Romancing SaGa." [24] 1UP.com felt that the game would lack appeal to a casual role-playing gamer, but would "please those gamers who want a very long game" and favored exploration and freedom over a tightly-defined story. [19]

Among the more positive English reviews, RPGFan praised the game's open-ended gameplay, recommending it to players who are either "sick of Final Fantasy and its many clones" or are "willing to try something new, interesting, and well-executed," concluding the review by giving "Romancing SaGa a well-deserved 87%, and I will stand by this score even as other reviewers bash this game and throw it to the curb." RPGamer also praised the open-ended gameplay, but noted that it "will not appeal to everyone," noting that gamers "who are able to look past the series' history and give the game a chance may be rewarded with a uniquely engrossing adventure with a style all its own and replay value that is unlimited." Among print publications, Hyper PlayStation magazine gave the game a score of 8.5 out of 10 and JIVE Magazine gave it 3.5 out of 5.

Merchandise

An Ultimania guide was published in Japan for the PlayStation 2 version of the game. It includes A Bard's Tale, a 31-page novella written by Benny Matsuyama.

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