California Games

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California Games
California Games Coverart.png
European Commodore 64/128 cover art
Developer(s) Epyx
Westwood Associates (Amiga)
Rare (NES)
Publisher(s)
Designer(s) Chuck Sommerville
Ken Nicholson
Kevin Norman
Kevin Furry
Jon Leupp
Artist(s) Jenny Martin
Susan Greene
Sheryl Knowles
Paul Vernon
Composer(s) Chris Grigg
Gil Freeman
David Wise (NES)
Platform(s) Apple II, Amiga, Amstrad CPC, Apple IIGS, Atari 2600, Atari Lynx, Atari ST, Commodore 64, DOS, Master System, MSX, NES, Sega Genesis, ZX Spectrum
Release 1987
Genre(s) Sports
Mode(s) Single-player, multiplayer

California Games is a 1987 sports video game originally released by Epyx for the Apple II and Commodore 64, and ported to other home computers and video game consoles. Branching from their Summer Games and Winter Games series, this game consists of a collection of outdoor sports purportedly popular in California. The game was successful and spawned a sequel, California Games II .

Contents

Gameplay

The events available vary slightly depending on the platform, but include all of the following:

Commodore 64 screenshot of the Half Pipe event. C64 California Games.png
Commodore 64 screenshot of the Half Pipe event.

Development

Several members of the development team moved on to other projects. Chuck Sommerville, the designer of the half-pipe game in California Games, later developed the game Chip's Challenge , while Ken Nicholson, the designer of the footbag game, was the inventor of the technology used in Microsoft's DirectX. Kevin Norman, the designer of the BMX game, went on to found the educational science software company Norman & Globus, makers of the ElectroWiz series of products.

The sound design for the original version of California Games was done by Chris Grigg, member of the band Negativland.[ citation needed ]

Ports

Originally written for the Apple II and Commodore 64, it was eventually ported to Amiga, Apple IIGS, Atari 2600, Atari ST, MS-DOS, Genesis, Amstrad CPC, ZX Spectrum, Nintendo Entertainment System, MSX and Master System. The Atari Lynx version was the pack-in game for the system when it was launched in June 1989. An Atari XE version was planned and contracted out by Atari Corp. to Epyx in 1988 but no code was delivered by the publication deadline. [2]

Reception

California Games was a commercial blockbuster. [17] With more than 300,000 copies sold in the first nine months, it was the most-successful Epyx game, outselling each of the four previous and two subsequent titles in the company's "Games" series. [18] [19] CEO Dave Morse said that it was the first Epyx game to appeal equally to boys and girls during playtesting. [20] The game topped 500,000 units sold by 1989, at which time Video Games & Computer Entertainment reported that sales were "still mounting". [17]

Computer Gaming World recommended the game, calling it fun. [21] Compute! called California Games "both inventive and charming". [22] In a capsule review for STart , Clayton Walnum said California Games "isn't a bad package, especially since it comes free with the Lynx". He found the BMX and surfing events great fun but deemed the skateboarding event frustrating and said the foot-bag event is pleasant but quickly wears thin. [23]

In 1996, Next Generation listed the "Games" series collectively as number 89 on its "Top 100 Games of All Time". The magazine stated that though the games had great graphics for their time, their most defining qualities were their competitive multiplayer modes and "level of control that has yet to be equaled". [24] In 2004, the Atari Lynx version of California Games was inducted into GameSpot's list of the greatest games of all time. [25]

Legacy

The game was followed in 1990 by California Games II , but the sequel failed to match the original's success.

A California Games television series was considered in the late 1980s as part of the Super Mario Bros. Power Hour, a one-hour animation block of Nintendo focused video game adaptations. Concept art was produced for the project by DIC Animation City. Only the Mario and Zelda segments for the block were ultimately produced, airing in 1989 as part of The Super Mario Bros. Super Show! . [26]

The game was released for mobile phones in the Java format, and current rights holders System 3 CEO Mark Cale has stated that the game will be available in future as both a retail product and an online product for the PlayStation 3, Wii and Nintendo DS. [27] The Commodore 64 version was released for the Wii's Virtual Console service in Europe on April 11, 2008, and in North America on July 6, 2009. [28]

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References

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