Dark Souls III | |
---|---|
Developer(s) | FromSoftware |
Publisher(s) | Bandai Namco Entertainment
|
Director(s) |
|
Designer(s) |
|
Programmer(s) | Takeshi Suzuki |
Writer(s) | Hidetaka Miyazaki |
Composer(s) |
|
Series | Dark Souls |
Platform(s) | |
Release | PlayStation 4, Xbox One
|
Genre(s) | Action role-playing |
Mode(s) | Single-player, multiplayer |
Dark Souls III [a] is a 2016 action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment for Microsoft Windows, PlayStation 4, and Xbox One. The third and final entry in the Dark Souls series, the game follows an unkindled character on a quest to prevent the end of the world. It is played in a third-person perspective, and players have access to various weapons, armour, magic, and consumables that they can use to fight their enemies. Hidetaka Miyazaki, the creator of the series, returned to direct the game after handing the development duties of Dark Souls II to others.
Dark Souls III was critically and commercially successful, with critics calling it a worthy and fitting conclusion to the series. It shipped over three million copies within its first two months and over 10 million by 2020. Two downloadable content (DLC) expansions, Ashes of Ariandel and The Ringed City , were also made. Dark Souls III: The Fire Fades Edition, containing the base game and both expansions, was released in April 2017.
Dark Souls III is an action role-playing game played in a third-person perspective. According to lead director and series creator Hidetaka Miyazaki, the game's gameplay design followed "closely from Dark Souls II ". [1] Players are equipped with various weapons to fight against enemies, such as bows, throwable projectiles, and swords. Shields can act as secondary weapons, but they are mainly used to deflect enemies' attacks and protect the player from suffering damage. [2] Each weapon has two basic types of attack, one being a standard attack and the other being slightly more powerful that can be charged up, similar to FromSoftware's previous game, Bloodborne . In addition, attacks can be evaded through dodge-rolling. [3] Bonfires, which serve as checkpoints, return from previous installments. [4] Ashes, according to Miyazaki, play an important role in the game. [5] Magic is featured in the game, with a returning magic system from Demon's Souls , now known as "focus points" (FP). When performing spells and weapon skills, the player's focus points are consumed. There are two types of Estus Flasks in the game, which can be allotted to fit a player's particular play style. One refills hit points like previous games in the series, while the other refills focus points, a feature new to the game. [6] Combat and movements were made faster and more fluid than in Dark Souls II. [7] [8] Several player movements are performed more rapidly, allowing more damage to be done in a shorter period. [9] [3]
New combat features are introduced in Dark Souls III, including weapon and shield "Skills", which are special abilities that vary from weapon to weapon and enable special attacks and features at the cost of focus points. [2] The game focuses more on role-playing; the expanded character builder and improved weapons provide more tactical options. [10] The game features fewer overall maps than its predecessor Dark Souls II, but they are larger and more detailed, encouraging exploration. [4] The adaptability stat from Dark Souls II was removed in Dark Souls III, with other stats being adjusted alongside the introduction of the luck stat. [4] The game features multiplayer elements like the previous games in the series. [11]
In Lothric, a bell tolls to signal that the First Flame, responsible for maintaining the Age of Fire, is dying out. As has happened many times before, the coming of the Age of Dark produces the undead: cursed beings that rise after death. The Age of Fire can be prolonged by linking the fire, a ritual in which great lords and heroes sacrifice their souls to rekindle the First Flame. However, Prince Lothric, the chosen linker for this age, abandoned his duty and chose to watch the flame die from afar. The bell is the last hope for the Age of Fire, resurrecting previous Lords of Cinder (heroes who linked the flame in past ages) to attempt to link the fire again; however, all but one Lord shirk their duty. Meanwhile, Sulyvahn, a sorcerer from the Painted World of Ariandel, wrongfully proclaims himself Pontiff and seizes power over Irithyll of the Boreal Valley and Anor Londo as a tyrant.
The Ashen One, an Undead who failed to become a Lord of Cinder and thus called an Unkindled, rises and must link the fire by returning Prince Lothric and the defiant Lords of Cinder to their thrones in Firelink Shrine. The Lords include the Abyss Watchers, a legion of warriors sworn by the Old Wolf's Blood which linked their souls into one to protect the land from the Abyss and ultimately locked in an endless battle between each other; Yhorm the Giant, who sacrificed his life for a nation conquered by his ancestor; and Aldrich, who became a Lord of Cinder despite his ravenous appetite for both men and gods. Lothric himself was raised to link the First Flame but shirked his duties and chose instead to watch the fire fade.
Once the Ashen One succeeds in returning Lothric and the Lords of Cinder to their thrones through killing them, they travel to the ruins of the Kiln of the First Flame. There, they encounter the Soul of Cinder, an amalgamation of all the former Lords of Cinder. Upon its defeat, the player can attempt to link the fire, or access three other optional endings unlocked by the player's in-game decisions. These include summoning the Fire Keeper to extinguish the flame and begin an age of Dark, or killing her in a sudden change of heart. A fourth ending consists of the Ashen One taking the flame for their own, becoming the Lord of Hollows.
Ashes of Ariandel introduces a new area, the Painted World of Ariandel. On arriving at the Cathedral of the Deep in the base game, the Ashen One meets Gael, a wandering knight who implores them to enter the Painted World and fulfill a prophecy to bring "Fire for Ariandel." Inhabitants of this world variously beg the Ashen One to burn the Painted World per the prophecy or leave it to its slow rot. A painter girl tells the Ashen One of "Uncle Gael"'s promise to find her dyes to paint a new world. The player's decision to proceed elicits coldness from Sister Freide, the world's self-appointed guardian. When the player attempts to access the inner sanctum, she and Father Ariandel fight them as a boss. Upon their defeat, the Painted World is set on fire. The painter thanks the player for showing her flame and awaits Gael for the Dark Soul, which she can use to paint a new world for humanity.
In keeping with previous franchise DLC, Ashes of Ariandel introduces a substantial new area, two boss fights and several new weapons, spells, and armour pieces.
In The Ringed City, the Ashen One begins their journey to an area known as "The Dreg Heap", where ruined kingdoms of different eras are piled upon each other as the world draws to a close. From the Dreg Heap, after battling through the ruins of Lothric Castle, the Ashen One encounters the amnesiac knight Lapp, who cannot remember his past. Throughout the Dreg Heap, messages from Gael from Ashes of Ariandel guide the player. The Ashen One traverses the remnants of Earthen Peak, an area encountered in Dark Souls II , before fighting the last remnant of the demon race, the Demon Prince, in the base of an Archtree that contains the ruins of Firelink Shrine from Dark Souls . Victorious, the player travels to the Ringed City, an ancient city of Pygmies, the ancestors of humanity, which has fallen into the Abyss. After defeating the Guardian of the Church of Filianore, the player awakens Filianore, the daughter of Lord Gwyn, who was entrusted to the Ringed City as a token of peace between Gwyn and the Pygmy Lords. This transports them to a ruined wasteland of ash, which can be interpreted as either a skip forward in time or the lifting of an illusion cast by Filianore. There, the Ashen One meets a dishevelled Gael, who has begun killing the Pygmy Lords to gain the blood of the Dark Soul from the Pygmies for the painter girl in Ariandel to use as ink. After consuming the Dark Soul, Gael has been fully corrupted by its power and demands the Ashen One's portion of it. He is finally struck down, allowing the Ashen One to obtain his blood (which contains the Dark Soul). The Ashen One then gives the Blood of the Dark Soul to the painter in Ariandel, who uses it to paint a new world for humanity.
The game's development began in mid-2013 before the release of Dark Souls II, whose development was handled by Tomohiro Shibuya and Yui Tanimura instead of the series creator, Hidetaka Miyazaki. [12] The game was developed alongside Bloodborne but was handled by two mainly separate teams. Miyazaki also returned to direct Dark Souls III. Isamu Okano and Tanimura, the directors of Steel Battalion: Heavy Armor and Dark Souls II, respectively, served as sub-directors for the game. [13] Despite Miyazaki initially believing that the series would not have many sequels, [14] Miyazaki later added that the game would not be the last in the series. Instead, it would serve as a "turning point" for both the franchise and the studio, as it was the last project by FromSoftware before Miyazaki became the company's president. [15] The game's gameplay was then first shown at Gamescom 2015 in August. [16]
Miyazaki said that Bloodborne's limitations made him want to return to the Dark Souls series. [17] The game's level design was created to become more of another "enemy" the player must face. [18] [19] However, just as the former Souls games narrate their stories, Dark Souls III unfolds the plot with strong vagueness: players can learn the storyline merely through the conversation with non-player characters (NPCs), art design, and item flavour text. [20] Due to this, Miyazaki states that there is no official and unique story. His intention in designing this game was to not impose his viewpoint, with him stating that any attempts to discover and understand the plot and that world are encouraged. [20] The improvement to archery, specifically draw speed, was inspired by Legolas from The Lord of the Rings franchise. [5] The game's visual design focuses on "withered beauty", with ember and ash scattered throughout the game's world. [11] The game's original score was primarily written by Dark Souls II and Bloodborne composer Yuka Kitamura. Additional music was written by Dark Souls composer Motoi Sakuraba, with a single boss theme each by Tsukasa Saitoh and Nobuyoshi Suzuki. [21]
Dark Souls III was released in Japan for PlayStation 4 and Xbox One on March 24, 2016, [22] and released worldwide, along with the Microsoft Windows version, on April 12, 2016. [23] A stress test for the game, which allowed players selected by Bandai Namco to test the game's network functionality before release, was available for three days in October 2015. [24] The game has three special editions for players to purchase, which cost more than the base game. Players who pre-ordered the game had their game automatically upgraded to the Apocalypse Edition, which has a special case and the game's original soundtrack. The Collector's Edition contains physical items such as the Red Knight figurine, an artbook, a new map, and special packaging. The Prestige Edition features all the content in The Collector's Edition but has an additional Lord of Cinder resin figurine, which can form a pair with the Red Knight figurine. [25]
The game's first downloadable content (DLC) expansion, titled Ashes of Ariandel, was released on October 24, 2016. [26] [27] The second and final DLC, The Ringed City , was released on March 28, 2017. [28] Both DLCs added new locations, bosses, armours, and weapons to the game. A complete version containing the base game and both DLCs, titled Dark Souls III: The Fire Fades Edition, was released on April 21, 2017. [29]
Aggregator | Score |
---|---|
Metacritic | PC: 89/100 [30] PS4: 89/100 [31] XONE: 87/100 [32] |
Publication | Score |
---|---|
Destructoid | 8.5/10 [33] |
Edge | 9/10 [34] |
Famitsu | 38/40 [35] |
Game Informer | 9.25/10 [36] |
GameRevolution | [37] |
GameSpot | 8/10 [38] |
GamesRadar+ | [39] |
IGN | 9.5/10 [40] |
PC Gamer (UK) | 94/100 [41] |
Polygon | 7/10 [42] |
VideoGamer.com | 8/10 [43] |
The Daily Telegraph | [44] |
The Guardian | [45] |
Dark Souls III received "generally favorable" reviews according to review aggregator Metacritic, with praise given to the game's visuals and combat mechanics, reminding reviewers of its faster-paced similarity to Bloodborne . [33] [36] [37] [40] [46]
Chloi Rad of IGN awarded the game a 9.5 out of 10, stating she thought that "If Dark Souls 3 truly is the last in the series as we know it, then it's a worthy send-off." [40] Rich Stanton of Eurogamer rated the game as "essential", calling it "fabulous" and that it was "a fitting conclusion" to the Dark Souls series. [46] Steven Strom of Ars Technica wrote that he thought the title still had the "smooth and impressive rendering of the series' signature style" and some of "the best boss fights in any Souls game". [47] Simon Parkin of The Guardian gave the game 5 out of 5 stars and wrote that while Dark Souls III "may not have the novelty of the first Dark Souls", it was "the more pristine and rounded work" of the series. [45]
However, criticism was directed at issues with the game's technical performance, [42] linear map design, [37] [47] and Bandai Namco's handling of the Western launch. [48] [49] Philip Kollar of Polygon rated the game a 7 out of 10, bluntly stating disappointment at the lack of surprises and the arbitrary nature of the game's design, writing that "in so many important ways -- its world design, its pacing, the technology powering it - Dark Souls III falls short of the mark." [42] A later patch, released on April 9, fixed some of the technical issues reviewers had with the game. [50]
Reception to Ashes of Ariandel, the game's first downloadable content (DLC) expansion, was generally positive. Brendan Graeber of IGN enjoyed what the DLC offered, enjoying the introduction of a dedicated player versus player (PvP) arena, as well as the new enemies and bosses, but criticised the length, stating that Ashes of Ariandel served more as "an appetizer than a full course meal". [51] Kollar of Polygon considered the content of the DLC to be "great" but agreed with Graeber's criticism of the length, saying that there was not much of it. [52]
The 2022 release of Elden Ring brought renewed interest in Dark Souls III. [53] [54] [55] In a retrospective, Eurogamer compared Dark Souls III to other similar games as an "exercise in refinement" that FromSoftware accomplished with "craftsmanship and invention", [56] but remarked it was reaching the limit of what the "Soulsborne formula" could accomplish.
In Japan, the PlayStation 4 version sold over 200,000 copies in its first two weeks of release. [57] It became the fastest-selling video game published by Bandai Namco Entertainment America, becoming its most successful day-one launch. [58] It held the record for the fastest-selling Bandai Namco game up until it was surpassed by Elden Ring in 2022. [59]
On May 10, 2016, Bandai Namco announced that Dark Souls III had reached three million copies shipped worldwide, with 500,000 in Japan and Asia, 1.5 million in North America, and one million in Europe. [60] It was also reported that Dark Souls III was the best-selling software in North America in the month of release. [61] By May 2020, the game had sold over 10 million copies. [62]
Year | Award event | Category | Result | Ref. |
---|---|---|---|---|
2016 | Golden Joystick Awards 2016 | Ultimate Game of the Year | Won | [63] [64] |
Best Gaming Moment | Nominated | |||
Best Multiplayer Game | Nominated | |||
Best Visual Design | Nominated | |||
The Game Awards 2016 | Best Role Playing Game | Nominated | [65] | |
2017 | 20th Annual D.I.C.E. Awards | Role-Playing/Massively Multiplayer Game of the Year | Won | [66] |
21st Satellite Awards | Outstanding Action/Adventure Game | Won | [67] |
FromSoftware, Inc. is a Japanese video game development and publishing company. It was founded by Naotoshi Zin in Tokyo on November 1, 1986. Initially a developer of business software, the company released their first video game, King's Field, for the PlayStation in 1994. Its success shifted FromSoftware to focus fully on games, with them producing two more King's Field games before the first release of the mecha shooter series Armored Core in 1997.
Soulcalibur IV is a 2008 fighting video game developed by Project Soul and published by Namco Bandai Games for the PlayStation 3 and Xbox 360. As the fifth main entry in the Soulcalibur series, it marks a significant evolution in gameplay with enhanced graphics and new features compared to its predecessor Soulcalibur III (2005), including the introduction of three guest characters from the Star Wars franchise: Darth Vader, Yoda, and the Apprentice.
Demon's Souls is a 2009 action role-playing game developed by FromSoftware for the PlayStation 3 under the supervision of Japan Studio. It was published in Japan by Sony Computer Entertainment in February, in North America by Atlus in October, and in PAL territories by Namco Bandai Partners in June 2010. The game is referred to as a spiritual successor to FromSoftware's King's Field series.
Dark Souls is a 2011 action role-playing game developed by FromSoftware and published by Namco Bandai Games. A spiritual successor to FromSoftware's Demon's Souls, the game is the first in the Dark Souls series. The game takes place in the kingdom of Lordran, where players assume the role of a cursed undead character who begins a pilgrimage to discover the fate of their kind. A port for Windows featuring additional content, known as the Prepare to Die Edition, was released in August 2012. It was also released for consoles under the subtitle Artorias of the Abyss in October 2012.
Dark Souls II is a 2014 action role-playing game developed by FromSoftware. The second installment of the Dark Souls series, it was released for Windows, PlayStation 3 and Xbox 360 by FromSoftware in Japan and Bandai Namco Games internationally. Taking place in the kingdom of Drangleic, the game follows a cursed undead character searching for a cure to their affliction. Dark Souls II was released in March 2014 after some initial delays, with the Windows version being released the following month.
Dark Souls: Artorias of the Abyss is a downloadable content pack for the 2011 action role-playing game Dark Souls. Developed by FromSoftware and published by Namco Bandai Games, it released as part of the Prepare to Die Edition version of the game for Windows in August 2012. The pack was later sold separately for the PlayStation 3 and Xbox 360 versions of the game two months later.
Bloodborne is a 2015 action role-playing game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation 4. The game follows a Hunter through the decrepit Gothic, Victorian-era–inspired city of Yharnam, whose inhabitants are afflicted with a blood-borne disease which transforms the residents, called Yharnamites, into horrific beasts. Attempting to find the source of the plague, the player's character unravels the city's mysteries while fighting beasts and cosmic beings.
Hidetaka Miyazaki is a Japanese video game director, designer, writer, and president of the game developer FromSoftware. He joined the company in 2004 and was a designer for the Armored Core series before receiving wider recognition for creating the Dark Souls series. Miyazaki was promoted to company president in 2014 and also serves as its representative director. Other similar games he has directed include Demon's Souls, Bloodborne, Sekiro, and Elden Ring.
Dark Souls II: The Lost Crowns is a set of three downloadable content packs for the 2014 action role-playing game Dark Souls II. The first of the trio, Crown of the Sunken King was released in July 2014 and was followed by Crown of the Old Iron King in August and Crown of the Ivory King in September. The DLC, developed by FromSoftware and published by Bandai Namco Entertainment, were met with positive reception and drew praise for returning to the complex interlocking and looping level design of Dark Souls.
Dark Souls is a dark fantasy action role-playing game series developed by FromSoftware and published by Bandai Namco Entertainment. Created by Hidetaka Miyazaki, the series began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016). It has received critical acclaim, with its high level of difficulty being among its most discussed aspects, while the first Dark Souls is often cited as one of the greatest games of all time. The series had shipped over 35 million copies outside of Japan as of 2023. Other FromSoftware games, including Demon's Souls, Bloodborne, Sekiro: Shadows Die Twice, and Elden Ring, share several related concepts and led to the creation of the Soulslike subgenre.
Dark Souls – The Board Game is a miniature-based exploration board game created by Steamforged Games. It was released in April 2017 and is based on the Dark Souls video game series by FromSoftware and Bandai Namco Entertainment. A crowdfunding campaign raised over £3.7 million was used to fund the project.
Dark Souls III: The Ringed City is the second and last of the two downloadable content (DLC) packs for the 2016 action role-playing video game Dark Souls III. Released on March 27, 2017, the content pack was developed by FromSoftware and published by Bandai Namco Entertainment. It drew favourable reception from critics, with several seeing it as a fitting end to the Dark Souls series.
Soulcalibur VI is a 2018 fighting video game developed by Bandai Namco Studios and Dimps, and published by Bandai Namco Entertainment. As the seventh main installment and reboot of the Soulcalibur series, it was released for the PlayStation 4, Windows, and Xbox One on October 19, 2018. The game revisits events from the first installment, set in the 16th century, with the aim of "uncovering hidden truths." Players engage in combat as they select from a diverse roster of characters, including both returning favorites and new additions.
Sif, the Great Grey Wolf is a character and boss in the 2011 action role-playing game Dark Souls. A wolf that has grown to a massive size, it protects the grave of its deceased master, Knight Artorias the Abysswalker, and the Covenant of Artorias, a ring that allows its wearer to traverse the Abyss, a dark void normally impassable by mortals. The fight with Sif has been cited by critics as one of the most memorable in the game due to the role reversal of the player as a transgressor. Sif also functions as an optional ally in the game's DLC.
Anor Londo is a fictional city in the Dark Souls series of action role-playing games. Appearing in both Dark Souls and Dark Souls III, it is the seat of the power of the gods, deities of the Dark Souls world who used the power of the First Flame to destroy the Everlasting Dragons that once controlled it. By the time of Dark Souls, however, it has become an abandoned lost city, as Lord Gwyn had long since sacrificed himself to rekindle the fading First Flame. Anor Londo has been cited by critics for its design as well as the level's high difficulty, including a section guarded by two powerful archers, and the level's final boss duo, Ornstein and Smough.
Elden Ring is a 2022 action role-playing game developed by FromSoftware. It was directed by Hidetaka Miyazaki with worldbuilding provided by American fantasy writer George R. R. Martin. It was published for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on February 25 in Japan by FromSoftware and internationally by Bandai Namco Entertainment. Set in the Lands Between, players control a customizable player character on a quest to repair the Elden Ring and become the new Elden Lord.
A Soulslike is a subgenre of action role-playing games known for high difficulty level and emphasis on environmental storytelling, typically in a dark fantasy setting. It had its origin in Demon's Souls and the Dark Souls trilogy by FromSoftware, the themes and mechanics of which directly inspired several other games. The "Soulslike" name has been adopted by a number of critics and developers. However, there have also been questions whether it is a true genre or a collection of shared mechanics. A subset of these games, named Soulsborne, refer to most of the Soulslike games developed by FromSoftware.
Ranni the Witch is a character from the 2022 video game Elden Ring, and is voiced by Aimee-Ffion Edwards. A powerful witch, Empyrean, and supporting character inhabiting the body of a human-sized doll, and a major figure in the game's lore, she desires to overthrow the Two Fingers and replace the Golden Order with the power of the Dark Moon. She is most notable for being the primary catalyst to the events of Elden Ring, and the instigator of one of the game's main quest lines, culminating in the hidden "Age of Stars" ending in which the player character becomes her royal consort. Specializing in frost-based sorcery, she is also able to create powerful magical projections, one of which the player fights after wounding her mother, Queen Rennala.
Patches is a recurring character designed by Hidetaka Miyazaki and video game development studio FromSoftware. He is voiced by British actor William Vanderpuye, and, in Japanese, Naomi Kusumi. Appearing in most of their games starting from the 2008 Armored Core: For Answer, he has predominantly featured in games in the Soulsborne series, up to and including the 2022 open-world fantasy game Elden Ring. Bald and wearing trademark leather armor, he is usually a merchant who obtains his wares from looting corpses, including those of unsuspecting people he has fooled. His outlandishly cowardly personality and transparent ploys to kill the protagonist function as comic relief in the otherwise dark games. At times, Patches also becomes the player's ally, making him akin to a trickster. Patches has been described as a self-insert character for Miyazaki himself, who shares the tendency to spring traps on unsuspecting players, and only appears in games Miyazaki designed or directed. His similarity in design across games has led to theories that he can cross between dimensions. He has become widely popular amongst fans despite his constant attempts to mislead or sabotage the player.