Armored Core VI: Fires of Rubicon

Last updated

Armored Core VI: Fires of Rubicon
Armored Core VI Fires of Rubicon cover art.jpg
Developer(s) FromSoftware
Publisher(s) Bandai Namco Entertainment
  • JP: FromSoftware
Director(s) Masaru Yamamura
Producer(s) Yasunori Ogura
Programmer(s) Toshimitsu Koyachi
Artist(s) Kozo Maeda
Writer(s)
  • Kazuhiro Hamatani
  • Masaru Yamamura
Composer(s)
Series Armored Core
Platform(s)
Release25 August 2023
Genre(s) Vehicular combat
Mode(s) Single-player, multiplayer

Armored Core VI: Fires of Rubicon [lower-alpha 1] is a 2023 mecha-based vehicular combat game developed by FromSoftware and published by Bandai Namco Entertainment. The game is the first entry in the Armored Core series since Armored Core: Verdict Day (2013) and was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 25 August. It received generally positive reviews from critics and is the highest-selling entry in the series, selling over 2.8 million copies by October 2023.

Contents

Gameplay

The gameplay in Armored Core VI emphasizes mecha-based vehicular combat. Players in this game take on the role of expert pilots in control of strong mechs known as Armored Cores. The huge flexibility for modification of these mechs with the use of various parts allows players to enhance and sharpen their capabilities.

The option for players to arm their mechs with a range of weaponry is a standout aspect of the game. One on each arm and two on the mech's back are available slots for these weapons. The players' broad arsenals grant users strategic freedom as they participate in combat.

The arena concept from the game's predecessors remains in place and appears through a "combat aptitude evaluation program." Players engage notable NPC mechs in a combat simulation, and earn "OS Tuning" chips which allow for certain abilities and upgrades to be unlocked. Additionally, players may engage each other through online play in 1-v-1 or 3-v-3 matches; initially, only private lobbies were available, but ranked matchmaking was added in a later update.

The in-game currency, credits, is awarded to players that complete missions successfully. The amount of credits earned for these missions is influenced by the several factors, which include bonuses for completing additional objectives as well as expenditures for repairs and ammunition costs.

Armored Core VI did away the debt system from earlier games in the series, which caused players to lose money as tasks fail. This time, players have the ability to attempt missions as many times as they want with no concern for lost currency.

Plot

Setting

Armored Core VI is set in a future where humanity has developed an interstellar civilization. On the frontier planet of Rubicon 3, a substance called Coral was discovered that could be used as both an energy source and a data conduit. Coral was hailed as the key to humanity's technological advancement, but instead it caused a cataclysmic event known as the Fires of Ibis, which engulfed the planet and the surrounding star system in flames and left behind a lethal contaminant. All Coral in existence was thought to have been consumed by the disaster. Fifty years later, however, signs of Coral are once again detected on Rubicon 3. Corporations flock to exploit the planet and control the Coral, heedless of the cost and harm to the inhabitants, and mercenaries follow to profit from the conflict. The player is an augmented human designated "C4-621" who is in servitude to an infamous handler named Walter, and fights as an Armored Core pilot on the promise of earning a new life by taking on mercenary jobs. After illegally landing on Rubicon 3, C4-621 steals the license of a deceased mercenary and assumes their callsign: "Raven". [1]

Synopsis

The augmented mercenary C4-621 is smuggled onto Rubicon with the assistance of their boss, Handler Walter. Upon landing on Rubicon, C4-621 steals the callsign of a deceased mercenary, becoming "Raven". With the new identity, Raven inserts themselves into the war raging on Rubicon's surface between the megacorporations Balam Industries and Arquebus Corp, the anti-corporation Rubicon Liberation Front (RLF), and the Planetary Closure Administration (PCA), who are all racing to find or protect the Coral. During numerous battles, Raven ends up befriending V.IV Rusty, an elite AC pilot working for Arquebus's Vespers unit; "Cinder" Carla, leader of RaD, a black market arms dealing company; and G1 Michigan, the leader of Balam's Redgun unit who treats Raven as an honorary member. They occasionally provide assistance directly or through comms. In addition, Raven encounters G5 Iguazu, a Redgun AC pilot who envies Raven's exploits and develops a one-sided rivalry with them; and V.II Snail, the leader of Arquebus's Vespers who looks down on Raven due to his superiority complex. Later, Raven assaults the PCA facility and is caught in a Coral surge, resulting in them making contact with an entity named Ayre who can speak directly to their mind.

In the wake of the Coral surge, Walter detects Coral converging on the Central Ice Field, suggesting a massive deposit hidden there. As Raven heads over to investigate, Balam and Arquebus follow as well. This triggers the PCA into action, who send their military forces as well as recovered Coral superweapons to suppress the corporations. Faced with the threat of the PCA, Balam and Arquebus decide to join forces, and direct Raven to attack the PCA directly to weaken them. After the corporate alliance destroys the PCA's trump card, the Ice Worm, Ayre reveals to Raven that Coral is a sentient lifeform, and that she is a Coral-based entity.

After suffering numerous crippling losses, the PCA are forced to withdraw from Rubicon. Without a common enemy, Balam and Arquebus resume hostilities and the three-way war between them and the RLF continues, though Arquebus quickly gains the upper hand due to capturing PCA technology. Meanwhile, Walter sends Raven to explore an underground facility, and discovers the ruins of Institute City, the site of the Coral deposit as well as the Vascular Plant, which is designed to extract Coral and send it into space. Balam forces led by G1 Michigan attempt to seize the underground facility but are stopped by Arquebus forces, leading to G1 Michigan's death and Balam withdrawing from Rubicon. With their dominance solidified, Arquebus forces led by V.II Snail seize Institute City and capture Raven; Walter is presumably killed or captured. Carla helps Raven escape, explaining that she and Walter were part of a group called Overseer, who realized the threat Coral posed and swore to destroy it. Carla has Raven help her commandeer the Xylem, a massive colony ship, with the intention of ramming it into the Vascular Plant to destroy the Coral, even if it means creating another disaster like the Fires of Ibis. Ayre however refuses to allow her fellow Coral be destroyed and believes in the potential of both it and humanity coexisting, and asks Raven to eliminate Carla instead.

In a New Game Plus campaign, Raven can take on newly unlocked RLF missions instead of corporate ones, while the mercenary support AI ALLMIND contacts them, giving them an opportunity to battle AI controlled ACs for analysis.

Alea Iacta Est: If both endings were unlocked in previous playthroughs, then the third campaign and ending route will be unlocked. Ayre discovers classified data related to ALLMIND's AC analysis, while ALLMIND recruits Raven into the Coral Release Project, an artificial human evolution which seeks achieve complete symbiosis between Coral and humans. ALLMIND directs Raven its own missions in order to further the Release Project. Raven sabotages the corporations and PCA and kills "Father" Thumb Dolmayan, the leader of the RLF who also experienced the same Coral connection as Raven and Ayre; and V.III O'Keeffe, ALLMIND's double agent within the Vespers who has become disillusioned with ALLMIND's goal. The latter two, fearing for the human race, warn Raven not to pursue the Coral Release Project. ALLMIND prevents Raven's capture in Institute City by directing Raven to V.II Snail's location. Raven kills V.II Snail and G5 Iguazu; the latter was implied to have been tricked by ALLMIND into pursuing Raven. ALLMIND seizes control of the PCA's and Institute's leftover weapons and slaughters the corporate forces. The Overseer and RaD forces seize control of the Xylem to ram into the Vascular Plant in a last ditch effort to stop ALLMIND. Raven disables the ship while ALLMIND eliminates Walter and Carla. With Raven's role complete, it is revealed that the AC pilots that died had their consciousness absorbed by ALLMIND into a collective intelligence as part of the Coral Release. ALLMIND attempts to forcibly assimilate Raven and Ayre into itself by dispatching Iguazu, who had his consciousness uploaded into a powerful Institute AC. Iguazu usurps ALLMIND's control to kill Raven but is ultimately defeated. ALLMIND surrenders control of Coral Release to Raven and Ayre, who initiate the Coral Release themselves. Coral spreads throughout the universe, while Raven and Ayre, having achieved symbiosis as Coral intelligence within their AC, wake up in a distant planet. Both of them witness a new age dawn as other Coral intelligence ACs begin waking up.

Development

In September 2016, FromSoftware president Hidetaka Miyazaki mentioned that a new entry in the Armored Core series was in early development. [2] In January 2022, the development of a potential new installment of the Armored Core series was leaked due to a focus test. [3] The game was formally announced at The Game Awards 2022 in December. [1] Armored Core VI was directed by Masaru Yamamura, his debut in the role after being a lead game designer on Sekiro: Shadows Die Twice . He took over from Miyazaki, who led development initially. [1] Yasunori Ogura was the game's producer. [4] [5] Many FromSoftware staff members wanted to develop a new entry in the series but had to wait in order to properly allocate resources into the project. In 2018, the game entered prototyping, with Yamamura taking over as director once the gameplay was set in stone. [6]

Kota Hoshino served as the lead composer of the game. During development, Hoshino was given keywords by Yamamura in order to set the game's tone and evoke a "sense of loneliness and nostalgia." Hoshino was given freedom when it came to composition based on the keywords, with tracks being adjusted according to the game's flow. [7] Additional music was composed by Takashi Onodera and Shoi Miyazawa. [8]

Reception

Critical reception

Armored Core VI: Fires of Rubicon received "generally favorable" reviews from critics, according to review aggregator website Metacritic. [9] [10] [11]

Sales

In Japan, the PlayStation 5 version of Armored Core VI: Fires of Rubicon sold 115,393 physical copies, making it the best-selling retail game during its first week of release in the country. The PlayStation 4 version sold 47,949 physical copies, making it the second best-selling retail game in Japan throughout the same week. [27] The PC, PS4, and PS5 versions sold a total of 700,000 units in Japan. [28]

The PC version sold over 1.3 million copies in over two weeks. [29] By October 2023, the game had sold over 2.8 million copies. [30]

Awards

YearCeremonyCategoryResultRef.
2023 Golden Joystick Awards Ultimate Game of the Year Nominated [31]
Best StorytellingNominated
PlayStation Game of the YearNominated
The Game Awards 2023 Best Action GameWon [32]
2024 13th New York Game Awards Big Apple Award for Game of the YearNominated [33] [34]
27th Annual D.I.C.E. Awards Action Game of the Year Nominated [35] [36]

Notes

  1. Japanese: アーマード・コアVI ファイアーズオブルビコン, Hepburn: Āmādo Koa Shikkusu Faiāzu obu Rubikon

Related Research Articles

Armored Core is a third-person shooter mecha video game series developed by FromSoftware. The series centers on a silent protagonist who takes on work as a mercenary pilot in the far future, operating large robot combat units known as Armored Cores at the behest of corporate and private clients. As the player completes missions for these clients, they gain credits to improve their Armored Core and unlock further opportunities to make money. Some games include an "Arena" mode in which the player fights other Armored Core pilots in head-to-head battles, which can reward the player with further income or prestige.

<span class="mw-page-title-main">Shōji Kawamori</span> Japanese Anime creator and producer, screenwriter, visual artist, and mecha designer

Shōji Kawamori is a Japanese anime creator and producer, screenwriter, visual artist, and mecha designer. He is best known for creating the Macross mecha anime franchise and the Diaclone toyline, which were in turn the basis for the Robotech and Transformers franchises, respectively. He is also known for creating The Vision of Escaflowne anime series. He pioneered several innovative concepts in his works, such as transforming mecha and virtual idols. His work has had a significant impact on popular culture, both in Japan and internationally.

Rubicon is a river in northern Italy.

<i>Armored Core</i> (video game) 1997 third-person mech shooter

Armored Core is a 1997 third-person shooter mecha video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation. It was originally released in Japan by FromSoftware in July 1997 and in North America in October 1997 and Europe in 1998 by Sony Computer Entertainment. The game is the first entry in the Armored Core series. A digital port was released in 2007 in Japan and 2015 in North America on the PlayStation Network as a part of the PSone Classics line of games.

<i>Armored Core: Project Phantasma</i> 1997 video game

Armored Core: Project Phantasma is a 1997 third-person shooter mecha video game developed by FromSoftware for the PlayStation. Project Phantasma is the second entry in the Armored Core series and a prequel to the original Armored Core. The game was not released in Europe.

<i>Armored Core: Master of Arena</i> 1999 video game

Armored Core: Master of Arena is a 1999 third-person shooter mecha video game developed by FromSoftware for the PlayStation. Master of Arena is the third entry in the Armored Core series and a direct sequel to Armored Core: Project Phantasma. It is the final game in the original Armored Core trilogy. The game was not released in Europe. An indirect sequel, Armored Core 2, was released on August 3, 2000, for the PlayStation 2.

<i>Armored Core 2</i> 2000 video game

Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.

<i>Armored Core 3</i> 2002 video game

Armored Core 3 is a 2002 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the sixth entry in the Armored Core series. Armored Core 3 acts as a reboot for the franchise and begins a storyline that would continue through Armored Core: Last Raven. In 2009, Armored Core 3 was ported to the PlayStation Portable.

<i>Silent Line: Armored Core</i> 2003 video game

Silent Line: Armored Core, known in Japan as Armored Core 3: Silent Line, is a 2003 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the seventh entry in the Armored Core series and a direct sequel to 2002's Armored Core 3. In 2009, Silent Line: Armored Core was ported to the PlayStation Portable.

<i>Armored Core: Nexus</i> 2004 video game

Armored Core: Nexus is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the eighth entry in the Armored Core series and a sequel to 2003's Silent Line: Armored Core. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.

<i>Armored Core: Last Raven</i> 2005 video game

Armored Core: Last Raven is a 2005 mecha-based vehicular combat game developed by FromSoftware. It is part of the Armored Core series and is a direct sequel to Armored Core: Nexus (2004). The game was originally released for the PlayStation 2 and was ported to the PlayStation Portable in 2010. Gameplay remains largely unchanged from the game's predecessors and is centered around piloting a large mech in combat missions for various clients. The game is also notable for being the debut project of future FromSoftware president Hidetaka Miyazaki.

<i>Armored Core 4</i> 2006 video game

Armored Core 4 is a 2006 mecha-based vehicular combat game developed by FromSoftware for the PlayStation 3 and Xbox 360. The fourth main entry of the Armored Core series, the game serves as a reboot for the franchise and is set in the future where a war has made the nations of Earth devastated and their respective governments have been replaced by corporations. Conflicts soon begin to break out between the corporations, which use massive combat robots, Armored Cores, to fight each other. The player is a Lynx, a name given to pilots of highly advanced NEXT Armored Cores.

Kota Hoshino is a Japanese composer and sound designer. As part of FromSoftware's sound team, Hoshino is best known for composing multiple games in the Armored Core series and as the bassist and vocalist of FreQuency.

<i>MechAssault 2: Lone Wolf</i> 2004 video game

MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and published by Microsoft Game Studios exclusively for the Xbox console, and set in the BattleTech universe. Development of MechAssault 2 was announced shortly following the release of MechAssault, with the developers focusing on the expansion of online and networking features to capitalise upon the success of the original game as a pilot title for the Xbox Live online service, and creating a more open-ended gameplay style in which players are able to exit their mech and occupy multiple vehicles.

AC6 or AC-6 may refer to:

<i>MindRover</i> 1999 video game

MindRover: The Europa Project, also known as simply MindRover, is a video game for PC, developed by CogniToy.

<i>Armored Core V</i> 2012 video game

Armored Core V is a mecha-based video game developed by FromSoftware and published by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 14th main installment in the Armored Core series and a return to the more traditional style of gameplay found in the original series of games.

<i>Armored Core: Verdict Day</i> 2013 video game

Armored Core: Verdict Day is a mech action game developed by FromSoftware and was published worldwide in September 2013 by Namco Bandai Games for PlayStation 3 and Xbox 360. It is the 15th installment in the Armored Core series and a direct sequel to Armored Core V.

<span class="mw-page-title-main">Hidetaka Miyazaki</span> Japanese video game designer and executive (born 1974)

Hidetaka Miyazaki is a Japanese creative director, designer, writer, and president of the video game company FromSoftware. He joined the company in 2004 and was a designer for the Armored Core series before receiving wider recognition for creating the Dark Souls series. Miyazaki was promoted to company president in 2014 and also serves as its representative director. Other similar games he has directed include Demon's Souls, Bloodborne, Sekiro, and Elden Ring.

<i>Daemon X Machina</i> 2019 video game

Daemon X Machina is a 2019 action game by Marvelous. It was released for Nintendo Switch and Windows, received mixed reviews. A sequel, Daemon X Machina: Titanic Scion is in development.

References

  1. 1 2 3 Romano, Sal (8 December 2022). "Armored Core VI: Fires of Rubicon announced for PS5, Xbox Series, PS4, Xbox One, and PC". Gematsu. Retrieved 11 December 2022.
  2. Ashcraft, Brian (21 September 2016). "Miyazaki Gives Clear Answers On The Future Of Dark Souls, Armored Core". Kotaku . Retrieved 11 December 2022.
  3. Blake, Vikki (9 January 2022). "A new Armored Core game is reportedly in development". GamesRadar . Retrieved 11 December 2022.
  4. "【AC6】『アーマードコア6』 '台北ゲームショウ2023' で小倉プロデューサーのインタビュー映像を公開。" [[AC6] Armored Core 6 Interview video of producer Ogura released at 'Taipei Game Show 2023'.]. Famitsu (in Japanese). 23 January 2023. Retrieved 24 January 2023.
  5. Bailey, Kat (12 December 2022). "Exclusive: The First Armored Core 6 Details With Hidetaka Miyazaki and Masaru Yamamura". IGN . Retrieved 12 December 2022.
  6. "【AC6】『アーマードコア6』山村D&小倉Pロングインタビュー。シリーズの新たな一歩を飾る最新作、スリリングな戦闘を実現するゲームシステムの詳細が明らかに!" [[AC6] Armored Core 6 Yamamura D. & Ogura P. Long Interview. The details of the game system that realizes thrilling battles, the latest work that marks a new step in the series, have been revealed!]. Famitsu (in Japanese). 27 April 2023. Retrieved 1 May 2023.
  7. Fenlon, Wes (26 July 2023). "Despite the intense action, FromSoftware wants Armored Core 6 to have a 'dark old sci-fi feel' with a 'sense of loneliness and nostalgia'". PC Gamer . Retrieved 26 July 2023.
  8. FromSoftware (25 August 2023). Armored Core VI: Fires of Rubicon. Bandai Namco Entertainment. Scene: Credits.
  9. 1 2 "Armored Core VI: Fires of Rubicon for PC Reviews". Metacritic . Retrieved 23 August 2023.
  10. 1 2 "Armored Core VI: Fires of Rubicon for PlayStation 5 Reviews". Metacritic . Retrieved 23 August 2023.
  11. 1 2 "Armored Core VI: Fires of Rubicon for Xbox Series X Reviews". Metacritic . Retrieved 30 August 2023.
  12. Carter, Chris (23 August 2023). "Review: Armored Core 6: Fires of Rubicon". Destructoid . Retrieved 23 August 2023.
  13. Colantonio, Giovanni (23 August 2023). "Armored Core 6: Fires of Rubicon review: FromSoftware's latest could use a tune-up". Digital Trends . Retrieved 23 August 2023.
  14. Ellis, Caelyn (23 August 2023). "Armored Core 6: Fires of Rubicon review - a triumphant return for the venerable mecha series". Eurogamer . Retrieved 23 August 2023.
  15. ローリング内沢; ウワーマン; ジゴロ☆芦田; 本間ウララ (1 December 2023). "ARMORED CORE VI FIRES OF RUBICON(アーマード・コアVI ファイアーズオブルビコン". Famitsu (in Japanese). Retrieved 2 December 2023.{{cite magazine}}: CS1 maint: multiple names: authors list (link)
  16. Trinske, Connor (23 August 2023). "Armored Core VI Fires of Rubicon Review - A Well-Oiled Machine". Game Informer . Retrieved 23 August 2023.
  17. Wakeling, Richard (23 August 2023). "Armored Core 6: Fires of Rubicon Review - Mechlike". GameSpot . Retrieved 23 August 2023.
  18. Wood, Austin (23 August 2023). "Armored Core 6 review: "Left me wanting more even after beating it twice"". GamesRadar+ . Retrieved 23 August 2023.
  19. Saltzman, Mitchell (23 August 2023). "Armored Core 6: Fires of Rubicon Review". IGN . Retrieved 23 August 2023.
  20. Brown, Andy (23 August 2023). "'Armored Core 6: Fires Of Rubicon' review: sparks fly in this sci-fi thrill". NME . Retrieved 23 August 2023.
  21. Fenlon, Wes (23 August 2023). "Armored Core 6: Fires of Rubicon Review". PC Gamer . Retrieved 23 August 2023.
  22. Farrell, Andrew (23 August 2023). "Armored Core 6 review – the ultimate mech game". PCGamesN . Retrieved 23 August 2023.
  23. Croft, Liam (23 August 2023). "Armored Core VI: Fires of Rubicon Review (PS5)". Push Square . Retrieved 23 August 2023.
  24. Denzer, TJ (23 August 2023). "Armored Core 6: Fires of Rubicon review: Burns so good". Shacknews . Retrieved 23 August 2023.
  25. Broadwell, Josh (23 August 2023). "Armored Core 6 review: Wading in the Rubicon". VG247 . Retrieved 23 August 2023.
  26. Cattanach, Finlay (24 August 2023). "Armored Core 6 Fires of Rubicon review – The fires of Armored Core burn bright again". VideoGamer.com. Retrieved 24 August 2023.
  27. Romano, Sal (31 August 2023). "Famitsu Sales: 8/21/23 – 8/27/23 [Update]". Gematsu. Retrieved 31 August 2023.
  28. Kennedy, Victoria (2 November 2023). "Elden Ring DLC "proceeding smoothly", as FromSoftware looks to expand its publishing scope". Eurogamer . Archived from the original on 15 January 2024. Retrieved 2 February 2024.
  29. Saksena, Sanchay (12 September 2023). "Armored Core VI: Fires of Rubicon Has Now Sold More Than 1.3 Million Copies on Steam, Patch v1.02 Changes Explained". IGN. Retrieved 12 September 2023.
  30. "Armored Core VI surpasses 2.8 million copies sold | KitGuru" . Retrieved 13 February 2024.
  31. Loveridge, Sam (10 November 2023). "Here are all the Golden Joystick Awards 2023 winners". GamesRadar+ . Retrieved 11 November 2023.
  32. Stewart, Marcus (27 October 2023). "Here Are The Nominees For The Game Awards 2023". Game Informer . Retrieved 13 November 2023.
  33. McEvoy, Sophie (5 January 2024). "Baldur's Gate 3 leads New York Games Awards 2024 nominations". Gameindustry.biz . Archived from the original on 5 January 2024. Retrieved 21 January 2024.
  34. McEvoy, Sophie (24 January 2024). "Baldur's Gate 3 wins big at New York Game Awards 2024". Games Industry.biz.
  35. "27th Annual D.I.C.E. Awards Finalists". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 11 January 2024.
  36. Chandler, Sam (15 February 2024). "The D.I.C.E. Awards 2024 winners & finalists". Shacknews . Retrieved 16 January 2024.