Armored Core 3 | |
---|---|
Developer(s) | FromSoftware |
Publisher(s) | |
Producer(s) | Kenichiro Tsukuda |
Programmer(s) | Koji Nakanishi |
Artist(s) | Takeo Kido Takahide Hamauchi |
Composer(s) | Tsukasa Saitoh |
Series | Armored Core |
Platform(s) | PlayStation 2 PlayStation Portable |
Release | PlayStation 2PlayStation Portable |
Genre(s) | Third-person shooter |
Mode(s) | Single player, multiplayer |
Armored Core 3 is a 2002 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the sixth entry in the Armored Core series. Armored Core 3 acts as a reboot for the franchise and begins a storyline that would continue through Armored Core: Last Raven . In 2009, Armored Core 3 was ported to the PlayStation Portable.
As a reboot of the franchise, Armored Core 3 returns the setting back to the post-apocalyptic setting of the earlier PlayStation trilogy. The player is a mercenary in a future where humanity has been driven underground and is ruled by a powerful artificial intelligence called The Controller. Despite The Controller's rule, corporations fight each other for dominance.
Armored Core 3 is largely unchanged from its predecessor. Players operate mech units that they may customize with credits earned from completing missions and fighting in an arena. Customization extends to every aspect of a player's Armored Core unit, including the individual parts, weapons, paint, and emblem. Local multiplayer modes allow for up to 4 players to fight each other with their custom Armored Cores.
Armored Core 3 continues the series' core mechanics. Players pilot Armored Core units, massive customizable mechs. In order to earn money to customize their Armored Core, players must complete missions for three major corporations. [7] This money can then be used for weapons, items, and parts to improve their Armored Core. [8]
Missions, like in earlier titles, retain their focus on completing objectives and destroying enemies. [9] Mission costs like repairs and ammunition supply are automatically deducted from the reward. Voice acted briefings prior to missions provides a small amount of story regarding the mission. [10]
Returning after a removal in Another Age , the Arena is a free-form game mode that allows players to fight other pilots to rise in rank. [9] Winning Arena matches can provide players with credits and parts that can be used on their Armored Core unit. [11]
Like its earlier counterparts, Armored Core 3 hosts a local multiplayer mode that allows players to fight their friends via split screen or console linking with a Sony I-Link Fire Wire cable. As a new feature, the Fire Wire cable allows for up to 4 players to connect their consoles rather than the previous maximum of 2 players. [10] An offline bot mode for fighting computer opponents is included. [11]
As a new feature, Armored Core 3 supports USB mice for emblem design. [10] Additional features include computer-controlled allies that assist with missions and detachable weapons. [11] [12] Armored Core 3 also supports Dolby Pro Logic II surround sound. [13]
Armored Core 3 serves as a reboot for the Armored Core franchise but retains many similar elements to the original Armored Core. Set in a post-apocalyptic future, Armored Core 3 depicts a world where humanity has begun to live underneath the Earth's surface after a catastrophic global nuclear war broke out on the surface. The human beings who survived formed a subterranean society called "Layered". Layered is ruled by an artificial intelligence known as "The Controller", which dictates almost everything that happens in the world. The two major corporations, Mirage and Crest Industries, and a relatively more minor one, Kisaragi, all vie for dominance and control over the land and assets in Layered. At the game's outset, The Controller seems to be experiencing frequent errors, which has led to a growth of support for a rebel group, known as Union, that wishes to overthrow The Controller.
The player takes the role of a Raven, mercenaries that are registered with the neutral Global Cortex organization. Over the course of the game, the player is provided with missions for the various factions by Laine Meyers, the player's manager, and the player can choose who to support. In later missions, it is revealed that The Controller is manipulating the various factions in order to destroy infrastructure and support systems for Layered, leading to a direct confrontation with The Controller. After the player destroys it, an emergency program opens Layered's blast doors and allows for surface access for the first time in centuries.
Armored Core 3 was initially released in Japan for the Sony PlayStation 2 on April 4, 2002. [14] FromSoftware partnered with Agetec and released a North American version on September 5, 2002. A European version was released in partnership with Metro3D on May 30, 2003. [15]
Armored Core 3 was re-released for the PlayStation Portable as Armored Core 3 Portable. In Japan, it was released on July 30, 2009. [16] A North American version was released on October 21, 2009, while a European version was released on May 19, 2010. [15] [17] The re-release included widescreen support and an ad hoc multiplayer mode. [18] [19]
Aggregator | Score | |
---|---|---|
PS2 | PSP | |
Metacritic | 74/100 [20] | 43/100 [21] |
Publication | Score | |
---|---|---|
PS2 | PSP | |
Edge | 8/10 [22] | N/A |
Electronic Gaming Monthly | 7.5/10 [23] | N/A |
Eurogamer | 6/10 [9] | N/A |
Famitsu | 34/40 [24] | N/A |
Game Informer | 8/10 [25] | N/A |
GamePro | [12] | N/A |
GameRevolution | B+ [11] | N/A |
GameSpot | 7.5/10 [10] | N/A |
GameSpy | 82% [7] | N/A |
GameZone | 8/10 [8] | N/A |
IGN | 7.3/10 [13] | N/A |
Official U.S. PlayStation Magazine | [26] | N/A |
PlayStation: The Official Magazine | 7/10 [27] | [28] |
The PlayStation 2 version of Armored Core 3 received "mixed or average" reviews, while the PlayStation Portable version received "generally unfavorable reviews", according to the review aggregator website Metacritic. [20] [21] In Japan, Famitsu gave the former console version a score of 34 out of 40. [24]
Critics positively received the variety of mission objectives and the continued customization depth of the franchise but were unimpressed with the incremental nature of the game, barebones story, and continued control problems. Eurogamer's Martin Taylor called the variety of objectives "impressive", though later added: "Sadly, the prevalence of missions that have you either bumbling around streets or in various industrial buildings starts to become tiresome and samey" due to "uninspiring locales". [9] In regards to the game's complicated gameplay, Shawn Sanders from Game Revolution stated that "none have been able to compete with the complexity and depth that is the Armored Core series". [11]
The lack of meaningful updates to the core experience was a sore point for many reviewers. In a mixed review, David Smith from IGN wrote: "From Software could do so much more with these games, and instead it seems committed to doing the same damn thing over and over". [13] GameSpot's Greg Kasavin called the design "dated" and criticized its "unspectacular presentation". [10]
As in previous titles, the game's lack of depth to its story was criticized. Dylan Parrotta from GameZone called the story "under-developed at best and totally unintelligible at worst". [8] Outdated and overbearing controls were especially derided by reviewers. When discussing the lack of dual analog control, Eurogamer's Martin Taylor said: "This glaring oversight in the control scheme hinders the player far more than it should, and makes targeting roof-mounted or flying enemies a task in itself". [9]
Armored Core is a third-person shooter mecha video game series developed by FromSoftware. The series centers on a silent protagonist who takes on work as a mercenary pilot in the far future, operating large robot combat units known as Armored Cores at the behest of corporate and private clients. As the player completes missions for these clients, they gain credits to improve their Armored Core and unlock further opportunities to make money. Some games include an "Arena" mode in which the player fights other Armored Core pilots in head-to-head battles, which can reward the player with further income or prestige.
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console, the PSP competed with the Nintendo DS.
Lumines: Puzzle Fusion is a 2004 puzzle game developed by Q Entertainment and published for the PlayStation Portable by Bandai in Japan and by Ubisoft elsewhere. The gameplay tasks players to arrange descending two-colored 2×2 blocks to create 2×2 squares of matching color. A vertical line called the "time line" sweeps across the field, erases completed squares, and awards points. Each stage has a skin that affects the background, block colors, music, and the speed of the time line.
Tekken 5: Dark Resurrection is a 2005 fighting game and a standalone update to the PlayStation 2 game Tekken 5. The arcade version was released in Japan in December 2005 and later worldwide in February of 2006, while the PSP version was released later that year in July 2006. The game was also released as a downloadable game on the PlayStation 3 via the PlayStation Network online service in Japan in 2006 and the rest of the world in 2007. A sequel, Tekken 6 was released in 2007.
Armored Core is a 1997 third-person shooter mecha video game developed by FromSoftware and published by Sony Computer Entertainment for the PlayStation. The game is the first entry in the Armored Core series. A digital port was released in 2007 in Japan and 2015 in North America on the PlayStation Network as a part of the PSone Classics line of games.
Armored Core: Project Phantasma is a 1997 third-person shooter mecha video game developed by FromSoftware for the PlayStation. Project Phantasma is the second entry in the Armored Core series and a prequel to the original Armored Core. The game was not released in Europe.
Armored Core 2 is a 2000 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fourth entry in the Armored Core series and an indirect sequel to Armored Core: Master of Arena. In North America, Armored Core 2 was a launch title for the PlayStation 2. A direct sequel, Armored Core 2: Another Age, was released in 2001 for the PlayStation 2.
Armored Core 2: Another Age is a 2001 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the fifth entry in the Armored Core series and a direct sequel to Armored Core 2. A reboot of the series, Armored Core 3, was released in 2002 for the PlayStation 2.
Silent Line: Armored Core, known in Japan as Armored Core 3: Silent Line, is a 2003 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the seventh entry in the Armored Core series and a direct sequel to 2002's Armored Core 3. In 2009, Silent Line: Armored Core was ported to the PlayStation Portable.
Armored Core: Nexus is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the eighth entry in the Armored Core series and a sequel to 2003's Silent Line: Armored Core. Unlike Silent Line, Nexus is not an expansion but rather a full-fledged sequel.
Armored Core: Nine Breaker is a 2004 third-person shooter mecha video game developed by FromSoftware for the PlayStation 2. It is the ninth entry in the Armored Core series and a spin-off to Armored Core: Nexus.
Armored Core: Last Raven is a 2005 mecha-based vehicular combat game developed by FromSoftware. It is part of the Armored Core series and is a direct sequel to Armored Core: Nexus (2004). The game was originally released for the PlayStation 2 and was ported to the PlayStation Portable in 2010. Gameplay remains largely unchanged from the game's predecessors and is centered around piloting a large mech in combat missions for various clients. The game is also notable for being the debut project of future FromSoftware president Hidetaka Miyazaki.
Armored Core: Formula Front is a mecha video game developed by FromSoftware and published by Agetec. It was a launch title for the PlayStation Portable in Japan, the 10th main installment in the Armored Core series.
Armored Core 4 is a 2006 mecha-based vehicular combat game developed by FromSoftware for the PlayStation 3 and Xbox 360. The fourth main entry of the Armored Core series, the game serves as a reboot for the franchise and is set in the future where a war has made the nations of Earth devastated and their respective governments have been replaced by corporations. Conflicts soon begin to break out between the corporations, which use massive combat robots, Armored Cores, to fight each other. The player is a Lynx, a name given to pilots of highly advanced NEXT Armored Cores.
Ratchet & Clank: Size Matters is a 2007 platform game developed by High Impact Games and published by Sony Computer Entertainment. A spin-off of the Ratchet & Clank series, it is its first title for the PlayStation Portable. Development company High Impact Games was spawned from the original Ratchet & Clank developer, Insomniac Games. The story follows Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.
Gran Turismo is a 2009 racing video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation Portable. The game was announced at Sony's E3 press conference on May 11, 2004, alongside the original PSP. Following five years of delays and speculation, during which it was variously known as Gran Turismo Portable, Gran Turismo 4 Mobile, Gran Turismo 5 Mobile and Gran Turismo 4.5, it made a reappearance at E3 on June 2, 2009, in playable form. It was released on October 1, 2009, as one of the launch titles for the new PSP Go. As of September 2017, Gran Turismo has sold 4.67 million units, making it one of the best-selling PSP games. On June 1, 2010, the game was re-released as part of Sony's Greatest Hits budget line of video games.
Super Stardust HD is a downloadable multidirectional shooter released for the PlayStation 3 by Sony Interactive Entertainment, developed by the Finnish company Housemarque. In Asian regions, it is known as Star Strike HD. In 2015, a port for the PlayStation 4, called Super Stardust Ultra, was released. In 2016, Super Stardust Ultra VR, a PlayStation VR-compatible version that contains Super Stardust Ultra, was released for the PlayStation 4. It is also available as paid downloadable content for Super Stardust Ultra.
LittleBigPlanet is a 2009 puzzle-platform video game developed by SCE Studio Cambridge and published by Sony Computer Entertainment for the PlayStation Portable. It is the second instalment in the LittleBigPlanet series, featuring a brand new story mode; it was the first game in the series to not be developed primarily by series creator Media Molecule, who nevertheless assisted on development. It was released on 17 November 2009 in North America and 20 November 2009 in PAL regions. The game's servers have been shut down since 30 July 2016.
Phantasy Star Portable 2 is a video game for the PlayStation Portable, produced by Alfa System and published by Sega. It is the sequel to Phantasy Star Portable and was released for the PlayStation Portable in Japan on December 3, 2009. The North American version was released on September 14, 2010 while the Australian version was released on September 16, 2010, followed by the European version the next day.
Toy Story 3 is a 2010 platform game developed by Avalanche Software and published by Disney Interactive Studios. The game is based on the 2010 film of the same name. It was released for PlayStation 3, Xbox 360, Wii, and Microsoft Windows. The game was ported to Mac OS X by TransGaming. A Nintendo DS version was developed by n-Space, while Disney Mobile Studios developed and published an iOS game based on the film. Another version was developed by Asobo Studio and released for PlayStation 2 and PlayStation Portable.
{{cite web}}
: Missing or empty |title=
(help){{cite web}}
: CS1 maint: numeric names: authors list (link)