Forever Kingdom | |
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![]() North American PlayStation 2 box art | |
Developer(s) | FromSoftware |
Publisher(s) | |
Director(s) | Yuzo Kojima |
Producer(s) | Masanori Takeuchi |
Artist(s) | Junichiro Ishino Ken Sugawara |
Writer(s) | Mie Takase |
Composer(s) | Kota Hoshino |
Platform(s) | PlayStation 2 |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Forever Kingdom, known in Japan as Evergrace II [3] , is an action role-playing game released for the PlayStation 2 by FromSoftware. It is the prequel to Evergrace .
Forever Kingdom takes place directly before the events of Evergrace. Darius lived a somewhat sheltered life with his parents in the small village of Solta. Though not having any siblings, Darius was very close to his friend Sharline, whom he cared for like a sister. However, Darius' simple home life in Solta would come to a tragic end when assassins hired by the secluded village of Morea murdered Darius' parents for unknown reasons. In addition to facing the loss of his family, Sharline was nowhere to be found, leaving Darius with the conclusion that she was also killed.
Shortly after the tragedy, Darius sought refuge with his childhood friend, Ruyan, from the village of Seclue. Ruyan's father agreed to take Darius under his wing, as well as training him in swordplay so that he might one day take vengeance against his adversaries. As time passed, Darius and Ruyan tirelessly trained together, eventually forming "The Four Swordsmen of Solta" with two other mentionable warriors, Drumhort and Saris.
Once prepared for his journey, Darius left Seclue in search of some answers into his parents' murder, as well as the disappearance of Sharline. Ruyan, being close to Darius, also decided to come along in hopes of aiding Darius in realizing his revenge. Though they travelled far abroad the continent of Edinbury, Darius and Ruyan's efforts had proven daunting. Just when they were about to give up all hope, however, the two suddenly stumbled upon an unconscious girl, who later claimed to suffer from amnesia. She could only recall her name—Faeana. Having nowhere else to go, Faeana decided to tag along with Darius and Ruyan, hoping that she might recognize someone or something along their journey.
A year or so ago, as Darius and Ruyan were on their journey, a great 'cataclysm' had taken place, believed to be a war between Rieubane and another political power. The war generally affected much of Edinbury and its people, causing somewhat of a great depression. Though the political affairs of Rieubane—as well as the cause of the war—yet remain unknown, Faeana is believed to have some strange involvement in the Eve of Disaster. However, she herself cannot recall the events.
Along their travels, Darius and co. happen upon a mysterious girl named Solca. Before any acquaintances can be made, however, a dark wizard named Darsul and his clad guardian appear to abduct the girl, making quick work of Darius and his party. Before vanishing into thin-air with Solca, however, Darsul places a curse known as the 'Soul Bind' on Darius and his friends. It is later discovered that the 'Soul Bind' is a powerful spell which links the lifeforce of those afflicted, causing them to share the same experiences through a form of empathy. Baring this in mind, the three have no choice but to temporarily set aside their affairs and seek a cure, lest they otherwise perish together.
Darius – A young swordsman from the village of Solta. His parents were murdered as a child, and his childhood friend Sharline was abducted, as well. He spent the rest of his childhood with his friend Ruyan, training to become one of "The Four Swordsmen of Solta."
He is somewhat reserved, which often intimidates others. However, Darius has a good heart and ultimately wishes to help those in need of his abilities.
Ruyan – A close childhood friend of Darius. Having much sympathy toward Darius' tragic past, Ruyan trains himself as a skilled swordsman so that he may fight by Darius' side and bring an end to the Eve of Disaster.
Ruyan is a very warm-hearted young man whose kind ethos prevents him from intently harming another. However, no cost—whether it be bloodshed or otherwise—is too great to achieve peace.
Faeana – An amnesiac young girl who was discovered unconscious by Darius and Ruyan on their travels. Having felt a warm presence about them, she travels at their side, hoping that she might recognize something along the way, or perhaps otherwise recall her memory.
Darsul – A rather shady wizard who has some interest in a girl named Solca. Upon running into Darius and his party, Darsul inflicts them with the Soul Bind, and abducts Sulca without much revealing much of his reasoning.
Drumhort – A clad swordsman currently travelling with Darsul for unknown reasons. He also aids in the abduction of Solca.
Solca – A mysterious young girl who was being pursued by Darsul and Drumhort. Before her abduction, Darius and co. had shortly run into Solca, causing Faeana to experience strange feelings. Perhaps she and Faeana have some connection, though details are yet unknown.
Karmyla – A dark woman with a very gothic-appearance who later accompanies Darsul, aiding him with much great wisdom. However, her intentions with Darsul otherwise remain shadowed from Darius and his party.
Felk – Currently leading the Solta army, Felk spends most of his time searching for his lost half-brother. He is usually accompanied by a swordsman named Saris.
Saris – A nomadic mercenary foreign to Edinbury. He often accompanies Felk, serving as his right-hand man.
The Soul Bind is a curse placed on Darius and his party which causes them to share the same lifeforce. Thus, if a member of Darius' party is attacked, then they all endure damage. Consequently, healing one character also heals the other two, as well.
Generally, a 'Soul' gauge measures the overall lifeforce of the party, which is displayed at the bottom-left corner of the screen. When damage is taken by any of the three player-characters, the gauge decreases. If the gauge is completely depleted, then the entire party perishes simultaneously. While proving to be somewhat frustrating, the game features an option which allows Life Extracts (healing potions) to be used at the press of the button, removing some of the challenge of managing three characters who share one life gauge.
Rather than implementing a level-up system like most RPGs, Forever Kingdom utilizes character growth through equipment upgrading. Each item either raises or lowers attributes respectively, and may be tampered with at shops to increase this effectivity. Though very cost-heavy, character growth is seen to be more customizable with this method.
Aggregator | Score |
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Metacritic | 64/100 [4] |
Publication | Score |
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Electronic Gaming Monthly | 6.5/10 [5] |
Famitsu | 28/40 [6] |
Game Informer | 5/10 [7] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameSpot | 6.3/10 [9] |
IGN | 7/10 [10] |
Official U.S. PlayStation Magazine | ![]() ![]() ![]() ![]() ![]() |
PlayStation: The Official Magazine | 6/10 [12] |
The game received "mixed" reviews according to the review aggregation website Metacritic. [4] In Japan, Famitsu gave it a score of 28 out of 40. [6]
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