Speedball (video game)

Last updated

Speedball
Speedball video game cover.jpg
Cover art by David John Rowe [1]
Developer(s) The Bitmap Brothers
Publisher(s) Image Works
Artist(s) Mark Coleman
Composer(s) David Whittaker
Platform(s) Amiga, Atari ST, BlackBerry, Commodore 64, MS-DOS, NES, Master System [2]
Release1988
Genre(s) Sports, action
Mode(s) Single-player, multiplayer

Speedball is a 1988 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals.

Contents

Speedball was released in November 1988 for the Amiga and Atari ST and later ported to MS-DOS, Commodore 64, and the Master System. SOFEL released a port for the NES in 1991, as KlashBall. It was re-released in 2004 as one of the 30 games on the C64 Direct-to-TV. [2]

Gameplay

The game is played by two teams on an enclosed court with a goal at each end, similar to that of ice hockey or five-a-side football. The court contains fixed bounce domes that modify the trajectory and speed of the ball, as well as one hole in the middle at each side where upon entering the ball will appear at the opposite side, keeping its momentum. The layout of the domes on the court changes as the player faces a different team, up to a maximum of 10 variations.

A player has control of only one outfield player on a team at any one time. The game may be played by one or two players; two player games are played competitively. Two game modes are supported: knockout (face increasingly tougher teams controlled by the computer in best of three matches) and league.

The game starts with the player(s) selecting a captain among three available choices, each starting with significantly more points than the other two in one of three stats: stamina, power and skill. All the members in a team start the game with the same stats. During the actual game, as team members hit opponents, the opponent loses a part of his stamina; when stamina drops low enough, that individual player will move slower than the rest. The more powerful a team member is, the more damage he will deliver with a direct hit. Extra skill on the other hand promotes aggression from any team member controlled by the computer towards the opposite team, and improves chances of a successful hit.

While in possession of the ball, the player can either press and immediately release the fire button to do a direct throw, or keep the button pressed to make the ball go higher. Players can then jump to try and catch it, but this makes them more vulnerable to being hit by the opposite team.

As the game progresses, coins and several power-ups appear randomly which can be collected. Power-ups include making the ball become electrified (the opposite team cannot pick it up and will be harmed if they try), and make it teleport to the player's team member. Coins can be traded at the end of each game for different bonuses, such as extra time or several enhancements for all members in the player's team, including a permanent increase to any of their stats. Computer-controlled players (either on the player or the computer's side) cannot collect coins, but the active player controlled by the computer can collect power-ups. The team that has amassed the most goals at the end of the game is the winner.

Reception

Speedball received scores of 862 (DOS) and 834 (Atari ST) out of 1000 from ACE, 79% from Mean Machines and 57% from Power Play. [2] The game won the 1989 Golden Joystick Game Of The Year award. [3] Computer Gaming World gave the game a positive review, praising its graphics and long-lasting gameplay. [4] It was also voted Best 16-bit Game of the Year at the Golden Joystick Awards. [5]

The game's Master System port was given a 90% by French magazine Joypad  [ fr ]. [6] The One magazine in 1991 rated the game five out of five stars for the Amiga, Atari ST and PC. [7]

Reviews

Sequels

Speedball was succeeded by Speedball 2: Brutal Deluxe . Speedball 2 had a greater and more lasting popularity than Speedball, and has been remade and republished a number of times.

See also

Related Research Articles

<i>Skate or Die!</i> 1987 video game

Skate or Die! is a skateboarding video game released by Electronic Arts (EA) in 1987 for the Commodore 64. It is EA's first internally developed game. Versions for the Apple IIGS, MS-DOS, Amstrad CPC, and ZX Spectrum followed. It was ported to the Nintendo Entertainment System by Konami, published under the company's Ultra Games branding.

<i>Mortville Manor</i> 1987 video game

Mortville Manor is a point-and-click adventure game developed and published by Lankhor released in 1987 for Atari ST. The game was ported to the Amstrad CPC, Amiga and Sinclair QL. An MS-DOS version was released in 1988 adapted by Clement Roques. Mortville Manor was the first game with speech synthesis and was sold 10,000 copies around Europe. Mortville Manor was followed by its sequel Maupiti Island.

<span class="mw-page-title-main">The Bitmap Brothers</span>

The Bitmap Brothers are a British video game developer founded in 1987. The company entered the video game industry in 1988 with the scrolling shooter Xenon. They quickly followed with Speedball. Prior to becoming the publisher of their own games, early Bitmap Brothers titles were distributed by Image Works and Konami.

<i>Xenon 2: Megablast</i> 1989 shoot em up video game

Xenon 2: Megablast is a 1989 shoot 'em up video game developed by The Bitmap Brothers and published by Image Works for the Amiga and Atari ST. It was later converted to the Master System, PC-98, X68000, Mega Drive, Commodore CDTV, Game Boy, Acorn Archimedes and Atari Jaguar platforms. The game is a sequel to Xenon and takes place a millennium after the previous title. The goal of the game is to destroy a series of bombs planted throughout history by the Xenites, the vengeful antagonists of the first game.

<i>Cadaver</i> (video game) 1990 video game

Cadaver is an isometric action-adventure game by the Bitmap Brothers, originally released by Image Works in August 1990, for Atari ST, Amiga, and MS-DOS. A Mega Drive version was planned but never released. In the game the player controls Karadoc the dwarf.

<i>Castle Master</i> 1990 video game

Castle Master is a 1990 video game by developer Teque Software Development and published by Incentive Software. It was released for the ZX Spectrum, Commodore 64, Amstrad CPC, Amiga, Atari ST and IBM PC. A compilation was released also in 1990 that contained the original and the sequel, Castle Master II: The Crypt.

<i>Maupiti Island</i> (video game) 1990 video game

Maupiti Island is a point-and-click adventure game developed and published by Lankhor. It was released in 1990 and is the sequel to Mortville Manor. The player controls Jérôme Lange, a detective who attempting to solve a crime by interacting with various characters and collecting clues while further events unveil a complex plot.

<i>Speedball 2: Brutal Deluxe</i> 1990 video game

Speedball 2: Brutal Deluxe is a 1990 video game based on a violent futuristic cyberpunk sport that draws on elements of handball and ice hockey, and rewards violent play as well as goals. The concept of the game is very reminiscent of the 1975 film Rollerball. The original game was developed by Bitmap Brothers, with various remakes for many platforms since being published. It is a sequel to the 1988 game Speedball.

<i>Black Gold</i> (video game) 1989 video game

Black Gold is a business simulation game released in 1989 by reLINE Software.

<i>Hostages</i> (video game) 1988 video game

Hostages is a 1988 tactical shooter video game developed and published by Infogrames for the Acorn Electron, Archimedes, Atari ST, Amiga, Apple IIGS, Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, Nintendo Entertainment System, and ZX Spectrum. The game depicts a terrorist attack and hostage crisis at an embassy in Paris, with the player controlling a six-man GIGN counterterrorist team as they are deployed to defeat the terrorists and free their hostages.

<i>The Kristal</i> 1989 video game

The Kristal is an adventure game first released in 1989 for the Amiga computer. It was later released for the Atari ST and MS-DOS. It was developed by the UK-based company Fissionchip Software, and published in Europe by Addictive Games and in the US by Cinemaware. Unusually for a video game, the game is based on a play, The Kristal of Konos, written in 1976; the authors of the play worked together with the game developers and the play was never shown in theatres or on film before the game's release. A dialog introducing the setting recorded by Patrick Moore, who introduced both the game and play.

<i>500 cc Grand Prix</i> 1987 video game

500cc Grand Prix, one of the first French-made games, is a motorcycle racing game developed by Microïds and released in 1987 on multiple platforms, including the Amstrad CPC, Microsoft DOS, Commodore 64, and the Atari ST. The game included a multiplayer mode, considered by magazines to be the technology of the future.

<i>Dragon Lord</i> (video game) 1990 strategy video game

Dragon Lord, also known as Dragon's Breath, 1990 computer game for the Amiga, Atari ST and MS-DOS published by Palace Software and Spotlight Software. A fantasy-themed strategy game, players control one of three dragon lords competing to find the (game-winning) talisman. This goal is achieved by raising dragons, empowering them via alchemy, and then sending them to conquer towns.

<i>Test Drive</i> (1987 video game) 1987 video game

Test Drive is a racing video game developed by Distinctive Software and published by Accolade, released in 1987 for the Amiga, Atari ST, Commodore 64, and DOS, in 1988 for the Apple II, and later ported for the PC-98 in 1989. It is the first game in the Test Drive series.

<i>Macadam Bumper</i> 1985 video game

Macadam Bumper is a video pinball simulation construction set developed by ERE Informatique in France. It was first released for 8-bit computers in 1985, the Atari ST in 1986 and MS-DOS in 1987. The Atari ST and MS-DOS versions were released in the US as Pinball Wizard in 1988 by Accolade.

<i>Falcon</i> (video game) 1987 video game

Falcon is a combat flight simulator video game and the first official entry in the Falcon series of the F-16 jet fighter's simulators by Spectrum HoloByte. Originally developed by Sphere for Macintosh and MS-DOS in 1987 and ported to several platforms between 1988 and 1992, the game earned commercial success and critical acclaim.

<i>The Hunt for Red October</i> (1987 video game) 1987 video game

The Hunt for Red October is a video game based on the 1984 book The Hunt for Red October by Tom Clancy. It was released in 1987 and was available for the Atari ST, Amiga, Apple II, Macintosh, ZX Spectrum, MSX, Commodore 64, and IBM PC. A port for the Apple IIGS was released in 1989. The game is a combination of submarine simulator and strategy game. The player navigates the Red October towards U.S. waters while avoiding the Soviet Navy.

<i>Legend of the Sword</i> 1988 video game

Legend of the Sword is a 1988 fantasy interactive fiction video game developed by Silicon Soft and published by Rainbird Software for the Atari ST. Ports for the Amiga and MS-DOS were released later. A Macintosh version was expected to release shortly after the Atari ST version but was never released. A sequel, The Final Battle, was released in 1990.

<i>Brutal Sports Football</i> 1993 video game

Brutal Sports Football is a 1993 sports video game developed by Teque London and originally published by Millennium Interactive for the Amiga. It was re-published for MS-DOS and Amiga CD32, and later became the first third-party title published for the Atari Jaguar. The first entry in the Brutal Sports series, the game is a fictional style of football played against human or computer-controlled opponents. It features a different take on american football by emphasising the violent aspect of the sport.

<i>Tennis Cup</i> 1990 video game

Tennis Cup is a 1990 tennis video game developed and published by Loriciel for the Amiga. It was ported to the Atari ST, MS-DOS and Amstrad CPC during the same year. Tennis Cup was ported to TurboGrafx-16 in 1991 as Davis Cup Tennis. Versions for the Super Nintendo and Mega Drive/Genesis were released in 1993.

References

  1. "David Rowe's retro art web site". David Rowe. Retrieved March 9, 2024.
  2. 1 2 3 "Speedball". MobyGames . MobyGames. Archived from the original on February 27, 2008. Retrieved February 13, 2009.
  3. "Speedball". bitmap-brothers.co.uk. The Bitmap Brothers. Archived from the original on October 17, 2007. Retrieved February 13, 2009.
  4. Struble, Robert (October 1989), "The Sport of Fiends", Computer Gaming World , no. 64, pp. 34, 47
  5. http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue092/Pages/CVG09200062.jpg [ bare URL image file ]
  6. "Le site des anciennes revues informatiques - www.abandonware-magazines.org". www.abandonware-magazines.org. Retrieved January 12, 2021.
  7. Presley, Paul (March 28, 1991). "The Price is Right". The One . No. 31 (April 1991). EMAP Images. pp. 80–1.
  8. "Jeux & stratégie 56". March 1989.