The Chaos Engine 2

Last updated
The Chaos Engine 2 box art.jpg
Standing back to back: Navvie (left) and Mercenary. Corners, clockwise from top left: Gentleman, Brigand, Mercenary, Navvie.
Developer(s) The Bitmap Brothers
Publisher(s) Renegade Software (UK),
Time Warner Interactive (US) [1]
Platform(s) Amiga, Amiga CD32
Release1996 [2]
Genre(s) Run and gun
Mode(s) Single-player, multiplayer

The Chaos Engine 2 is a top-down shooter video game, and sequel to The Chaos Engine , released for the Amiga in 1996 and developed by The Bitmap Brothers. [2] A Sega Mega Drive version was planned but never released. [3]

Contents

Plot

During the original game, the protagonists succeed in destroying the Chaos Engine, a time-travel device. Its creator, Baron Fortesque, appears to have been defeated. However, in The Chaos Engine 2, it transpires that he and the protagonists are all trapped within a temporal singularity created by the destruction of the Chaos Engine device. In order to survive they must assist the Baron in rebuilding the device, though only one of them will be able to escape the singularity. [4]

Gameplay

Unlike its predecessor, The Chaos Engine 2 is a split-screen deathmatch between two players, one of which may be controlled by the computer: there is no co-operative mode available. Instead, each player must try to obtain the greatest score, either by simply killing the opponent repeatedly or by collecting objects, destroying monsters, fulfilling tasks and solving puzzles. Conversely, points are lost if killed. Inventories are dropped upon death, which means that if a quest requires a key to unlock a door or a safe, it becomes necessary to kill the opponent should they acquire it before the player. [5] If a human opponent has the highest score at the end of a round, they move on to the next; if the computer defeats the player, the round is replayed until the user wins. [5] A game can be played across 4, 8, 12 or 16 rounds, with each consisting of a different environment: Medieval, Aztec and Chaos.

Characters

The Chaos Engine 2 allows players to select one of four available characters. Each character has different attributes that define how quickly they move, how much health they begin with and their starting weapon. The four characters are:

Abilities

Initially, players are only able to obtain a limited selection of special abilities, but the range increases as they progress through each game:

Reception

The Chaos Engine 2 was met with highly positive reviews. Amiga Computing commented that "the graphics are smooth and flowing, the action non-stop and there is a huge amount of playability." [4] In a similar vein, CU Amiga praised it as a "totally brilliant single or multi-player game." [6] Amiga Format criticized the difficulty of the single-player deathmatch against the computer, with the reviewer remarking that while it provided players with "plenty of challenge... the computer seemed to have way too much of an unfair advantage." [5] Amiga Power and The One both previewed the game in 1995 and 1996 respectively, but neither magazine survived to see it published. [1]

Related Research Articles

<i>Simon the Sorcerer</i> Point-and-click adventure game

Simon the Sorcerer is a 1993 point-and-click adventure game developed and published by Adventure Soft, for Amiga and MS-DOS. The game's story focuses on a boy named Simon who is transported into a parallel universe of magic and monsters, where he embarks on a mission to become a wizard and rescue another from an evil sorcerer. The game's setting was inspired by the novels of the Discworld series, and incorporates parodies on fantasy novels and fairy tales, such as The Lord of the Rings and Jack and the Beanstalk. The lead character's design was inspired by that of the fictional British television character Blackadder, with the character voiced by Chris Barrie in the CD re-release.

<i>Eye of the Beholder</i> (video game) 1991 video game

Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991, for the MS-DOS operating system and later ported to the Amiga, the Sega CD and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro and Motohiro Kawashima. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released. In 2002, an adaptation of the same name was developed by Pronto Games for the Game Boy Advance.

<i>The Chaos Engine</i> 1993 video game

The Chaos Engine is a top-down run and gun video game developed by The Bitmap Brothers and published by Renegade Software in March 1993. The game is set in a steampunk Victorian age in which one or two players must battle the hostile creations of the eponymous Chaos Engine across four landscapes and ultimately defeat it and its deranged inventor.

<i>Alien Breed</i> (video game) 1991 video game

Alien Breed is a top down run and gun video game released in 1991 by Team17 for the Amiga and later in 1993 by MicroLeague for MS-DOS. The game is the first in the Alien Breed series.

<i>Wonder Boy in Monster Land</i> 1987 video game

Wonder Boy in Monster Land, known by its original arcade release as Wonder Boy: Monster Land, is a platform video game developed by Westone Bit Entertainment and released by Sega in Japanese arcades in 1987 and for the Master System in 1988, with a number of other home computer and console ports following. The game is the sequel to the 1986 game Wonder Boy and takes place eleven years after the events in the previous game. After enjoying over a decade of peace on Wonder Land following the defeat of the evil King by Tom-Tom, later bestowed the title "Wonder Boy", a fire-breathing dragon called the MEKA dragon appeared; he and his minions conquered Wonder Land, turning it into "Monster Land". The people, helpless due to their lack of fighting skill, call for Wonder Boy, now a teenager, to destroy the monsters and defeat the MEKA dragon. Players control Wonder Boy through twelve linear levels as he makes his way through Monster Land to find and defeat the MEKA dragon. Players earn gold by defeating enemies and buy weapons, armor, footwear, magic, and other items to help along the way.

<i>Kings Bounty</i> 1990 video game

King's Bounty is a turn-based fantasy video game designed by Jon Van Caneghem and published by New World Computing in 1990. The game follows the player's character, a hero of King Maximus, appointed with the job of retrieving the Sceptre of Order from the forces of chaos, led by Arech Dragonbreath. King's Bounty is notably considered the forerunner of the Heroes of Might and Magic series of games.

<span class="mw-page-title-main">Sprite (computer graphics)</span> 2D bitmap displayed on top of a larger scene

In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general.

<span class="mw-page-title-main">The Bitmap Brothers</span>

The Bitmap Brothers are a British video game developer founded in 1987. The company entered the video game industry in 1988 with the scrolling shooter Xenon. They quickly followed with Speedball. Prior to becoming the publisher of their own games, early Bitmap Brothers titles were distributed by Image Works and Konami.

<i>Laser Squad</i> 1988 video game

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.

<i>Gods</i> (video game) 1991 video game

Gods is a platform game by The Bitmap Brothers released for the Amiga and Atari ST in 1991. The player is cast as Hercules in his quest to achieve immortality. It was ported to the Acorn Archimedes, Genesis/Mega Drive, PC98, Super Nintendo Entertainment System, and Atari Jaguar.

<i>Might and Magic II: Gates to Another World</i> 1988 video game

Might and Magic II: Gates to Another World is a role-playing video game developed and published by New World Computing in 1988. It is the sequel to Might and Magic Book One: The Secret of the Inner Sanctum.

<span class="mw-page-title-main">Virtual Theatre</span> Game engine by Revolution Software

The Virtual Theatre is a computer game engine designed by Revolution Software to produce adventure games for computer platforms. The engine allowed their team to script events, and move animated sprites against a drawn background with moving elements using a point-and-click style interface. Upon its first release, it rivaled competing engines like LucasArts' SCUMM and Sierra's Creative Interpreter, due to its then high level of artificial intelligence. The engine was first proposed in 1989, while the first game to use it, Lure of the Temptress, was released in 1992, followed by Beneath a Steel Sky (1994), Broken Sword: The Shadow of the Templars (1996) and Broken Sword II: The Smoking Mirror (1997).

<i>Special Criminal Investigation</i> 1989 video game

Special Criminal Investigation, also known as S.C.I. for short or as Chase HQ II: Special Criminal Investigation in some home versions, is vehicular combat racing game published by Taito for arcades in 1989. It is the sequel to the 1988 game Chase H.Q.

<i>Shadow Dancer</i> (1989 video game) 1989 video game

Shadow Dancer is a side-scrolling hack-and-slash action game produced by Sega and originally released as an arcade game in 1989. It is the second and the final arcade game in the Shinobi series, following the original Shinobi itself. The player controls a ninja aided by an attack dog, who is fighting to save the city from a terrorist organization.

<i>The Immortal</i> (video game) 1990 video game

The Immortal is an isometric action-adventure game originally created by Will Harvey and released by Electronic Arts in 1990 for the Apple IIGS. It was soon ported to the Amiga, Atari ST, DOS, Nintendo Entertainment System, and Genesis. A wizard is attempting to find his mentor in a large and dangerous labyrinth. It has a high degree of graphic violence. In 2020, the NES port was re-released on the Nintendo Switch Online service, while the Genesis port was re-released on the Piko Collection Collection 1 cartridge for the Evercade.

<i>Alien Breed 3D II: The Killing Grounds</i> 1996 video game

Alien Breed 3D II: The Killing Grounds is a first-person shooter game developed by Team17 for Amiga. Published by Ocean Software in 1996, it is the fifth game in the Alien Breed franchise, a series of science fiction-themed shooters.

<i>Worms</i> (1995 video game) 1995 video game

Worms is a 2D artillery tactical video game developed by Team17 and released in 1995. It is the first game in the Worms series of video games. It is a turn based game where a player controls a team of worms against other teams of worms that are controlled by a computer or human opponent. The aim is to use various weapons to kill the worms on the other teams and have the last surviving worm(s).

<i>Waxworks</i> (1992 video game) 1992 first-person dungeon crawl horror role-playing video game

Waxworks is a horror-themed first-person dungeon crawl video game developed by Horror Soft and released in 1992 for Amiga, Macintosh, and DOS.

<span class="mw-page-title-main">First-person (video games)</span> Graphical perspective in video games

In video games, first-person is any graphical perspective rendered from the viewpoint of the player character, or from the inside of a device or vehicle controlled by the player character. It is one of two perspectives used in the vast majority of video games, with the other being third-person, the graphical perspective from outside of any character ; some games such as interactive fiction do not belong to either format.

<i>Barbarian II: The Dungeon of Drax</i> 1988 video game

Barbarian II: The Dungeon of Drax is a video game first published in 1988 for various home computers. It was released as Axe of Rage in North America. The game is the sequel to Barbarian: The Ultimate Warrior, which was published in 1987. In Barbarian II, the player controls a princess or barbarian character, exploring the game world to locate and defeat an evil wizard. The game's plot is an extension of its predecessor, although the gameplay is different. While the first game offers two players the opportunity for virtual head-to-head combat, the second is a single-player beat 'em up with fewer fighting moves. It uses a flip-screen style instead of scrolling.

References

  1. 1 2 "The Chaos Engine 2 details". Hall Of Light. Retrieved 6 March 2010.
  2. 1 2 "The Chaos Engine 2 details". MobyGames . Retrieved 6 March 2010.
  3. Horowitz, Ken (March 14, 2006). "Interview: Mike Montgomery (Founder of Bitmap Bros.)". Sega-16. Retrieved 2020-12-11.
  4. 1 2 3 Poynton, Hugh (Feb 1997). "The Chaos Engine 2 review". Amiga Computing. Retrieved 6 March 2010.
  5. 1 2 3 4 5 Smith, Andy (Jan 1997). "The Chaos Engine 2 review". Amiga Format . Retrieved 6 March 2010.
  6. 1 2 3 Broughton, Matt (Jan 1997). "The Chaos Engine 2 review". CU Amiga . Retrieved 6 March 2010.