ClusterTruck | |
---|---|
Developer(s) | Landfall Games |
Publisher(s) | tinyBuild |
Director(s) | Wilhelm Nylund |
Designer(s) | Wilhelm Nylund |
Programmer(s) |
|
Artist(s) | Wilhelm Nylund |
Composer(s) | Karl Flodin |
Engine | Unity |
Platform(s) | Linux, macOS, PlayStation 4, Windows, Xbox One, Nintendo Switch |
Release |
|
Genre(s) | Platformer |
Mode(s) | Single-player |
Clustertruck is a 2016 platformer game developed by the Swedish independent studio Landfall Games and published by tinyBuild. The game consists of nine worlds in which the player must navigate by jumping on moving trucks to avoid obstacles and the ground, culminating in a boss fight. This concept originated from Landfall Games's founder, Wilhelm Nylund, picturing himself leaping across trucks to escape traffic. Clustertruck was released for Linux, macOS, the PlayStation 4, Windows, and the Xbox One in September 2016, followed by a version for the Nintendo Switch in March 2018. While praised for its gameplay, graphics, and original soundtrack, Clustertruck's Nintendo Switch port was primarily criticized for its controls.
Clustertruck is a platformer game played from the first-person perspective. [1] Across nine worlds with ten levels each, [2] the player navigates to a designated goal by jumping across moving trucks with real-time physics that collide, flip, and tip over. [3] [4] [5] During a level, the player may sprint or slow down time. [4] Touching the ground or any obstacle triggers a game over. [1] [6] [7] Each world introduces a new obstacle; [2] for example, the third world has ice that causes trucks to be slippery, the fourth world adds lasers, and the sixth world adds a boulder that the player must run away from. [8] The game culminates in a boss fight in the final world. [1] [8] The player may earn bonus points by skipping trucks or remaining airborne, which can be spent on power-ups, [6] such as grappling hooks, double jumps, speed boosts, [9] air dashes, and a jet pack. [10] The player can use the level editor to construct and share custom levels. [11] [12]
With Clustertruck's Twitch integration, the game's developers and Twitch users can modify the game by voting in the chat. [13] Modifications include rickrolling, time manipulation, color changing, on-screen messages, [13] exploding trucks, earthquakes, [14] laser trucks, high and low gravity, and inverted controls. [15]
The development of Clustertruck began in 2015 and spanned one year. While traveling home from Gamescom in 2015, Wilhelm Nylund, the lead designer and CEO of Landfall Games, imagined himself escaping traffic by jumping on trucks to get home faster, inspiring him to develop the prototype of Clustertruck. New features were playtested and discussed within the team on whether it would be implemented into the game. [10] Building the game in Unity, [16] Landfall Games ultimately added power-ups and obstacles that passed. After a few months in development, an early alpha build was released. During the alpha phase, playtesters discovered they could finish levels early by reaching the front of the truck line. They messaged the developers on Discord to make the game more optimal for speedrunning. [10]
Landfall Games planned to release Clustertruck by April 2016. [5] [12] [17] This was postponed as the game's early popularity led the team to extend its development. [5] At PAX South 2016, it was announced that Landfall Games had signed a publishing deal with tinyBuild. [18] On September 27, 2016, the game released for Linux, macOS, the PlayStation 4, Windows, and the Xbox One, [3] [19] with an estimated 65,000 sales within its first month of release. [10] In October 2016, Clustertruck was updated with a Halloween-themed map. [20] On March 15, 2018, the game was released for the Nintendo Switch. [21]
For an April Fools' Day prank, Landfall Games created a parody of Superhot called Super Truck in 2016; [22] similar to the original game, trucks would only move forward when the player does so. [23] Permission was obtained from the Superhot development team prior to its production. [24]
Aggregator | Score | |||
---|---|---|---|---|
NS | PC | PS4 | Xbox One | |
Metacritic | 74/100 [25] | 76/100 [25] | 69/100 [25] | |
OpenCritic | 50% recommend [26] |
Publication | Score | |||
---|---|---|---|---|
NS | PC | PS4 | Xbox One | |
Destructoid | 7.5/10 [11] | |||
HobbyConsolas | 74/100 [27] | |||
Nintendo Life | 8/10 [4] | |||
Nintendo World Report | 7/10 [1] | |||
PC Games (DE) | 7/10 [19] | 8/10 [19] | 8/10 [19] | 8/10 [19] |
Pocket Gamer | 3.5/5 [2] |
Clustertruck received scores of 76/100 on Metacritic for the PC version, 74/100 for the Nintendo Switch port, and 69/100 for the Xbox One edition. [25] On OpenCritic, the game holds a 50% approval rating. [26]
Critics generally praised the gameplay, likening it to the children's game the floor is lava. [4] [11] Other reviewers commended how the gimmicks in each world and stressful gameplay kept the game fun. [1] [2] [11] [19] Emily Sowden of Pocket Gamer noted the sudden increase in difficulty, stating that the game is "brutal" and "unfair at times" but also "super simple to pick up" for any player. [2] Nintendo Life 's Gonçalo Lopes praised the game for "masterfully" implementing a combination of casual and hardcore gameplay and giving the player choices on how to beat a level. [4] Nintendo World Report's Donald Theriault felt satisfied after finishing a challenging level, [1] and HobbyConsolas 's Alberto Lloret praised how the game's variety in worlds captivated players. [27] Ian Dallas, for a Game Informer report, highlighted the game's "weird, surreal energy" of leaping across trucks and called it "the strangest game" since Katamari Damacy . [28] While Peter Bathge of PC Games stated that highscore lists incentivized players to purchase power-ups, [19] Theriault felt that the double jump was the only necessary one. [1] Writing for Destructoid , Peter Glagowski found the first world "disappointing" with a "weird", repetitive gimmick, adding on that the game's boss level was too long, went against the game's concept, and "sucks the fun out". [11]
Clustertruck was praised for its original soundtrack. [4] [18] Lopes felt the "catchy tunes" fit the chaotic gameplay, [4] and Theriault, while critical that it "isn't all that memorable", appreciated how the music did not restart with each new level attempt. [1] Lopes noted that the game's use of flat, shaded polygons helped to maintain performance. [4]
The Nintendo Switch port faced criticism for its controls. Some critics stated that turning the game's camera with the right Joy-Con's analog stick was too sensitive. [2] [19] [27] Bathge found it "almost impossible" to control the player's jump and rotate the camera simultaneously with the same controller. [19] Theriault thought the game "ran fine" on the Nintendo Switch, [1] and Lloret argued that the game's short levels fit with the console's "portable nature" due to their length. [27]
Turok: Dinosaur Hunter is a first-person shooter video game developed by Iguana Entertainment and published by Acclaim for the Nintendo 64 console and Microsoft Windows. It was released in 1997 in North America and Europe. Turok is an adaptation of the Valiant Comics comic book series of the same name. The player controls Turok, a Native American warrior, who must stop the evil Campaigner from conquering the universe with an ancient and powerful weapon.
Doom 64 is a 1997 first-person shooter video game developed and published by Midway Games for the Nintendo 64. It is the second spin-off in id Software's Doom series after Final Doom (1996), and the fourth game in the series overall. A remaster was developed by Nightdive Studios and published by Bethesda Softworks for Nintendo Switch, PlayStation 4, Windows, and Xbox One in March 2020, and for Stadia in May 2020.
Super Mario is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario franchise. At least one Super Mario game has been released for every major Nintendo video game console. However, there have also been a number of Super Mario video games released on non-Nintendo gaming platforms. There are more than 20 games in the series.
Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.
Mario is a Japanese multimedia franchise created by Japanese game designer Shigeru Miyamoto for video game company Nintendo, which produces and publishes its installments. Starring the titular Italian plumber Mario, it is primarily a video game franchise but has extended to other forms of media, including television series, comic books, a 1993 feature film, a 2023 animated film, and theme park attractions. The series' first installment was 1983's Mario Bros. even though Mario made his first appearance in 1981's arcade game Donkey Kong and had already been featured in several games of the Donkey Kong and Game & Watch series. The Mario games have been developed by a wide variety of developers. Mario games have been released almost exclusively for Nintendo's various video game consoles and handhelds, from the third generation onward.
Sonic Colors is a 2010 platform game published by Sega. It follows Sonic's quest to stop his nemesis Doctor Eggman from enslaving an alien race and taking over the world. The gameplay is similar to prior Sonic games, with players collecting rings and defeating enemies; the camera perspective often switches from third-person to side-scrolling perspectives. The game also introduces Wisps, power-ups the player can use to increase attack power and reach new areas.
The Legend of Zelda: Breath of the Wild is a 2017 action-adventure game developed and published by Nintendo for the Nintendo Switch and Wii U. Set at the end of the Zelda timeline, the player controls an amnesiac Link as he sets out to save Princess Zelda and prevent Calamity Ganon from destroying the world. Players explore the open world of Hyrule while they collect items and complete objectives such as puzzles or side quests. Breath of the Wild's world is unstructured and encourages exploration and experimentation; the story can be completed in a nonlinear fashion.
Mutant Mudds is a platform video game developed by Renegade Kid. Players control Max and Granny as they combat the titular invaders following a meteorite crash. The game was first released as a Nintendo 3DS eShop exclusive in 2012, and arrived on Microsoft Windows and iOS in 2012. An enhanced version of the game, titled Mutant Mudds Deluxe, was released in 2013 for Wii U and Microsoft Windows, and in 2016 for PlayStation Vita and PlayStation 4. The Nintendo 3DS version was updated as the enhanced version in 2014.
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien is a 2013 side-scrolling platformer developed by Gaijin Games. The game is the sequel to Bit.Trip Runner (2010) and was released as a downloadable title on PlayStation 3, PlayStation Vita, Xbox 360, Wii U, Microsoft Windows, OS X, Linux, and iOS. Versions for PlayStation 4 and Nintendo Switch were later released in 2016 and 2024 respectively. The PC, Mac, Linux, and Wii U versions were self-published by Gaijin Games, and the Xbox 360 and PlayStation 3 versions were published by Aksys Games.
Superhot is an independent first-person shooter (FPS) video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses at normal speed only when the player moves; this creates the opportunity for the player to assess their situation in slow motion and respond appropriately, making the gameplay similar to strategy video games. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment.
Twitch Plays Pokémon (TPP) is a social experiment and channel on the video game live streaming website Twitch, consisting of a crowdsourced attempt to play Game Freak's and Nintendo's Pokémon video games by parsing commands sent by users through the channel's chat room. It holds the Guinness World Record for having "the most users to input a command to play a live streamed videogame" with 1,165,140 participants.
Captain Toad: Treasure Tracker is a 2014 action puzzle video game developed and published by Nintendo for the Wii U. The game was re-released for the Nintendo Switch and Nintendo 3DS in 2018 with additional content. It is a spin-off of the Super Mario series and a part of the larger Mario franchise. The game stars Captain Toad and Toadette as they complete levels, defeat enemies and save each other from the antagonist Wingo. Each level is contained within a miniature diorama-like environment that requires puzzle-solving and platforming challenges to complete. The player also uses the Wii U GamePad to rotate the camera and reveal new information and interact with the environment.
Yooka-Laylee is a 2017 platform game developed by Playtonic Games and published by Team17. It was released for Windows, macOS, Linux, PlayStation 4 and Xbox One in April 2017, Nintendo Switch in December 2017 and Amazon Luna in October 2020. Developed by a group of former key personnel from Rare, Yooka-Laylee is a spiritual successor to the Banjo-Kazooie series. After years of planning to develop a new game, Playtonic Games initiated a Kickstarter campaign that attracted significant media coverage and raised a record-breaking sum of over £2 million. The game follows chameleon Yooka and bat Laylee on their quest to retrieve a magical book from an evil corporation.
Flinthook is platform game roguelike by Tribute Games in which the player's character uses a grappling hook to traverse procedurally generated spaceships for treasure. The developers were inspired by "rogue-lites" including Spelunky and Rogue Legacy. They said that the grappling hook game mechanic was their hardest design challenge. The game was released in April 2017 for Windows, macOS, Linux, PlayStation 4, and Xbox One, followed by a release for Nintendo Switch in March 2018. Early previews of Flinthook noted the accessibility and tightness of the controls. Digital Trends and Kotaku listed the game among the best in show at the June 2016 Electronic Entertainment Expo.
Celeste is a 2018 platform game developed and published by indie studio Maddy Makes Games. The player controls Madeline, a young woman with anxiety and depression who aims to climb Celeste Mountain. During her climb, she encounters several characters, including Part of You, a personification of her self-doubt who attempts to stop her from climbing the mountain.
Sonic Forces is a 2017 platform game developed by Sonic Team and published by Sega. It was produced in commemoration of the 25th anniversary of the Sonic the Hedgehog franchise. The plot focuses on Sonic the Hedgehog joining a resistance movement formed by his friends, alongside its rookie and his misplaced past self. Together, they must stop Doctor Eggman, who has conquered most of the world alongside Infinite, his newest lackey who has been empowered by the Phantom Ruby. It features three gameplay modes: "Classic", side-scrolling gameplay similar to the original Sega Genesis Sonic games, "Modern", 3D gameplay similar to Sonic Unleashed (2008) and Sonic Colors (2010), and a mode featuring the "Avatar", the player's custom character.
Snake Pass is a puzzle-platform game developed and published by Sumo Digital for Nintendo Switch, PlayStation 4, Windows, and Xbox One. Players play as a snake traversing floating islands in themed levels. Despite being a platform game, the player cannot jump and has to move similar to a real snake. The game was released in North America, Europe, and Australia in March 2017.
The live streaming of video games is an activity where people broadcast themselves playing games to a live audience online. The practice became popular in the mid-2010s on the US-based site Twitch, before growing to YouTube, Facebook, China-based sites Huya Live, DouYu, and Bilibili, and other services. By 2014, Twitch streams had more traffic than HBO's online streaming service, HBO Go. Professional streamers often combine high-level play and entertaining commentary, and earn income from sponsors, subscriptions, ad revenue, and donations.
Shin Megami Tensei V is a 2021 role-playing video game developed by Atlus for Nintendo Switch. It is part of the Shin Megami Tensei series, the central series in the Megami Tensei franchise. It was published by Atlus in Japan, Sega in North America, and Nintendo in Europe. The game follows a high school student drawn into Da'at, a post-apocalyptic realm inhabited by warring factions of angels and demons after Lucifer kills the Creator and triggers a conflict over who will remake the world. The story has multiple endings dictated by moral choices and alliances. The gameplay features free-roaming exploration of Da'at, a turn-based battle system based on exploiting weaknesses, and a system allowing the Nahobino to recruit and fuse demons to fight alongside them.
The Longing is a 2020 point-and-click adventure game created by independent developer Studio Seufz. Set in an underground kingdom, the player controls the Shade, a creature tasked with watching over a sleeping king for 400 days. The Shade performs recreational activities, including reading and exploring, as it waits out the 400 days in real time. The in-game timer continues regardless of the player's actions but moves faster if the Shade performs certain actions inside its home, such as decorating the walls with drawings.