Song of the Deep | |
---|---|
Developer(s) | Insomniac Games |
Publisher(s) | GameTrust Games |
Writer(s) | Brian Hastings [1] |
Composer(s) | Jonathan Wandag |
Engine | Unity |
Platform(s) | |
Release | |
Genre(s) | Action-adventure, Metroidvania |
Mode(s) | Single-player |
Song of the Deep is an action-adventure video game developed by Insomniac Games and published by GameTrust Games. In the game, the player controls Merryn, a young girl who crafts a makeshift submarine to search for her father who went missing while fishing. The game was released in July 2016 on PlayStation 4, Windows, and Xbox One. The retail chain GameStop published the game, under the brand of GameTrust Games, the chain's first foray into such distribution.
Song of the Deep has the player control Merryn, a 12-year-old girl who loves her father, a fisherman, especially when he tells her tall tales of his adventures. When her father goes missing at sea one day, she has a vision of him being trapped at the depths of the ocean. Determined to find him, she crafts a submarine and gear to explore the ocean, and is startled to see that many of her father's tales were actually true. [3]
The game plays as a two-dimensional side-scroller in the style of a Metroidvania game. Areas of the game's world require the player to locate special improvements for Merryn and her equipment to surpass obstacles and explore further. While there are enemies in the game that can harm Merryn, the game is aimed less towards combat and more on exploration and puzzle solving, with some emphasis on the nature of how objects behave underwater. [4] [3]
Throughout the gameplay, a narrator tells players Merryn's progress and things seen in Merryn's point of view. The narration is performed by Siobhan Hewlett.
Insomniac's chief creative officer, Brian Hastings, considered Song of the Deep as a "passion project", [3] [4] wanting to create a heroine that his daughter could look up to. [5] Hastings wanted this heroine to be different from the typical female hero found in video games, which tend to be "pretty", "sexy" or "badass", and instead give the heroine attributes that would reinforce positive qualities about his own daughter, "intelligence, creativity, kindness and resilience". [5] A further influence for the heroine was the favorable feedback that Insomniac has received over the years from fans, praising with how the developers were able to create characters they could identify with. [3] [4]
Song of the Deep was developed by a small, fifteen-person team at Insomniac Games. Hastings compared this team to the original Insomniac team when they were developing the Spyro series, capturing the same enthusiasm and commitment from the team for Song of the Deep as they had before. [5] Hastings found that with the smaller team, working on a new genre and gameplay space than previous titles, developers were often forced out of their comfort zone and would develop novel solution or work closer together as a team to resolve problems, making the group much more cohesive and effective. [5]
Song of the Deep's narrative was inspired by Irish mythology, and its visual appearance from the Cliffs of Moher. [3] [4] The choice of a Metroidvania-style game, according to Hastings, is "just something we've never done and we wanted to", [4] noting that the team are fans of this genre and makes a perfect approach for a game about exploring and finding secrets. [5] The approach to the game, focusing more on the exploration of the world rather than combat, was to make the game more like a "children's science museum on an alien planet". [4] The game is presented interspersed with artbook as if from a children's book, and Insomniac worked with Sterling Publishing to release a companion children's book for the title. [4]
The retail chain GameStop published and distributed the game through its stores and on Steam, under the GameTrust Games division. [6] The partnership between GameStop and Insomniac grew from a conversation about a year prior to the game's announcement, between Insomniac's Ted Price and GameStop's Mark Stanley, in charge of the company's development of new ventures. Stanley has spoken to Price about GameStop reaching more directly to players. Price had shown Stanley Song of the Deep, which had already been in development for some time, and their approach to the game's world. The two saw opportunities to work together to promote the title favorably for both companies, and formed the distribution agreement. Price notes that while GameStop has been fully supportive of the effort, Insomniac has full creative control on the title. [4] Stanley affirmed that GameStop is staying out of the creative process, and decisions such as GameStop branding would be made to make sure Insomniac and the game are successful. [7] GameStop also considered using its ThinkGeek marketing division to produce tie-in merchandise for the game. [8] Stanley considers this their first foray into working this closely with a developer directly, and used the experience to explore other potential options for GameStop. [4]
Aggregator | Score |
---|---|
Metacritic | (PC) 71/100 [9] (PS4) 69/100 [10] (XOne) 66/100 [11] |
Publication | Score |
---|---|
Destructoid | (PS4) 7/10 [12] |
Easy Allies | (PS4) [13] |
Edge | (PS4) 4/10 [14] |
Electronic Gaming Monthly | (XOne) 5.5/10 [15] |
Game Informer | (PS4) 7/10 [16] |
GameSpot | (PS4) 6/10 [17] |
GamesRadar+ | (PS4) [18] |
Hardcore Gamer | (PS4) 3.5/5 [19] |
IGN | (PS4) 6/10 [20] |
Official Xbox Magazine (UK) | (XOne) 4/10 [21] |
Polygon | (XOne) 7/10 [22] |
Push Square | (PS4) [23] |
Shacknews | (PS4) 6/10 [24] |
USgamer | (PS4) 4.5/5 [25] |
Digital Spy | (XOne) [26] |
Slant Magazine | (PS4) [27] |
Song of the Deep received "mixed or average" reviews, according to video game review aggregator Metacritic. [9] [10] [11] Slant Magazine gave the PlayStation 4 version four stars out of five, saying that it was "uninspired only when it comes to its boss encounters, which end up being repetitive gauntlets of angry anglerfish enemies. Everywhere else, the game overflows with detail and creativity." [27] Digital Spy gave the Xbox One version three-and-a-half stars out of five, saying, "If you like your Metroidvanias it's well worth diving in." [26] However, Metro gave the same console version six out of ten, calling it "A different take on the usual Metroidvania formula, but while the story and setting are charming the puzzles are rarely anything other than frustrating." [28]
GameStop reported that 120,000 units of the game had sold by August 2016, with about 80% of these from retail sales. [29]
Insomniac Games, Inc. is an American video game developer based in Burbank, California and part of PlayStation Studios. It was founded in 1994 by Ted Price as Xtreme Software, and was renamed Insomniac Games a year later. The company is most known for developing several early PlayStation mascots, Spyro the Dragon, Ratchet and Clank, as well as the Resistance franchise, 2014's Sunset Overdrive and the Marvel's Spider-Man series with Marvel Games. In 2019, the studio was acquired by Sony Interactive Entertainment, becoming a part of SIE Worldwide Studios.
Baja: Edge of Control is a 2008 off-road racing video game developed by 2XL Games and published by THQ for PlayStation 3 and Xbox 360. The game gets its name from the real life Baja 1000 off-road race in Baja California and Baja California Sur, Mexico, on which it is based. The game is set on over 95 different tracks, including three different Baja 250 courses, two Baja 500 courses, one Baja 1000 course, and has nine open world environments.
Hard Reset is a 2011 first-person shooter game developed by Flying Wild Hog and released for Windows in September 2011. The game features a cyberpunk plot within a dystopian world, and draws inspiration from the works of William Gibson, Neal Stephenson, and Philip K. Dick to create its story, setting and atmosphere.
Aliens: Infestation is a 2011 Metroidvania video game developed by WayForward Technologies and published by Sega for the Nintendo DS handheld console. It is a tie-in to the Alien franchise. The cover art as well as the character designs and avatars were drawn by comic book artist Chris Bachalo.
Trials Fusion is a platform racing video game developed by Ubisoft RedLynx in collaboration with Ubisoft Shanghai and Ubisoft Kyiv. A follow-up to Trials Evolution, it is the fifth game in the Trials series and is the first one to be released on a PlayStation platform. The game was released on Microsoft Windows, PlayStation 4, Xbox 360 and Xbox One in April 2014. A companion game, Trials Frontier, was released on iOS and Android devices and designed to accompany the console and PC title. Ubisoft released six paid DLC packs, as well as several free content updates. Online multiplayer was added in an update on January 24, 2015.
Strider, known in Japan as Strider Hiryū, is a 2014 hack and slash game developed by Double Helix Games and Capcom's Osaka studio. It was released in February 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. It is a reboot of the 1989 video game Strider.
Battlefield Hardline is a first-person shooter video game developed by Visceral Games and published by Electronic Arts. It was released in March 2015 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One. Unlike the previous games in the Battlefield series, Hardline focuses on crime, heist and policing elements instead of military warfare.
Toy Soldiers: War Chest is an action/strategy video game developed by Signal Studios and published by Ubisoft. The game was released in August 2015 for Microsoft Windows, PlayStation 4 and Xbox One.
Tetris Ultimate is a puzzle video game developed by American studio SoMa Play and published by Ubisoft. Ubisoft partnered with The Tetris Company to develop the game to celebrate the 30th anniversary of the Tetris franchise.
Sword Coast Legends is a 2015 action role-playing game. The game is set within the universe of Forgotten Realms, a campaign setting of Dungeons & Dragons.
Teenage Mutant Ninja Turtles: Mutants in Manhattan is a 2016 hack and slash game developed by PlatinumGames and published by Activision. It is inspired by IDW Publishing's Teenage Mutant Ninja Turtles comic book series. It was released for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One in May 2016. Less than eight months after its release, the game was removed from sale from all digital storefronts on January 3, 2017. This was the last Nickelodeon game to be published by Activision, with the rights for the Teenage Mutant Ninja Turtles video game series being given to Dotemu.
Shadwen is a stealth video game developed and published by Frozenbyte. The game was released for macOS, Linux, macOS, PlayStation 4, and Windows in May 2016.
Rock of Ages 2: Bigger & Boulder is a tower defense racing video game developed by ACE Team and published by Atlus USA. The game is the sequel to the 2011 Rock of Ages, and was released in August 2017 for PlayStation 4, Windows, and Xbox One. A Nintendo Switch port of the game released in May 2019.
Grow Up is an adventure platform video game developed by Ubisoft Reflections and published by Ubisoft. The game, which is the sequel to 2015's Grow Home, was released on 16 August 2016 for Microsoft Windows, PlayStation 4, and Xbox One.
Marvel's Spider-Man is a 2018 action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment. Based on the Marvel Comics character Spider-Man, it tells an original narrative that is inspired by the long-running comic book mythology, while also drawing from various adaptations in other media. In the main story, the super-human crime lord Mister Negative orchestrates a plot to seize control of New York City's criminal underworld. When Mister Negative threatens to release a deadly virus, Spider-Man must confront him and protect the city while dealing with the personal problems of his civilian persona, Peter Parker.
Momodora: Reverie Under the Moonlight is an indie Metroidvania video game developed by rdein and published by Playism. The game was originally released on March 4, 2016, for Microsoft Windows. It is the fourth installment of the Momodora series that began in 2010 with Momodora I.
Has-Been Heroes is an action video game developed by Frozenbyte and published by GameTrust. The game was released on 28 March 2017 in North America and in Europe and Australia on 4 April 2017 on Nintendo Switch, PlayStation 4, Microsoft Windows, and Xbox One. This game is Gamestop exclusive and was only sold through Gamestop stores at launch.
Amplitude is a 2016 music video game developed and published by Harmonix. As the reboot of Amplitude (2003), the game was released in 2016 for PlayStation 4 in January and for PlayStation 3 in April. The game received generally average reviews upon release.
Trials of the Blood Dragon is a platform game developed by Ubisoft RedLynx and published by Ubisoft. As a crossover game of Far Cry 3: Blood Dragon and the Trials series, the game was released for Microsoft Windows, PlayStation 4 and Xbox One in June 2016.
Marvel's Spider-Man is a series of superhero action-adventure video games developed by Insomniac Games and published by Sony Interactive Entertainment (SIE) for PlayStation consoles and Windows. Based on characters appearing in Marvel Comics publications, the games are inspired by the long-running comic book lore, while additionally deriving from various adaptations in other media. The series principally follows protagonists Peter Parker and Miles Morales who fight crime in New York City as dual bearers of the eponymous superhero persona while dealing with the complications of their civilian lives.