TrackMania Turbo | |
---|---|
Developer(s) | Ubisoft Nadeo |
Publisher(s) | Ubisoft |
Director(s) | Florent Castelnérac |
Designer(s) | Francois Alaux |
Series | TrackMania |
Engine | Maniaplanet |
Platform(s) | |
Release | PlayStation 4 & Xbox OneMicrosoft Windows
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
TrackMania Turbo is a racing video game developed by Ubisoft Nadeo and published by Ubisoft. Announced at E3 2015, the title is the first TrackMania game released on consoles since 2009's TrackMania: Build to Race on the Wii. The game features support for virtual reality. [1] The game was originally set to be released on 3 November 2015, but was delayed to 22 March 2016 to give additional time to the development team to further polish the game. [2] [3]
TrackMania: Turbo features gameplay akin to that of previous games in the series. The player can race on over 200 different tracks [4] across four different locations, namely Canyon Grand Drift, Valley Down and Dirty, Rollercoaster Lagoon and International Stadium. [5] Similar to previous games, the game moves at a very high pace with a high focus on stunts. The game's developer stated that "[They] wanted [Trackmania Turbo] to be an arcade game" [6]
Various modes appear in the game, including a single-player campaign and a mode called Double Driver, which is a cooperative multiplayer mode where two players control the same car. [7] TrackMania Turbo also has a split screen multiplayer mode for up to 4 players [8] which makes it the first racing game with such gameplay for the consoles PlayStation 4 and Xbox One and PC in 2016. [9] [10]
The track editor from previous games also returns, which allows players to create their own tracks and share them with other players. A new addition to the track editor is its ability to generate random tracks. [6] A new feature introduced to the franchise is Systemic music. It ties the soundscape to the gameplay, dynamically intensifying, heightening or lessening the music to fit with the gameplay. [11] [12]
This section is missing information about the details regarding what reviewers liked and did not like about the game.(August 2020) |
Aggregator | Score |
---|---|
Metacritic | (PC) 79/100 [13] (PS4) 81/100 [14] (XONE) 76/100 [15] |
Publication | Score |
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Destructoid | 8.5/10 [16] |
Electronic Gaming Monthly | 7/10 [17] |
Game Informer | 7.5/10 [18] |
GameRevolution | [19] |
GameSpot | 7/10 [20] |
VideoGamer.com | 8/10 [21] |
TrackMania Turbo received "generally favorable" reviews, according to video game review aggregator Metacritic. [13] [14] [15]
TrackMania is a series of racing games for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and Series S, Nintendo DS, and Wii developed by Ubisoft Nadeo and Firebrand Games. Instead of following the usual trend of choosing a set car and track to play the game, in TrackMania the players can create their own tracks using a "building block" process similar to games that existed before the first TrackMania game, such as the 1984 game Excitebike, the 1985 game Racing Destruction Set, and the 1990 game Stunts.
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