TrackMania Turbo (2016 video game)

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TrackMania Turbo
Trackmania Turbo cover art.jpg
Developer(s) Ubisoft Nadeo
Publisher(s) Ubisoft
Director(s) Florent Castelnérac
Designer(s) Francois Alaux
Series TrackMania
Engine Maniaplanet
Platform(s)
ReleasePlayStation 4 & Xbox One
  • NA: 22 March 2016
  • PAL: 24 March 2016
Microsoft Windows
  • WW: 24 March 2016
Genre(s) Racing
Mode(s) Single-player, multiplayer

TrackMania Turbo is a racing video game developed by Ubisoft Nadeo and published by Ubisoft. Announced at E3 2015, the title is the first TrackMania game released on consoles since 2009's TrackMania: Build to Race on the Wii. The game features support for virtual reality. [1] The game was originally set to be released on 3 November 2015, but was delayed to 22 March 2016 to give additional time to the development team to further polish the game. [2] [3]

Contents

Gameplay

TrackMania: Turbo features gameplay akin to that of previous games in the series. The player can race on over 200 different tracks [4] across four different locations, namely Canyon Grand Drift, Valley Down and Dirty, Rollercoaster Lagoon and International Stadium. [5] Similar to previous games, the game moves at a very high pace with a high focus on stunts. The game's developer stated that "[They] wanted [Trackmania Turbo] to be an arcade game" [6]

Various modes appear in the game, including a single-player campaign and a mode called Double Driver, which is a cooperative multiplayer mode where two players control the same car. [7] TrackMania Turbo also has a split screen multiplayer mode for up to 4 players [8] which makes it the first racing game with such gameplay for the consoles PlayStation 4 and Xbox One and PC in 2016. [9] [10]

The track editor from previous games also returns, which allows players to create their own tracks and share them with other players. A new addition to the track editor is its ability to generate random tracks. [6] A new feature introduced to the franchise is Systemic music. It ties the soundscape to the gameplay, dynamically intensifying, heightening or lessening the music to fit with the gameplay. [11] [12]

Reception

TrackMania Turbo received "generally favorable" reviews, according to video game review aggregator Metacritic. [13] [14] [15]

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References

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