Major League Gaming

Last updated

Major League Gaming Corp.
MLG logo.svg
Sport Esports
Founded2002;22 years ago (2002) by Sundance DiGiovanni and Mike Sepso
Owner(s) Activision Blizzard
CEO Pete Vlastelica
CommissionerJohn Nelson
Countries United States [1]
Canada [2]
Most recent
champion(s)
MLG New Orleans 2015 [3]
Call of Duty: Advanced Warfare :
OpTic Gaming
Dota 2 :
Team Secret
Smite :
Team eLevate
Super Smash Bros. Melee :
Liquid|Hungrybox
Super Smash Bros. for Wii U :
Liquid|Nairo
Most titlesTeam:
Final Boss: 4 (2004–05, 07, 10) [4]
Individual:
Tom Ryan: 35 (2005–12)[ citation needed ]

Major League Gaming Corp. (MLG) is a professional esports organization. MLG is headquartered in New York City, New York and was founded in 2002 by Sundance DiGiovanni and Mike Sepso. MLG has held official video game tournaments throughout the United States and Canada. The Boost Mobile MLG Pro Circuit was a television broadcast of Halo 2 MLG tournaments in 2006 and 2007, [5] [6] ESPN.com, [7] and other broadband sites. [8] The company has also been involved in television production, [5] and game development. [9] MLG's aim is to elevate computer and console game tournaments to viable competitive and spectator events. [6]

Contents

In January 2016, video game publisher Activision Blizzard announced its acquisition of Major League Gaming. The company, whose own esports division is led by MLG co-founder Mike Sepso, stated that it intended to leverage the purchase as part of its plans to build an esports-focused television network.

Pro Circuit

The MLG Pro Circuit roster currently includes Starcraft II and League of Legends for the PC. Mortal Kombat , Soul Calibur V , and King of Fighters XIII for the PlayStation 3, and Super Smash Bros. Melee for GameCube are the only console games. [10] Fighting games are commentated by Juicebox Abel, Tom Brady (not to be confused with the NFL quarterback), and Bibulus. [11] No League of Legends casters have been announced yet.

Major League Gaming also hosts a series of online qualifier ladders for the online-only pro circuit titles leading to the national championship. In the past, MLG hosted Super Smash Bros. Melee tournaments during the 2004 through 2006 MLG Circuit and other games such as Halo: Combat Evolved , Halo 2 , Tekken 5 , Gears of War , Tom Clancy's Rainbow Six: Vegas , Shadowrun , Tom Clancy's Rainbow Six: Vegas 2 , Call of Duty 4 , and Gears of War 2 .

Each team/player must purchase a team pass to compete. These passes normally go on sale several weeks in advance of the next Pro Circuit event. Passes are limited, so participants are encouraged to purchase a pass as soon as they go on sale. [12]

Call of Duty Pro League

MLG Call of Duty Pro League
Sport Call of Duty
First season2014 season 1
Ceased2015
Replaced byMLG Pro Circuit Call of Duty events
No. of teams16
Venue(s)Online (regular season)
MLG Columbus Arena (playoffs)
ContinentNorth America
Last
champion(s)
FaZe Clan (Clayster, Enable, ZooMaa, Attach)
Most titles OpTic Gaming (3)
QualificationOnline qualifiers
Related
competitions
Call of Duty World League

The MLG Pro League was a Call of Duty league that ran in 2014 and 2015 for Ghosts and Advanced Warfare respectively. [13] There were three seasons per year, and 16 teams competing per season. The regular season was played online in a round-robin tournament format over the course of two months. At the end of each season, the bottom four teams were sent to a relegation tournament and the top eight teams were invited to an offline playoff tournament.

There was also a Dota 2 Pro League sponsored by joinDota.

Overview of Call of Duty winners
SeasonDatesWinnerRunner up
Ghosts Season 12014-02-17—2014-03-26 compLexity Gaming Strictly Business
Ghosts Season 2* Evil Geniuses
Ghosts Season 3 Team EnVyUs
Advanced Warfare Season 1 OpTic Gaming
Advanced Warfare Season 2 OpTic Gaming
Advanced Warfare Season 3 FaZe Clan

*Held as MLG Anaheim 2014.

History

Former logo, used until 2017 MajorLeagueGamingLogo.png
Former logo, used until 2017

Major League Gaming was founded in 2002 by Sundance DiGiovanni [14] and Mike Sepso. [5] [15] In 2006, MLG became the first televised video game console gaming league in the United States, with their Halo 2 Pro Series being broadcast by USA Network on Boost Mobile MLG Pro Circuit . [16] It moved into the 3 Park Avenue sometime after its founding.

In February 2009, it was announced that MLG got $10 Million in financing from Ritchie Capital Management. [17] On February 6, 2009, MLG Commissioner John Nelson addressed the MLG community about changing the format for the 2009 pro circuit. Semi-pro teams now have the opportunity to gain pro status. The rolling rank points system and the championship bracket were also modified. [18] On August 18, 2009, Major League Gaming acquired Agora Games; CEO Matthew Bromberg explained that "we already operate the largest online competitive gaming property in the world. Agora is the leading developer of multi-player communities in the world. Coming together with Agora allows us to double-down on our biggest strength." [9]

In March 2010, it was announced that fighting games would return to the pro circuit, with Tekken 6 exclusively on the PlayStation 3, and the return of the Smash Bros. competition with Super Smash Bros. Brawl . These two games appeared in the season opener in Orlando, along with the league's flagship, Halo 3 , which entered its third season with the league.

Call of Duty: Modern Warfare 2 made its debut on the Online Pro Circuit on MLG's GameBattles website for PlayStation 3. Originally, the game was on both the Xbox 360 and PlayStation 3. Due to excessive hacking on the Xbox 360 console via JTAG hacks, it was stripped of its "Pro Circuit" branding. Prize payouts remain the same on both consoles. PlayStation 3 players are eligible to accumulate Pro Points. Those who have enough Pro Points at the end of the 3rd season of the Online Pro Circuit are eligible to compete live at the MLG Nationals held in Dallas. Those competing on the Xbox 360 do not earn pro points and will have championships held online. [19] On July 30, 2010, it was announced that StarCraft II was to be added to the Pro Circuit. It made its official debut at MLG Raleigh. [20]

The 2011 Circuit featured four titles: Halo: Reach , Starcraft 2 , Call of Duty: Black Ops and the mid-season addition of League of Legends. [21] Also returning, something that the MLG Pro Circuit hasn't seen since the 2005, is Pool Play. The top 16 teams were seeded in 4 pools of 5 teams, where the 5th team would play an undefeated amateur team. The team with the best record throughout pool play advanced to the winner's bracket semi-finals, securing themselves a Top 6 finish.

The 2012 MLG competitions saw many title changes in the Pro Circuit. Starcraft II was brought on as the league's main title. Fighting games for the PS3 and League of Legends were announced as additional titles. Halo: Reach is no longer on the Pro Circuit, nor is Call of Duty: Black Ops. Call of Duty was dropped from the circuit due to the lack of funding MLG received from PlayStation to put the title on the circuit. The 2012 tournament format has also drastically changed, with the introduction of seasonal events. The new format features 4 quarterly seasons; within each season are 2 Arenas and a Championship. The Championship features all Pro Circuit titles, and has a free SD broadcast option. The Arenas are Pay-per-view (PPV) events and for now only feature Starcraft II, and are broadcast in high definition (HD) from MLG's Studio in New York. [22]

Also in 2012 came many new partnerships for MLG. So far, MLG has partnered with CBS Interactive (CBSi) to increase its broadcast capabilities and to integrate with CBSi's website, GameSpot.com. This new partnership hopes to increase exposure of MLG to a larger more casual audience. [23]

During 2012, MLG has also partnered with KeSPA (Korean Esports Association) in a multi-year agreement. This agreement allows MLG exclusive access to KeSPA's Starcraft: Brood War players. The partnership will see KeSPA Brood War pros come to the US to compete in MLG events throughout the year. The participants will not be allowed to compete at any other foreign tournaments without MLG's approval. The deal took effect in June, when KeSPA Brood War pros participated in an exhibition event at MLG Anaheim. [24]

Beginning on November 2, 2012, with the commencement of the MLG Fall Championship in Dallas, Texas, Halo was reintroduced to the pro circuit. Halo 4 , which was publicly released on November 6, was one of the five games scheduled for competitive play at MLG Dallas. [25]

In January 2013, Call of Duty: Black Ops 2 was introduced into the Pro Circuit. [26]

In 2013 MLG signed Carbon and Str8 Rippin to a collective $1.75 million contract. [27]

On August 14, 2013, Call of Duty: Ghosts was announced to be MLG's featured first-person shooter game for the MLG Columbus and 2014 season events. Through June 8–10, 2014 MLG hosted a tournament at the X Games for Call of Duty: Ghosts with the eventual winners being OpTic Gaming including fan favorites Matt "Nadeshot" Haag and Seth "Scump" Abner.

In April 2014, MLG announced that it partnering with Lai Fung Holdings Limited (Lai Fung) and eSun Holdings Limited in building the MLG Arena on Hengqin Island in China, near Macau. [28] The arena, which is scheduled to be completed in 2017, is part of the "Creative Culture City" development planned on Hengqin.

In October 2014, MLG opened the 14,000 square feet (1,300 m2) MLG.tv Arena in Columbus, Ohio . [29] It is located near the Easton Town Center. [30] The first event held at the arena was the Season 3 Call of Duty playoffs. [29]

Acquisition by Activision Blizzard

On December 31, 2015, it was reported that "substantially all" of MLG's assets had been acquired by Activision Blizzard for $46 million, and that CEO Sundance DiGiovanni would be replaced by MLG's former CFO Greg Chisholm. Activision Blizzard operates its own in-house esports division, Activision Blizzard Media Networks, led by veteran sports television executive Steve Bornstein, MLG co-founder Mike Sepso, and its acquisition of assets from the defunct IGN Pro League. Activision Blizzard owns the Call of Duty and Starcraft franchises—which have been popular as esports. Reports indicated that MLG was to be shuttered, and that the majority of the purchase price would go towards paying off the company's debt. [31] [32]

Activision Blizzard confirmed the purchase on January 4, 2016. therefore Activision CEO Bobby Kotick explained that the main target of the acquisition was MLG's streaming operation MLG.tv. Kotick explained to The New York Times that their eventual goal was to "build the ESPN of video games"—a television cable channel that would be devoted to esports coverage and analysis with "premium" in-house productions that could attract more major advertisers, either produced by Activision's staff or by outside producers. Despite the acquisition, MLG will continue to host events relating to games that are not published by Activision Blizzard's subsidiaries. [33]

In May 2016, MLG announced "Enhanced Viewing Experience", a new streaming player design that integrates live data and statistic displays. [34]

MLG, which lost large profits during the COVID-19 pandemic, was announced to be acquired by Microsoft in January 2022, through its acquisition of Activision Blizzard. Journalists for Dot Esports speculate that the buyout will enable Microsoft to revitalize MLG and ramp up sponsorships. [35]

List of National Championships

MLG.tv

MLG.tv is Major League Gaming's streaming media service. Several professional Call of Duty players including Matt "Nadeshot" Haag have signed exclusivity contracts with the streaming service. [36] At the end of the first quarter of 2015, MLG announced that mlg.tv saw in increase in viewership of 253% [37]

Related Research Articles

<span class="mw-page-title-main">Esports</span> Form of competition using video games

Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.

<span class="mw-page-title-main">OGN (TV channel)</span> Television channel

OGN is a South Korean pay television channel that specialized in broadcasting video game-related content and esports matches, particularly StarCraft, Starcraft II, League of Legends, and Overwatch. OGN ran high level professional tournaments for 20 years; its premier competition included the Ongamenet Starleague (OSL), Proleague, League of Legends Champions Korea, and Overwatch APEX. It was previously a subsidiary of On-Media, the parent company of several other cable channels. After a corporate merger in 2010, it became a part of CJ ENM E&M Division. Most recently, League of Legends statistics website, OP.GG, which also sponsored LCK since 2022, has acquired OGN from CJ ENM following the shutdown of the linear TV network during the COVID-19 pandemic.

<span class="mw-page-title-main">Ogre 1</span> American professional esports player

Dan Ryan is a retired professional Halo player, widely considered one of the greatest professional Halo players of all time. He had 32 Halo championship tournament wins and maintains the position of the highest-average placing professional player in Halo esports history.

Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. Activision Blizzard currently includes five business units: Activision Publishing, Blizzard Entertainment, King, Major League Gaming, and Activision Blizzard Studios.

<span class="mw-page-title-main">Korea e-Sports Association</span> South Korean body

The Korea e-Sports Association (KeSPA) is a South Korean body established to manage esports in South Korea. It is a member of the Korean Olympic Committee and the International e-Sports Federation. As of June 2012, it was the managing body for 25 e-sports in the country, including Starcraft II: Legacy of the Void, League of Legends, Dota 2, and Counter-Strike: Global Offensive. KeSPA also hosts the KeSPA Cup, a yearly tournament event for some of their games.

<span class="mw-page-title-main">Global StarCraft II League</span> StarCraft II esports tournament

Global StarCraft II League (GSL) is a StarCraft II tournament held in South Korea from 2010 to the present. It has been hosted by afreecaTV since 2016; GOMeXp hosted it from 2010–2015. Blizzard Entertainment was involved in co-producing and co-funding it for much of its history, although their involvement reduced in later years. For the first two years of the tournament, it featured two leagues, Code S (major) and Code A (minor); afterward it ran as a single combined tournament.

<span class="mw-page-title-main">Ogre 2</span> American professional esports player

Tom Ryan, known under the pseudonym Ogre 2, is a retired professional Halo player from Columbus, Ohio. He is widely considered to be the greatest Halo player of all time. He and his twin brother Dan are known as the "Ogre Twins". In 2005, the Ogre Twins won the gold medal in Halo 2 at the World Cyber Games. His esports tournament history includes in Halo: Combat Evolved, Halo 2, Shadowrun, Halo 3, Halo: Reach, Halo 4, Halo 5: Guardians, Halo 2: Anniversary, and Call of Duty: Ghosts.

<span class="mw-page-title-main">Nadeshot</span> American professional esports player

Matthew Haag, better known as Nadeshot, is an American former professional Call of Duty player and the founder, co-owner and CEO of 100 Thieves. As a professional Call of Duty player, Haag was a former captain of OpTic Gaming in the 2014 Call of Duty: Ghosts season and the 2014–2015 Call of Duty: Advanced Warfare season, playing the objective support role.

<span class="mw-page-title-main">Final Boss (esports)</span> Professional Halo esports team

Final Boss was a professional esports team that competed in Halo competitions sponsored by Major League Gaming (MLG) and other tournaments. With its most successful lineups consisting of a core of Dan "Ogre 1" Ryan, Tom "Ogre 2" Ryan and Dave "Walshy" Walsh, Final Boss is regarded as one of the best Halo teams of all time due to their numerous tournament victories and MLG National Championships from 2004 to 2010. They also hold the record for the longest consecutive event winning streak, with 8 straight tournament victories from 2005 into 2006.

OpTic Gaming is an American professional esports and entertainment organization headquartered in Frisco, Texas. The organization currently operates a Call of Duty team in the Call of Duty League, OpTic Texas, they also operate a Overwatch team in the Overwatch League, Dallas Fuel, as well as Rocket League, and Halo teams. They previously competed in Counter-Strike: Global Offensive, Gears of War 4, PlayerUnknown's Battlegrounds, Fortnite Battle Royale, Dota 2, League of Legends, Valorant, and Apex Legends. The organization is currently owned by Drazah.

<span class="mw-page-title-main">Str8 Rippin</span>

Str8 Rippin is a professional Halo team in the United States that competes in the Halo Championship Series. Str8 Rippin was first formed in 2005 for Halo 2 on the Major League Gaming (MLG) Pro Circuit. Their most successful period was during the MLG Halo 3 Pro Circuit, when they won several tournaments. Tom "Tsquared" Taylor was their longtime captain and was considered the face of the team for several years.

<span class="mw-page-title-main">Team Envy</span> American esports franchise

Team Envy was an American esports franchise based in Dallas, Texas, owned by Envy Gaming. Founded in 2007 as a professional Call of Duty team under the moniker Team EnVyUs, they fielded rosters in Counter-Strike, FIFA, Fortnite, Gears of War, Halo, League of Legends, Chess, Magic: the Gathering, Overwatch, Paladins, PUBG, Rocket League, SMITE, StarCraft, Super Smash Bros., Street Fighter and Valorant. Following the merger between Envy Gaming and OpTic Gaming, Envy Gaming retired the Team Envy brand in June 2022, shifting all of them to the OpTic Gaming moniker.

<span class="mw-page-title-main">Splyce</span> Former esports organization and media company

Splyce (SPY) was a professional esports organization and media company based in Rochester, New York. Their League of Legends team was a franchise member of the LEC, Europe's top professional league for League of Legends. Splyce announced its rebranding from Follow eSports in November 2015. On November 29, 2019, Splyce's parent company, OverActive Media, announced it had merged Splyce with its other esports subsidiary, MAD Lions, and that all of Splyce's teams would henceforth compete under that name.

<span class="mw-page-title-main">Overwatch League</span> Esports league

The Overwatch League (OWL) was a professional esports league for the video game Overwatch, produced by its developer, Blizzard Entertainment. From 2018 to 2023, the Overwatch League followed the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. The league used the regular season and playoffs format rather than promotion and relegation used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on team performance.

<span class="mw-page-title-main">Gfinity</span> International esports company

Gfinity is an international esports company based in London, England. Founded in 2012, it develops and delivers esports experiences and strategies for game publishers, sports rights holders, commercial partners and media companies. Partnerships have included Formula One, the Premier League, Microsoft, Activision Blizzard, Amazon.com, BT Sport and Sky. The company is listed on the London Stock Exchange's Alternative Investment Market.

Professional StarCraft II competition features professional gamers competing in Blizzard Entertainment's real-time strategy game StarCraft II. Professional play began following the game's initial release in 2010, as the game was the sequel to StarCraft, considered one of the first esports and the foundation of South Korea's interest and success in competitive gaming. Between 2016 and 2019, competition was centered around the Global StarCraft II League in Korea and the World Championship Series Circuit everywhere else, with all Blizzard-sanctioned events being under the StarCraft II World Championship Series (WCS) banner. Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers ESL and DreamHack.

The Call of Duty League (CDL) is a professional esports league for the video game series Call of Duty, produced by its publisher Activision. The Call of Duty League follows the model of the Overwatch League as well as other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. In addition, the league plays in a tournament point system and playoffs format rather than the use of promotion and relegation used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on how that team performs. The League was announced in 2019 with its inaugural season starting in 2020.

<span class="mw-page-title-main">Crimsix</span> American professional esports player

Ian Porter, better known as Crimsix, is an American former professional Call of Duty player and current esports driver. As an esports competitor he has represented multiple organizations in multiple game titles, most notably representing Optic Gaming and Complexity in Call of Duty.

Michael Sepso is an American video game, media and technology entrepreneur and currently co-founder and CEO of Vindex, a gaming and esports technology infrastructure business. He is the co-founder of Major League Gaming, a professional esports league and media company acquired by video game publisher Activision Blizzard in December 2015

References

  1. "Major League Gaming (MLG)". Archived from the original on June 11, 2009.
  2. "Major League Gaming Canada".
  3. "MLG 2015 Results". mlgpro.com. Retrieved December 31, 2015.
  4. "Pro Circuit Archive". Archived from the original on July 5, 2009.
  5. 1 2 3 Devin Leonard, Devin Leonard (August 21, 2008). "Calling master chief A News Corp.-backed professional video-game league is getting a run for its money from two former ad guys". CNNMoney.com . Retrieved September 25, 2009.
  6. 1 2 Terdiman, Daniel (April 17, 2006). "Major League Gaming goes big league". CNET.com . Retrieved September 25, 2009.
  7. "ESPN:The Life:Video Games:MLG". ESPN.com . Archived from the original on February 8, 2009. Retrieved September 25, 2009.
  8. "ESPN 360 acquired". ESPN. June 4, 2009. Archived from the original on July 21, 2015. Retrieved September 30, 2009.
  9. 1 2 "Agora Games acquired". The Business Review (Albany). August 18, 2009. Retrieved September 25, 2009.
  10. "Spring Season Games". Archived from the original on May 9, 2012. Retrieved November 7, 2017.
  11. "MLG Fighting Casters". Archived from the original on July 16, 2012. Retrieved November 7, 2017.
  12. "Events - Major League Gaming". www.majorleaguegaming.com. Retrieved November 7, 2017.
  13. "MLG Pro League Season 1 for Advanced Warfare begins in December - Charlie INTEL". October 7, 2014. Retrieved November 7, 2017.
  14. Mudhar, Raju (June 20, 2007). "Major League Gaming shoots into Canada". The Toronto Star . Retrieved September 25, 2009.
  15. "Executive Team | Major League Gaming". Mlgpro.com. March 16, 2009. Retrieved September 29, 2009.
  16. "Major League Gaming -Boost Mobile Major League Gaming Pro Circuit". Usanetwork.com. August 10, 2009. Archived from the original on June 23, 2012. Retrieved May 25, 2012.
  17. Magee, Kyle (May 8, 2009). "MLG Secures $10 Million in Series A Financing from Ritchie Capital to Build World's First Professional Video Game League". Major League Gaming. Retrieved April 8, 2015.
  18. "MLG Commissioner John Nelson addresses community concerns" (Press release). Major League Gaming. February 6, 2009. Archived from the original on March 4, 2009. Retrieved February 28, 2009.
  19. "MLG 4v4 Details" (Press release). Major League Gaming. Archived from the original on July 11, 2011. Retrieved August 15, 2010.
  20. "MLG Starcraft II Announced". Mlgpro.com. Archived from the original on August 6, 2010. Retrieved August 14, 2010.
  21. Lish (August 12, 2011). "League of Legends Joins the MLG Pro Circuit". Major League Gaming. Archived from the original on April 25, 2013. Retrieved February 1, 2013.
  22. "First Details about the MLG 2012 Pro Circuit" . Retrieved November 7, 2017.
  23. Wilhelm, Alex (May 14, 2012). "Inside MLG's CBSi Deal" . Retrieved November 7, 2017.
  24. Breslau, Rod (July 17, 2012). "MLG CEO on Korean crossover deal". GameSpot. Retrieved October 21, 2018.
  25. Camber Weiss (October 31, 2012). "Guide to the MLG Fall Championship". press release. Major League Gaming. Retrieved January 15, 2013.
  26. "MLG Pick Up Black Ops 2 for Pro Circuit Winter Championship in Dallas". Multiplayer. Archived from the original on January 30, 2013. Retrieved February 1, 2013.
  27. Surette, Tim (March 6, 2013). "MLG spends $1.75M signing seven pro gamers". GameSpot .
  28. Goldberg, Kyle (April 24, 2014). "Major League Gaming to Build First-Ever MLG Stadium in China". Major League Gaming. Retrieved April 20, 2015.
  29. 1 2 "Major League Gaming Announces MLG.tv Columbus Arena" . Retrieved November 7, 2017.
  30. Feran, Tim (September 24, 2014). "Columbus chosen for first Major League Gaming arena outside of company's studios" . Retrieved May 6, 2015.
  31. "Activision Blizzard beefs up e-sports muscle". CNET. Retrieved January 4, 2016.
  32. "Report: Major League Gaming shuttered after $46 million Activision buyout". Ars Technica. January 4, 2016. Retrieved January 4, 2016.
  33. Wingfield, Nick (January 4, 2016). "Activision Buys Major League Gaming to Broaden Role in E-Sports". The New York Times. Retrieved January 5, 2016.
  34. "Activision Blizzard overhauls MLG.tv esports platform". Wired UK. Retrieved December 18, 2016.
  35. Richardson, Liz; Wooten, Tanner (January 18, 2022). "What Microsoft buying Activision Blizzard means for Overwatch League, Call of Duty League". Dot Esports. Retrieved January 19, 2022.
  36. Hernandez, Patricia (October 19, 2015). "Competitive Call of Duty Star Says Leaving Twitch Is His "Biggest Regret"" . Retrieved November 7, 2017.
  37. "News & Analysis of Retail in the Gaming Industry - MCV UK". www.mcvuk.com. Retrieved November 7, 2017.