Tekken 6 | |
---|---|
Developer(s) | Namco Bandai Games |
Publisher(s) | Namco Bandai Games [a] |
Director(s) | Yuichi Yonemori |
Producer(s) | Katsuhiro Harada |
Composer(s) | See music section |
Series | Tekken |
Platform(s) | |
Release | Arcade
PlayStation Portable |
Genre(s) | Fighting, beat 'em up |
Mode(s) | Single-player, multiplayer |
Arcade system | Namco System 357 |
Tekken 6 (Japanese: 鉄拳6) is a 2007 fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh overall installment in the Tekken franchise. It was released on arcades in November 2007 as the first game running on the PlayStation 3-based System 357 arcade board. A year later, the game received an update, subtitled Bloodline Rebellion; both versions also saw a limited release in North America. A home version based on the update was released for the PlayStation 3 and Xbox 360 in October 2009; this was the first time a main installment was produced for a non-Sony console. A port to the PlayStation Portable was also released shortly after.
The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. This was the first Tekken game with Harada as producer. He replaced the longtime producer Hajime Nakatani from the first game, where Harada started out as a voice and a part of the original development team. [4] While this version retains elements from the earlier games, Tekken 6 introduces a new Rage system that increases the strength of the player characters when their health gets low. It also features a beat 'em up mode focused on a soldier named Lars Alexandersson who leads a coup d'état along with his underlings. Losing his memory in an attack against Jin Kazama's Mishima Zaibatsu special forces, Lars goes on a journey with a robot named Alisa Bosconovitch to learn his identity, so that he will be able to recover the subject of his mission. In this campaign mode, the player can win items by completing missions and enhance different power areas of any characters they choose to control.
The game received generally positive reviews. Critics praised the visuals and the new fight mechanics but had mixed opinions about the handling of the Scenario Campaign. Nevertheless, the PSP port was also well-received for how faithful it was to the initial console versions. The game's sales have reached 3.5 million copies worldwide. It was later re-released with the spin-off Tekken Tag Tournament 2 and Soulcalibur V for the PlayStation 3. A sequel, Tekken 7 , was released in 2015.
Tekken 6 features bigger stages with more interactivity than its predecessors, [5] including walls or floors that can be broken to reveal new fighting areas. [6] The character customization feature has been enhanced, and certain items have implications in some aspects of the gameplay. [5]
A new Rage system gives characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The Rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others. [7] Another newly added gameplay feature is the "bound" system. Every character has several moves that when used in a juggle combo will cause the opponent to be smashed hard into the ground, bouncing them off it in a stunned state, leaving them vulnerable to another combo or an additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state. [8]
The console versions (excluding the PSP version) include an extra beat 'em up mode titled "Scenario Campaign", which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons like poles and Gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered throughout the playing environment. Players can move freely between fights, but when a group of enemies is encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally included offline single player only, but on January 18, 2010, Namco released a patch that allows online co-op for the Scenario Campaign. [9]
Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over the PlayStation Network and Xbox Live. [10] It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights are not ranked and they can invite friends to have matches with them. [11]
Six months after Jin Kazama's victory against his great-grandfather, Jinpachi Mishima, in the previous King of Iron Fist Tournament, he is now the new head of the Mishima Zaibatsu special forces. Jin uses the company's resources to declare independence, becoming a global superpower, severing its national ties and openly declaring war against all nations over the following year. [12] Meanwhile, Kazuya Mishima, Jin's father, who has risen to lead G Corporation, places a bounty on his son's head. In retaliation, Jin announces the sixth King of Iron Fist Tournament to lure Kazuya out.
As the war continues to erupt, the field leader of Mishima Zaibatsu's Tekken Force, Lars Alexandersson, has rebelled from the army along with several of his soldiers. However, Lars loses his memory during an attack by the G Corporation and spends some time recovering it. Accompanied by an android, Alisa Bosconovitch, Lars ventures throughout the world, avoiding the Mishima Zaibatsu's manhunt for him while also trying to recover his past. [13] It is eventually revealed that Lars is actually the illegitimate son of Heihachi Mishima, who has gone into hiding since his supposed demise in the last tournament, and has been trying to take the Mishima Zaibatsu from Jin's hands. [14] [15] After coming into contact with several allies, including his adoptive brother, Lee Chaolan, Lars confronts the G Corporation and Mishima Zaibatsu's headquarters. Jin reveals he had sent Alisa to spy on Lars' actions all along. Taking control of Alisa, Lars is forced to confront his former teammate, who leaves with Jin to Egypt. [16]
Helped by one of his allies, Raven, Lars goes to Egypt. He meets an astrologist named Zafina who fears an ancient evil that will destroy the world: Azazel. Azazel is a demonic monster currently bound in an ancient temple. Lars confronts his half-brother Kazuya in front of the door leading to Azazel's chamber and fights him. As Kazuya escapes, Lars and Raven seemingly defeat Azazel. Outside the temple, Lars is forced to damage the opposing Alisa. Enraged, Lars beats up Jin, when he mocks Alisa's failure. Following his defeat, Jin admits that his reason for launching the war was to awaken Azazel as it can only take a physical form through the negative energies of the world, and destroy him. In doing this, he would free himself from the Devil Gene in his body. Revealing Azazel can only be destroyed by someone with the Devil Gene, Jin confronts and attacks the revived Azazel, sending them both plummeting to the desert. [17] Lars requests Lee to fix Alisa and goes on another mission. [18] Raven unearths Jin's body in the desert and notes that Jin still has the Devil mark on his arm.
The original arcade version of Tekken 6 features 39 playable characters, consisting of 34 returning and 5 new ones. Bloodline Rebellion and the console version adds two new fighters for a total of 41 playable characters. There are also two unplayable bosses: NANCY-MI847J and Azazel, although the former can be controlled for a brief time in the console version's Scenario Campaign mode.
The new characters include: [19]
The returning characters include: [24]
|
^a Added in Bloodline Rebellion and console version.
^b Unplayable boss.
^c Playable only in the "Millennium Tower" level in PlayStation 3 and Xbox 360 version in the scenario campaign.
^d Skin/palette swap
Japanese gaming magazine Famitsu first announced in April 2006 that Tekken 6 was to be developed for the PlayStation 3. [25] The first trailer was revealed at Sony's E3 press conference that year. [26] According to Video Games Daily, feedback from the first trailer was negative. However, project director Katsuhiro Harada said at that time the team was not working on Tekken 6 full-time because they were busy developing Tekken Dark Resurrection. Harada's main concern with Tekken 6 was that it appeal to newcomers and older players. [27] The game was released in Japanese arcades on November 26, 2007. It was the first game running on the PlayStation 3-based System 357 arcade board. [28] Both versions also saw a limited release in North America. [29] Harada said Namco decided to make a Tekken installment for the Xbox 360 because of multiple fan requests. Response to the original arcade game was highly positive, but Harada said the team aimed to make more improvements to attract new players. He noted that feedback from the arcade's release in Japan had surpassed that of previous titles. For the updated release, the team wanted to include more playable characters than in Tekken 5, make the techniques unique as well as more intuitive, and make the fights as brutal as possible. [30] The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named the "Octave Engine", which simulates fluid dynamics and among other things, allows water to behave realistically according to how the characters move. [31] [32] The graphics engine has been designed with a focus on character-animation to make movements look smoother and more realistic. This led to many animations being remade to either reflect the impact and damage caused, or to create new possibilities in gameplay. [33] The developers considered animation extremely important for a fighting game and wanted to make the game "look good in motion", whereas previous installments had been designed to "look good on still shots". Since Bloodline Rebellion, the game has supported dynamic full-body motion blur, making Tekken 6 the first fighting game to do so. [34]
Harada revealed they had encountered difficulties making the cast balanced. As a result, Namco took notes from the characters' victories in the original arcades and modified the cast and rebalanced the game. To make battles more strategic, the Rage system was created. Another new element is the use of items by the characters. While Harada did not find this as unique as the Rage System, he felt it added more to the battles' fun factor. Like some games in the Mortal Kombat series, Tekken 6 is notable for adding the element that allows players to throw enemies down to another area of the stage. This was added to create longer combos if the player has the opportunity, not for the sole purpose of inflicting more damage. [35] A major obstacle in producing the game was Namco's idea to include game modes that allowed four simultaneous characters. This took major rework, especially for online mode. [36] Director Yuichi Yonemori also noted that the team wanted to make fights faster while adding these new mechanics. To provide more variety, each stage that could be destroyed was given its own sound effect and each character also had their own. [37]
On October 23, 2009, Namco Bandai released a Tekken 6 themed Game Space on the North American version of PlayStation Home. [38] Tekken 6: Bloodline Rebellion was first released as Tekken 6 to Japanese arcades on December 18, 2008. It featured new characters, stages, items and customization options and gave the game a balance update to its characters and items. The console version of Tekken 6 is based on this arcade version and was released for consoles, but under the name Tekken 6. In October 2009, Namco announced the game's development had been completed, and it would be released for PlayStation 3 and Xbox 360 consoles. [39] The online elements of Tekken 6 were based on the ones from Tekken: Dark Resurrection . [30] Harada announced the game's roster would be the largest in the series, and that after Tekken 3 they were paying special attention to make sure each character is unique in appearance, personality and techniques and does not overlap with other characters. [40]
This new version features two new characters: Alisa Bosconovitch, an android built in the image of Dr. Bosconovitch's deceased daughter, and Lars Alexandersson, Heihachi Mishima's illegitimate son and leader of a rebellious Tekken Force faction fighting Jin's tyranny. [20] This expansion also features a number of new items and customization options for characters to use during fights. [41] Unlike previous console games, all the characters are unlocked when the game starts. Harada said the reason behind this was his belief that unlocking characters was outdated, and that online gamers would find their favorite characters faster. [42] Unlike other new Tekken 6 characters who were based on fan input, both Lars and Alisa were created using a different approach, focusing on their importance to the game's story. As a result, in the arcade version of Tekken 6, most of Lars' identity was kept a mystery, leaving it to the console versions' Scenario Campaign mode to explain his role in the series, with Harada teasing about his potential attack on Jin Kazama's forces. Jin's characterization was changed from an anti-hero to a villain, something Harada had been planning to develop for years. However, his change of personality remained a secret to be explored in the story. [30]
A number of artists joined the team to create new outfits for a few characters: Lars, Jin, Kazuya and Zafina were also given additional outfits designed by Masashi Kishimoto, Clamp, Takayuki Yamaguchi and Mutsumi Inomata, respectively. [43] [44] [45] Outfits for Anna Williams and Asuka Kazama were made by Mamoru Nagano, and Ito Ogure did one for Lili Rochefort. [46]
It was ported for the PlayStation Portable on November 24, 2009. [47] Although the scenario campaign was removed from the PlayStation Portable's port, the developers added background information for the characters in the arcade mode. [48] Makoto Iwai, chief operating officer of Namco Bandai, said the developers tried to make the PlayStation Portable contain as much content as the original console versions. [49] For this reason, the PSP port has new modes and stages not present in the original one. [50] In late 2009, Harada hinted at the possibility of the game having downloadable content but said that whenever possible it would be made available free of charge. [51] In January 2019, Tekken 6 became playable on the Xbox One, thanks to its backwards compatibility function. [52]
Tekken 6 features a large cast of composers. Keiichi Okabe of Monaca served as one of the main composers, for the first time since Tekken 3 . Him and sound director Kanako Kakino decided to incorporate a wide variety of genres within the soundtrack, so he intentionally created a handful of tracks that did not sound like those of previous Tekken games. [53]
The cast also includes in-house composers Rio Hamamoto, Ryuichi Takada, Yoshihito Yano, Go Shiina, Akitaka Tohyama, and Keiki Kobayashi, as well as Kazuhiro Nakamura, Satoru Kōsaki, Keigo Hoashi, and Kakeru Ishihama from Okabe's company Monaca, and Shinji Hosoe and Ayako Saso of SuperSweep. Music for the scenario campaign cutscenes was handled by Hitoshi Sakimoto (who had previously composed for Tekken Advance ), along with other composers at his company Basiscape, including Masaharu Iwata, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba, Kimihiro Abe, and Mitsuhiro Kaneda, with its compositions being performed by the Czech Film Orchestra. [53] The PSP version features additional music composed by Tohyama, Tetsuya Uchida, Yano and Junichi Nakatsuru. The console version of Tekken 6 features music in 5.1 surround sound. [54]
A soundtrack for the console version of the game, spanning three discs, was released by SuperSweep on December 9, 2009. Three soundtracks for the game were released on iTunes around the time of the console version's release: one for the original arcade release, one featuring tracks new to Bloodline Rebellion, and one featuring tracks new to the PSP port. [55] [56]
Aggregator | Score |
---|---|
GameRankings | PS3: 80/100 [57] X360:81/100 [58] |
Metacritic | PS3: 79/100 [59] X360: 80/100 [60] PSP: 82/100 [61] |
Publication | Score |
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1Up.com | B+ [11] A− (Second opinion) [11] |
Eurogamer | 7/10, [8] 8 [62] |
Game Informer | 8.75/10 [63] |
GameRevolution | B− [64] |
GameSpot | 8.5 [65] 8 [66] |
GameSpy | 3.5/5 [67] 4/5 (PSP) [68] |
GameZone | 8.4 [69] |
IGN | PS3 and 360: 8.8 [70] PSP: 8.5 [71] |
TeamXbox | 9.2/10 [72] |
VideoGamer.com | 8/10 [73] |
Publication | Award |
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IGN | Best PSP Fighting Game Best PSP Fighting Game (Readers' Choice) [74] |
Critical response to Tekken 6 among reviewers has been generally favorable, with the PS3 version scoring a 79 on Metacritic and the 360 an 80. [59] [60] [61] Several journalists praised the additions to the game's mechanics and modes, as well as the large cast. [70] [65] [67] [63] Though compared with competitors from the same genre like Soulcalibur IV and Virtua Fighter 5 , critical response remained positive in general. [8] [73] However, the Rage system was found unfair by 1UP.com due to the high damage the player can deal with it while GameSpot found it unlikely to help weakened characters. [65] [11] The two new leads, Lars and Alisa, were praised by critics for their moves even if their designs came across as ridiculous. [70] [72] [65] [75] Newcomer Bob was praised for his surprising obese appearance that contrasts the rest of the fighters with GameInformer comparing to the Street Fighter IV debuting member Rufus. [65] [63] The final boss, Azazel, though, was heavily criticized for being overpowered. [68] [8] [76]
The game's Scenario Campaign mode was subject to mixed criticism as well for citing bland environments and repetitive enemies. [77] [73] [63] The camera was reported to have some issues that might affect the moves' input—moves. Additionally, the mode was compared to role-playing games due to how the player can power up the characters. [64] On the other hand, there was positive response thanks due to its variety, length as well as the amount of replay value. [65] [76] [72]
The PlayStation 3 version of the game initially garnered negative response for its excessive load times when run without installing it previously [70] [76] [65] and its initially laggy online multiplayer component, which was later improved via updates. [78] Once Namco patched it the score of 1UP.com was revised upward. [11] [64] [79] The PSP version received positive reviews, with Metacritic giving it 82 out of 100. [61] IGN said the portable version had greatly improved loading times compared to its console counterparts, [71] [69] while others enjoyed it despite lacking the Scenario Campaign and retaining the same graphics. [80] [62] More shared similar opinions on how the PSP port managed to impress, retaining the large cast, and for its responsive controls. [66] [62] [68] [81]
During its first week, the PlayStation 3 version of Tekken 6 sold 103,000 units in Japan. According to Media Create, this made it the fastest-selling fighter. It remained so until August 2012 when the PS3 port of Persona 4 Arena broke the record with sales of 180,000 units. [82] In May 2011, Namco Bandai reported it had become its best-selling game from 2010 with 1.5 million units sold. [83] The game got to number three on the UK sales charts. [84] In North America, the game sold over one million units as of August 2010. [85] Upon its release in Japan, the PSP port sold 25,131 units. [86] As of May 2011, Tekken 6 has sold more than 3.5 million copies worldwide. [87]
In 2009, Tekken 6 was nominated for a Spike Fighting Game of the Year award but lost to Street Fighter IV. [88] However, it still won the Best PSP Fighting Game and Best PSP Fighting Game Readers' Choice from IGN. [74] During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Tekken 6 for "Fighting Game of the Year", which was ultimately awarded to Street Fighter IV. [89]
In retrospective, Harada believes Tekken 6, and Tekken 5, managed to attract a new group of fans, something Tekken 4 failed to do. [90] For this game, Lars was given an alternate design created by manga author Masashi Kishimoto, famous for writing the series Naruto . In 2009, CyberConnect2 CEO Hiroshi Matsuyama read in a Weekly Shōnen Jump magazine that Lars' third costume had been designed by Kishimoto and thought he should be included in the Naruto video game Naruto Shippuden: Ultimate Ninja Storm 2 . As a result, Matsuyama approached Tekken 6 producer Suguru Sasaki and his team and asked them to allow him to include Lars in the game using Kishimoto's outfit. Once this was approved, the Tekken staff began assisting CyberConnect2 to adjust Lars' moves to fit the other characters in the Naruto game. [91]
The first CGI scene from the game also influenced the developers to create a film titled Tekken: Blood Vengeance which uses this type of animation. [92]
At the MCM London Comic Con 2009, a Tekken 6 player named Eliot Smith-Walters was awarded the Guinness World Record for the longest winning streak in Tekken 6, having won 68 consecutive matches. [93]
Tekken 6 was followed by a spin-off titled Tekken Tag Tournament 2 . A sequel, titled Tekken 7 , was announced on July 13, 2014. [94] More information on the sequel was made available during Bandai Namco's panel at the 2014 San Diego Comic-Con. [95] The game had a limited arcade release in Japan on February 18, 2015, followed by a full release on March 18, 2015. [96] [97] Harada states that Tekken 7's story mode was influenced by the Scenario Campaign from Tekken 6 as he believes recent games in the franchise have tried elaborating more on the series' storytelling despite being a fighting game. [90] Tekken 6 was rereleased in 2015 with Tag Tournament 2 and Soulcalibur V as PlayStation 3 Fighting Edition for its title console. [98] Tekken 6 was ported to Playstation 4 and Playstation 5 in 2023, as part of the PS Plus Classics lineup. [99]
Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment. The franchise also includes film and print adaptations.
Tekken 4 (鉄拳4) is a 2001 fighting game produced by Namco, released on their System 246 hardware and then ported to the PlayStation 2 home console in 2002. It is the fourth main installment in the Tekken series as the sequel to Tekken 3 (1997), and the fifth overall following the non-canon title Tekken Tag Tournament (1999). The game harbored many gameplay revisions, such as the series-unique ability for the player to move about before the round begins and the introduction of walled stages.
Tekken 2 (鉄拳2) is a 1995 fighting game developed and published by Namco. The second entry in the Tekken series, it was released for arcades in August 1995, and was ported to the PlayStation in 1996. The home console version introduced new, now-staple game modes to the series, as well as full-motion video endings for every character. It was re-released as a playable game within Tekken 5 on PlayStation 2 (PS2) in 2005, digitally on PlayStation Network for PS3 and PSP in 2007, and on PlayStation Plus for PS4 and PS5 in 2023.
Tekken 3 (鉄拳3) is a 1997 fighting video game, the third title in Namco's Tekken series, and the first game built on the Namco System 12 arcade hardware. Plotwise, the game takes place twenty years after Tekken 2 (1995) and features a largely new cast of characters, including the debut of several now-staple characters such as Jin Kazama, Ling Xiaoyu and Bryan Fury, and adds sidestepping ability to every character in-game. Tekken 3 was ported to the PlayStation in 1998 with additional content, including a beat 'em up mode called Tekken Force.
Tekken 5 (鉄拳5) is a 2004 fighting game developed and published by Namco for arcades, before being ported to the PlayStation 2 in 2005. It is the fifth main game in the Tekken series, marking the tenth anniversary of the series. The game is set shortly after the events of Tekken 4 featuring a new Antagonist named Jinpachi Mishima taking over the Mishima Zaibatsu while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The home version also contains a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3, and StarBlade.
Jin Kazama is a fictional character and the protagonist of Bandai Namco's Tekken series. Introduced in the 1997 game Tekken 3, he has been the central character of the series from that game onwards. Trained by his grandfather Heihachi Mishima, Jin wishes to avenge the apparent death of his mother, Jun Kazama, at the hands of Ogre. However, Heihachi betrays Jin to awaken a genetic abnormality within the latter's body known as the Devil Gene, leading Jin to seek revenge against his grandfather in later installments.
Heihachi Mishima is a fictional character and one of the main antagonists of Bandai Namco's Tekken series. Introduced as a boss character in the first Tekken game from 1994, Heihachi is depicted as the abusive father of Kazuya Mishima and the CEO of a military firm known as the Mishima Zaibatsu, which was founded by his father, Jinpachi Mishima. Heihachi has served as the protagonist of Tekken 2 and Tekken 7, as well as a boss character in several other installments of the series.
Kazuya Mishima is a fictional character and one of the main antagonists of Bandai Namco's Tekken series. Debuting as the protagonist of the original game, Kazuya has since become one of the series' most prominent villains after serving as the penultimate boss of Tekken 2. The son of a wealthy zaibatsu CEO named Heihachi Mishima, Kazuya seeks revenge against his father for throwing him off a cliff years earlier. Kazuya becomes corrupted in later games, seeking to obtain more power and eventually coming into conflict with his own son, Jin Kazama. Kazuya Mishima possesses the Devil Gene, a demonic mutation, which he inherited from his late mother, Kazumi Mishima, which can transform him into a demonic version of himself known as Devil Kazuya. Devil Kazuya has often appeared as a separate character in older installments prior to becoming part of Kazuya's moveset in Tekken Tag Tournament 2 and later games. Kazuya Mishima is also present in related series media and other games.
King is a title used by two characters in the Tekken fighting game series created by Bandai Namco Entertainment. The characters were inspired by Japanese pro wrestler Satoru Sayama, as well as Mexican wrestler Fray Tormenta, a Catholic priest who became a luchador in order to support an orphanage. The identity of King has been present in all the main Tekken installments to date, with King I part of the roster in Tekken and Tekken 2, and King II debuting in Tekken 3 and returning for the following main games since.
Tekken 5: Dark Resurrection is a 2005 fighting game and a standalone update to the PlayStation 2 game Tekken 5. The arcade version was released in Japan in December 2005 and later worldwide in February of 2006, while the PSP version was released later that year in July 2006. The game was also released as a downloadable game on the PlayStation 3 via the PlayStation Network online service in Japan in 2006 and the rest of the world in 2007. A sequel, Tekken 6 was released in 2007.
Tekken (鉄拳) is a 1994 fighting game developed and published by Namco. It was originally released on arcades, then ported to the PlayStation home console in 1995. One of the earliest 3D polygon-based games of the genre, Tekken was Namco's answer to Virtua Fighter and was designed by Seiichi Ishii, who himself was also Virtua Fighter's designer when he worked at Sega previously. The game was developed on the purpose-built low-cost System 11 board, based on PlayStation hardware.
Bandai Namco Entertainment'sTekken media franchise is known for its diverse cast of characters hailing from various nationalities, all coming together to compete in the King of Iron Fist tournament. In addition to the human characters, Tekken also features non-human characters for comic relief, such as the bear Kuma, his love interest Panda, the boxing kangaroo Roger, and the dinosaur Alex. Certain characters like Jin Kazama, Kazuya Mishima, Lee Chaolan, and Jun Kazama have their own alternative versions. Each character has their own goals for participating in the tournament.
Lars Alexandersson is a character from the Tekken fighting game franchise by Bandai Namco Entertainment. First introduced in the 2008 arcade game update Tekken 6: Bloodline Rebellion, he serves as the main protagonist of the Tekken 6 story mode.
Tekken X Street Fighter was a planned crossover fighting game that was being developed by Bandai Namco Entertainment. It was supposed to cross the universes of Namco's Tekken and Capcom's Street Fighter into one game, creating a roster from both franchises. The game was announced at the 2010 San Diego Comic-Con by Bandai Namco producer Katsuhiro Harada. The gameplay of Tekken X Street Fighter was going to feature the same 3D fighting game engine of the Tekken franchise, as opposed to Street Fighter X Tekken, which features the 2D-style gameplay of Street Fighter IV. Bandai Namco put the game's development on hold in 2016.
Tekken Tag Tournament 2 is a 2011 fighting game, the eighth installment in the Tekken fighting game series and the sequel to Tekken Tag Tournament. It was released for the arcades in September 2011. It received an update, subtitled Unlimited, in March 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, prior to the update. It was ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.
Tekken: Blood Vengeance is a 2011 Japanese animated science fiction martial arts film directed by Yōichi Mōri from a screenplay by Dai Satō, based on the video game series Tekken published by Namco Bandai Games. The film places focus on the young martial artist Ling Xiaoyu, who investigates experiments involving a supernatural curse related with the Mishima family, while befriending a robot named Alisa Bosconovitch. The two meet the test subject Shin Kamiya, who is being sought by his former friend Jin Kazama and his father Kazuya Mishima, but is also being used by Heihachi Mishima to set a new family fight.
Tekken Comic is a manga series created by Rui Takato based on the eponymous series of fighting games. The manga was created in honor of the 15th anniversary of the Tekken game series and is available with permission from Bandai Namco in the online version of the magazine Ultra Jump. The first printed volume of the manga was published on March 19, 2010.
Tekken 7 is a 2015 fighting game developed and published by Bandai Namco Entertainment. It is the seventh main and ninth overall installment in the Tekken series, and is the first in that series to be released for PC. Tekken 7 was released to arcades in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in July 2016, and features expanded content including new stages, costumes, items and characters. The home versions released for PlayStation 4, Windows, and Xbox One in June 2017 were based on Fated Retribution.
Tekken 8 is a 2024 fighting game developed by Bandai Namco Studios and Arika and published by Bandai Namco Entertainment. It is the eighth canon release in the Tekken series and the first one to debut on home systems instead of arcades. Game tests were held starting in July 2023 before the final game was released for the PlayStation 5, Windows, and Xbox Series X/S on January 26, 2024.
Alisa: Who are you? / Lars: I'm... Where am I? Who are you? / Alisa: You don't remember anything do you?
Lars: I hope the blood in my veins doesn't mean I wind up as useless as and decreipt as you, old man. / Heihachi: What?!
Lars: If I don't stop Jin, there'll be no going back.
Alisa: Who are you? / Lars: It's me, Lars! / Alisa: Standing by for next command. / Lars: What did you do to her? / Jin: Are you really that stupid? She was created to serve me.
Lars: So you started a freaking war! Just to make it so you could fight him? / Jin: Yes. I had no choice. I have the Devil Gene. / .../ Jin: [towards Azazel] Let's put an end to this!
Lars: It was the only favor I could think of. / Lee: Excellent. I owed you big time. / Lars: Just promise me you'll fix her. / Lee: Don't worry.
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