Tekken Advance

Last updated
Tekken Advance
Tekken advance.jpg
US box art
Developer(s) Eighting
Publisher(s) Namco
Director(s) Yasuhiro Noguchi
Producer(s) Yuichi Toyama
Designer(s) Yasuhiro Noguchi
Programmer(s) Yasunari Watanabe
Katsuhiro Sugita
Kenji Shibayama
Artist(s) Shinichi Ōnishi
Satoru Yoshimura
Shoji Mizumoto
Composer(s) Hitoshi Sakimoto
Atsuhiro Motoyama
Series Tekken
Platform(s) Game Boy Advance
Release
  • JP: December 21, 2001
  • NA: January 28, 2002 [1]
  • EU: March 29, 2002
Genre(s) Fighting game
Mode(s) Single-player, multiplayer

Tekken Advance [lower-alpha 1] is a fighting game released for the Game Boy Advance. It uses sprites based on Tekken 3 's 3D models for its characters but the overall menus, fonts and art-style are all modeled after Tekken Tag Tournament . It was the first Tekken game to be released on a Nintendo platform.

Contents

Synopsis

It is non-canonical to the Tekken storyline, but follows the events of Tekken 3 .

Gameplay

The gameplay in Tekken Advance is similar to other games in the series, but because it is on a portable system, the inputs were simplified or removed altogether. It utilizes a single-input system, with kick mapped to the A button, punch to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature.

Despite the simplification, Tekken Advance introduces new mechanics by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.

Characters

The game features most of the starter characters from Tekken 3, with the exceptions of Eddy Gordo and Lei Wulong. Gun Jack, who was unlockable in Tekken 3, is playable from the start, with Heihachi Mishima being the sole unlockable character and final boss in lieu of Ogre.

Reception

Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN , [5] and an 8 out of 10 from GameSpot saying "It looks and feels close enough to its counterpart to succeed." [6] GameSpy gave it a much more favourable score with 88 out of 100, calling it an impressive game for the Game Boy Advance. [7] Electronic Gaming Monthly gave it a mediocre score with 5.83 out of 10. [4] Nintendo Power gave the game a 3.5 out of 5. [4]

Tekken Advance was a runner-up for GameSpot's annual "Best Graphics on Game Boy Advance" award, which went to Yoshi's Island: Super Mario Advance 3 . [8]

Notes

  1. Japanese: 鉄拳アドバンス, Hepburn: Tekken Adobansu

Related Research Articles

<i>Mario Kart: Super Circuit</i> 2001 kart racing video game

Mario Kart: Super Circuit is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third Mario Kart game and retains its predecessors' gameplay: as a Mario franchise character, the player races opponents around tracks based on locales from the Super Mario platform games. Tracks contain obstacles and power-ups that respectively hamper and aid the player's progress. Super Circuit includes various single-player and multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode.

Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment. The franchise also includes film and print adaptations.

<i>Sonic Advance</i> 2001 video game

Sonic Advance, known as SonicN on the N-Gage, is a 2001 platform game developed by Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.

<i>Tony Hawks Pro Skater 2</i> 2000 video game

Tony Hawk's Pro Skater 2 is a 2000 skateboarding video game developed by Neversoft and published by Activision. It is the second installment in the Tony Hawk's series of sports games and was released for the PlayStation in 2000, with subsequent ports to Microsoft Windows, Game Boy Color, and Dreamcast the same year. In 2001, the game was ported to the Mac OS, Game Boy Advance, Nintendo 64, and Xbox. The game was later ported to Windows Mobile and Windows Phone devices in 2006 and to iOS devices in 2010.

<i>Tekken 4</i> 2001 fighting video game

Tekken 4 (鉄拳4) is a fighting game developed and published by Namco as the fourth main and fifth installment in the Tekken series, following the release of the non-canon titled Tekken Tag Tournament in 1999. It was released on arcades in 2001, and on the PlayStation 2 in 2002.

<i>Tekken 3</i> 1997 fighting game

Tekken 3 (鉄拳3) is a fighting game, the third entry in the Tekken series. It was released to the arcades in 1997, before being ported to the PlayStation in 1998. The arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The game was also re-released as part of Sony's PlayStation Classic.

<i>Tekken 5</i> 2004 fighting video game

Tekken 5 (鉄拳5) is a fighting game developed and published by Namco for the arcades in 2004, and for the PlayStation 2 in 2005. It is the fifth main and sixth installment, in the Tekken series, marking the tenth anniversary of the series. The game is set shortly after the events of Tekken 4 showing a new person named Jinpachi taking over the zaibatsu special forces while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The home version also contains a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3, and StarBlade.

<i>The Sims Bustin Out</i> 2003 video game

The Sims Bustin' Out is a video game that was released in 2003/2004 for the PlayStation 2, Xbox, GameCube, Game Boy Advance and N-Gage. It is the second title in The Sims console series and the first The Sims title not released on Windows PC.

<span class="mw-page-title-main">Eddy Gordo</span> Video game character from the Tekken series

Eddy Gordo is a fictional character from the Tekken series created by Bandai Namco Entertainment. The character is a Brazilian capoeira fighter. Introduced in Tekken 3 in 1997, Eddy has since appeared in every game thereafter, although he shares the same character slot as Christie Monteiro in Tekken 4 and Tekken 5, but regained his own slot in subsequent games beginning with Tekken 5: Dark Resurrection.

<span class="mw-page-title-main">Jin Kazama</span> Character in Tekken

Jin Kazama is a character of the Tekken fighting game series created by Bandai Namco Entertainment. He was introduced as the protagonist in the 1997 game Tekken 3 and has been the central character of the series from that game onwards. Trained by his grandfather Heihachi Mishima, Jin wishes to avenge the apparent death of his mother Jun Kazama by Ogre. Meanwhile Heihachi betrays Jin to awaken a genetic abnormality within his body known as the Devil Gene.

<span class="mw-page-title-main">Heihachi Mishima</span> Fictional character in Tekken fighting game series

Heihachi Mishima is a fictional character in Tekken fighting game series created by Bandai Namco Entertainment, serving as its main antagonist. Introduced as the boss character from the first Tekken video game from 1994, Heihachi appears as the CEO/leader of a military firm known as the Mishima Zaibatsu founded by his father Jinpachi Mishima. Heihachi was the protagonist of Tekken 2 and one of the two main characters of Tekken 7 along with his son Kazuya Mishima, furthermore Heihachi was a boss character in two additional main installments of the series. He is opposed by many of his relatives who wish for his death out of revenge and to take over the Mishima Zaibatsu. This happens across the series and one of the creators of Tekken Katsuhiro Harada has called it a "family feud". Heihachi wants to defeat his son and grandson, Kazuya Mishima and Jin Kazama respectively. Heihachi's backstory and motives are revealed in Tekken 7, in which he is killed by Kazuya and thus does not appear in Tekken 8. Heihachi has two known illegitimate children who are playable in the series, the first is the hero Lars Alexandersson, who debuted in Tekken 6; and the second is Reina, who was introduced in Tekken 8, uses some of his moves and has a similar personality, and is later revealed to be also a Devil Gene user as both Kazuya and Jin.

<span class="mw-page-title-main">Kazuya Mishima</span> Fictional character in Tekken fighting game series

Kazuya Mishima is a character in Bandai Namco's Tekken fighting game series, first featured as the protagonist in the original 1994 game and later became one of the main antagonists of the series. Along with being one of the two main characters in Tekken 7. The son of worldwide conglomerate Mishima Zaibatsu CEO Heihachi Mishima, Kazuya seeks revenge against his father for throwing him off a cliff years earlier. Kazuya becomes corrupted in later games, seeking to obtain more power and later eventually comes into conflict with his son Jin Kazama. Kazuya Mishima possesses the Devil Gene, a demonic mutation, which he inherited from his late mother, Kazumi Mishima, which can transform him into a demonic version of himself known as Devil Kazuya. Devil Kazuya has often appeared as a separate character in previous installments prior to becoming part of Kazuya's moveset in Tekken Tag Tournament 2 and later games. Kazuya Mishima is also present in related series media and other games.

<i>Tekken 6</i> 2007 fighting video game

Tekken 6 is a fighting game developed and published by Bandai Namco Games. It is the sixth main and seventh overall installment in the Tekken franchise. It was released in arcades on November 26, 2007, as the first game running on the PlayStation 3-based System 357 arcade board. A year later, the game received an update, subtitled Bloodline Rebellion. Both versions also saw a limited release in North America. A home version based on the update was released for the PlayStation 3 and Xbox 360 on October 27, 2009. This was the first time a main installment was produced for another console. It was ported for the PlayStation Portable on November 24, 2009. The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series. This was the first Tekken game with Harada as producer. He replaced the longtime producer Hajime Nakatani from the first game, where Harada started out as the voice actor for Marshall Law and Yoshimitsu, and a part of the original development team.

<i>Tekken</i> (video game) 1994 fighting video game

Tekken (鉄拳) is a fighting game developed and published by Namco. It was originally released for arcades in 1994, and ported to the PlayStation the following year. The game was well-received by critics. It is the first entry in the Tekken series, with a sequel, Tekken 2, being released in 1995.

<i>Dynasty Warriors Advance</i> 2005 video game

Dynasty Warriors Advance is a video game for the Game Boy Advance portable handheld system, part of the Dynasty Warriors series. The game was published by Nintendo, and developed by Koei using their external development company Omega Force. It was released on August 29, 2005.

Characters of the <i>Tekken</i> series Fictional character

The following is a list of characters from the fighting game series Tekken. Characters are listed in alphabetical order.

<span class="mw-page-title-main">Lars Alexandersson</span> Fictional character in the Tekken series

Lars Alexandersson is a character from the Tekken fighting game franchise by Bandai Namco Entertainment. First introduced in the 2008 arcade game update Tekken 6: Bloodline Rebellion, serving as a main protagonist of Tekken 6 console version, which itself based on Bloodline Rebellion arcade update.

<i>Tekken Tag Tournament 2</i> 2011 fighting video game

Tekken Tag Tournament 2 is the eighth installment in the Tekken fighting game series and the sequel to Tekken Tag Tournament. It was released for the arcades in September 2011. It received an update, subtitled Unlimited, in March 2012. A console version based on the update was released for PlayStation 3 and Xbox 360 in September 2012, prior to the update. It was ported to the Wii U as one of the system's launch titles in November 2012, subtitled Wii U Edition.

<i>Tekken 3D: Prime Edition</i> 2012 fighting game for the Nintendo 3DS

Tekken 3D: Prime Edition is a 2012 fighting video game developed by Arika and Namco Bandai Games and published by Namco Bandai Games for the Nintendo 3DS. It is the second Tekken game to be released for a Nintendo platform after the 2001 video game Tekken Advance. The game is a graphically updated version of Tekken 6 for the Nintendo 3DS, supporting the handheld's 3D capabilities and maintaining a steady 60 FPS even when running in 3D; however, the 3D is disabled during wireless play. 40 characters and stages are included in the game, as well as 700 collectable Tekken cards. In addition, the 2011 film Tekken: Blood Vengeance is included in the package.

<i>Tekken Hybrid</i> 2011 video game

Tekken Hybrid is a 2011 fighting game collection released exclusively for the PlayStation 3. It consists of the film Tekken: Blood Vengeance, with a remastered version of Tekken Tag Tournament and a demo version of Tekken Tag Tournament 2 called Tekken Tag Tournament 2 Prologue. Tekken: Blood Vengeance is accessible if the disc is loaded onto any Blu-ray player. Tekken Tag Tournament HD is based on the original PlayStation 2 version and features updated HD visuals, while including trophies.

References

  1. "GBA Top 10 Games - 2001". GameShark . No. Holiday. December 2001. p. 70.
  2. "Tekken Advance for Game Boy Advance". GameRankings . CBS Interactive . Retrieved 2011-12-29.
  3. "Tekken Advance for Game Boy Advance Reviews". Metacritic website. Retrieved 2016-09-02.
  4. 1 2 3 4 "Tekken Advance Reviews and Articles for Game Boy Advance". GameRankings . CBS Interactive . Retrieved 2011-12-29.
  5. Craig Harris (31 January 2002). "Tekken Advance - Game Boy Advance Review at IGN". Gameboy.ign.com. Retrieved 2011-12-29.
  6. Gerstmann, Jeff (2002-01-28). "Tekken Advance Review". GameSpot.com. Retrieved 2011-12-29.
  7. Christopher Buecheler chrisb@gamespy.com (2008-10-20). "GameSpy.com - Reviews: Tekken Advance (GBA)". Archived from the original on October 20, 2008. Retrieved 2011-12-29.
  8. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot . Archived from the original on February 7, 2003.