Tekken Advance | |
---|---|
Developer(s) | Eighting |
Publisher(s) | Namco |
Director(s) | Yasuhiro Noguchi |
Producer(s) | Yuichi Toyama |
Designer(s) | Yasuhiro Noguchi |
Programmer(s) | Yasunari Watanabe Katsuhiro Sugita Kenji Shibayama |
Artist(s) | Shinichi Ōnishi Satoru Yoshimura Shoji Mizumoto |
Composer(s) | Hitoshi Sakimoto Atsuhiro Motoyama |
Series | Tekken |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Fighting game |
Mode(s) | Single-player, multiplayer |
Tekken Advance [lower-alpha 1] is a fighting game released for the Game Boy Advance. It uses sprites based on Tekken 3 's 3D models for its characters but the overall menus, fonts and art-style are all modeled after Tekken Tag Tournament . It was the first Tekken game to be released on a Nintendo platform.
It is non-canonical to the Tekken storyline, but follows the events of Tekken 3 .
The gameplay in Tekken Advance is similar to other games in the series, but because it is on a portable system, the inputs were simplified or removed altogether. It utilizes a single-input system, with kick mapped to the A button, punch to the B button, and the left and right triggers used for tagging and throws, respectively. The game also included a side-step feature.
Despite the simplification, Tekken Advance introduces new mechanics by implementing a wide range of "stun" variations such as "pop stuns", "crumple stuns" and right/left stuns.
The game features most of the starter characters from Tekken 3, with the exceptions of Eddy Gordo and Lei Wulong. Gun Jack, who was unlockable in Tekken 3, is playable from the start, with Heihachi Mishima being the sole unlockable character and final boss in lieu of Ogre.
Aggregator | Score |
---|---|
GameRankings | 79% [2] |
Metacritic | 82/100 [3] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 5.83/10 [4] |
Nintendo Power | 3.5/5 [4] |
Tekken Advance has generally received positive reviews. It received an 8.5 out of 10 from IGN , [5] and an 8 out of 10 from GameSpot saying "It looks and feels close enough to its counterpart to succeed." [6] GameSpy gave it a much more favourable score with 88 out of 100, calling it an impressive game for the Game Boy Advance. [7] Electronic Gaming Monthly gave it a mediocre score with 5.83 out of 10. [4] Nintendo Power gave the game a 3.5 out of 5. [4]
Tekken Advance was a runner-up for GameSpot's annual "Best Graphics on Game Boy Advance" award, which went to Yoshi's Island: Super Mario Advance 3 . [8]
Mario Kart: Super Circuit is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third Mario Kart game and retains its predecessors' gameplay: as a Mario franchise character, the player races opponents around tracks based on locales from the Super Mario platform games. Tracks contain obstacles and power-ups that respectively hamper and aid the player's progress. Super Circuit includes various single-player and multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode.
Tekken is a Japanese media franchise centered on a series of fighting games developed and published by Bandai Namco Entertainment. The franchise also includes film and print adaptations.
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Tekken 4 (鉄拳4) is a fighting game developed and published by Namco as the fourth main and fifth installment in the Tekken series, following the release of the non-canon titled Tekken Tag Tournament in 1999. It was released on arcades in 2001, and on the PlayStation 2 in 2002.
Tekken 3 (鉄拳3) is a fighting game, the third entry in the Tekken series. It was released to the arcades in 1997, before being ported to the PlayStation in 1998. The arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The game was also re-released as part of Sony's PlayStation Classic.
Tekken 5 (鉄拳5) is a fighting game developed and published by Namco for the arcades in 2004, and for the PlayStation 2 in 2005. It is the fifth main and sixth installment, in the Tekken series, marking the tenth anniversary of the series. The game is set shortly after the events of Tekken 4 showing a new person named Jinpachi taking over the zaibatsu special forces while a sidestory focuses on the protagonist Jin Kazama as he faces several enemies from the G Corporation. The home version also contains a collector's edition of sorts, as it includes the arcade versions of Tekken, Tekken 2, Tekken 3, and StarBlade.
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Eddy Gordo is a fictional character from the Tekken series created by Bandai Namco Entertainment. The character is a Brazilian capoeira fighter. Introduced in Tekken 3 in 1997, Eddy has since appeared in every game thereafter, although he shares the same character slot as Christie Monteiro in Tekken 4 and Tekken 5, but regained his own slot in subsequent games beginning with Tekken 5: Dark Resurrection.
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Heihachi Mishima is a fictional character in Tekken fighting game series created by Bandai Namco Entertainment, serving as its main antagonist. Introduced as the boss character from the first Tekken video game from 1994, Heihachi appears as the CEO/leader of a military firm known as the Mishima Zaibatsu founded by his father Jinpachi Mishima. Heihachi was the protagonist of Tekken 2 and one of the two main characters of Tekken 7 along with his son Kazuya Mishima, furthermore Heihachi was a boss character in two additional main installments of the series. He is opposed by many of his relatives who wish for his death out of revenge and to take over the Mishima Zaibatsu. This happens across the series and one of the creators of Tekken Katsuhiro Harada has called it a "family feud". Heihachi wants to defeat his son and grandson, Kazuya Mishima and Jin Kazama respectively. Heihachi's backstory and motives are revealed in Tekken 7, in which he is killed by Kazuya and thus does not appear in Tekken 8. Heihachi has two known illegitimate children who are playable in the series, the first is the hero Lars Alexandersson, who debuted in Tekken 6; and the second is Reina, who was introduced in Tekken 8, uses some of his moves and has a similar personality, and is later revealed to be also a Devil Gene user as both Kazuya and Jin.
Kazuya Mishima is a character in Bandai Namco's Tekken fighting game series, first featured as the protagonist in the original 1994 game and later became one of the main antagonists of the series. Along with being one of the two main characters in Tekken 7. The son of worldwide conglomerate Mishima Zaibatsu CEO Heihachi Mishima, Kazuya seeks revenge against his father for throwing him off a cliff years earlier. Kazuya becomes corrupted in later games, seeking to obtain more power and later eventually comes into conflict with his son Jin Kazama. Kazuya Mishima possesses the Devil Gene, a demonic mutation, which he inherited from his late mother, Kazumi Mishima, which can transform him into a demonic version of himself known as Devil Kazuya. Devil Kazuya has often appeared as a separate character in previous installments prior to becoming part of Kazuya's moveset in Tekken Tag Tournament 2 and later games. Kazuya Mishima is also present in related series media and other games.
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Tekken (鉄拳) is a fighting game developed and published by Namco. It was originally released for arcades in 1994, and ported to the PlayStation the following year. The game was well-received by critics. It is the first entry in the Tekken series, with a sequel, Tekken 2, being released in 1995.
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The following is a list of characters from the fighting game series Tekken. Characters are listed in alphabetical order.
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