Naruto

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2+12-year gap in the internal timeline. Shueisha have also released several ani-mangatankōbon, each based on one of the Naruto movies, [31] and has released the series in Japanese for cell phone download on their website Shueisha Manga Capsule. [32] A miniseries titled Naruto: The Seventh Hokage and the Scarlet Spring , [b] centered on the main characters' children, began serialization in the Japanese and English editions of Weekly Shōnen Jump on April 27, 2015, and ended after ten chapters on July 6 of the same year. [33] [34]

Naruto was scanlated (translated by fans) and available online before a licensed version was released in North America; [35] the rights were acquired by Viz Media, which began serializing Naruto in their anthology comic magazine Shonen Jump , starting with the January 2003 issue. [36] The schedule was accelerated at the end of 2007 to catch up with the Japanese version, [37] and again in early 2009, with 11 volumes (from 34 to 44) appearing in three months, after which it returned to a quarterly schedule. [38] All 27 volumes of Part I were released in a boxed set on November 13, 2007. [39] On May 3, 2011, Viz started selling the manga in an omnibus format with each book containing three volumes. [40]

The franchise has been licensed in 90 countries, and the manga serialized in 35 countries. [41] [42] Madman Entertainment began publishing Naruto volumes in Australia and New Zealand in March 2008 after reaching a distribution deal with Viz Media. [43] Carlsen Comics has licensed the series, through its regional divisions, and released the series in German and Danish. [44] The series is also licensed for regional language releases in French and Dutch by Kana; [45] in Polish by Japonica Polonica Fantastica; [46] in Russian by Comix-ART; [47] in Finnish by Sangatsu Manga; [48] in Swedish by Bonnier Carlsen; [49] and Italian by Panini Comics. [50]

Spin-offs

A spin-off comedy manga by Kenji Taira, titled Naruto SD: Rock Lee no Seishun Full-Power Ninden, [c] focuses on the character Rock Lee, a character who aspires to be strong as a ninja but has no magical jutsu abilities. It ran in Shueisha's Saikyō Jump magazine from December 3, 2010, to July 4, 2014, [51] [52] and was made into an anime series, produced by Studio Pierrot and premiering on TV Tokyo on April 3, 2012. [53] Crunchyroll simulcasted the series' premiere on their website and streamed the following episodes. [54] Taira also wrote Uchiha Sasuke no Sharingan Den, [d] which released on October 3, 2014, running in the same magazine and featuring Sasuke. [55]

A monthly sequel series titled Boruto: Naruto Next Generations began serialization in the Japanese and English editions of Weekly Shōnen Jump in early 2016, illustrated by Mikio Ikemoto and written by Ukyō Kodachi, with supervision by Kishimoto. Ikemoto was Kishimoto's chief assistant during the run of the original Naruto series, and Kodachi was his writing partner for the film Boruto: Naruto the Movie . The monthly series was preceded by a one-shot, titled Naruto: The Path Lit by the Full Moon (NARUTO-ナルト-外伝 ~満ちた月が照らす道~, Naruto Gaiden ~Michita Tsuki ga Terasu Michi~), written and illustrated by Kishimoto and published on April 25 of that same year. [56] [57] [58] The staff of Shueisha asked Kishimoto if he would write a sequel to Naruto. However, Kishimoto refused the offer and offered his former assistant Mikio Ikemoto and writer Ukyō Kodachi to write Boruto: Naruto Next Generations as the sequel to Naruto. [59]

Another one-shot chapter by Kishimoto, titled Naruto: The Whorl Within the Spiral (NARUTO-ナルト-外伝 ~渦の中のつむじ風~, Naruto Gaiden ~Uzu no Naka no Tsumujikaze~), centered on Naruto's father, Minato Namikaze, was published in Weekly Shōnen Jump on July 18, 2023. [60] [61]

A crossover comic with Teenage Mutant Ninja Turtles , titled Teenage Mutant Ninja Turtles × Naruto, ran for four issues from November 13, 2024, to June 4, 2025. The comic was written by Caleb Goellner, with drawing by Hendry Prasetya, coloring by Raúl Angulo, and lettering by Ed Dukeshire. Jorge Jiménez and Prasetya drew the cover art for the first issue. [62] [63] The trade paperback edition is set to be published on October 7, 2025. [64]

Anime

The first Naruto anime television series, directed by Hayato Date and produced by Pierrot and Aniplex, premiered on TV Tokyo in Japan on October 3, 2002, and concluded on February 8, 2007, after 220 episodes. [65] [66] The first 135 episodes were adapted from Part I of the manga; the remaining 85 episodes are original and use plot elements that are not in the manga. [67] Tetsuya Nishio was the character designer for Naruto when the manga was adapted into an anime; Kishimoto had requested that Nishio be given this role. [68] [69]

The second anime television series, titled Naruto: Shippuden, [e] was also produced by Pierrot and directed by Hayato Date, and serves as a direct sequel to the first Naruto anime series, corresponding to Part II of the manga. [70] It debuted on TV Tokyo on February 15, 2007, and concluded on March 23, 2017. [71] [72]

A series of four "brand-new" episodes, to commemorate the original anime's 20th anniversary, were originally scheduled to premiere on September 3, 2023; [73] however, in August of that same year, it was announced that the episodes would be postponed to a later date. [74]

Films

The series was also adapted into 11 theatrical films and 12 original video animations (OVAs) In July 2015, Lionsgate announced the development of a live action film with Avi Arad through his production company Arad Productions. [75] The film was planned to be directed by Michael Gracey. On December 17, 2016, Kishimoto announced that he has been asked to co-develop. [76] On November 27, 2023, it was announced that Tasha Huo will work on the script for the film. [77] On February 23, 2024, Gracey had exited the project, and Destin Daniel Cretton had been hired to direct and co-write the film. Cretton received his blessings from Kishimoto, after a visit in Tokyo, with Kishimoto stating that when he heard that Cretton would be directing, he thought that he was the perfect choice. [78]

Novels

Twenty-six Naruto light novels, the first nine written by Masatoshi Kusakabe, have been published in Japan. [79] Of these, the first two have been released in English in North America. The first adapted novel, Naruto: Innocent Heart, Demonic Blood (2002), retells a Team 7 mission in which they encounter the assassins Zabuza and Haku; [80] [81] the second, Naruto: Mission: Protect the Waterfall Village! (2003) was based on the second OVA of the anime. [82] [83] Viz has also published 16 chapter books written by Tracey West with illustrations from the manga. Unlike the series, these books were aimed at children ages seven to ten. [84]

Thirteen original novels have appeared in Japan; [79] eleven of these are part of a series, and the other two are independent novels unconnected to the series. The first independent novel, titled Naruto: Tales of a Gutsy Ninja (2009), is presented as an in-universe novel written by Naruto's master Jiraiya. It follows the adventures of a fictional shinobi named Naruto Musasabi, who served as Naruto's namesake. [85] The other independent novel, Naruto Jinraiden: The Day the Wolf Howled (2012), is set shortly after Sasuke's fight with Itachi. [86] Itachi Shinden, which consists of two novels, and Sasuke Shinden, a single novel, both appeared in 2015, and both were adapted into anime arcs in Naruto: Shippuden in 2016, titled Naruto Shippūden: Itachi Shinden-hen: Hikari to Yami and Book of Sunrise respectively. [87] [88] Hiden is a series of six light novels published in 2015 that explores the stories of various characters after the ending of the manga. [89]

Merchandise

Video games

Naruto video games have been published by various companies for consoles such as those by Nintendo, Sony, and Microsoft. The majority of them are fighting games in which the player directly controls one of the characters from Naruto. The player pits their character against another character controlled by the game's AI or by another player; the objective is to reduce the opponent's health to zero using basic attacks as well as special techniques unique to each character derived from techniques they use in the Naruto anime or manga. [90] The first Naruto video game was Naruto: Konoha Ninpōchō, which was released in Japan on March 27, 2003, for the WonderSwan Color. [91] Most Naruto video games have been released only in Japan. The first games released outside of Japan were the Naruto: Gekitou Ninja Taisen series and the Naruto: Saikyou Ninja Daikesshu series, released in North America under the titles of Naruto: Clash of Ninja and Naruto: Ninja Council. [92] [93] In 2024, Bandai Namco announced that the Naruto video games had sold 35.47 million. [94]

Art and guidebooks

Three official artbooks based on the Naruto series have been released. The first two, titled Art Collection: Uzumaki, and Illustration Collection: Naruto, were released in Japan in 2004 and 2009, with North American editions following in 2007 and 2010 respectively. [95] [96] [97] [98] The third artbook Illustration Collection: Naruto Uzumaki, was published in 2015 in Japan and later the same year in North America; [99] [100] it contains artwork originally on Shonen Jump comic covers. It has no text except a brief commentary by Kishimoto about his favorite artworks. [101] An interactive coloring book called Paint Jump: Art of Naruto was released in 2008. [102] An unreleased artbook titled Naruto Exhibition Official Guest Book by Masashi Kishimoto was given to those who attended the Naruto art exhibition at the Mori Art Museum on April 25, 2015. [103]

Four guidebooks titled First Official Data Book through Fourth Official Data Book have been released; the first two cover Part I of the manga, and were released in 2002 and 2005; the third and fourth volumes appeared in 2008 and 2014. [104] [105] [106] These books contain character profiles, Jutsu guides, and drafts by Kishimoto. [107] For the anime, a series of guidebooks called Naruto Anime Profiles was released. These books contain information about the production of the anime episodes and explanations of the characters' designs. [108] A manga fan book titled Secret: Writings from the Warriors Official Fanbook appeared in 2002, [109] and another fan book was released to commemorate the series' 10th anniversary, including illustrations of Naruto Uzumaki by other manga artists, a novel, Kishimoto's one-shot titled Karakuri, and an interview between Kishimoto and Yoshihiro Togashi. [110]

Collectible card game

Produced by Bandai, the Naruto Collectible Card Game was released in Japan in 2003, [111] and in North America in 2006. [112] The game is played between two players using a customized deck of fifty cards from the set, and a game mat. To win, a player must either earn ten "battle rewards" through their actions in the game or cause the other player to exhaust their deck. [113] The cards were released in named sets called "series", in the form of four 50-card pre-constructed box sets. [111] [112] Each set includes a starter deck, the game mat, a turn-counter, and one stainless steel "Ninja Blade Coin". Extra cards are available in 10-card booster packs, and deck sets. Four box sets sold in retailers are available for each series. Cards for each set are available in collectible tins, containing several booster packs and exclusive promotional cards in a metal box. [114] By October 2006, seventeen series had been released in Japan with 417 unique cards. [111] As of August 2008, ten of these series had been released in North America. [115]

Reception

Sales

The manga has 250 million copies in circulation worldwide, making it one of the best-selling manga series in history. [116] More than half of the total circulation is in Japan, with the remaining circulation being from 46 other countries and regions. [117] It has become one of North American publisher Viz Media's best-selling manga series; [118] their translation of the series appeared on the USA Today and The New York Times bestseller lists several times. It was included in the fiction section of the Teacher Librarian's recommended list for 2008, [119] and School Library Journal described it as an essential manga for school libraries. [120] Volume 28 of the manga reached seventeenth place in the USA Today Booklist in its first week of release in March 2008, only two places short of the record for a manga, held by Fruits Basket . [121] The volume had one of the biggest debut weeks of any manga in years, becoming the top-selling manga volume of 2008 and the second best-selling book in North America. [122] [123] In 2010, Viz, the publisher, commented on the loyalty of readers, who reliably continued to buy the manga as the volume count went over 40. [124]

Critical response

Several reviewers commented on Naruto's balance between fight scenes and plot development; A. E. Sparrow of IGN and Casey Brienza of Anime News Network felt that the result was a strong storyline, [125] [126] but Carl Kimlinger, also writing for the same website, suggested that there were too many fights, which slowed down the plot. [127] Kimlinger liked the character designs, and approved of the fight scenes themselves, [127] which also drew positive comments from Rik Spanjers, who felt that the excitement of the scenes depended on Kishimoto's skill in depicting action. [127] Javier Lugo, writing for Manga Life, agreed, describing the artwork as "dramatic, exciting, and just right for the story he's telling". [128] Briana Lawrence from Mania Entertainment said the growth of the characters gave Part II an adult feel. [129] Writing for IGN, Ramsey Isler called Jutsu one of the most entertaining concepts in Naruto, stating as well that their diversity, complex signs required for techniques, the unique physical features, and the sheer destructive power of Ninjutsu are the elements that have made the series widely popular. [130]

In a review of volume 28, Brienza also praised Part II's storyline and characterization, though she commented that not every volume reached a high level of quality. [125] The fights across Part II received praise, most notably Naruto's and Sasuke's, resulting in major changes into their character arcs. [131] [132] [133] Meanwhile, the final battle between the two characters in the finale earned major praise for the choreography and art provided as well as how in depth the two's personalities were shown in the aftermath. However, some writers criticized Kaguya being the least entertaining villain, making the showdown between Naruto and Sasuke more appealing as a result. The finale earned nearly perfect scores from both Anime News Network and Comic Book Bin, with the latter acclaiming the popularity of the title character. [134] [135] [136]

Responding to Naruto's success, Kishimoto said in Naruto Collector Winter 2007/2008 that he was "very glad that the American audience has accepted and understood ninja. It shows that the American audience has good taste [...] because it means they can accept something previously unfamiliar to them." [137] Gō Itō, a professor in the manga department of Tokyo Polytechnic University, compared the series' development to the manga of Dragon Ball , saying that both manga present good illustrations of three-dimensional body movements that successfully capture the characters' martial arts. Gō felt readers could empathize with the characters in Naruto via their inner monologue during battles. [138] The series also influenced the 2010 Scott Pilgrim vs. The World , with director Edgar Wright saying he was inspired by how whenever there was a "killer move" in the manga, it led to an impact in the background following any technique's usage. [139]

When the manga ended, multiple authors from the magazine expressed congratulations to Kishimoto for his work. [140] The fight scenes in general earned acclaim for how well written they were, something game developer CyberConnect2 took into account when developing the Naruto games. [141] [142] [143] [144] Christel Hoolans, managing director of Kana and Le Lombard, called Naruto the first long-running series after Dragon Ball to become a classic in France. [145]

Awards and accolades

Naruto won the Quill Award for graphic novel in 2006. [146] [147] In April 2007, volume 14 earned the Viz the Manga Trade Paperback of the Year Gem Award from Diamond Comic Distributors. [148] The manga was nominated for Favorite Manga Series in Nickelodeon Magazine 's 2009 Comics Awards. [149] It won the 16th Spanish Manga Barcelona award for the shonen category in 2010. [150] In 2015, the manga was nominated for the 19th Tezuka Osamu Cultural Prize. [151] Kishimoto was the winner of Rookie of the Year for the series in the Japanese government's Agency for Cultural Affairs 2014 Minister of Education, Culture, Sports, Science, and Technology Fine Arts Recommendation Awards. [152] On TV Asahi's Manga Sōsenkyo 2021 poll, in which 150,000 people voted for their top 100 manga series, Naruto ranked seventh. [153]

Themes

NineTailsFox.JPG
Facher04.JPG
Japanese cultural elements like the kitsune mythology and the uchiwa fan are often referenced in the series.

Amy Plumb argues that Kishimoto's use of references to Japanese mythology in Naruto is intended to add further layers to the story. Kishimoto expects his readers to decode the references, which allows him to avoid direct explanations. One example is Itachi, who has three ninja techniques named after Shinto deities: Tsukiyomi, Amaterasu, and Susano-o. Plumb also cites Sasuke's clan's heraldic symbol, a fan known as an uchiwa . These fans are used in Japanese myths to exorcise evil by blowing it away; Sasuke discovers late in the series that he has the ability to "blow away" the influence of the Nine-Tailed Fox on Naruto. Foxes (kitsune tsuki) are tricksters in Japanese mythology, and in some stories, they take over human bodies; Plumb comments on the obvious similarities to the Nine-Tail sealed in Naruto, and the pranks Naruto plays. [154]

Christopher A. Born notes that the Naruto storyline contains traditional Confucian values, and suggests that students who analyse manga such as Naruto and Bleach will learn more about Confucianism than they would from studying its abstract ideas. [155] Norman Melchor Robles Jr. evaluated the portrayal of both positive and negative ideas in Naruto by counting words in the script which were associated with either violence or positive values; he found that a small majority of tagged words were violent, but commented that the portrayal of violence seemed organized to show how positive strategies on the part of the protagonists could overcome the violence. [156] Sheuo Hui Gan considers the series to have a set of "traditional ethical values". She also compares the treatment of alienation in Naruto, which Naruto overcomes by joining his society, to the portrayal of alienation in Akira and Neon Genesis Evangelion , where the main characters remain alienated. [157]

Naruto has been described by several critics as a coming-of-age story. [158] [159] [160] Psychologist Lawrence C. Rubin suggests that the storylines would appeal to readers of any age who have lost loved ones, having difficulty finding friends, or who are in other situations shown in the series. [158] In Yukari Fujimoto's view, as the characters mature, they show respect to the adults who have raised and taught them, making it a conservative storyline in comparison to other manga of the same time period such as One Piece and Air Gear . [159] Rik Spanjers sees the difference between Sasuke (a loner) and Naruto (an optimist) as tragic, arguing that the contrast between the two protagonists' approach to the world is fundamental to the plot: "Naruto's strength grows as he gains more loved ones to protect, while Sasuke remains alone and is increasingly absorbed by his quest for revenge". [160] Omote Tomoyuki points out that there are many humorous moments in the story despite the difficulties Naruto finds himself in, but the comedic elements diminish dramatically over time as Naruto grows into a teenager, particularly once Part II begins. Shōnen Jump began to serialize comedies such as Gintama and Reborn! from 2003 onwards, and in Tomoyuki's view, this is part of the reason for the change in emphasis: Naruto "was not supposed to provide laughter anymore". [161]

Fujimoto argues that the story contains overly traditional gender roles, noting "[...] its representations suggest that men are men and women are women and that they differ naturally regarding aptitude and vocation". For example, the girls initially outperform the boys in the Ninja Academy, but "once the boys get serious, the girls cannot keep pace". Fujimoto points out that this does not upset Sakura, who is now surpassed by Naruto. Character development based on female roles, when it does occur, again uses stereotypical roles: Tsunade, for example, a middle-aged woman with large breasts, is a clear mother figure, and when she teaches Sakura to be a medical ninja, which requires special skills possessed only by women, the story reinforces the idea that women only belong on the battlefield as medics. Tsunade herself, who is a figure of authority in Naruto, is portrayed as ridiculous in a way that men in the same position are not. Fujimoto suggests this presentation of women may explain why the female characters are often the most disliked characters among readers of the manga. [162]

Notes

Language notes

  1. Japanese: NARUTOナルト
  2. NARUTOナルト外伝・七代目火影と緋色の花つ月, Naruto Gaiden: Nanadaime Hokage to Akairo no Hanatsuzuki
  3. NARUTOナルト SD ロック・リーの青春フルパワー忍伝; Naruto Spin-Off: Rock Lee & His Ninja Pals
  4. うちはサスケの写輪眼伝; Sasuke Uchiha's Sharingan Legend
  5. NARUTOナルト 疾風伝, Naruto Shippūden; lit. "Naruto: Hurricane Chronicles"

General notes

  1. The host is known as a jinchuriki in the story. The secret that the fourth Hokage who sealed the beast in Naruto is his father is revealed in Part II. It is a human being in the Ninja World who has a Tailed Beast inside of them. A Tailed Beast is a giant creature that contains a large amount of chakra (energy) inside of their bodies.
  2. In Naruto, a jutsu is a skill or a technique involving supernatural abilities.
  3. The Sharingan (写輪眼; lit. "Copy Wheel Eye", English manga: "Mirror Wheel Eye") is a special ability of the eye that the Uchiha clan holds. The Sharingan can copy any type of jutsu, can see rapid movements, and can cast an illusion on its victim, and Sasuke being the last member of his clan as he holds the Sharingan.
  4. He destroyed their clan and joined a criminal organization called Akatsuki.

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Naruto
NarutoCoverTankobon1.jpg
First tankōbon volume cover, featuring Naruto Uzumaki
NARUTOナルト
Genre