Company type | Collegiate esports organization |
---|---|
Industry | Video games Esports |
Founded | September 2, 2013 Austin, Texas, United States |
Founder | Adam Rosen Tyler Rosen Chris Kelly |
Headquarters | , United States |
Area served | North America |
Products | Events: Heroes of the Dorm |
Number of employees | ~10 (2015) |
Website | www |
Tespa (formerly Texas eSports Association) is a North American collegiate esports organization headquartered in the offices of Blizzard Entertainment in Irvine, California. Founded in 2012 as a collegiate gaming club at the University of Texas, Austin, Tespa expanded nationally in 2013 as an event support network for college gaming organizations. In 2014, the company announced an official partnership with Blizzard Entertainment, [1] hosting online leagues for Hearthstone, League of Legends, StarCraft II, Heroes of the Storm, and Overwatch.
Tespa was founded in 2012 by classmates Adam Rosen, Tyler Rosen, and Chris Kelly as the Texas eSports Association, an on-campus gaming organization at the University of Texas, Austin. After gaining national attention with its Lone Star Clash tournament series for StarCraft and League of Legends in 2012, [2] Tespa expanded first to other Texas gaming clubs, then nationally [3] to colleges like University of Nevada, Reno and University of California, San Diego in 2013.
In 2013, Tespa announced an official partnership with Blizzard Entertainment to provide licensed StarCraft, Hearthstone and Heroes of the Storm in-game rewards to college gaming clubs. [4] [5] [6] In early 2014, Tespa and Blizzard Entertainment hosted the $5,000 North American Collegiate Hearthstone Open series, culminating in a live grand finals event at the Twitch stage at PAX East and PAX Prime. [7]
In early 2015, Tespa and Blizzard Entertainment announced a $450,000 championship series for the unreleased Blizzard game Heroes of the Storm, offering a fully paid tuition for the winning college team. [8] [9] Over 6200 players from 462 schools participated in the online bracket, culminating in a live grand finals event at the Shrine Auditorium in Los Angeles, California. [10] The tournament, named Heroes of the Dorm, was the first esports event ever broadcast live on a national television channel. [11] Heroes of the Dorm generated widespread controversy on Twitter and other social media sites, garnering vocal support and heated criticism from American sports teams, sports personalities, and news networks. [12] [13] [14] [15]
On January 28, 2016, Tespa and Blizzard Entertainment announced a second season of Heroes of the Dorm, offering an increased scholarship prize pool and a return to ESPN's broadcast network. [16] [17] [18] [19] [20]
Compete is Tespa's proprietary tournament administration and support service, created in 2014 as the bracketing platform for the North American Collegiate Hearthstone Open. [21] [22] Since its launch, Compete has evolved to support programs ranging from online qualifiers such as Riot's hallmark collegiate program, North American Collegiate Championship, [23] [24] and long-form leagues including the Collegiate Hearthstone Championship. [25] [26]
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, played individually or as teams.
BlizzCon is an annual gaming convention held by Blizzard Entertainment to promote its major franchises including Warcraft, StarCraft, Diablo, Hearthstone, Heroes of the Storm, and Overwatch.
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Michele Morrow is an American television presenter, host, actress, writer, producer and video game personality. She is the co-creator, executive producer and lead actor of the single camera sitcom, Good Game, a YouTube Original with Dan Harmon's Starburns Industries and Game Grumps, and is the voice over artist for Alleria Windrunner in Hearthstone.
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Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy games, such as Smite (2014), and Paragon. The genre is seen as a fusion of real-time strategy, role-playing and action games.
Heroes of the Storm is a crossover multiplayer online battle arena video game developed and published by Blizzard Entertainment. Announced at BlizzCon 2010, it was released on June 2, 2015 for macOS and Windows. The game features various characters from Blizzard's franchises as playable heroes, as well as different battlegrounds based on Warcraft, Diablo, StarCraft, and Overwatch universes.
Hearthstone is a free-to-play online digital collectible card game developed and published by Blizzard Entertainment. Originally subtitled Heroes of Warcraft, Hearthstone builds upon the existing lore of the Warcraft series by using the same elements, characters, and relics. It was first released for Windows and macOS in March 2014, with ports for iOS and Android released later that year. The game features cross-platform play, allowing players on any supported device to compete with one another, restricted only by geographical region account limits.
Cloud9 Esports, Inc., or simply Cloud9 (C9), is an American professional esports company based in Santa Monica, California. The company was originally founded as a professional League of Legends team by Jack and Paullie Etienne in May 2013 and was incorporated into Cloud9 Esports, Inc. on September 6, 2016. Cloud9 has received US$78 million in total raised equity via venture capital funding and was ranked the world's fifth-most valuable esports organization in mid-2022.
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Tempo Storm is an American esports professional video game team that has teams competing in Age of Empires II, FIFA, Magic: The Gathering, fighting games, and Shadowverse. They have formerly held divisions in Hearthstone, Heroes of the Storm, Fortnite, League of Legends,Counter-Strike: Global Offensive, Overwatch, Vainglory, Tom Clancy's Rainbow Six Siege,World of Warcraft, and PlayerUnknown's Battlegrounds.
PVP Live was an American esports news website. It was founded in 2012 and included a statistics database. The website was owned by PVP Live Interactive, Inc. PVP Live came out of its most recent beta on June 8, 2015. The company is based in Frisco, Texas.
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The Overwatch League (OWL) was a professional esports league for the video game Overwatch, produced by its developer, Blizzard Entertainment. From 2018 to 2023, the Overwatch League followed the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. The league used the regular season and playoffs format rather than promotion and relegation used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on team performance.
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College esports in the United States began around 2009. Various schools began forming esports clubs to play any number of video games in collegiate tournaments. While there are thousands of schools that participate in collegiate esports competitions, in 2018, there were at least 73 college varsity esports programs, and by 2019 over 130 college varsity programs. College esports is often viewed as a starting path for gamers that aspire to go professional. Although popular, companies are finding it hard to monetize collegiate esports, especially with the recent COVID-19 situation. On December 9, 2020, North American collegiate partner of Activision-Blizzard's esports system, Tespa announced that it is closing down.
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