|Sport||League of Legends|
|No. of teams||12 (2012), 14 (2013), 16 (2014–2016), 24 (2017–)|
|TV partner(s)||Twitch, YouTube|
|Level on pyramid||Major|
|Official website|| lolesports|
The League of Legends World Championship is the annual professional League of Legends world championship tournament hosted by Riot Games and is the culmination of each season. Teams compete for the champion title, the 70-pound (32-kilogram) Summoner's Cup, and a multi-million-dollar championship prize. In 2018, the finals were watched by 99.6 million people, breaking 2017's finals' viewer record. [ citation needed ]The tournament has been praised for its ceremonial performances, while receiving attention worldwide due to its multiple dramatic and emotional series. A donation of US$2 million was raised through the sales of the Worlds 2017 Championship Ashe skin.
LA 2024, which is overseeing the Los Angeles bid for the 2024 Summer Olympics was inspired by the growing success of League of Legends World Championship and is considering to plan and include esports in the Olympic Games if they win the bid. Casey Wasserman, the chairman of LA 2024, suggested using technology used in certain segments of League of Legends Worlds such as augmented reality and virtual reality to make the Olympics more accessible to a younger demographic.
The League of Legends World Championships has gained tremendous success and popularity, making it among the world's most prestigious and watched tournaments, as well as the most watched video game in the world. Due to its success, esports scenes became prominent and widely seen as a potential Olympics event, already being included as a medal event in 2022 Asian Games.
The tournament is known to rotate its venues across different major countries and regions each year in a rotating manner. South Korea's T1 currently holds the highest record of wins, with three world championship wins (2013, 2015, and 2016).
Riot Games, which owns League of Legends, commissioned the winner's trophy known as the Summoner's Cup. Riot specified that it should weigh 70 pounds, though the actual weight of the finished cup was reduced so it would not be too heavy to lift in victory. Thomas Lyte, having already created the Season Two World Championship Cup in 2012, crafted the winners' trophy for the 2014 games.
Teams/Organization has been disbanded, acquired or no longer participating in the regional league.
|3 (2013, 2015, 2016)||1 (2017)||1 (2019)|
|2 (2014, 2017)||1 (2016)||1 (2014)|
|1 (2011)||1 (2018)||2 (2013, 2015)|
|1 (2018)||1 (2019)|
|2 (2013, 2014)||1 (2017)|
|1 (2015)||1 (2016)|
|1 (2019)||1 (2018)|
(*): Region had two teams that finished in 3rd/4th place in this year.
|5 (2013, 2014, 2015, 2016, 2017)||4 (2012 2015 2016 2017)||4 (2013, 2014, 2016, 2019)|
|2 (2018, 2019)||2 (2013, 2014)||4 (2014, 2017*, 2019)|
|1 (2011)||3 (2011, 2018, 2019)||6 (2012, 2013, 2015*, 2016, 2018)|
|3 (2011*, 2018)|
After Season 1, Riot announced that US$5,000,000 would be paid out over Season 2. Of this $5 million, $2 million went to Riot's partners including the IGN Pro League and other major esports associations. Another $2 million went to Riot's Season 2 qualifiers and championship. The final $1 million went to other organizers who applied to Riot to host independent League of Legends tournaments.
The Season 2 World Championship was held in early October 2012 in Los Angeles, California to conclude the US$5 million season. Twelve qualifying teams from around the world participated in the championship, which boasted the largest prize pool in the history of e-sports tournaments at the time at US$2 million, with US$1 million going to the champions. The group stage, quarter-final, and semi-final matches took place between 4 and 6 October. The grand final took place a week after, on 13 October in the University of Southern California's Galen Center in front of 10,000 fans, and were broadcast in 13 different languages. In the grand final, Taiwan's professional team Taipei Assassins triumphed over South Korea's Azubu Frost 3-to-1 and claimed the US$1 million in prize money.
Over 8 million viewers tuned in to the Season 2 World Championship broadcast, with a maximum of 1.1 million concurrent viewers during the grand final, making the Season 2 World Championship the most watched esports event in history at the time.
The Season 3 World Championship was held in late 2013 in Los Angeles, California. 14 teams from North America, Korea, China, Southeast Asia, Europe, and one of the emerging League of Legends territories measured up at the World Playoffs after having qualified through their regional competitions.The grand final were held in the Staples Center on 4 October 2013, where Korean team SK Telecom T1 defeated the Chinese team Royal Club, granting them the title of the Season 3 world champions, the Summoner's Cup and the $1 million prize.
The Season 3 World Championship grand final broadcast on 4 October was watched by 32 million people with a peak concurrent viewership of 8.5 million.The numbers once again beat the previous records for esports viewership.
The 2014 World Championship featured 16 teams competing for a $2.13 million prize pool, with 14 teams qualifying from the primary League of Legends regions (China, Europe, North America, Korea and Taiwan/SEA) and two international wildcard teams.
The group stage began 18 September in Taipei and concluded 28 September in Singapore with eight teams advancing to the bracket stage.The bracket stage started on 3 October in Busan, South Korea, and concluded on 19 October with the grand final hosted at the 45,000-seats Seoul World Cup Stadium, where South Korean team Samsung Galaxy White beat the Chinese team Star Horn Royal Club to become the 2014 League of Legends world champions.
American band Imagine Dragons contributed the theme song "Warriors" for the tournament,and performed live on the grand final stage in South Korea. All games were made available for free via live streaming.
The 2014 World Championship games were streamed live by 40 broadcast partners, and cast in 19 languages. The grand final was watched by 27 million people, with concurrent viewership peaking at over 11 million viewers.
The name and player ID in bold letters refer to the player who received the final MVP award. This is same in the tournaments below.
After the 2014 season, Riot Games introduced a number of changes to competitive League of Legends. The number of teams in the League Championship Series was increased from 8 to 10 in both the North America and Europe regions.A second Riot Games official international tournament was announced, the Mid-Season Invitational, which took place in May 2015, and featured a single team from each major region and one international wildcard. Additionally, starting from 2015, all teams are required to field a head coach in their competitive matches, who will stay on stage and speak with the team via voice-chat in the pick-ban phase of the game. This change makes the head coach an officially recognized member of the team.
The 2015 World Championship concluded the 2015 season, and was held at several venues across Europe in October 2015. Like the 2014 World Championship, the 2015 World Championship was a multi-city, multi-country event.
2015 Worlds was won by SK Telecom T1, their second title, as they won the 2013 Worlds too. SKT top laner Jang "MaRin" Gyeong-Hwan was named the tournament most valuable player (MVP).
The finals were watched by 36 million people, with a peak concurrent viewership of 14 million viewers.
The various stages of the 2016 Worlds were held throughout the United States in Chicago, San Francisco, New York City, and the finals in Los Angeles.
The Groups of teams were decided through a live Group Draw Show on 10 September. The games were played on the 6.18 patch of the game with Yorick disabled and Aurelion Sol was disabled for days 1-3. There were 16 teams and 4 groups that consisted of 4 teams. The group stage was Bo1 and the top two teams from each groups would advance to the Knockout Stage. The Knockout Stage was Bo5 and the #1 vs #2 teams from each group would face each other in the bracket. The total prize pool was US$6,700,000 and it was spread among the teams. The first place (SK Telecom T1) took $2,680,000, the second team (Samsung Galaxy) took $1,005,000, the third place (ROX Tigers) took $502,500. The rest of the prize pool was distributed among the 5th-16th places.
SKT won 3-2 vs. Samsung Galaxy in the 2016 World Championship Finals, with Faker winning the MVP award, and along with teammate Bengi captured their third world championship in four seasons (2013, 2015, 2016), cementing SKT's legacy as the most dominant League of Legends team in the world.
The finals were watched by 43 million people, with a peak concurrent viewership of 14.7 million viewers, breaking 2015's finals' viewer records.
The 2017 World Championship series started in September 2017, and concluded in November 2017. It was held in 4 different locations throughout China: Wuhan (Play-In and Groups), Guangzhou (Quarterfinals), Shanghai (Semifinals), and Beijing (Finals).It was played on patch 7.18, with the newest champion Ornn being disabled. Patch 7.18 is slightly older than patches 7.19 and 7.20, which are the new standard for online matches during the September - November period. The most notable difference being the stronger Ardent Censer support meta with patch 7.18.
A total of 24 teams participated in the tournament: 3 teams from South Korea, China, North America, Europe and Taiwan/Hong Kong/Macau; 1 team from Brazil, Latin America North, Latin America South, Japan, Oceania, Turkey, Southeast Asia and CIS/Russia; and 1 team from the Wildcard region with the highest rank finish at the 2017 Mid-Season Invitational (GPL in Southeast Asia, due to Gigabyte Marines from Vietnam prevailing there, and Vietnam received 1 more slot for VCS's second seed to participate GPL 2017 summer split).
Samsung Galaxy reversed the previous year's result and defeated SK Telecom T1 3-0 in the 2017 World Championship Finals. Park "Ruler" Jae-hyuk, the AD carry of Samsung, was named MVP.
The finals were watched by 60 million people, breaking 2016's finals' viewer records. The tournament is widely praised for its high quality of plays and amazing ceremonial performances, while receiving worldwide attention for its dramatic and emotional series. It is currently the most watched tournament in League of Legends' history, and is lauded as one of the best.
Prize Pool: $2,350,000 (Riot) + ~$2,650,000 Fan Contribution = ~5 million as of 7 October.
This section needs expansion. You can help by adding to it.(October 2018)
The 2018 World Championship was held from 1 October to 3 November 2018, in 4 cities across South Korea: Seoul (Play-In), Busan (Groups & Quarterfinals), Gwangju (Semifinals), and Incheon (Finals).Twenty four teams qualified for the tournament based on their placement in regional circuits such as those in North America, Europe, South Korea, and China, with twelve of those teams having to reach the group stage via a play-in round.
The 2018 World Championship was played on Patch 8.19. Notably, champions Aatrox, Alistar and Urgot were extremely prevalent in the tournament, with the three characters being picked or banned in over 90% of the 78 games played.The World Championship Finals were played between Invictus Gaming and Fnatic. Invictus Gaming won 3-0 against Fnatic, granting China and the LPL their first World Championship. Gao "Ning" Zhenning was named the MVP of the series in their victory.
The finals were watched by 99.6 million unique viewers, with concurrent viewership reaching a peak of 44 million viewers, breaking 2017's finals' viewership record.
The 2019 World Championship was held between 2 October to 10 November 2019, in three countries and cities in Europe: Berlin (Play-In & Groups), Madrid (Quarterfinals and Semifinals), and Paris (Finals).Twenty-four teams qualified to participate at the World Championship based on placement within their own regional leagues and previous regional results in international play.
The 2019 World Championship was played on Patch 9.19 from start to finish.The World Championship Finals were played on 10 November 2019 between LPL's FunPlus Phoenix and LEC's G2 Esports at AccorHotels Arena in Paris. FunPlus Phoenix won 3-0 against G2 Esports, granting China and the LPL back-to-back World Championships. Gao "Tian" Tianliang was named the MVP of the series in their victory.
|1st||Kim Han-saem |
|2nd||Martin Hansen |
|3rd–4th||Kim Dong-ha |
|Kang Seung-lok |
Esports is a form of sport competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events.
Team Curse, also known as Curse eSports, was a North American esports organization sponsored by Curse, Inc. and based in Los Angeles. Formed as a League of Legends team in 2010 by Steve "LiQuiD112" Arhancet, it was acquired by Curse Inc. in August 2011, and the team renamed to Team Curse. On April 15, 2014, Arhancet announced that he had purchased the esports arm of the Curse Inc., which from then on was an organization entire separated from Curse, Inc., although they were still the title sponsor of the new Curse eSports brand.
The Season 2 World Championship occurred on October 4–13, 2012, in Los Angeles, California and was the second iteration of the annual League of Legends World Championship. The tournament was won by Taipei Assassins over Azubu Frost in the finals.
The League of Legends Championship Series (LCS) is the top level of professional League of Legends in the United States and Canada. The esports league is run by Riot Games and has ten franchise teams. Each annual season of competition is divided into two splits, spring and summer, which conclude with a double-elimination tournament between the top six teams. At the end of the season, the winner, runners-up and third-place team of the summer playoffs qualify for the annual League of Legends World Championship.
Lee Sang-hyeok, better known by his in-game name Faker, is a South Korean professional League of Legends player. Formerly known as GoJeonPa on the Korean server, he was picked up by LCK team SK Telecom T1 in 2013 and has played as the team's mid laner since.
The League of Legends Pro League (LPL) is the top-level professional league for League of Legends in China. The first season of the LPL was the 2013 Spring season. The top three finishers of the playoff tournament receive automatic bids to the League of Legends World Championship. Playoffs are an eight team single elimination with each step a best-of-five series. The total prize pool is ¥2,350,000. In 2014 Riot Games began providing an English language broadcast. The format is modeled after the League of Legends Champions Korea format in South Korea. In September 2015 it was announced that Riot Games was in negotiations with Tencent to take over operations of the league.
The 2014 League of Legends World Championship was the world championship that was held from September 18, 2014, to October 19, 2014, for the multiplayer online battle arena (MOBA) video game League of Legends. It was the fourth iteration of the League of Legends World Championship. Matches were held in Taipei, Singapore, and Seoul, with grand finals being at the Seoul World Cup Stadium in Seoul, South Korea. The 16 teams qualified by either winning a major professional league or a regional qualifying tournament. There was a 16 team round-robin group stage followed by an 8 team single elimination bracket. The games were officially streamed on Twitch and Azubu in several languages and the finals were aired online on ESPN3.
The 2015 League of Legends World Championship was the world championship held from October 1–31, 2015 for the multiplayer online battle arena (MOBA) video game League of Legends. It was the fifth iteration of the League of Legends World Championship. The different stages of the event were held in various cities across Europe: the group stages in Le Dock Pullman, in Paris, France; the quarterfinals at the Wembley Arena in London, England, United Kingdom; the semifinals in the Brussels Expo in Brussels, Belgium; and the finals at Mercedes-Benz Arena in Berlin, Germany. The 16 teams qualified by either winning a professional league or a regional qualifying tournament. There was a 16 team round-robin group stage followed by an 8 team single elimination bracket. The games were officially streamed on Twitch, YouTube and Azubu in several languages. The BBC also streamed the tournament online on BBC Three but for United Kingdom IP addresses only. A peak of around 14 million concurrent viewers watched the finals, according to official sources.
League of Legends Champions Korea, commonly abbreviated as LCK, is the primary competition for League of Legends esports in South Korea. Contested by ten teams, the league runs two seasons per year and serves as a direct route to qualification for the annual League of Legends World Championship. The LCK is administered in cooperation between Riot Games and KeSPA.
The League of Legends European Championship (LEC), previously known as the European League of Legends Championship Series, is the name of the professional League of Legends esports league run by Riot Games, in which ten teams compete. Each annual season of play is divided into two splits, spring and summer, both consisting of nine weeks of round-robin tournament play, which then conclude with play-off tournaments between the top six teams. At the end of the season, the winner of the summer split, the team with the most championship points, and the winner of the gauntlet tournament qualify for the annual League of Legends World Championship. The LEC represents the highest level of League of Legends play in Europe.
The 2016 League of Legends World Championship was the sixth world championship for League of Legends, a video game developed by Riot Games. It was held from September 29 – October 29, 2016, in cities across the United States. Sixteen teams qualified for the tournament based on their placement in regional circuits such as those in North America, Europe, South Korea, and China. The tournament's group stage was held at the Bill Graham Civic Auditorium in San Francisco, the quarterfinals at The Chicago Theater in Chicago, and the semifinals at Madison Square Garden in New York City. The final was held in front of a crowd of nearly 20,000 fans at the Staples Center in Los Angeles. Russian-German DJ Zedd made an exclusive song for the tournament titled "Ignite", the song became available for streaming viewing on the game's official YouTube channel.
The 2017 League of Legends World Championship was the seventh world championship for League of Legends, a video game developed by Riot Games. It was held from September 23 – November 4, 2017, in cities across China. Twenty four teams qualified for the tournament based on their placement in regional circuits such as those in North America, Europe, South Korea, and China, with twelve of those teams having to reach the group stage via a play-in round.
League of Legends competition involves professional gamers of the multiplayer online battle arena (MOBA) game, League of Legends, published in 2009 by Riot Games. Professional tournaments began in 2011 with the Season 1 World Championship at DreamHack in Jönköping, Sweden.
The 2018 Spring European League of Legends Championship Series split is the sixth season and eleventh split of the European League of Legends Championship Series, the highest level of professional League of Legends play in Europe. Most games are being played at Studio K/L in Adlershof, Berlin, Germany.
The 2018 Mid-Season Invitational was the fourth edition of the Mid-Season Invitational, a Riot Games-organised tournament for League of Legends, the multiplayer online battle arena video game. The tournament is the culmination of the 2018 spring split, the first part of 8th season of the game competitive scene.
The 2018 League of Legends World Championship was the eighth world championship for League of Legends, an esports tournament for the video game developed by Riot Games. It was held from October 1 to November 3, 2018, in cities across South Korea. Twenty four teams qualified for the tournament based on their placement in regional circuits such as those in China, South Korea, Europe, and North America, with twelve of those teams having to reach the group stage via a play-in round. The tournament became known for its very surprising results, numerous upsets, and has often been considered the most unpredictable worlds in League of Legends' history. The tournament also became the most watched esports event in history, reaching a peak of over 200 million concurrent viewers during the finals. It surpassed the viewership of the 2017 League of Legends World Championship, as well as the peak viewership of numerous worldwide sporting events including the Super Bowl.
College esports in the United States began around 2009. Various schools began forming esports clubs to play any number of video games in collegiate tournaments. While there are thousands of schools that participate in collegiate esports competitions, in 2018, there were at least 73 college varsity esports programs, and by 2019 over 130 college varsity programs.
The 2019 League of Legends Rift Rivals was the third Rift Rivals – a series of cross-regional League of Legends tournaments organised by Riot Games. The tournament was held on 27–29 June 2019 in Los Angeles for the North America and Europe region, and 4–7 July 2019 in Seoul for China, South Korea, Taiwan/Hong Kong/Macau and Vietnam region. The Taiwan/Hong Kong/Macau region and Vietnam region sent their top two teams for Spring season to Rift Rivals 2019 respectively.
The 2019 League of Legends World Championship was the ninth world championship for League of Legends, an esports tournament for the video game developed by Riot Games. It was held from October 2, 2019, to November 10, 2019, in Berlin, Madrid and Paris. Twenty four teams from 13 regions qualified for the tournament based on their placement in regional circuits such as those in China, Europe, North America, South Korea and Taiwan/Hong Kong/Macau with twelve of those teams having to reach the main event via a play-in stage.
The Campeonato Brasileiro de League of Legends is the top level of professional League of Legends competition in Brazil. There are eight teams in the league. Each annual season of play is divided into two splits, spring and summer, both consisting of ten rounds of round-robin tournament play, which then conclude with play-off tournaments between the top three teams. The winners of each split qualifies for the Mid-Season Invitational and World Championship.