Counter-Strike in esports

Last updated
Counter-Strike
MLG Columbus - Luminosity vs Navi.jpg
Highest governing body Valve
First played2000
Characteristics
Type Video game, esports
Equipment computer, mouse, keyboard, headphones

Professional Counter-Strike competition involves professional gamers competing in the first-person shooter game series Counter-Strike . The original game, released in 1999, is a mod developed by Minh "Gooseman" Le and Jess Cliffe of the 1998 video game Half-Life , published by Valve. Currently, the games that have been played competitively include Counter-Strike (CS also called CS 1.6), Counter-Strike: Condition Zero (CS:CZ), Counter-Strike: Source (CS:S), Counter-Strike: Global Offensive (CS:GO), and Counter-Strike 2 (CS2). Major esports championships began in 2001 with the Cyberathlete Professional League Winter Championship, won by Ninjas in Pyjamas. [1] [2]

Contents

History

The Counter-Strike series has over 20 years of competitive history beginning with the original Counter-Strike. Tournaments for early versions of the game have been hosted since 2000, but the first prestigious international tournament was hosted in Dallas, Texas at the 2001 Cyberathlete Professional League (CPL) Winter Championship, won by the Swedish team Ninjas in Pyjamas. The tournament offered a $150,000 prize pool and became known as the first "Major". [1] The final significant update to the original Counter-Strike game was version 1.6 in 2003, and so the game became known as Counter-Strike 1.6 ("CS 1.6").

2001 Winter CPL Counter-Strike tournament Cplwinter2001.jpg
2001 Winter CPL Counter-Strike tournament

In 2002, the World Cyber Games became the next tournament to host competitive Counter-Strike, followed by the Electronic Sports World Cup in 2003. These, along with the bi-annual CPL tournaments, were the dominant Majors of CS 1.6 through 2007. CPL ceased operation in 2008, but another league, ESL, then added Counter-Strike to its Intel Extreme Masters (IEM) series. These tournaments continued for four years. [1] The years of 2002-07 are considered Counter-Strike's first Golden Age, as the game's popularity and market-share eclipsed all others in the fledgling esports industry.[ citation needed ]

Valve struggled to iterate and evolve on CS 1.6 because of its high skill ceiling and gameplay. The Counter-Strike Xbox release had limited success as compared to that of Halo and Call of Duty . The first official sequel was Counter-Strike: Source (CS:S), released on November 1, 2004. The game was criticized by the competitive community, who believed the game's skill ceiling was significantly lower than that of CS 1.6. This caused a divide in the competitive community as to which game to play competitively. [3] Valve, sponsors, and tournament organizers were advocating for the newer CS:S to be played at tournaments, but the large majority of professional CS players refused to play it due to its perceived shortcomings.[ citation needed ]Counter-Strike esports gradually decreased in popularity during the late 2000s and early 2010s. This was in part due to the fractured competitive scene, but also due to the newcomer MOBA genre overcoming Counter-Strike's previous stranglehold on the team-based esport market.

The release of Counter-Strike: Global Offensive (CS:GO) in 2012 reunited the competitive community of Counter-Strike, ushering in a new era of esports relevance for the franchise. Initially, the game was criticized for imbalanced gameplay, poor mechanics and bugs. However, within several months the gameplay improved after updates from Valve. The advent of video game streaming services such as UStream, Justin.tv and Twitch increased the popularity of competitive Counter-Strike. On September 16, 2013, Valve announced a US$250,000 community-funded prize pool for its first CS:GO Major Championship; the money was funded through the "Arms Deal" update, which created in-game cosmetics that players could purchase. Valve also announced that the first Major would take place in Sweden at DreamHack Winter 2013. [1] The Valve-sponsored Majors would go on to be the most important and prestigious tournaments in the Global Offensive esports scene.

In October 2015, a number of professional esports organizations with Counter-Strike teams announced the formation of a trade union that set several demands for future tournament attendance. The announcement was a publicly posted email written by Alexander Kokhanovsky, CEO of Natus Vincere, that was sent to organizers of major esports events. Teams that were part of the union included Natus Vincere, Team Liquid, Counter Logic Gaming, Cloud9, Virtus.pro, Team SoloMid, Fnatic, Ninjas in Pyjamas, Titan and Team EnVyUs. Teams in this union would not attend Counter-Strike: Global Offensive tournaments with prize pools of less than $75,000. [4] In 2016, the World eSports Association (WESA) was founded by ESL with many esports teams, including Fnatic, Natus Vincere, Team EnVyUs and FaZe Clan, [5] though FaZe Clan left soon after the league's formation. [6] In its announcement, WESA said it would "further professionalize eSports by introducing elements of player representation, standardized regulations, and revenue sharing for teams". They also planned to help fans and organizers by "seeking to create predictable schedules." [5]

Valve's decisions have a strong influence on the competitive metagame. Decisions such as the removal of old maps and additions of new maps are often met with criticism, as well as changes made to certain weapons' performance characteristics. In 2016, Valve was "heavily criticized" for the removal of the map Inferno and its replacement, Nuke, in the competitive map pool. [7] [8] The release of CS 1.6 in 2003 saw a contentious nerf of the iconic AWP sniper rifle by increasing its draw time. This significantly reduced the ability of a player armed with an AWP to simultaneously engage multiple targets. The AWP was again the subject of a controversial nerf in 2015 when players' movement speed and acceleration was decreased while the weapon was equipped. Valve has also implemented new coaching rules restricting the ability of communication between coaches and players during a match, and altered a 15-year precedent by increasing the duration of each round and bomb timer in 2015. [9]

By 2014, 25 million copies of the Counter-Strike series were sold. The game's fan base remains strong, having reached a new record of 1.4 million concurrent players in March 2023, surpassing the game's previous record of 1.3 million concurrent players in 2020 during the COVID-19 pandemic. [10] [2] [11]

Tournament system

Counter-Strike tournaments can be hosted by any entity, and do not have a single official event organizer (like FIFA in football association, for example). The Major Championships, sponsored by Valve and held by different organizers twice a year, are the most prestigious tournaments, although they may not necessarily have the highest prizes. Most of the big teams compete, most of the time, in world tournaments that bring together teams from all corners of the world. [12] [13] Some of the most notable major tournaments are organized by ESL, such as the Intel Extreme Masters and ESL Pro League, and by BLAST, such as the BLAST Premier series. Tournaments that do not have a worldwide character are usually organized for teams of lower level, serving as qualifiers for the main tournaments. [14] [12]

Teams rankings are published by HLTV and ESL, who use various criteria to determine the best ranked teams from the most recent tournaments. These rankings are then used by some tournament organizers to directly invite teams, depending on their rank. In 2023, Valve announced that starting in 2025, only the official Valve ranking system could be used to generate invitations, and all other "large-scale" events need to use open qualifiers.

Media coverage

As the game and the scene grew in popularity, companies, including WME/IMG and Turner Broadcasting, began to televise Global Offensive professional games, with the first being ELEAGUE Major 2017, held at the Fox Theatre and broadcast on US cable television network TBS in 2016. [15] On August 22, 2018, Turner announced its further programming of Global Offensive with ELEAGUE’s Esports 101: CSGO and ELEAGUE CS:GO Premier 2018's docuseries on TBS. [16] In 2019 Danish television station TV 2 secured exclusive TV rights to broadcast ESL Pro League and Dreamhack's ESL Pro Tour in Danish. [17] In 2023 TV 2 announced it would no longer broadcast Counter Strike from 2024 onwards citing a lack of commercial sustainability given free alternatives, such as Twitch, and the downturn in results from the Danish superteam Astralis leading to a decline in popularity within Denmark. [18]

Controversies

Cheating

Cheating, particularly through the use of software hacks on online servers, has been a problem throughout the history of Counter-Strike and generally results in a game ban if discovered. A Valve Anti-Cheat (VAC) ban is the most common way in which players are banned. VAC is a system designed by Valve to detect cheats on computers. Any time a player connects to a VAC-secured server and a cheat is detected, the user is kicked from the server, given a permanent lifetime ban and barred from playing on any VAC-secured servers. [19] Professional players play online on independent platform servers hosted by leagues such as ESEA or Faceit, which have proprietary anti-cheat programs. [20]

Linus "b0bbzki" Lundqvist was the first known professional player to be banned in Global Offensive. Hovik "KQLY" Tovmassian was one of the highest-profile players to be issued a VAC ban. KQLY was banned, along with several other professional players, such as Gordon "Sf" Giry, while KQLY was playing for France's best team, Titan. [21] Vinicius “v$m” Moreira from Brazil was VAC-banned while he was playing for Detona Gaming. [22]

Cheating has also occurred at LAN tournaments, and players who cheat at organized tournaments may receive permanent bans or may be dismissed from their team. In 2018, at the eXTREMESLAND ZOWIE Asia CS:GO, Nikhil "forsaken" Kumawat of OpTic India was caught cheating mid-match using aimbot during a tournament game against Revolution, a Vietnamese Counter-Strike: Global Offensive team. [23] The tournament had a $100,000 prize pool. [24] OpTic India was disqualified and Kumawat was dismissed from the team. [25]

In 2020, the Esports Integrity Commission (ESIC) banned over 37 coaches [26] due to abuse of a spectator mode bug. Valve also has punished these coaches from a number of CS:GO Majors with the severity dependant on the number of times the bug was abused. [27]

On 15 April 2021, Valve updated event guidelines to allow players with VAC banned accounts to compete again in Valve sponsored events. [28] The updated rules state: A VAC ban will only disqualify a player from an event if it was either received fewer than 5 years prior, or if it was received at any time after their first participation in a Valve-sponsored event.

Match fixing

Players have also been banned for match fixing. In August 2014, two CS:GO teams, iBUYPOWER and NetcodeGuides.com, were involved in a match-fixing scandal that has been cited as "the first large match fixing scandal" in the CS:GO community. [29] iBUYPOWER, who was heavily favored to win, lost in a resounding 16-to-4 defeat to NetcodeGuides.com. It was later discovered in a tip to Dot Esports that the match was fixed. [30]

On 20 Jan 2021, ESIC issues sanctions against 35 players [31] for betting related offences primarily in the Australian CS:GO scene.

On the 31st of March 2021 the Commissioner of the ESIC, Ian Smith, has revealed that the Federal Bureau of Investigation (FBI) is now involved in the ongoing investigation into match-fixing in North American Counter-Strike, which has been underway since September 2020. [32] ESIC is collaborating with federal law enforcement as part of a larger investigation into players bribed to fix matches by outside "betting syndicates".

Gambling

Following the introduction of weapon skins into Global Offensive with the Arms Deal update in August 2013, a virtual economy formed around the skins based on rarity and desirability. Because of this, a number of skin-trading and gambling sites using the Steamworks API were created. Initially, these sites focused on wagering skins on the outcomes of professional and semi-professional CS:GO matches, in the vein of sports betting. However, some of these sites began to offer casino gambling functionality in 2015, allowing users to gamble their skins on the outcome of roulette spins, coin flips, dice rolls, and other games of chance. [33] [34] According to research firm Eilers & Krejcik Gaming, players and esports fans wagered $2.3 billion in 2015, [35] and $5 billion in 2016 [36] on CS:GO skins. In June and July of that year, two lawsuits were filed against specific gambling sites and Valve, arguing that Valve allowed their skins to be used for illegal underage gambling. [37] [38] Valve began to take steps to prevent these sites from using Steamworks for gambling purposes, and several of the sites ceased operating as a result. [39] In July 2018, Valve disabled the opening of containers in Belgium and the Netherlands after the in-game loot boxes appeared to violate Dutch and Belgium gambling laws. [40] However, some parties have tried to contest Valve's gambling rules. [41]

See also

Related Research Articles

<span class="mw-page-title-main">Valve Anti-Cheat</span> Anti-cheat software

Valve Anti-Cheat (VAC) is an anti-cheat tool developed by Valve as a component of the Steam platform, first released with Counter-Strike in 2002.

<span class="mw-page-title-main">Made in Brazil (esports)</span>

Made in Brazil, commonly referred as abbreviated name MIBR is a professional esports organization with players competing in Counter-Strike: Global Offensive,Tom Clancy's Rainbow Six: Siege and VALORANT. It was a member of the G7 Teams. MIBR was founded on March 1, 2003, in the city of Rio de Janeiro, when the Brazilian businessman Paulo Velloso decided to invest in his son's dream. The organization was dissolved in 2012, but announced it was making a return in March 2016, returning to active play years later in June 2018.

<i>Counter-Strike: Global Offensive</i> 2012 video game

Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series. Developed for over two years, Global Offensive was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014.

The ESL Gaming GmbH, doing business as ESL, is a German esports organizer and production company that produces video game competitions worldwide. ESL was the world's largest esports company in 2015, and the oldest that is still operational. Based in Cologne, Germany, ESL has eleven offices and multiple international TV studios globally. ESL is the largest esports company to broadcast on Twitch.

<span class="mw-page-title-main">DreamHack Winter 2014</span> Counter-Strike video game championship

DreamHack Winter 2014 was the fourth Counter-Strike: Global Offensive Major Championship, held from November 27–29, 2014 at Elmia in Jönköping. It was organized by DreamHack and sponsored by Valve. The tournament had a total prize pool of US$250,000. The eight quarter-finalists from the previous Major, ESL One Cologne 2014 received direct invitations, while qualifiers were held for the remaining spots.

<span class="mw-page-title-main">Anders Blume</span>

Anders Blume is a Danish Counter-Strike: Global Offensive commentator and co-founder of RoomOnFire. He has been present as a caster at all of the Valve sponsored CS:GO Majors, with the exception of EMS One Katowice 2014. He has worked for a wide variety of tournament organisers including Electronic Sports League (ESL), Dreamhack and Gfinity. He is more often than not paired with Auguste 'Semmler' Massonnat, also a co-founder of RoomOnFire and Jason "Moses" O'Toole, for his casts. He is famous for his energetic casts, including the use of what has become his catchphrase, "Are you kidding me?". In 2015, he won the Golden Joystick award for esports icon of the year.

olofmeister Swedish Counter-Strike player

Olof Kajbjer Gustafsson, better known as olofmeister, is a Swedish professional Counter-Strike: Global Offensive player for FaZe Clan. He has previously played for H2k, Absolute Legends, LGB eSports, Fnatic, and FaZe Clan. Gustafsson is widely regarded as one of the best CS:GO players in history. He has won two CSGO Majors, ESL One Katowice 2015 and ESL One Cologne 2015, as well as many other tournaments.

<span class="mw-page-title-main">LDLC OL</span>

LDLC OL is a French esports organization with players competing in Counter-Strike: Global Offensive, Fortnite Battle Royale, League of Legends, PlayerUnknown's Battlegrounds and World Rally Championship.

<span class="mw-page-title-main">Sgares</span> American electronic sports player

Sean Michael Gares, better known as sgares or Seang@res, is an American professional retired Counter-Strike: Global Offensive player, esports commentator and the former head coach of 100 Thieves' Valorant roster. In December 2016, he was released from TSM over a player rights controversy and played for Misfits between January 2017 and January 2018.

In video games, skin gambling is the use of virtual goods, often cosmetic in-game items such as "skins", as virtual currency to bet on the outcome of professional matches or on other games of chance. It is commonly associated with the community surrounding Counter-Strike 2, but the practice exists in other games such as Electronic Arts's FIFA. Valve, the developer of the Counter-Strike series, also runs the Steam marketplace which can be interfaced by third-parties to enable trading, buying, and selling of skins from players' Steam inventories for real-world or digital currency. Valve condemns the gambling practices as it violates the platform's terms of service.

<i>ELeague</i> Esports league and American television show

ELeague, shortened as EL, and stylized as ΞLEAGUE is an esports league and American television show that airs on TBS. It was announced in September 2015 as a partnership between Turner Broadcasting and talent agency WME/IMG. The name "ELeague" was officially unveiled later that year.

n0thing American professional esports player

Jordan Gilbert, better known as n0thing, is an American retired professional Counter-Strike: Global Offensive player. He previously played as a rifler/lurker for Cloud9. n0thing is one of the most experienced North American players. Before playing Global Offensive, n0thing was a professional Counter Strike 1.6 player. Jordan won his first LAN tournament at just 10 years old. Since then, he has grown into a major figure in the CS:GO scene. His large following has garnered him popularity outside the esports scene, even appearing on The Joe Rogan Experience.

flusha Swedish eSports player

Robin Rönnquist, better known as flusha, is a Swedish former professional Counter-Strike: Global Offensive player. He previously played for teams such as fnatic and Cloud9. flusha has won 3 CS:GO majors: Dreamhack Winter 2013, ESL One Katowice 2015 and ESL One Cologne 2015.

FACEIT is an esports platform founded in London in 2012. The company has administered leagues for games such as Counter-Strike 2, League of Legends, Rocket League, Tom Clancy's Rainbow Six Siege, Dota 2 and Team Fortress 2.

The Counter-Strike match fixing scandal was a 2014 match fixing scandal in the North American professional scene of Counter-Strike: Global Offensive (CS:GO). It involved a match between two teams, iBUYPOWER and NetCodeGuides.com, where questionable and unsportsmanlike performance from the team iBUYPOWER, then considered the best North American team, drew suspicion, resulting in a loss for the team; allegations quickly surfaced afterwards that the match was fixed. More decisive evidence and punishments would come half a year later, after an expository article was published by esports journalist Richard Lewis.

<span class="mw-page-title-main">Stewie2K</span> American streamer and esports player (born 1998)

Jacky "Jake" Yip, better known as Stewie2K, is an American streamer and professional Counter-Strike: Global Offensive player. As a member of Cloud9, he became the first North American to win a Valve–sponsored major in CS:GO.

<i>Counter-Strike</i> Major Championships Valve-sponsored tournaments in Counter-Strike

Counter-Strike Major Championships, commonly known as the Majors, are Counter-Strike (CS) esports tournaments sponsored by Valve, the game's developer. The first Valve-recognized Major took place in 2013 in Jönköping, Sweden and was hosted by DreamHack with a total prize pool of US$250,000 split among 16 teams. This, along with the following 18 Majors, was played in Counter-Strike: Global Offensive. As of the 2023 release of Counter-Strike 2 (CS2), Counter-Strike esports, including the Majors, are played in CS2.

s1mple Ukrainian gamer

Oleksandr Olehovych Kostyliev, better known as s1mple, is a Ukrainian professional Counter-Strike 2 player for Team Falcons, on loan from Natus Vincere. He is considered to be one of the best players in Counter-Strike history.

<span class="mw-page-title-main">Esports Integrity Commission</span> Committee to investigate cheating in esports

The Esports Integrity Commission (ESIC), formerly the Esports Integrity Coalition, is a non-profit members' association established in 2016 to promote and facilitate competitive integrity in esports. Notable for investigating the coaching bug scandal in Counter-Strike: Global Offensive, the organization has received criticisms for a lack of resources and game knowledge.

Cheating in esports is a deliberate violation of the rules of an esports governing body or other behavior that is intended to give an unfair advantage to a player or team. At its core, esports are video game competitions in an organized, competitive environment. Tournaments often pay out prize money to the highest placing teams in these events, giving players an incentive to cheat. Commonly cited instances of cheating include the use of software cheats, such as aimbots and wallhacks, exploitation of bugs, use of performance-enhancing drugs, such as Ritalin and Adderall, and match fixing.

References

  1. 1 2 3 4 Mitchell, Ferguson (2018-09-19). "Esports Essentials: The Impact of the Counter-Strike Majors". The Esports Observer. Retrieved 27 December 2019.
  2. 1 2 Llewellyn, Thomas (2018-09-17). "An eSports phenomenon: Counter-Strike". National Science and Media Museum. Retrieved 27 December 2019.
  3. Michael Kane (19 June 2008). Game Boys: Triumph, Heartbreak, and the Quest for Cash in the Battleground of Competitive Videogaming. Penguin Publishing Group. ISBN   978-1-4406-3188-7.
  4. Rosen, Daniel (October 4, 2015). "Report: eSports team union forms, outlines requirements for CS:GO, Dota 2 tournaments". The Score Esports. Archived from the original on June 22, 2017. Retrieved November 17, 2015.
  5. 1 2 Campbell, Colin (May 13, 2016). "The who, what and why of the World Esports Association". Polygon . Vox Media. Archived from the original on June 22, 2017. Retrieved June 22, 2017.
  6. Walker, Alex (May 19, 2016). "Surprise, The World Esports Association Is Already In Trouble". Kotaku . Gawker Media. Archived from the original on June 22, 2017. Retrieved June 22, 2017.
  7. "Removing One Of Counter-Strike's Best Maps Was A Mistake". Kotaku Australia. 2016-04-26. Retrieved 2023-04-17.
  8. Mike Stubbs (2016-08-18). "Top CS:GO pros weigh in on the Nuke and Inferno map switch". PC Gamer. Retrieved 2023-04-17.
  9. wallabeebeatle (2017-02-08). "The Valve Meta: An Alternative History of Competitive CS:GO". Dot Esports. Retrieved 27 December 2019.
  10. Te, Zorine (2014-05-26). "Dust to Dust: The History of Counter-Strike". GameSpot. Retrieved 27 December 2019.
  11. Crew, The (2023-03-12). "CS:GO Hits 1.4 Million Concurrent Players Amid Rumors of Source 2 Update". TalkEsport. Retrieved 2023-03-12.
  12. 1 2 Dessel, Josse van (2022-10-18). "CSGO Tournaments: The guide to everything you need to know". Jaxon. Retrieved 2023-07-29.
  13. Ghost, Digital (2022-07-16). "CS:GO Tournaments and Majors Explained". Corrosion Hour. Retrieved 2023-07-29.
  14. Šimić, Ivan (2023-07-06). "What are the most popular Counter-Strike esports events?". Esports Insider. Retrieved 2023-07-28.
  15. Spangler, Todd (September 23, 2015). "Turner, WME/IMG Form E-Sports League, With TBS to Air Live Events". Variety . Penske Media Corporation. Archived from the original on June 22, 2017. Retrieved November 13, 2015.
  16. Frederick, Brittany (August 22, 2018). "ELEAGUE announces CSGO Premier TV plans, Esports 101 special". Fansided. Archived from the original on August 23, 2018. Retrieved September 19, 2018.
  17. Martinello, Eva (October 21, 2019). "TV 2 Denmark acquires Danish broadcast rights for ESL Pro Tour". Esports insider. Retrieved November 26, 2023.
  18. Goos, Sebastian (August 31, 2023). "TV 2 dropper Counter-Strike". Journalisten. Retrieved November 26, 2023.
  19. "Valve Anti-Cheat System (VAC)". Steam. Retrieved October 22, 2018.
  20. Ingram, Finn (2019-09-07). "Massive exploitation in CSGO enables wall-hacks without being detected". EsportsJunkie.com. Retrieved 27 December 2019.
  21. Mira, Luis (November 21, 2014). "KQLY: "BAN WAS JUSTIFIED"". HLTV.org. Retrieved September 11, 2018.
  22. Marques, Roque (November 5, 2018). "Valve aplica banimento em v$m; ESL isenta jogador". ESPN . Retrieved November 5, 2018.
  23. Deason, Ross (2018-10-19). "OpTic India disqualified from eXTREMESLAND CS:GO event after player is caught with hacks Update – Roster released". Dexerto.com. Retrieved 27 December 2019.
  24. Good, Owen S. (2019-10-21). "Watch a Counter-Strike pro get caught cheating during a major esports tournament". Polygon. Retrieved 27 December 2019.
  25. Porter, Matt (2018-10-24). "Former OpTic India player Forsaken explains why he cheated". Dexerto.com. Retrieved 27 December 2019.
  26. "ESIC issues bans to 37 coaches for spectator bug use". HLTV.org. Retrieved 2021-02-09.
  27. "Counter-Strike: Global Offensive » 2021 RMR Update". blog.counter-strike.net. Archived from the original on 2021-01-27. Retrieved 2021-05-23.
  28. "Counter-Strike: Global Offensive » New RMR Eligibility Guidelines". blog.counter-strike.net. Archived from the original on 2021-04-15. Retrieved 2021-05-23.
  29. Cooke, Sam (18 August 2016). "Phil Kornychev – Forget the TV show, this is the real Skins drama". Esports Insider. Retrieved 4 July 2017.
  30. Lewis, Richard (22 August 2014). "Leaked screengrabs hint of match-fixing at CEVO". Dot Esports. Retrieved 4 July 2017.
  31. "ESIC issues 35 bans for betting-related offences in Australia". HLTV.org. Retrieved 2021-02-09.
  32. "ESIC involves FBI in North American match-fixing investigation". HLTV.org. Retrieved 2021-04-15.
  33. "How Counter-Strike spawned a $5 billion gambling market you've never heard of". ESPN.com. Retrieved 2023-04-17.
  34. Maciej, Martin (June 3, 2015). "CS:GO-Jackpot – was ist das und wie funktioniert es?". GIGA Games (in German). Archived from the original on January 9, 2016. Retrieved February 3, 2016.
  35. Brustein, Joshua; Novy-Williams, Eben (April 20, 2016). "Virtual Weapons are Turning Teen Gamers into Serious Gamblers". Bloomberg Business . Archived from the original on July 20, 2016. Retrieved July 18, 2016.
  36. Assael, Shaun (January 23, 2017). "Skin in the Game". ESPN . Archived from the original on January 22, 2017. Retrieved January 23, 2017.
  37. "CSGO Lotto and owners sued over 'illegal gambling' allegations". Polygon. 7 July 2016. Retrieved July 15, 2020.
  38. Crecente, Brian (6 July 2016). "Lawyer: Valve's silence while helping gambling sites is 'unconscionable'". Polygon. Retrieved 8 March 2021.
  39. Sarkar, Samit (July 11, 2016). "How do Counter-Strike: Global Offensive skins work?". Polygon . Vox Media. Archived from the original on June 22, 2017. Retrieved July 11, 2016.
  40. Jones, Ali (July 13, 2018). "Valve disables CS:GO loot boxes in Belgium and the Netherlands". PCGamesN. Archived from the original on September 7, 2018. Retrieved September 19, 2018.
  41. Sayer, Matt (8 July 2016). "The CS:GO gambling lawsuit against Valve is fundamentally flawed". PCGamer. Archived from the original on March 13, 2020. Retrieved July 15, 2020.