2020 League of Legends World Championship

Last updated

2020 League of LegendsWorld Championship
LoL Worlds 2020 Logo.svg
Tournament information
Game League of Legends
LocationChina
Dates25 September–31 October
Administrator Riot Games
Tournament
formats
  • 10 team single round-robin play-in stage
  • 16 team double round-robin group stage
  • 8 team single-elimination bracket
Venues
2 (in Shanghai)
Teams22
Final positions
Champion Damwon Gaming
Runner-up Suning
Tournament statistics
AttendancePeak viewership: 46,067,896 [1]
MVP Kim "Canyon" Geon-bu (Damwon Gaming)
  2019
2021  

The 2020 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends . It was the tenth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. It was held from 25 September to 31 October in Shanghai, China. [2] Twenty-two teams from eleven regions qualified for the tournament based on their placement in regional circuits, such as those in China, Europe, North America, South Korea and Taiwan/Hong Kong/Macau/Southeast Asia, with ten of those teams having to reach the main "groups" event via a play-in stage.

Contents

"Take Over" was the tournament's theme song, put together by Henry Lau, Max Schneider, and A Day to Remember's lead vocalist Jeremy McKinnon. [3]

Impact of the COVID-19 pandemic and other issues

The COVID-19 pandemic, which was mainly confined to China in January and early February 2020, affected the multi-city hosting format that was present previously. On 1 August, Riot Games announced the dates and location of the event, with all stages taking place in Shanghai through the use of an "isolation bubble" environment. [4]

In September 2020, Riot Games announced that due to travel restrictions, two teams from VCS of Vietnam would not participate in the tournament. [5]

During the 2020 Worlds Group Draw Show, it was revealed that PSG Talon's members "River" and "Tank" would be unable to attend the play-in stage due to delayed visas and quarantine issues, [6] and that Hsiao "Kongyue" Jen-tso and Chen "Uniboy" Chang-chu would be loaned from ahq eSports Club to replace them. The organization confirmed this in an official announcement the next day, and further stated that "Unified" would also be unable to participate in the first half of the play-in stage for the same reason. Chen "Dee" Chun-dee was loaned from Machi Esports to replace Unified. [7]

Qualified teams and rosters

Qualified teams

As the two Vietnamese teams (the Champion's Team Flash and Runner-up's GAM Esports of VCS Summer) are unable to participate, the third seed team from South Korea (LCK) will be promoted to start in the main group stage, as they were previously dropped to the play-in stage. The qualification format for North America and Europe changed with teams directly qualifying based on the results from their respective summer playoffs. Due to the merger of Taiwan/Hong Kong/Macau (LMS) and the Southeast Asian (LST) professional leagues into a single league (PCS) and have been reduced number of Worlds' spots from 4 to 2, Europe (LEC) will have another direct spot in the group stage and China (LPL) will have an additional spot in the play-in stage for the regional finals runner-up. [8]

For the pool, the Main Group stage's pool #2 with 8 teams like as last year will be split to two pools #2 and pool #3, with 4 teams each pool. Qualified teams from Play-in stage will be drawn as pool #4. The Play-in stage's pool #3 in last year will be merged into pool #2, increased to 6 teams. [9]

RegionLeagueQualification PathTeamIDPool
Started from Group Stage
ChinaLPLSummer Champion Top Esports TES1
Most Championship Points JD Gaming JDG2
Regional Finals Winner Suning SN
EuropeLECSummer Champion G2 Esports G21
Summer Runner-Up Fnatic FNC2
Summer 3rd Place Rogue RGE3
South KoreaLCKSummer Champion Damwon Gaming DWG1
Most Championship Points DRX DRX2
Regional Finals Winner Gen.G GEN3
North AmericaLCSSummer Champion Team SoloMid TSM1
Summer Runner-Up FlyQuest FLY3
TW/HK/MO/SEAPCSSummer Champion Machi Esports MCX3
Started from Play-in Stage
ChinaLPLRegional Finals Runner-Up LGD Gaming LGD1
EuropeLECSummer 4th Place MAD Lions MAD
North AmericaLCSSummer 3rd Place Team Liquid TL
TW/HK/MO/SEAPCSSummer Runner-Up PSG Talon PSG
CISLCLSummer Champion Unicorns of Love UOL2
Latin AmericaLLARainbow7R7
TurkeyTCLSuperMassive EsportsSUP
BrazilCBLOLINTZITZ
JapanLJLV3 EsportsV3
OceaniaOPLLegacy EsportsLGC

Venues

Shanghai was the city chosen to host the competition. [2] [10] Almost all matches were played at Shanghai Media Tech Studio without spectators due to the COVID-19 pandemic, while the final match was held at Pudong Football Stadium.

Shanghai, China
Play-in StageGroup StageQuarterfinalsSemifinalsFinals
Shanghai Media Tech Studio Pudong Football Stadium
Capacity: 0Capacity: 33,765
Shanghai Media Tech Studio for Worlds 2020.jpg Pudong Football Stadium (1)-20230520.jpg

Play-in stage

Play-in groups

Group A

PosTeamPldWLPCTQualification
1Team Liquid541.800Advance to group stage
2Legacy Esports532.600Advance to play-in knockouts round 1
3SuperMassive Esports422.500Advance to play-in knockouts round 2
4MAD Lions523.400
5INTZ514.200
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [a]

Group B

PosTeamPldWLPCTQualification
1PSG Talon541.800Advance to group stage
2Unicorns of Love532.600Advance to play-in knockouts round 1
3Rainbow7422.500Advance to play-in knockouts round 2
4LGD Gaming523.400
5V3 Esports514.200
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [a]

Play-in knockouts

Round 1Round 2
A2Legacy Esports0
B3Rainbow70B4LGD Gaming3
B4LGD Gaming3
B2Unicorns of Love3
A3SuperMassive Esports3A3SuperMassive Esports0
A4MAD Lions2

Source: LoL Esports

Group stage

Group A

PosTeamPldWLPCTQualification
1Suning752.714Advance to knockouts
2G2 Esports743.571
3Team Liquid633.500
4Machi Esports615.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [a]

Group B

PosTeamPldWLPCTQualification
1Damwon Gaming651.833Advance to knockouts
2JD Gaming642.667
3PSG Talon624.333
4Rogue615.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [a]

Group C

PosTeamPldWLPCTQualification
1Gen.G651.833Advance to knockouts
2Fnatic642.667
3LGD Gaming633.500
4Team SoloMid606.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [a]

Group D

PosTeamPldWLPCTQualification
1Top Esports651.833Advance to knockouts
2DRX642.667
3FlyQuest633.500
4Unicorns of Love606.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [a]

Playoff stage

QuarterfinalsSemifinalsFinal
D1Top Esports3
C2Fnatic2
Top Esports1
Suning3
A1Suning3
B2JD Gaming1
Suning1
Damwon Gaming3
C1Gen.G0
A2G2 Esports3
G2 Esports1
Damwon Gaming3
B1Damwon Gaming3
D2DRX0

Source: LoL Esports

Ranking

Team ranking

PlaceRegionTeamPGPK1PK2GSQFSFFinalsPrize (%)Prize (USD)
1stLCKDamwon Gaming5–13–03–13–125%$556,250
2ndLPLSuning*4–23–13–11–317.5%$389,375
3rd–4thLECG2 Esports*4–23–01–39%$200,250
LPLTop Esports5–13–21–3
5th–8thLECFnatic4–22–34.5%$100,125
LCKGen.G5–10–3
LPLJD Gaming4–21–3
LCKDRX4–20–3
9th–11thLCSTeam Liquid*3–13–32.5%$55,625
LPLLGD Gaming*1–33–03–03–3
LCSFlyQuest3–3
12thPCSPSG Talon*3–12–4
13th–14thLECRogue1–51.5%$33,375
PCSMachi Esports1–5
15th–16thLCSTeam SoloMid0–6
LCLUnicorns of Love*3–13–00–6
17thOPLLegacy Esports*3–10–31%$22,250
18thTCLSuperMassive Esports2–23–20–3
19thLECMAD Lions*1–32–30.75%$16,687.50
20thLLARainbow72–20–3
21st–22ndCBLOLINTZ*1–30.6%$13,350
LJLV3 Esports*1–3
PlaceRegionTeamPGPK1PK2GSQFSFFinalsPrize (%)Prize (USD)

Notes

  1. 1 2 3 4 5 6 The total amount of time it took a team to win their games against all other teams in the tiebreaker

References

  1. "League of Legends Esports Breaks World Championship Viewership Record". Riot Games. Retrieved 1 October 2022.
  2. 1 2 "2020 World Championship final heads to Shanghai". nexus.leagueoflegends.com. 10 November 2019. Retrieved 13 September 2020.
  3. "Riot release LoL World's 2020 official song "Take Over"". Dexerto. 17 September 2020. Retrieved 17 September 2020.
  4. Rand, Emily; Wolf, Jacob (1 September 2020). "Sources: Vietnamese teams won't attend League of Legends World Championship". ESPN. Retrieved 13 September 2020.
  5. Martell, Tom (1 September 2020). "Worlds 2020 Update: Format Changes". lolesports. Retrieved 13 September 2020.
  6. "LoL Esports". lolesports.com. Retrieved 12 October 2020.
  7. @PSG_Talon (16 September 2020). "Official Club Statement regarding #Worlds2020 roster. Thank you for all the support #PCSWIN #PCSLOL" (Tweet). Retrieved 16 September 2020 via Twitter.
  8. "2020 World Championship Regional Seed Allocation". lolesports. Retrieved 13 September 2020.
  9. "Worlds 2020 Primer". lolesports. Retrieved 15 September 2020.
  10. "Worlds 2020 Primer". lolesports.com. Retrieved 15 September 2020.
  11. "Important note on tiebreakers for Playins". @MedicCasts Twitter. Retrieved 27 September 2020.