2020 League of Legends World Championship

Last updated

League of Legends
World Championship
2020
LoL Worlds 2020 Logo.svg
Tournament information
Sport League of Legends
LocationChina
Dates25 September–31 October
Administrator Riot Games
Tournament
format(s)
10 team single round-robin play-in stage
16 team double round-robin group stage
8 team single-elimination bracket
Venue(s)
2 (in Shanghai)
  • Shanghai Media Tech Studio
    (Play-in stage
    Main group stage
    Quarterfinals
    Semifinals)
  • Pudong Football Stadium
    (Finals)
Teams22
Final positions
Champion Damwon Gaming
Runner-up Suning
Tournament statistics
AttendancePeak viewership: 46,067,896 [1]
MVP Kim "Canyon" Geon-bu (Damwon Gaming)
  2019
2021  

The 2020 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends . It was the tenth iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. It was held from 25 September to 31 October in Shanghai, China. [2] Twenty-two teams from eleven regions qualified for the tournament based on their placement in regional circuits, such as those in China, Europe, North America, South Korea and Taiwan/Hong Kong/Macau/Southeast Asia, with ten of those teams having to reach the main "groups" event via a play-in stage.

Contents

"Take Over" was the tournament's theme song, put together by Henry Lau, Max Schneider, and A Day to Remember's lead vocalist Jeremy McKinnon. [3]

Impact of the COVID-19 pandemic and other issues

The COVID-19 pandemic, which was mainly confined to China in January and early February 2020, affected the multi-city hosting format that was present previously. On 1 August, Riot Games announced the dates and location of the event, with all stages taking place in Shanghai through the use of an "isolation bubble" environment. [4]

In September 2020, Riot Games announced that due to travel restrictions, two teams from VCS of Vietnam would not participate in the tournament. [5]

During the 2020 Worlds Group Draw Show, it was revealed that PSG Talon's members "River" and "Tank" would be unable to attend the play-in stage due to delayed visas and quarantine issues, [6] and that Hsiao "Kongyue" Jen-tso and Chen "Uniboy" Chang-chu would be loaned from ahq eSports Club to replace them. The organization confirmed this in an official announcement the next day, and further stated that "Unified" would also be unable to participate in the first half of the play-in stage for the same reason. Chen "Dee" Chun-dee was loaned from Machi Esports to replace Unified. [7]

Qualified teams and rosters

Qualified teams

As the two Vietnamese teams (the Champion's Team Flash and Runner-up's GAM Esports of VCS Summer) are unable to participate, the third seed team from South Korea (LCK) will be promoted to start in the main group stage, as they were previously dropped to the play-in stage. The qualification format for North America and Europe changed with teams directly qualifying based on the results from their respective summer playoffs. Due to the merger of Taiwan/Hong Kong/Macau (LMS) and the Southeast Asian (LST) professional leagues into a single league (PCS) and have been reduced number of Worlds' spots from 4 to 2, Europe (LEC) will have another direct spot in the group stage and China (LPL) will have an additional spot in the play-in stage for the regional finals runner-up. [8]

For the pool, the Main Group stage's pool #2 with 8 teams like as last year will be split to two pools #2 and pool #3, with 4 teams each pool. Qualified teams from Play-in stage will be drawn as pool #4. The Play-in stage's pool #3 in last year will be merged into pool #2, increased to 6 teams. [9]

RegionLeaguePathTeamIDPool
Starting in the main event's group stage
ChinaLPLSummer Champion Flag of the People's Republic of China.svg Top Esports TES1
Most Championship Points Flag of the People's Republic of China.svg JD Gaming JDG2
Regional Finals Winner Flag of the People's Republic of China.svg Suning SN
EuropeLECSummer Champion Flag of Europe.svg G2 Esports G21
Summer Runner-Up Flag of Europe.svg Fnatic FNC2
Summer 3rd Place Flag of Europe.svg Rogue RGE3
South KoreaLCKSummer Champion Flag of South Korea.svg Damwon Gaming DWG1
Most Championship Points Flag of South Korea.svg DRX DRX2
Regional Finals Winner Flag of South Korea.svg Gen.G GEN3
North AmericaLCSSummer Champion Flag of the United States.svg Team SoloMid TSM1
Summer Runner-Up Flag of the United States.svg FlyQuest FLY3
TW/HK/MO/SEAPCSSummer Champion Flag of the Republic of China.svg Machi Esports MCX3
Starting in the play-in stage
ChinaLPLRegional Finals Runner-Up Flag of the People's Republic of China.svg LGD Gaming LGD1
EuropeLECSummer 4th Place Flag of Europe.svg MAD Lions MAD
North AmericaLCSSummer 3rd Place Flag of the United States.svg Team Liquid TL
TW/HK/MO/SEAPCSSummer Runner-Up Flag of Hong Kong.svg PSG Talon PSG
CISLCLSummer Champion Flag of Russia.svg Unicorns of Love UOL2
Latin AmericaLLA Flag of Mexico.svg Rainbow7R7
TurkeyTCL Flag of Turkey.svg SuperMassive EsportsSUP
BrazilCBLOL Flag of Brazil.svg INTZITZ
JapanLJL Flag of Japan.svg V3 EsportsV3
OceaniaOPL Flag of Australia (converted).svg Legacy EsportsLGC

Venues

Shanghai was the city chosen to host the competition. [2] [10] Almost all matches were played at Shanghai Media Tech Studio without spectators due to the COVID-19 pandemic, while the final match was held at Pudong Football Stadium.

Flag of the People's Republic of China.svg Shanghai, China
Play-in StageMain Group StageQuarterfinalsSemifinalsFinals
Shanghai Media Tech Studio Pudong Football Stadium
Capacity: 0Capacity: 33,765
Shanghai Media Tech Studio for Worlds 2020.jpg Pudong Football Stadium (1)-20230520.jpg

Play-in stage

Play-in groups

Group A

PosTeamPldWLPCTQualification
1Team Liquid541.800Advance to group stage
2Legacy Esports532.600Advance to play-in knockouts round 1
3SuperMassive Esports422.500Advance to play-in knockouts round 2
4MAD Lions523.400
5INTZ514.200
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Group B

PosTeamPldWLPCTQualification
1PSG Talon541.800Advance to group stage
2Unicorns of Love532.600Advance to play-in knockouts round 1
3Rainbow7422.500Advance to play-in knockouts round 2
4LGD Gaming523.400
5V3 Esports514.200
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Play-in knockouts

Round 1Round 2
A2Flag of Australia (converted).svg Legacy Esports0
B3Flag of Mexico.svg Rainbow70B4Flag of the People's Republic of China.svg LGD Gaming3
B4Flag of the People's Republic of China.svg LGD Gaming3
B2Flag of Russia.svg Unicorns of Love3
A3Flag of Turkey.svg SuperMassive Esports3A3Flag of Turkey.svg SuperMassive Esports0
A4Flag of Europe.svg MAD Lions2

Source: LoL Esports

Group stage

Group A

PosTeamPldWLPCTQualification
1Suning752.714Advance to knockouts
2G2 Esports743.571
3Team Liquid633.500
4Machi Esports615.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Group B

PosTeamPldWLPCTQualification
1Damwon Gaming651.833Advance to knockouts
2JD Gaming642.667
3PSG Talon624.333
4Rogue615.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Group C

PosTeamPldWLPCTQualification
1Gen.G651.833Advance to knockouts
2Fnatic642.667
3LGD Gaming633.500
4Team SoloMid606.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Group D

PosTeamPldWLPCTQualification
1TOP Esports651.833Advance to knockouts
2DRX642.667
3FlyQuest633.500
4Unicorns of Love606.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Playoff stage

QuarterfinalsSemifinalsFinal
D1Flag of the People's Republic of China.svg Top Esports3
C2Flag of Europe.svg Fnatic2
Flag of the People's Republic of China.svg Top Esports1
Flag of the People's Republic of China.svg Suning3
A1Flag of the People's Republic of China.svg Suning3
B2Flag of the People's Republic of China.svg JD Gaming1
Flag of the People's Republic of China.svg Suning1
Flag of South Korea.svg Damwon Gaming3
C1Flag of South Korea.svg Gen.G0
A2Flag of Europe.svg G2 Esports3
Flag of Europe.svg G2 Esports1
Flag of South Korea.svg Damwon Gaming3
B1Flag of South Korea.svg Damwon Gaming3
D2Flag of South Korea.svg DRX0

Source: LoL Esports

Ranking

Team ranking

PlaceRegionTeamPGPK1PK2GSQFSFFinalsPrize (%)Prize (USD)
1stLCKFlag of South Korea.svg Damwon Gaming5–13–03–13–125%$556,250
2ndLPLFlag of the People's Republic of China.svg Suning*4–23–13–11–317.5%$389,375
3rd–4thLECFlag of Europe.svg G2 Esports*4–23–01–39%$200,250
LPLFlag of the People's Republic of China.svg Top Esports5–13–21–3
5th–8thLECFlag of Europe.svg Fnatic4–22–34.5%$100,125
LPLFlag of the People's Republic of China.svg JD Gaming4–21–3
LCKFlag of South Korea.svg DRX4–20–3
LCKFlag of South Korea.svg Gen.G5–10–3
9th–11thLPLFlag of the People's Republic of China.svg LGD Gaming*1–33–03–03–32.5%$55,625
LCSFlag of the United States.svg FlyQuest3–3
LCSFlag of the United States.svg Team Liquid*3–13–3
12thPCSFlag of Hong Kong.svg PSG Talon*3–12–4
13th–14thPCSFlag of the Republic of China.svg Machi Esports1–51.5%$33,375
LECFlag of Europe.svg Rogue1–5
15th–16thLCSFlag of the United States.svg Team SoloMid0–6
LCLFlag of Russia.svg Unicorns of Love*3–13–00–6
17thOPLFlag of Australia (converted).svg Legacy Esports*3–10–31%$22,250
18thTCLFlag of Turkey.svg SuperMassive Esports2–23–20–3
19thLECFlag of Europe.svg MAD Lions*1–32–30.75%$16,687.50
20thLLAFlag of Mexico.svg Rainbow72–20–3
21st–22ndCBLOLFlag of Brazil.svg INTZ*1–30.6%$13,350
LJLFlag of Japan.svg V3 Esports*1–3
PlaceRegionTeamPGPK1PK2GSQFSFFinalsPrize (%)Prize (USD)

Regional ranking

PlaceRegionLeagueTeamsPlay-in StageMain Event
Groups
(4 games total)
K.O Round 1
(Best-of-five)
K.O Round 2
(Best-of-five)
Group stage
(6 games total)
Quarterfinals
(Best-of-five)
Semifinals
(Best-of-five)
Finals
(Best-of-five)
1stFlag of South Korea.svg
South Korea
LCK3G3 teams
14W-4L
(77.78%)
3 teams
3W-6L
(33.33%)
1 team
3W-1L
(75%)
1 team
3W-1L
(75%)
2ndFlag of the People's Republic of China.svg
China
LPL3G+1P1 team*
1W-3L
(25%)
1 team
3W-0L
(100%)
1 team
3W-0L
(100%)
4 teams
16W-8L
(66.67%)
3 teams
7W-6L
(53.85%)
2 teams
4W-4L
(50%)
1 team
1W-3L
(25%)
3rdFlag of Europe.svg
Europe
LEC3G+1P1 team*
1W-3L
(25%)
1 team
2W-3L
(40%)
3 teams*
9W-9L
(50%)
2 teams
5W-3L
(62.50%)
1 team
1W-3L
(25%)
4thFlag of the United States.svgFlag of Canada (Pantone).svg
North America
LCS2G+1P1 team*
3W-1L
(75%)
3 teams
6W-12L
(33.33%)
5thFlag of the Republic of China.svgFlag of Hong Kong.svgFlag of Macau.svgInfobox ASEAN flag.svg
TW/HK/MO/SEA
PCS1G+1P1 team*
3W-1L
(75%)
2 teams
3W-9L
(25%)
6thFlag of the CIS.svg
CIS
LCL1P1 team*
3W-1L
(75%)
1 team
3W-0L
(100%)
1 team
0W-6L
(0%)
7thFlag of Australia (converted).svgFlag of New Zealand.svg
Oceania
OPL1P1 team*
3W-1L
(75%)
1 team
0W-3L
(0%)
8thFlag of Turkey.svg
Turkey
TCL1P1 team
2W-2L
(50%)
1 team
3W-2L
(60%)
1 team
0W-3L
(0%)
9thFlag of the Hispanicity.svg
Latin America
LLA1P1 team
2W-2L
(50%)
1 team
0W-3L
(0%)
10th–11thFlag of Brazil.svg
Brazil
CBLOL1P1 team*
1W-3L
(25%)
Flag of Japan.svg
Japan
LJL1P1 team*
1W-3L
(25%)

Notes

  1. 1 2 3 4 5 6 The total amount of time it took a team to win their games against all other teams in the tiebreaker

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