2021 League of Legends World Championship

Last updated

League of LegendsWorld Championship
2021
LoL Worlds 2021 Logo.svg
Tournament information
Sport League of Legends
LocationIceland
DatesOctober 5–November 6
Administrator Riot Games
Tournament
format(s)
10 team single round-robin play-in stage
16 team double round-robin group stage
8 team single-elimination bracket
Venue(s) Laugardalshöll (Reykjavík)
Teams22
Final positions
Champion Edward Gaming
Runner-up DWG KIA
Tournament statistics
AttendancePeak viewership: 73,860,742 [1]
MVP Lee "Scout" Ye-chan (Edward Gaming)
  2020
2022  

The 2021 League of Legends World Championship was an esports tournament for the multiplayer online battle arena video game League of Legends . It was the eleventh iteration of the League of Legends World Championship, an annual international tournament organized by the game's developer, Riot Games. The tournament was held from 5 October to 6 November in Reykjavík, Iceland. [2] Twenty two teams from 11 regions qualified for the tournament based on their placement in regional circuits such as those in China, Europe, North America, South Korea and Taiwan/Hong Kong/Macau/Southeast Asia with ten of those teams having to reach the main event via a play-in stage.

Contents

"Burn It All Down" was the tournament's theme song, put together by PVRIS, while Denzel Curry, CIFIKA, Besomorph, and Wang Yibo from Uniq, produced their own respective remix versions of "Burn It All Down". [3] [4]

Edward Gaming of China's LPL defeated the defending world champions, DWG KIA of Korea's LCK, to win their first World Championship title.

Impact of coronavirus on the tournament

The COVID-19 pandemic, which was mainly confined to China in January and early February 2020, once again affected the scheduled multi-city hosting format that was most recently present for the 2019 League of Legends World Championship. On June 16, Riot Games originally announced the dates and locations of the event, with the event taking place in Shanghai, Qingdao, Wuhan, Chengdu, and the finals taking place in Shenzhen. [5] [6] However, due to travel complications arising from the COVID-19 pandemic in mainland China, Riot Games announced Reykjavík, Iceland (where the 2021 Mid-Season Invitational had been hosted), as the new host city for the event. [7]

Due to complications arising from the COVID-19 pandemic in Vietnam, two teams from the VCS (Vietnam) were once again unable to participate in the tournament. [8]

Like the 2020 event, the tournament did not feature a live audience as result of the pandemic. [9]

Qualified teams

South Korea (LCK) and China (LPL) received an additional spot in the group stage, totaling up to four representatives each for their respective region. The qualification format for North America (LCS) changed to a one-season-per-year system, with the seeding decided by the cumulative scoreboard from the whole season and the results from their respective championship series.

Due to Vietnam (VCS) being unable to field teams for the event, the third seed from Europe (LEC) received direct entry into the group stage. [10]

Top 4 regions in 2021 Mid-Season Invitational (LPL, LCK, LEC, PCS) are seeded to pool 1 in the main event's group stage for the summer champion.

RegionLeaguePathTeamIDPool
Starting in the main event's group stage
ChinaLPLSummer Champion Edward Gaming EDG1
Most Championship Points FunPlus Phoenix FPX2
Regional Finals Winner Royal Never Give Up RNG3
EuropeLECSummer Champion MAD Lions MAD1
Summer Runner-Up Fnatic FNC2
Summer Third Place Rogue RGE3
South KoreaLCKSummer Champion DWG KIA DK1
Most Championship Points Gen.G GEN2
Regional Finals Winner T1 T13
North AmericaLCSSummer Champion 100 Thieves 1002
Summer Runner-Up Team Liquid TL3
TW/HK/MO/SEAPCSSummer Champion PSG Talon PSG1
Starting in the play-in stage
ChinaLPLRegional Finals Runner-Up LNG Esports LNG1
South KoreaLCKRegional Finals Runner-Up Hanwha Life Esports HLE
North AmericaLCSSummer Third Place Cloud9 C9
TW/HK/MO/SEAPCSSummer Runner-Up Beyond Gaming BYG
CISLCLSummer Champion Unicorns of Love UOL2
Latin AmericaLLAInfinity EsportsINF
TurkeyTCLGalatasaray EsportsGS
BrazilCBLOLRED CanidsRED
JapanLJL DetonatioN FocusMe DFM
OceaniaLCOPEACEPCE

Venue

Reykjavík was the city chosen to host the competition. All matches were played at Laugardalshöll without spectators. [2]

Reykjavík, Iceland
Laugardalshöll

Play-in stage

Play-in groups

Group A

PosTeamPldWLPCTQualification
1LNG Esports4401.000Advance to group stage
2Hanwha Life Esports4310.750Advance to play-in knockouts round 1
3PEACE4220.500Advance to play-in knockouts round 2
4RED Canids4130.250
5Infinity Esports4040.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Group B

PosTeamPldWLPCTQualification
1DetonatioN FocusMe5410.800Advance to group stage
2Cloud95320.600Advance to play-in knockouts round 1
3Galatasaray Esports4220.500Advance to play-in knockouts round 2
4Beyond Gaming5230.400
5Unicorns of Love5140.200
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Play-in knockouts

Round 1Round 2
A2Hanwha Life Esports3
B3Galatasaray Esports2B4Beyond Gaming0
B4Beyond Gaming3
B2Cloud93
A3PEACE3A3PEACE0
A4RED Canids2

Source: LoL Esports

Group stage

Group A

PosTeamPldWLPCTQualification
1DWG KIA6601.000Advance to knockouts
2Cloud97340.429
3Rogue8350.375
4FunPlus Phoenix7250.286
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Group B

PosTeamPldWLPCTQualification
1T16510.833Advance to knockouts
2Edward Gaming6420.667
3100 Thieves6330.500
4DetonatioN FocusMe6060.000
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Group C

PosTeamPldWLPCTQualification
1Royal Never Give Up7520.714Advance to knockouts
2Hanwha Life Esports7430.571
3PSG Talon6330.500
4Fnatic6150.167
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Group D

PosTeamPldWLPCTQualification
1Gen.G8530.625Advance to knockouts
2MAD Lions8440.500
3LNG Esports7340.429
4Team Liquid7340.429
Source: LoL Esports
Rules for classification: 1) Winning percentage; 2) Tiebreaker match(es); 3) Total game victory time [lower-alpha 1]

Knockout stage

EDG won the 2021 World Championship EDG win 2021 Worlds - 2 (cropped).jpg
EDG won the 2021 World Championship
QuarterfinalsSemifinalsFinal
C1Royal Never Give Up2
B2Edward Gaming3
Edward Gaming3
Gen.G2
D1Gen.G3
A2Cloud90
Edward Gaming3
DWG KIA2
B1T13
C2Hanwha Life Esports0
T12
DWG KIA3
A1DWG KIA3
D2MAD Lions0

Ranking

Team ranking

PlaceTeamPGPK1PK2GSQFSFFinalsPrize (%)Prize (USD)
1stEdward Gaming4–23–23–23–222%$495,000
2ndDWG KIA6–03–03–22–315%$337,500
3rd–4thT15–13–02–38%$180,000
Gen.G [lower-alpha 2] 3–33–02–3
5th–8thRoyal Never Give Up [lower-alpha 2] 4–22–34.5%$101,250
Hanwha Life Esports [lower-alpha 2] 3–13–04–20–3
MAD Lions [lower-alpha 2] 3–30–3
Cloud9 [lower-alpha 2] 3–13–02–40–3
9th–11th100 Thieves3–32.5%$62,500
PSG Talon3–3
Rogue [lower-alpha 2] 2–4
12th–13thLNG Esports [lower-alpha 2] 4–03–32.375%$53,347.50
Team Liquid [lower-alpha 2] 3–3
14th–16thFunPlus Phoenix [lower-alpha 2] 2–42.25%$56,250
Fnatic1–5
DetonatioN FocusMe [lower-alpha 2] 3–10–6
17th–18thPEACE2–23–20–31.75%$43,750
Beyond Gaming [lower-alpha 2] 1–33–20–3
19th–20thGalatasaray Esports2–22–31.25%$28,125
RED Canids1–32–3
21st–22ndUnicorns of Love [lower-alpha 2] 1–31%$22,500
Infinity Esports0–4
PlaceTeamPGPK1PK2GSQFSFFinalsPrize (%)Prize (USD)

Regional ranking

PlaceRegionLeagueTeamsPlay-in StageMain Event
Groups
(4 games total)
K.O Match 1
(Best-of-five)
K.O Match 2
(Best-of-five)
Group stage
(6 games total)
Quarterfinals
(Best-of-five)
Semifinals
(Best-of-five)
Finals
(Best-of-five)
1stChinaLPL3G+1P1 team
4W-0L
(100%)
4 teams [lower-alpha 2]
13W-11L
(54.17%)
2 teams
5W-5L
(50%)
1 team
3W-2L
(60%)
1 team
3W-2L
(60%)
2ndSouth KoreaLCK3G+1P1 team
3W-1L
(75%)
1 team
3W-0L
(100%)
4 teams [lower-alpha 2]
18W-6L
(75%)
4 teams
9W-3L
(75%)
3 teams
7W-8L
(46.66%)
1 team
2W-3L
(40%)
3rdNorth AmericaLCS2G+1P1 team [lower-alpha 2]
3W-1L
(75%)
1 team
3W-0L
(100%)
3 teams [lower-alpha 2]
8W-10L
(44.44%)
1 team
0W-3L
(0%)
4thEuropeLEC3G3 teams [lower-alpha 2]
6W-12L
(33.33%)
1 team
0W-3L
(0%)
5thTW/HK/MO/SEAPCS1G+1P1 team [lower-alpha 2]
1W-3L
(25%)
1 team
3W–2L
(60%)
1 team
0W-3L
(0%)
1 team
3W-3L
(50%)
6thJapanLJL1P1 team [lower-alpha 2]
3W-1L
(75%)
1 team
0W-6L
(0%)
7thOceaniaLCO1P1 team
2W-2L
(50%)
1 team
3W–2L
(60%)
1 team
0W-3L
(0%)
8thTurkeyTCL1P1 team
2W-2L
(50%)
1 team
2W-3L
(40%)
9thBrazilCBLOL1P1 team
1W-3L
(25%)
1 team
2W–3L
(40%)
10thCISLCL1P1 team [lower-alpha 2]
1W-3L
(25%)
11thLatin AmericaLLA1P1 team
0W-4L
(0%)

Notes

  1. 1 2 3 4 5 6 The total amount of time it took a team to win their games against all other teams in the tiebreaker
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 Not including tie-break games.

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