Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | 2003 |
Founder | Dylan Collins and Sean Blanchfield |
Headquarters | Dublin, Ireland |
Number of locations | 4 (2024) |
Products | Middleware |
Number of employees | 177 |
Parent | Activision (2007–present) |
Divisions |
|
Website | demonware |
Demonware, Inc. is an Irish software development company and a subsidiary of Activision, a video game division of Activision Blizzard. Demonware's products enable games publishers to outsource their networking requirements, allowing them to concentrate on playability. The organisation has its headquarters in Dublin, Ireland; and offices in Vancouver, Canada; and Shanghai, China.
Demonware was founded in 2003 by Dylan Collins and Sean Blanchfield. [1] [2] In May 2007, the organisation was purchased by Activision. [3] During the acquisition, Activision offered long-term contracts to the management team and employees of Demonware. [2]
Primary products developed by Demonware include the "Demonware State Engine" and "Matchmaking+". The State Engine is a high-performance state synchronization C++ programming framework that eliminates the need to reinvent netcode in multiplayer games. Matchmaking+ provides services for multiplayer games such as matchmaking, user profiling, and gaming statistics. Demonware's main product, which is used for multiplayer in the Call of Duty franchise (among other games) is programmed in Erlang [4] and Python. [5]
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded in February 1991 as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings. In 1993, the company became Chaos Studios, Inc., and then Blizzard Entertainment soon after being acquired by distributor Davidson & Associates early in the following year. Shortly after, Blizzard released Warcraft: Orcs & Humans.
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