Empire Earth is a series of real-time strategy video games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment, Activision, and Vivendi. The games in the series are historical RTS games that are similar to Age of Empires .Rick Goodman, who designed Empire Earth and Empires: Dawn of the Modern World, was one of the lead designers of Age of Empires. The games use the Titan and Titan 2.0 engine, which was sold after SSSI closed.
|2002||The Art of Conquest|
|2005||Empire Earth II|
|Empire Earth Mobile|
|2006||The Art of Supremacy|
|2007||Empire Earth III|
The first game of the series, Empire Earth , was released in 2001. It was developed by SSSI (Stainless Steel Studios), and published by Sierra Entertainment. The game was praised for its in-depth gameplay, and received positive critical acclaim. The 2 million unit sales were enough to spawn an expansion pack and several sequels to the game. The game had 14 epochs in it, which totaled 500,000 years. The game also included 21 nations, from every age and location. It consisted of 4 campaign mode missions which consisted of historic moments based on British, Greek, Russian and German Revolution.
Initially, released in 2002, Empire Earth: The Art of Conquest was an expansion pack for the first Empire Earth. The expansion pack added several new campaigns and features to the game, but was received negatively because there were many small bugs that were never addressed by Mad Doc Software. The expansion pack was released in 2002, after the release of Empire Earth but before the release of Empires: Dawn of the Modern World.
Empires: Dawn of the Modern World was not technically the sequel to Empire Earth, but it was released in 2003 and sometimes called the Spiritual Sequel to Empire Earth.The game was also designed by Rick Goodman and the SSSI team, and had many throwbacks to the first Empire Earth. Empires: Dawn of the Modern World was much more condensed, with only 1,000 years and only nine civilizations. Even so, the game received positive acclaim as a good RTS, but not very innovative.
Empire Earth II was released in 2005, two years after Empires: Dawn of the Modern World . Empire Earth II was developed by Mad Doc Software and published by Vivendi, since Stainless Steel Studios left the project to develop Empires: Dawn of the Modern World. Empire Earth II used revamped graphics and weather effects, but still retained the original feel of Empire Earth's gameplay. The game was received relatively well (about 79% on average according to MetaCritic), a little lower than the original Empire Earth and Empires: Dawn of the Modern World.
Empire Earth II: The Art of Supremacy was released in 2006, and was an expansion pack for Empire Earth II. The expansion pack added several new campaigns, civilizations, units, and features to the original Empire Earth II game. However, the game was received worse than its expansion pack predecessor, and was considered bad for its lack of innovation with the new campaigns it offered.
Empire Earth III , also called EE3, is a real-time strategy computer game by Mad Doc Software and released by Vivendi Universal on November 5, 2007. However, it was received poorly in contrast to its predecessors.
Empire Earth Mobile is a Civilization' style TBS developed by Vivendi and published by Wonderphone. It is much smaller than any other titles in the series, with only four epochs and other condensed features.
Empire Earth, the first in the series, was well received by the critics, averaging an 82% overall.Empire Earth II did nearly as well as its predecessor, with a 79% average. The expansion packs were given mediocre reviews at best, with Conquest averaging 66% and Supremacy averaging 61%. Empires: Dawn of the Modern World had a closer rating to Empire Earth than anything else in the series, with an 81% average. Empire Earth mobile averaged about 77%. Empire Earth III was the worst received title of the series averaging only a 50% overall.
Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.
Empire Earth is a real-time strategy video game developed by Stainless Steel Studios and released on November 23, 2001. It is the first game in the Empire Earth series.
Relic Entertainment is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as Homeworld, Warhammer 40,000: Dawn of War and Company of Heroes. Acquired by THQ in 2004, the company was sold to Sega on January 22, 2013 as part of THQ's bankruptcy. Relic is now a part of Sega Europe, which also comprises Creative Assembly, Sports Interactive and Amplitude Studios.
Stardock Corporation is a software development company founded in 1991 and incorporated in 1993 as Stardock Systems. Stardock initially developed for the OS/2 platform, but was forced to switch to Microsoft Windows due to the collapse of the OS/2 software market between 1997 and 1998. The company is best known for computer programs that allow a user to modify or extend a graphical user interface as well as personal computer games, particularly strategy games such as the Galactic Civilizations series, Sins of a Solar Empire: Rebellion, Elemental: Fallen Enchantress, and Ashes of the Singularity.
Empires: Dawn of the Modern World is a 2003 real-time strategy video game developed by Stainless Steel Studios and published by Activision. Set in a world-historical period that extends from the Middle Ages to World War II, the game tasks players with guiding one of nine rival great civilizations to victory. Customer surveys from Stainless Steel's previous game, Empire Earth, were used as a starting point for Empires: these inspired the team to take a more minimalist design approach, and to include civilizations without overlapping styles of play. Empires was positively received by critics, who enjoyed its multiplayer component. However, certain reviewers disliked its single-player mode, and opinion clashed on the game's level of uniqueness compared to competitors such as Rise of Nations. The sales of Empires, when combined with those of Empire Earth, totaled 2.5 million units by 2004.
Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games on April 26, 2005. It is a sequel to Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations and has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.
Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was Age of Empires, released in 1997. Eight total games within the series have been released.
Rise and Fall: Civilizations at War is a real-time strategy video game developed by both Stainless Steel Studios and Midway Games which was released on June 12, 2006. The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero". Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome. The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.
Rockstar New England, Inc. is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. The company was founded as Mad Doc Software in November 1999 by Ian Lane Davis, formerly of Activision. The company started out assisting Activision with the completion of Star Trek: Armada and led the development on its sequel, Star Trek: Armada II. Alongside multiple smaller projects, such as completing the canceled Jane's Attack Squadron from defunct Looking Glass Studios, Mad Doc Software achieved success through the Empire Earth series. However, its Empire Earth III was critically panned, leading to the termination of the franchise.
Empire Earth: The Art of Conquest is the expansion pack for the real-time strategy game Empire Earth. Art of Conquest was developed by Mad Doc Software, and was released on September 17, 2002 in the United States. The game was released in Europe later in the year, and the following year in Japan. The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003.
Empire Earth II: The Art of Supremacy is the expansion pack for Empire Earth II. Released on 15 February 2006, and developed by Mad Doc Software. Some of the new additions to Empire Earth II were four new civilizations and several other new features. Several more campaigns were also added, which focused on the Napoleonic Wars, Ancient Egypt and a third which was a futuristic campaign centered on the Maasai.
Command & Conquer: Red Alert is a series of real-time strategy video games set within the Command & Conquer series.
Numerous computer and video games have been inspired by J. R. R. Tolkien's works set in Middle-earth. Titles have been produced by studios such as Electronic Arts, Vivendi Games, Melbourne House, and Warner Bros. Interactive Entertainment.
Civilization is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as Sid Meier's Civilization. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formulative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate".
Titan is a game engine developed by Stainless Steel Studios used in the real-time strategy genre. It was mainly used as a PC game engine in the early 2000s. The engine was used in Stainless Steel Studio's early games, such as Empire Earth and Empires: Dawn of the Modern World.
The Genie Engine is a game engine developed by Ensemble Studios and used in several computer games, such as Age of Empires, Age of Empires II and its expansions and Star Wars: Galactic Battlegrounds. Some of those games have been ported to the Apple Mac.
Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Games, released on November 6, 2007. It is the latest installment of the Empire Earth series.
Warhammer 40,000: Dawn of War – Soulstorm is the third expansion to the real-time strategy video game Warhammer 40,000: Dawn of War, developed by Iron Lore Entertainment. Like its predecessors, Soulstorm is based on Games Workshop's tabletop wargame Warhammer 40,000, and introduces a multitude of new features to the Dawn of War series, including two new playable factions in the form of the Imperial Sisters of Battle and the Dark Eldar. It is a stand-alone game and does not need the original Dawn of War disc to run, but players must have the prior games installed and valid cd-keys in order to play as anything but the two new factions online.
Sid Meier's Civilization V is a 4X video game in the Civilization series developed by Firaxis Games. The game was released on Microsoft Windows in September 2010, on OS X on November 23, 2010, and on Linux on June 10, 2014.
Galactic Civilizations III is a 4X turn-based strategy video game developed by Stardock for Microsoft Windows. It is the sequel to 2006's Galactic Civilizations II: Dread Lords.