Empire Earth II: The Art of Supremacy

Last updated
Empire Earth II: The Art of Supremacy
Art of Supremacy cover.jpg
Developer(s) Mad Doc Software
Publisher(s) Vivendi Universal Games [lower-alpha 1]
Designer(s) Ian Lane Davis
Series Empire Earth
Engine Gamebryo
Platform(s) Microsoft Windows
Release
  • NA: February 14, 2006
  • EU: March 10, 2006
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Empire Earth II: The Art of Supremacy is the expansion pack for Empire Earth II . Released on February 15, 2006, and developed by Mad Doc Software. [1] Some of the new additions to Empire Earth II were four new civilizations and several other new features. Several more campaigns were also added, which focused on the Napoleonic Wars, Ancient Egypt and a third which was a futuristic campaign centered on the Maasai. [2]

Contents

Art of Supremacy was developed by Mad Doc Software, the makers of the Empire Earth II, and was re-released with Empire Earth II in the Empire Earth II: Platinum Edition. Art of Supremacy was given mediocre reviews by critics, with an average of 61% according to GameRankings. [3]

Gameplay

See Empire Earth II Gameplay

Additions to the game

The game adds three new campaigns and two new turning points missions. It also has a new region (African) with two civilizations (Maasai and Zulu) and two new civilizations in existing regions (France and Russia), which are in the Western region. It allows soldiers to become heroes if they get a certain amount of kills. These Heroes can form groups (called armies) with other soldiers and doing so enables all soldiers to become stronger. The expansion pack introduces an option to have native tribes, who are neutral players. Players can leave them alone, ally with them, or go to war with them. There is also a new crown power called the supreme leader. Any leader or hero can become this, and it allows them to have stronger leader powers and form stronger armies.

New campaigns

The expansion features three new campaigns, each of which is divided into separate scenarios like the rest of the Empire Earth franchise. The first campaign is in the Egyptian times involving Pharaohs. The second is based in the Russian era of the Napoleonic Wars. The third is a campaign based in the future. It involves Africa and the Maasai tribe fighting for liberation. [4] [5]

Egyptian Campaign

The Egyptian Campaign focuses on the time period between 2183 and 2152 BC, focusing on one of the Pharaoh's most trusted generals. In the campaign, the player undertakes a variety of missions, including defeating bandit tribes and eradicating religious cults, leading up to fighting a sworn enemy of Egypt in the last mission.

Russian Campaign

The Russian Campaign takes place from 1805 to 1813, during the era of the Napoleonic Wars. The main character is Tsar Alexander I, the "Tsar of all Russia". Most of the scenarios focus on giving resources to allies, so the player can build up an army in order to defeat the French Army under Napoleon. This occurs in the second to last mission, where Napoleon has invaded Russia. A favored strategy of players playing this mission is to use a strategy similar to the "scorched earth" policy used by Russia in both the Napoleonic Wars and The Great Patriotic War (World War II).

Maasai Campaign

The Maasai Campaign takes place in the near future, specifically from the summer of 2037 to the spring of 2039. The entire campaign centers on the theme of freedom, as in this campaign greedy corporations are turning the various tribes in Kenya against one another. Eventually, the Maasai gain enough power to liberate Kenya from the clutches of disaster, and Africa becomes a major player on the global stage.

Reception

Review scores
PublicationScore
6 of 10
2 of 5
5.4 of 10
Strategy Informer
5.8 of 10

Art of Supremacy earned average reviews, with critics averaging 57%. [6] However, it was generally praised for its new features and gameplay. [7] Some of the critics weren't satisfied; GameSpot gave the game a 5.4 out of 10, saying "French and Russian civilizations have been done to death in other RTS games; many odds and ends would more appropriately have been provided in a patch or in the original Empire Earth II; a lot of the rule tweaks are worthless." [7] GameSpy disapproved giving it a mere 2/5 stars, saying "Generic civilizations; new multiplayer modes aren't very exciting; bad campaign voice-overs and 'gimmicky' maps". [8] Strategy Informer gave an average score of 5.8 out of 10, saying "Unfortunately, the overall impression that this expansion leaves is that there really isn't much point to it at all". [9] Eurogamer gave it a 6 out of 10 saying other strategy games had superior graphics by then "booting up the expansion pack to discover that it suddenly looked really, really old". [10]

Related Research Articles

Command & Conquer (C&C) is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game Dune II and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series.

<i>Empire Earth</i> (video game) 2001 video game

Empire Earth is a real-time strategy video game developed by Stainless Steel Studios and released on November 13, 2001. It is the first game in the Empire Earth series.

<i>Total War</i> (video game series) Computer strategy game series

Total War is a series of strategy games developed by British developer Creative Assembly for personal computers. They combine turn-based strategy and resource management with real-time tactical control of battles. Rather uniquely for real-time strategy games, flanking manoeuvers and formations factor heavily into gameplay. The first of the series, Shogun: Total War, was released in June 2000. The most recent major game released was Total War: Warhammer III on February 17, 2022. As of October 2022, the series has sold over 40.4 million copies.

<i>Age of Empires II</i> 1999 real-time strategy video game

Age of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. Released in 1999 for Microsoft Windows and Macintosh in 2001, it is the second game in the Age of Empires series. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. There are five historically based campaigns, which conscript the player to specialized and story-backed conditions, as well as three additional single-player game modes; multiplayer is also supported.

<i>Age of Empires III</i> 2005 real-time strategy video game

Age of Empires III is a real-time strategy video game developed by Microsoft Corporation's Ensemble Studios and published by Microsoft Game Studios. The Mac version was ported over and developed and published by Destineer's MacSoft. The PC version was released on October 18, 2005, in North America and November 4, 2005, in Europe, while the Mac version was released on November 21, 2006, in North America and September 29, 2006, in Europe. An N-Gage version of the game developed by Glu Mobile was released on April 28, 2009. It is the third game of the Age of Empires series and the sequel to Age of Empires II: The Age of Kings. A remaster titled Age of Empires III: Definitive Edition was released on October 15, 2020. Its successor, Age of Empires IV was released October 28, 2021, for Windows.

<i>Empires: Dawn of the Modern World</i> 2003 video game

Empires: Dawn of the Modern World is a 2003 real-time strategy video game developed by Stainless Steel Studios and published by Activision. Set in a world-historical period that extends from the Middle Ages to World War II, the game tasks players with guiding one of nine rival great civilizations to victory. Customer surveys from Stainless Steel's previous game, Empire Earth, were used as a starting point for Empires: these inspired the team to take a more minimalist design approach, and to include civilizations without overlapping styles of play. Empires was positively received by critics, who enjoyed its multiplayer component. However, certain reviewers disliked its single-player mode, and opinion clashed on the game's level of uniqueness compared to competitors such as Rise of Nations. The sales of Empires, when combined with those of Empire Earth, totaled 2.5 million units by 2004.

<i>Age of Mythology</i> Spinoff video game of Age of Empires

Age of Mythology (AoM) is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 31, 2002 in North America and on November 14, 2002 in Europe

<i>Empire Earth II</i> 2005 video game

Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. It is a sequel to Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations and has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.

<i>Age of Empires</i> Real-time strategy video game series

Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was Age of Empires, released in 1997. Nine total games within the series have been released so far as of October 28, 2021.

<i>Galactic Civilizations II: Dread Lords</i> 2006 video game

Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008.

<i>Rise and Fall: Civilizations at War</i> 2006 video game

Rise and Fall: Civilizations at War is a real-time strategy video game developed by both Stainless Steel Studios and Midway Games which was released on June 12, 2006. The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero". Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome. The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.

<i>Empire Earth: The Art of Conquest</i> 2002 video game

Empire Earth: The Art of Conquest is the expansion pack for the real-time strategy game Empire Earth. Art of Conquest was published by Sierra Entertainment like with the original game, but was instead developed by Mad Doc Software. It was released on September 17, 2002, in the United States. The game was released in Europe later in the year, and the following year in Japan. The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003.

<i>Age of Empires III: The WarChiefs</i> 2006 expansion pack to the real-time strategy video game "Age of Empires III"

Age of Empires III: The WarChiefs is the first expansion pack for the real-time strategy game Age of Empires III. It was released on October 17, 2006 in the United States. The expansion pack was bundled with the full game of Age of Empires III, called Age of Empires III Gold Edition on October 23, 2007. The Mac version was ported over, developed and published by Destineer's MacSoft. The full game for Mac was released on June 12, 2007 in the United States. It was followed by a second expansion pack to the original game called Age of Empires III: The Asian Dynasties.

Empire Earth is a series of real-time strategy video games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment. The games in the series are historical RTS games that are similar to Age of Empires. Rick Goodman, who designed Empire Earth and Empires: Dawn of the Modern World, was one of the lead designers of Age of Empires. The games use the Titan and Titan 2.0 engine, which was sold after Stainless Steel Studios closed.

<span class="mw-page-title-main">Genie Engine</span>

The Genie Engine is a game engine developed by Ensemble Studios and used in several computer games, such as Age of Empires, Age of Empires II and its expansions and Star Wars: Galactic Battlegrounds. Some of those games have been ported to the Apple Mac.

<i>Empire Earth III</i> 2007 video game

Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007. It is the latest installment of the Empire Earth series.

<i>Civilization IV: Beyond the Sword</i> 2007 video game

Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack of the turn-based strategy video game Civilization IV. The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 11 new scenarios, 10 new civilizations, and 16 new leaders.

<i>Age of Empires III: The Asian Dynasties</i> 2007 video game

Age of Empires III: The Asian Dynasties is the second expansion pack for the real-time strategy video game Age of Empires III developed through a collaboration between Ensemble Studios and Big Huge Games, and published by Microsoft Game Studios. The Mac version was ported over, developed and published by Destineer's MacSoft. The game is the second expansion pack following The WarChiefs. The game introduces three new civilizations; China, Japan, and India. It also introduced minor people, campaigns, maps, and game modes.

<i>Napoleon: Total War</i> 2010 video game

Napoleon: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega for the Microsoft Windows and macOS. Napoleon was released in North America on 23 February 2010, and in Europe on 26 February. The game is the sixth stand-alone installment in the Total War series. The game is set in Europe, North Africa, and the Middle East during the French Revolutionary Wars and Napoleonic Wars. Players assume the role of Napoleon Bonaparte, or one of his major rivals, on a turn-based campaign map and engage in the subsequent battles in real-time. As with its predecessor, Empire: Total War, which included a special United States storyline, Napoleon features three special campaigns that follow the general's career.

<i>Cossacks II: Napoleonic Wars</i> 2005 video game

Cossacks II: Napoleonic Wars is the fourth computer game in the Cossacks series of real-time strategy games, released in Spring 2005. This game focuses exclusively on the Napoleonic era, meaning it has a much shorter time span than others in this series, which spanned several centuries. Therefore, fewer technologies can be researched than in other Cossacks games, and there aren't as many different unit types for each country as before. On the other hand, Cossacks II allows a large number of units to be trained and it has many tactical options and an updated graphical engine.

References

  1. "Empire Earth II expansion Overview". GameSpy . Retrieved February 27, 2007.
  2. "Empire Earth Overview". Sierra Entertainment . Retrieved February 27, 2007.
  3. "Empire Earth II: The Art of Supremacy - PC". GameRankings. Retrieved March 26, 2007.
  4. "Empire Earth II: The Art of Supremacy". IGN. Archived from the original on May 1, 2007. Retrieved April 28, 2007.
  5. "EEII: The Art of Supremacy Preview". IGN. Archived from the original on December 19, 2005. Retrieved April 28, 2007.
  6. "Empire Earth II: The Art of Supremacy". MetaCritic. Retrieved March 26, 2007.
  7. 1 2 The Art of Supremacy at Gamespot March 1, 2006 Archived April 20, 2006, at the Wayback Machine Retrieved February 23, 2007.
  8. "GameSpy review". GameSpy . Retrieved February 27, 2007.
  9. "Empire Earth II: the Art of Supremacy PC Review". StrategyInformer.com. Archived from the original on October 20, 2007. Retrieved October 13, 2007.
  10. "Review - Empire Earth 2: The Art of Supremacy". Eurogamer. 9 March 2006. Retrieved October 13, 2007.
  1. Released under the Sierra Entertainment brand name