Empire Earth: The Art of Conquest

Last updated

Empire Earth: The Art of Conquest
EE Art of Conquest.jpg
Empire Earth:The Art of Conquest PC box cover
Developer(s) Mad Doc Software
Publisher(s) Sierra Entertainment
Designer(s) Ian Lane Davis
Series Empire Earth
Engine Titan
Platform(s) Windows
Release
  • NA: September 17, 2002 [1]
  • EU: October 4, 2002 [2]
  • AU: October 21, 2002 [3]
Genre(s) Real-time strategy
Mode(s) Single-player, multiplayer

Empire Earth: The Art of Conquest is the expansion pack for the real-time strategy game Empire Earth . Art of Conquest was published by Sierra Entertainment like with the original game, but was instead developed by Mad Doc Software. It was released on September 17, 2002, in the United States. The game was released the following month in Europe and Australia, and the following year in Japan. [4] The Gold Edition of Empire Earth, which features both the original and the expansion, was released on May 6, 2003.

Contents

Art of Conquest added several new features to the original Empire Earth, including units, civilizations (Japan and Korea), civilization powers, and hero units. Art of Conquest also features three new campaigns: Ancient Rome, World War II, and 24th century Mars. [5] The game received mixed reviews, averaging 66% on GameRankings. [6]

Gameplay

The gameplay in Art of Conquest is the same as in the original Empire Earth, albeit with some changes. Variable difficulty has been added to those scenarios which had not received it in a patch of the original Empire Earth. Online multiplayer capabilities has been added, allowing players to play online with up to seven other players either over the Internet via a lobby system, or over a local area network (LAN).[ citation needed ]

The new Space Age (Epoch XV) allows the building of spaceports and spaceships on maps that allow it. [7] Robots replace Citizens in the Nano Age and infantry in the Space Age (these robots are known as Watchmen). Nano age Farms are run by robots, and by the Space Age farms no longer need citizens to manage them. Each civilization has its own power, or "Civ Power". Often, these powers are only available during certain epochs. A Civ Power gives each nation a specialty: the Chinese, for example, have the "just-in-time manufacturing" ability; while the Japanese have the "cyber ninja" ability. [8]

Empire Earth supports multiplayer over LAN connections and online. Multiplayer games are identical in form to single-player games. Art of Conquest multiplayer play has many exploits, which players can use to give themselves an unfair advantage. The game's publisher, Vivendi Games, has set up forums where players can report exploits. [9] The multiplayer servers were taken offline on November 1, 2008; players are only able to play through local area network and Direct IP. [10] [11]

Campaigns

Three new campaigns were added in The Art of Conquest: an Ancient Roman campaign about Gaius Marius and Julius Caesar, a campaign involving the warfare in the Pacific Ocean during World War II, and a futuristic Asian campaign involving the colonization of Mars. [12]

Roman Campaign

The Roman campaign revolves around the struggles of Marius and the conquests of Julius Caesar. The campaign comprises six distinct scenarios.

The first scenario begins in the late Roman Republic. The player, as Gaius Marius, can conscript citizens and must defeat the combined threat of a Teutonic horde and a Cimbri invasion force into Italy in 102-101 BC.

The second scenario moves the story into an alternate reality where Gaius Marius must flee from Lucius Cornelius Sulla into Carthage and then defeat Jugurthian bandits in order to gain the support of the Carthaginian Senate (War elephants and naval transport ships). Afterwards, the player must achieve victory by killing Sulla's loyal senators and liberating Rome from his Dictatorship.

The third scenario covers Caesar's exile into Greece and Asia Minor where he gets help avoiding capture from Greek bounty hunters by a Pirate King on Crete. In Asia Minor he must help the King of Bythnia against rebels who have taken over Mytilene in Lesbos. The scenario ends with a showdown against Sulla's eastern Legion in Thracia.

The fourth scenario depicts Julius Caesar's conquest of Gaul and the invasion of Britain. The player starts in the Roman province of Hispania (modern Spain). There he must collect and deliver a large amount of resources within a certain time in order to pay Marcus Crassus for his support in Rome while fighting off local barbarians. The scenario continues with the migrating Helvetii trying to aggressively settle down in Hispania by crossing the Pyrenees mountains. After defeating the Helvetti, the player must lead his army into Gaul and subdue the various Gallic tribes, including the Ambrones, Belgians, and Suebi. Then, he must cross the English Channel and defeat the Celts in Britain.

The fifth scenario follows Caesar's war with his former ally and friend Pompey. This scenario starts with the famous crossing of the Rubicon, his conquest of Italy, and the short Greek campaign which ends at the battle of Pharsalus.

The final scenario details his conquest of Ptolemaic Egypt, where he must choose which side to help; Cleopatra VII or Ptolemy XIV. Both have differing objectives and situations:

Helping Cleopatra VII gives Caesar control of the large city of Alexandria, where he starts in. He must then hold off Ptolemy XIV's forces and prevent them from capturing town centers inside the city while trying to destroy Ptolemy's desert camps outside the city.

Helping Ptolemy XIV is dangerous as Caesar and his army must move quickly to escape from Alexandria or risk being overwhelmed by Cleopatra's forces. He must then regroup outside in one of Ptolemy's camps in the desert and then capture the Town Centers inside the city in order to achieve victory.

If the player chooses to help Cleopatra, Ptolemy will (after a certain amount of time) send soldiers towards the Great Pyramid of Cheops and try to make it lose half its hitpoints. If they succeed, the player is defeated and must then load a saved game (although a script bug allows the player to destroy the pyramid by simply selecting it and pressing delete without being defeated, thus permanently preventing Ptolemy from damaging an already destroyed building).

Pacific Campaign

The Pacific campaign comprises six distinct scenarios. The opening scenario lets the player control the Battle of Midway. This scenario concludes with the sinking of Japanese aircraft carriers Akagi, Sōryū, Kaga, and Hiryū. Then the story covers the Battle of Guadalcanal in 1943, and later the island-hopping campaign directed by Douglas MacArthur which involves killing Admiral Isoroku Yamamoto. The next scenarios include a special mission in Burma, the Battle for Leyte Gulf, and the reconquest of Leyte. The story concludes with the Battle of Iwo Jima, which is the shortest scenario in the game. It is completed by sending five Marines to the southern tip of the Island. This refers to the famous image of US Marines raising the flag of the United States at Mount Suribachi. See Raising the Flag on Iwo Jima

Asian Campaign

A game taking place on Mars. Pc empire-earth zeitalter-ss1-1-.jpg
A game taking place on Mars.

This campaign is told from the perspective of the Kwan Do family, an influential family who claim to be descendants of the Qin Dynasty, and is split into two parts. Part One details the colonization of Mars. As soon as it is discovered that it is possible to colonize Mars, the major superpowers of Earth scramble to develop the technologies and resources needed to establish settlements. One of these powers is the newly formed United Federation of Asian Republics (UFAR), founded and ultimately controlled by the Kwan Do family. The Kwan Do family are the rich owners of Kwan Do Electronics and Communications. The UFAR government struggles to suppress local rebellions and terrorist activities by the Eye of God, an extremist organization who claim that Earth should be the only home to mankind. Meanwhile, the UFAR also struggles to develop a colonial programme competing against rival superpowers. A UFAR colony on Mars is eventually built, with help from Japan, alongside settlements built by the US-Canadian Conglomerate, the European Union of Nations, Novaya Russia, and the Republic of Japan. With these colonies established, Mars is divided into five regions. Part Two is set 250 years after the first part, during the Space Age Epoch. The Kwan Do dynasty has been overthrown, and harsh conditions on Mars and an increasingly negative perception of the Earth governments have finally forced the Martian colonists into rebellion. During the revolutions, Khan Sun Do, a descendant of the Kwan Do family, unites the five territories. With the acquisition of Space Battleship Yamato, the Martians fight an inter-planetary war against Earth to secure their independence. The campaign ends with the last battle for Martian independence and the installation of Khan Sun Do as the first leader of Mars.

Development and release

The Art of Conquest expansion pack for Empire Earth was announced in May 2002 by Sierra (the game's original publisher, later taken over by Vivendi). [13] The development of the game was turned over to Mad Doc Software from Stainless Steel Studios because Stainless Steel were already working on Empires: Dawn of the Modern World . [14] According to Steve Beinner, the brand manager of the Empire Earth series, Empire Earth's expansion pack was planned even before the original game was released. [15] The developers listened to feedback from the game community and planned the new features and release schedule accordingly. [15] In an interview with IGN.com, Steve Beinner said "People were asking for additional scenarios and extra units. That's based upon surveys we did and distributors on a worldwide basis." [15]

Work on Art of Conquest began in early 2002, with a planned release date later that same year. The developers decided "the game won't be present at E3 (Electronic Entertainment Expo), because of the tight development schedule and the fact that Sierra didn't want the developers to be distracted by creating an E3 demo." [14] Beta testing for Art of Conquest began on August 5, 2002, and consisted of a single multiplayer map that could be played through all 15 of the expansion pack's ages, allowing players to try out all the new features of the game. [16] Art of Conquest was included in the release of the Empire Earth Gold Edition, which was a re-release of both Empire Earth and Art of Conquest. [17]

Reception

Review scores
PublicationScore
IGN
7.8 of 10
4.5 of 5
5.2 of 10
85%

The overall reception of Art of Conquest was lukewarm. GameRankings averaged it at 66%, [6] and Metacritic averaged it slightly lower, at 63%. [18] IGN, who gave it a 7.8 out of 10, stated "While it's a solid game, there's just not enough here to compel me to reawaken the substantial addiction the first game generated. Whether or not it's worth it for you to pick this one up depends almost entirely on how much you enjoyed the original game. With so few significant changes it plays almost exactly the same. For those who couldn't get enough of Empire Earth, the expansion should be a perfect fit. Just don't expect the breadth and scope of the first game." [8] Finally, GameSpot gave it a 5.2 out of 10, and said "Ultimately, The Art of Conquest doesn't add enough to make much of a difference." [7] A notable criticism from GameSpot was regarding the way Space was implemented in the game. Spaceships were only available on certain maps and the gameplay was very similar to water—a dock-type building is built and spaceships travel much like naval ships. [7] Other reviewers found fault with the game's price of US$30. The IGN reviewer said "I like Art of Conquest enough but it just falls short of being worth the $30 price tag." [8]

Art of Conquest's music was never released as a soundtrack CD, but the music in the game received critical approval, receiving 7 out of 10 from GameSpot. [7] IGN described the sound as "convincing enough, with realistic battle noises throughout the game's various ages. Each type of attack makes a particular sound and, after a while, you can develop a good sense of the scope of a given battle just by listening to it". IGN gave the sound 7 out of 10 overall, but did have some criticism, remarking that "A few glitches detract from an otherwise sufficient soundtrack. Voices are decent and the music is good. [8] On Monday November 3, 2008, at 7pm GMT, the WON servers, dedicated to the Empire Earth and Empire Earth: The Art of Conquest online game-play system, were permanently shut down by Activision. [19]

In France, the game sold 50,000 units by March 2005. [20]

Related Research Articles

<i>Empire Earth</i> (video game) 2001 video game

Empire Earth is a real-time strategy video game developed by Stainless Steel Studios and released on November 13, 2001. It is the first game in the Empire Earth series.

<span class="mw-page-title-main">4X</span> Genre of strategy-based video and board games

4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.

<i>Starsiege</i> 1999 video game

Starsiege is a mecha-style vehicle simulation game developed by Dynamix and released in 1999. Starsiege is set in the Metaltech/Earthsiege universe, which contains its predecessors Earthsiege (1994), Battledrome (1994), and Earthsiege 2 (1996). This universe also includes action game Hunter Hunted (1996), strategy games Mission Force: Cyberstorm (1996) and Cyberstorm 2: Corporate Wars (1998). It also includes the sequelsStarsiege: Tribes and all subsequent Tribes titles. In 2015, this game and the rest of the Metaltech/Tribes series were released as freeware by Hi-Rez Studios, but Battledrome and the Cyberstorm series were not.

<i>Star Wars: Empire at War</i> 2006 real-time strategy video game

Star Wars: Empire at War is a 2006 real-time strategy video game developed by Petroglyph Games and published by LucasArts for Microsoft Windows and Mac OS X. Set between Episode III and Episode IV, it focuses on the fledgling struggle between the Empire and the Rebels. It uses Petroglyph's game engine Alamo. In October 2006, an expansion titled Star Wars: Empire at War: Forces of Corruption was released.

<i>Empires: Dawn of the Modern World</i> 2003 video game

Empires: Dawn of the Modern World is a 2003 real-time strategy video game developed by Stainless Steel Studios and published by Activision. Set in a world-historical period that extends from the Middle Ages to World War II, the game tasks players with guiding one of nine rival great civilizations to victory. The game contains both a single player campaign as well as multiplayer gameplay mode.

<i>Age of Mythology</i> Spinoff video game of Age of Empires

Age of Mythology (AoM) is a real-time strategy video game developed by Ensemble Studios and published by Microsoft Game Studios. It was released on October 31, 2002 in North America and on November 14, 2002 in Europe.

<i>Empire Earth II</i> 2005 video game

Empire Earth II is a real-time strategy video game developed by Mad Doc Software and published by Vivendi Universal Games and their subsidiary Sierra Entertainment on April 26, 2005. It is a sequel to Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs, 14 different civilizations and has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.

<i>Pharaoh</i> (video game) 1999 video game

Pharaoh is an isometric city-building game released in November 1999. It was created by Impressions Games and published by Sierra Studios for Microsoft Windows. Using the same game engine and principles of Caesar III, it is the first such game in Sierra's City Building series to focus on another civilization of ancient times. Players oversee the construction and management of cities and settlements in Ancient Egypt, micro-managing every aspect of the city to ensure citizens are fed, employed, healthy and protected from diseases, disasters and wars. An expansion pack, Cleopatra: Queen of the Nile, was released in 2000, developed by BreakAway Games. In 2001, both the game and expansion pack were bundled together as Pharaoh Gold. A remake titled Pharaoh: A New Era was released by Triskell Interactive and Dotemu in 2023.

<i>Rise and Fall: Civilizations at War</i> 2006 video game

Rise and Fall: Civilizations at War is a real-time strategy video game developed by both Stainless Steel Studios and Midway Games which was released in June 2006. The game incorporates segments of both third-person and first-person shooter gameplay, by allowing the player to temporarily control a "hero". Rise and Fall is based in the first millennium BC, and features four playable civilizations: Persia, Greece, Egypt, and Rome. The game includes over eighty civilization-unique military units, as well as eight "hero" units—of which only one may be purchased during a game. In Rise and Fall, there are two campaigns: one follows the conquests of Alexander the Great; and the other, the fictional liberation of Egypt by Cleopatra.

<span class="mw-page-title-main">Rockstar New England</span> American video game developer

Rockstar New England, Inc. is an American video game developer and a studio of Rockstar Games based in Andover, Massachusetts. Ian Lane Davis founded the company as Mad Doc Software in November 1999 after working as technical director for Activision. The studio worked with Activision on Star Trek: Armada before leading the development of its sequel, Star Trek: Armada II. From 2002 on, Mad Doc was the principal developer of the Empire Earth series, developing two games and two expansions. While the successful Empire Earth II landed the company publishing contracts with Rockstar Games and Bethesda Softworks, Empire Earth III was a critical and commercial failure and led to an end for the series. Mad Doc developed Star Trek: Legacy for Bethesda Softworks and Bully: Scholarship Edition for Rockstar Games. After the latter was released in March 2008, Rockstar Games's parent company, Take-Two Interactive, bought Mad Doc and made it part of Rockstar Games as Rockstar New England. Under Rockstar Games, the studio worked on a sequel to Bully until its developers were reallocated to projects like Max Payne 3.

<i>Empire Earth II: The Art of Supremacy</i> 2006 video game

Empire Earth II: The Art of Supremacy is the expansion pack for Empire Earth II. Released on February 15, 2006, and developed by Mad Doc Software. Some of the new additions to Empire Earth II were four new civilizations and several other new features. Several more campaigns were also added, which focused on the Napoleonic Wars, Ancient Egypt and a third which was a futuristic campaign centered on the Maasai.

<i>Warhammer: Mark of Chaos</i> 2006 video game

Warhammer: Mark of Chaos is a real-time tactics game set in the Warhammer universe. It was developed by Black Hole Entertainment and co-published by Namco Bandai Games in North America and Deep Silver in PAL territories in November 2006.

<i>World in Conflict</i> 2007 real-time strategy video game

World in Conflict is a 2007 real-time tactics video game developed by the Swedish video game company Massive Entertainment and published by Vivendi Games for Microsoft Windows. The game was released in September 2007, receiving generally favorable reviews and several awards. The game is considered by some to be the spiritual successor of Ground Control, another game by Massive Entertainment, and is generally conceived by its designers to be a real-time tactics game, despite being marketed as a RTS game.

<i>Warhammer 40,000: Dawn of War – Dark Crusade</i> 2006 video game

Warhammer 40,000: Dawn of War – Dark Crusade is the second expansion to the real-time strategy video game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dark Crusade was released on October 9, 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, a total of seven playable races in this expansion.

Empire Earth is a series of real-time strategy video games developed by Stainless Steel Studios and Mad Doc Software, and published by Sierra Entertainment. The games in the series are historical RTS games that are similar to Age of Empires. Rick Goodman, who designed Empire Earth and Empires: Dawn of the Modern World, was one of the lead designers of Age of Empires. The games use the Titan and Titan 2.0 engine, which was sold after Stainless Steel Studios closed.

<span class="mw-page-title-main">Genie Engine</span> Game engine developed by Ensemble Studios

The Genie Engine is a game engine developed by Ensemble Studios and used in several computer games, such as Age of Empires, Age of Empires II and its expansions and Star Wars: Galactic Battlegrounds. Some of those games have been ported to the Apple Mac.

<i>Empire: Total War</i> 2009 video game

Empire: Total War is a turn-based strategy and real-time tactics video game developed by Creative Assembly and published by Sega. The fifth installment in the Total War series, the game was released in 2009. The game, which focuses on the early modern period of the 18th century, was announced at the Leipzig Games Convention in August 2007. The macOS version of the game was released by Feral Interactive on 10 June 2014. The Linux version was released, also by Feral Interactive, on 8 December 2014.

<i>Warhammer 40,000: Dawn of War – Soulstorm</i> 2008 video game

Warhammer 40,000: Dawn of War – Soulstorm is the third expansion to the real-time strategy video game Warhammer 40,000: Dawn of War, developed by Iron Lore Entertainment. Like its predecessors, Soulstorm is based on Games Workshop's tabletop wargame Warhammer 40,000, and introduces a multitude of new features to the Dawn of War series, including two new playable factions in the form of the Imperial Sisters of Battle and the Dark Eldar. It is a stand-alone game and does not need the original Dawn of War disc to run, but players must have the prior games installed and valid cd-keys in order to play as anything but the two new factions online.

<i>The Lord of the Rings: Conquest</i> 2009 video game

The Lord of the Rings: Conquest is a 2009 action game developed by Pandemic Studios and published by Electronic Arts. It is derived from The Lord of the Rings film trilogy, and borrows many gameplay mechanics from Pandemic's Star Wars: Battlefront games. The game allows the player to play as both the forces of good and evil.

<i>Total War: Shogun 2</i> 2011 video game

Total War: Shogun 2 is a strategy video game developed by Creative Assembly and published by Sega in 2011. It is the seventh mainline entry in the Total War series and returns to the setting of the first Total War game, Shogun: Total War, after a series of games set mainly in Europe and the Middle East.

References

  1. Parker, Sam (September 17, 2002). "Empire Earth expansion ships". GameSpot . Retrieved July 9, 2024.
  2. Bramwell, Tom (October 4, 2002). "What's New?". Eurogamer . Retrieved July 9, 2024.
  3. "Empire Earth: Art of Conquest". Gameplanet . Archived from the original on May 23, 2003. Retrieved July 9, 2024.
  4. "Empire Earth: The Art of Conquest Release Dates". GameSpot. Archived from the original on September 29, 2007. Retrieved March 11, 2007.
  5. "Empire Earth: The Art of Conquest". Rotten Tomatoes. Archived from the original on July 2, 2006. Retrieved March 11, 2007.
  6. 1 2 "Empire Earth: The Art of Conquest - PC". GameRankings . Retrieved March 1, 2007.
  7. 1 2 3 4 .Chick, Tom. "Empire Earth: The Art of Conquest". GameSpot. Archived from the original on September 30, 2007. Retrieved March 1, 2007.
  8. 1 2 3 4 Steve Butts. "Empire Earth: The Art of Conquest". IGN. Archived from the original on October 2, 2002. Retrieved March 1, 2007.
  9. "Forum Used for catching Glitches". Archived from the original on April 4, 2007. Retrieved February 21, 2007.
  10. Sliwinski, Alexander (October 8, 2008). "Servers for 21 Sierra games shutting down". Engadget . Retrieved June 30, 2017.
  11. Ellison, Blake (October 8, 2008). "Sierra Shutting Down 21 Old Game Servers". Shacknews . Retrieved June 30, 2017.
  12. "Empire Earth: The Art of Conquest (PC)". Gamespy. Retrieved March 11, 2007.
  13. "Empire Earth: The Art of Conquest Preview". Strategy Informer. Retrieved March 11, 2007.
  14. 1 2 Sam Parker. "First look: Empire Earth: The Art of Conquest". GameSpot. Archived from the original on September 29, 2007. Retrieved March 11, 2007.
  15. 1 2 3 Steve Butts. "Empire Earth: The Art of Conquest". IGN. Archived from the original on June 7, 2002. Retrieved March 11, 2007.
  16. Sam Parker. "Art of Conquest beta now available". Gamespot. Archived from the original on September 30, 2007. Retrieved March 11, 2007.
  17. "Empire Earth: Gold Edition Company Line". GameSpot . Retrieved March 17, 2007.
  18. "Empire Earth: The Art of Conquest Expansion". MetaCritic. Archived from the original on September 29, 2007. Retrieved March 1, 2007.
  19. "Sierra's official announcement of server closings". Sierra. October 7, 2008. Archived from the original on October 9, 2008. Retrieved November 25, 2008.
  20. "VUG enrichit sa gamme Best Seller de deux nouveaux titres" (in French). Agence française pour le jeu vidéo. March 18, 2005. Archived from the original on October 19, 2005.